Thank you, I had a moment of stupidity. Sorry about that.

On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose <[email protected]> wrote:

>  One is a server cvar and the other is a client cvar...
>
>
> On 7/23/2012 2:15 PM, Devin O'Malley wrote:
>
> What is the difference, rather.
>
> On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley <[email protected]>wrote:
>
>> That is the difference between that one and tf_mm_servermode?
>>
>>
>>  On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn <
>> [email protected]> wrote:
>>
>>> Since the weekend went without any significant problems, we're going to
>>> increase the percentage of people who are asked if they want to participate
>>> to 100 soon.  Also, we'll increase the number of players needed to seed a
>>> server, since the player pool will be a bit bigger.  (It's really low right
>>> now.)
>>>
>>> In the meantime, you can set the client convar
>>>
>>> tf_quickplay_beta_preference = 1
>>>
>>> to force into the beta.
>>>
>>> -----Original Message-----
>>> From: Michael Tharp [mailto:[email protected]]
>>> Sent: Monday, July 23, 2012 11:05 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Cc: Fletcher Dunn
>>> Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF
>>> beta
>>>
>>> On 07/23/2012 12:41 PM, Fletcher Dunn wrote:
>>> > Correct.  Shipping this particular feature to beta would not get us
>>> > the type of testing we need.  So we ship it as a beta feature.  If
>>> > it's broken, server operators and users can opt out, and we can
>>> > quickly turn down the percentage of people who get prompted "do you
>>> > want to participate" to zero.
>>>
>>> Hey Fletch,
>>>
>>> Is there a way to opt in to the client side of this feature? It sounds
>>> very interesting and solves the #1 problem I had with quickplay, which is
>>> that it punishes servers that are already empty except when there's a
>>> supply shortage (e.g. immediately after an update). I'd like to play with
>>> it, but it seems like right now only a few randomly-chosen players get the
>>> golden ticket. My #2 issue is that there's no love for nocrits, but
>>> hopefully a lobby system will pave the way to having more knobs for players
>>> to tweak.
>>>
>>> Sorry if this was already answered elsewhere, I'm discarding mail not
>>> from Valve employees because the signal-to-noise ratio is regrettably low.
>>>
>>> -- m. tharp
>>>
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>>>
>>
>>
>
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