sv_logfile 0sv_logecho 0
On Sun, Dec 28, 2008 at 12:10 PM, Andreas Grimm wrote:
> Hello,
>
> i have two questions about logging:
>
> 1. what exactly does "sv_logdownloadlist" mean? Servers don't have a help
> text about it.
>
> 2. Is it possible only to log to UDP and nothing else? not to file,
I wouldn't want to disable it, but it would be nice to lower it a bit.
Maybe it would be good to create some ConVars to add some control over
this.
On 9/18/07, Andreas Grimm <[EMAIL PROTECTED]> wrote:
> Hello Mike,
>
> thanks for the list.
>
> One another question about the vars ...
> Do you think
No, only the engine files are out. The TF2 mod binaries are not
released it seems.
On 9/17/07, Munra -hlds <[EMAIL PROTECTED]> wrote:
> I am Downloading Dlls :)
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Vetwebhosting -
> Administrator
> Sent:
In an unmodified mod codebase compiled on MS VS2005, I get a strange
when I try to run the mod. The client.dll failed to load in Init()..
after putting it in the debugger I tracked it down to not finding the
ISceneCacheFile interface. The gameinfo.txt is setup correctly with
215 as appid and with
Try it?
On 6/27/07, AnAkIn . <[EMAIL PROTECTED]> wrote:
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Please whisper, can you just answer this question:
Does a higher sys_ticrate than 100 makes the client send/receive more than
100 updates per sec ?
For example, the server's sys_ticrate
There was a Source SDK update.
On 6/21/07, Whisper <[EMAIL PROTECTED]> wrote:
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Funny you should mention that
The Source SDK did download some stuff via STEAM just the other day!
On 6/21/07, James Gray <[EMAIL PROTECTED]> wrote:
Yes, it would be interesting if there was some sort of "Steam SDK" or
whatever it would be called. I guess only time will tell, though.
On 6/21/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote:
I just read about all interesting new features coming on next month. I
wonder if there are any plans to pro
Indeed... you sign up to a mailing list in order to receive email. :P
On 6/17/07, Chad <[EMAIL PROTECTED]> wrote:
I haven't been reading mail a lot lately from all of you, but damn, I
missed FUCKING mail? How does that work? Is it allowed in this list?
[EMAIL PROTECTED] wrote:
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> [ Picked t
Very nice update! Definitely got it right with this one. Looking
forward to whatever else you have in store for Source.
On 6/12/07, Whisper <[EMAIL PROTECTED]> wrote:
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What version number should come up when you do an rcon status?
Windows & Lin
Actually sounds like a nice idea... I'm curious what you are looking
for developers, for though.
On 6/11/07, CyberGameZone.com <[EMAIL PROTECTED]> wrote:
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Hopefully vALVE helps out in some way for this.
I ran across it at..
http://gamingagainst
Nevermind, just realized you are just passing the message along. :S
On 6/12/07, James Gray <[EMAIL PROTECTED]> wrote:
Actually sounds like a nice idea... I'm curious what you are looking
for developers, for though.
On 6/11/07, CyberGameZone.com <[EMAIL PROTECTED]> wrote:
>
Nice, glad to see it now allows custom maps.
On 6/11/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
An update to the Source Engine/Dedicated Server beta is now available.
To update, run hldsupdatetool or Steam with the command "-beta
srcds0407". If this update goes well, we plan on releasing it wit
Has the beta made any progress...? Will it be finalized soon as an
official update?
On 5/25/07, Adam Sando <[EMAIL PROTECTED]> wrote:
Greatly appreciated. Will test and see how it goes :)
Regards,
Adam
-Original Message-
From: "Benjamin Lange" <[EMAIL PROTECTED]>
To: "hlds@list.valveso
Set rcon_password to "" and it should disable RCON altogether.
On 5/20/07, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
The 'Test' would be from HLSW connecting - it's an application to control a
server with a valid RCON Password.
Someone knows your password.
-Original Message-
From: [E
now what kind of server we were joining (ala
VAC). Some people I know won't play on non VAC servers.
Keeper
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gray
Sent: Tuesday, May 15, 2007 4:16 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds]
Hmm, okay.. will there be any interface or something of the sort that
allows plugins to toy with the pure mode system?
On 5/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
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Updates to the Source Dedica
How will 'sv_pure 2' affect the use of custom maps? Will these not be
allowed, or will third party maps still be playable using this mode?
On 5/14/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
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Updates
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gray
Sent: 01 May 2007 21:45
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request
The problem is, you have been making very strong statements towards
several people usi
The problem is, you have been making very strong statements towards
several people using _assumptions_ as to how the pure server mode will
work. This has become an obvious problem, so perhaps you should learn
a bit more about the subject matter.
All you've been doing here is rambling on about van
Chris, seriously, what do you have stuck up your ass. You're
complaining about something that only betters the community and
provides a more level playing field. This update has no relation to
'vanilla' servers, so I don't know why you keep referring to that
idea. The overall goal for the pure ser
This quite honestly does not affect many plugins at all...this move is
much better in the long run for Source.
On 4/26/07, Wim Barelds <[EMAIL PROTECTED]> wrote:
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This is why I never included such a feature into zblock :/
FCVAR_SERVER_CAN_EXECU
Sounds more like a Garry's Mod issue than a Source DS one.
On 4/17/07, RMaioroff <[EMAIL PROTECTED]> wrote:
Steve, do you / have you run any Garry's Mod servers in sandbox mode? We
have machines that are 4 physical Xeons (i.e. 8 cores), machines that are
dual AMD opterons, etc... and the same ol
That is very true.. I think that is one of the flaws with this system.
On 3/22/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
This is true, it's a quirk of the fast download.
The only way for the client to get the d/l if the content is not on the web
server is to disable http downloads on the se
He may want/need to administrate his servers from a computer not
running Windows.
On 3/17/07, Steven Hartland <[EMAIL PROTECTED]> wrote:
Gigabit Nick wrote:
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> Thats exactly how I mean it to be read.
>
> Without an FPS booster VNC takes betw
0.00 0.00 0.00 511 2 256.34 0
See what I mean?
On 3/16/07, James Gray <[EMAIL PROTECTED]> wrote:
>
> At this point you could then use fps_max to further tweak the threshold.
>
> On 3/15/07, Whisper <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picke
At this point you could then use fps_max to further tweak the threshold.
On 3/15/07, Whisper <[EMAIL PROTECTED]> wrote:
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Roman
I don't want more than that, and you sort of answer your own question any
way. :)
1. I don't want to only have the o
Is it just me or does the consistency check imposed by ForceExactFile
too early for custom content? What seems to happen is that consistency
is checked before custom content has even had a chance to download.
Also, I would like to mention that IVEngineServer::ForceSimpleMaterial
seems to have no e
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