That is the difference between that one and tf_mm_servermode?

On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn
<[email protected]>wrote:

> Since the weekend went without any significant problems, we're going to
> increase the percentage of people who are asked if they want to participate
> to 100 soon.  Also, we'll increase the number of players needed to seed a
> server, since the player pool will be a bit bigger.  (It's really low right
> now.)
>
> In the meantime, you can set the client convar
>
> tf_quickplay_beta_preference = 1
>
> to force into the beta.
>
> -----Original Message-----
> From: Michael Tharp [mailto:[email protected]]
> Sent: Monday, July 23, 2012 11:05 AM
> To: Half-Life dedicated Win32 server mailing list
> Cc: Fletcher Dunn
> Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF beta
>
> On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
> > Correct.  Shipping this particular feature to beta would not get us
> > the type of testing we need.  So we ship it as a beta feature.  If
> > it's broken, server operators and users can opt out, and we can
> > quickly turn down the percentage of people who get prompted "do you
> > want to participate" to zero.
>
> Hey Fletch,
>
> Is there a way to opt in to the client side of this feature? It sounds
> very interesting and solves the #1 problem I had with quickplay, which is
> that it punishes servers that are already empty except when there's a
> supply shortage (e.g. immediately after an update). I'd like to play with
> it, but it seems like right now only a few randomly-chosen players get the
> golden ticket. My #2 issue is that there's no love for nocrits, but
> hopefully a lobby system will pave the way to having more knobs for players
> to tweak.
>
> Sorry if this was already answered elsewhere, I'm discarding mail not from
> Valve employees because the signal-to-noise ratio is regrettably low.
>
> -- m. tharp
>
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