Thank you, I had a moment of stupidity. Sorry about that. On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose <[email protected]> wrote:
> One is a server cvar and the other is a client cvar... > > > On 7/23/2012 2:15 PM, Devin O'Malley wrote: > > What is the difference, rather. > > On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley <[email protected]>wrote: > >> That is the difference between that one and tf_mm_servermode? >> >> >> On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn < >> [email protected]> wrote: >> >>> Since the weekend went without any significant problems, we're going to >>> increase the percentage of people who are asked if they want to participate >>> to 100 soon. Also, we'll increase the number of players needed to seed a >>> server, since the player pool will be a bit bigger. (It's really low right >>> now.) >>> >>> In the meantime, you can set the client convar >>> >>> tf_quickplay_beta_preference = 1 >>> >>> to force into the beta. >>> >>> -----Original Message----- >>> From: Michael Tharp [mailto:[email protected]] >>> Sent: Monday, July 23, 2012 11:05 AM >>> To: Half-Life dedicated Win32 server mailing list >>> Cc: Fletcher Dunn >>> Subject: Re: [hlds] New quickplay is in the real Team Fortress, not TF >>> beta >>> >>> On 07/23/2012 12:41 PM, Fletcher Dunn wrote: >>> > Correct. Shipping this particular feature to beta would not get us >>> > the type of testing we need. So we ship it as a beta feature. If >>> > it's broken, server operators and users can opt out, and we can >>> > quickly turn down the percentage of people who get prompted "do you >>> > want to participate" to zero. >>> >>> Hey Fletch, >>> >>> Is there a way to opt in to the client side of this feature? It sounds >>> very interesting and solves the #1 problem I had with quickplay, which is >>> that it punishes servers that are already empty except when there's a >>> supply shortage (e.g. immediately after an update). I'd like to play with >>> it, but it seems like right now only a few randomly-chosen players get the >>> golden ticket. My #2 issue is that there's no love for nocrits, but >>> hopefully a lobby system will pave the way to having more knobs for players >>> to tweak. >>> >>> Sorry if this was already answered elsewhere, I'm discarding mail not >>> from Valve employees because the signal-to-noise ratio is regrettably low. >>> >>> -- m. tharp >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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