er... registering a server using an API key for my last post. Whoops.
On Wed, Feb 5, 2014 at 6:52 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
There are some changes coming that TF2 server operators should know about.
CHANGES TO QUICKPLAY
---
The next
For those of you too lazy to get curl working, I made a quick (5-minute)
web form for registering an API key.
http://tf2.rbemrose.com/steamreg.html
If you don't trust me, feel free to look at the source code. It should be
easy since it's 18 lines long of raw HTML with no JavaScript, CSS, or
Thank you very much Ross, I'll be sure to use this when I finally get some
time to myself later today.
On Fri, Feb 7, 2014 at 1:13 PM, Ross Bemrose rbemr...@gmail.com wrote:
er... registering a server using an API key for my last post. Whoops.
On Wed, Feb 5, 2014 at 6:52 PM, Fletcher Dunn
Thanks Ross. Have bookmarked and will get back to you if issues found (not
expecting any).
Fletcher, what are the implications of linking to a single user? Should I
register a new steam account for this? What if one of my admins creates the
connection and it links to his account then he leaves
I'm unsure if this is a generate 1 token for upto 50 servers or 50 individual tokens?Anyone?Thanks GE Sent Via Pigeon
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
I'm unsure if this is a generate 1 token for upto 50 servers or 50 individual
tokens?
Anyone?
Thanks GE
Sent Via Pigeon
From: Silencio Delgato
Sent: Friday, February 7, 2014 2:32 PM
To: Half-Life dedicated Win32 server
-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
Thanks Ross. Have bookmarked and will get back to you if issues found (not
expecting any).
Fletcher, what are the implications of linking to a single user? Should I
register a new
...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, February 07, 2014 4:45 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
It's possible that we might implement a mechanism to transfer ownership at
some
...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn
*Sent:* Friday, February 07, 2014 4:45 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
It’s possible that we might implement a mechanism to transfer
: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
You’ll need one token per server. The logon only accepts the token, so the
token serves as account+password.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Gamers Exile
Sent
Of *Fletcher Dunn
*Sent:* Friday, February 07, 2014 10:42 PM
*To:* hlds@list.valvesoftware.com
*Subject:* Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
You'll need one token per server. The logon only accepts the token, so
the token serves as account+password.
*From:* hlds-boun
...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Friday, February 07, 2014 3:39 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
I’m confused.
Do I need a unique key for each server for the sv_setsteamaccount value?
Saint
...@list.valvesoftware.com] *On Behalf Of *Saint K.
*Sent:* Friday, February 07, 2014 3:39 PM
*To:* 'Half-Life dedicated Win32 server mailing list'
*Subject:* Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
I'm confused.
Do I need a unique key for each server for the sv_setsteamaccount value
I use cfg/autoexec.cfg for stuff like that , with very little
on the command-line. old-school!
Re: [hlds] Important changes to TF2 coming soon
1nsane Thu, 06 Feb 2014 12:50:44 -0800
Yeah... easy enough for me to do. But what about
those who might not have full control over their
startup
...@list.valvesoftware.com] On Behalf Of Weasels Lair
Sent: Thursday, February 06, 2014 1:29 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
I use cfg/autoexec.cfg for stuff like
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
I use cfg/autoexec.cfg for stuff like that , with very little on the
command-line. old-school!
Re: [hlds] Important changes to TF2 coming soon
1nsane Thu, 06 Feb 2014 12:50:44 -0800
Yeah... easy enough for me to do. But what
By the way, for those of you who haven't read the new Quickplay FAQ,
these are now forbidden on QuickPlay servers:
* Giving or selling gameplay advantages
* Modifying player economy items (read: weapons, items, cosmetics)
On 2/5/2014 7:01 PM, Fletcher Dunn wrote:
TF quickplay changes: next TF
Actually, I'll just post the entire list of things not allowed in
QuickPlay according to the new FAQ:
* Opening a MOTD window (hidden or visible) that is not requested
* Forcing clients to view the MOTD until a timer has expired
* Giving or selling gameplay advantage to players
* Kicking
);
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
Actually, I'll just post the entire list of things not allowed in QuickPlay
according to the new FAQ:
* Opening a MOTD window (hidden or visible) that is not requested
list (hlds@list.valvesoftware.com);
hlds_annou...@list.valvesoftware.com
*Subject:* Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
Actually, I'll just post the entire list of things not allowed in
QuickPlay according to the new FAQ:
· Opening a MOTD window (hidden
dedicated
Win32 server mailing list (hlds@list.valvesoftware.com);
hlds_annou...@list.valvesoftware.com
*Subject:* Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
Actually, I'll just post the entire list of things not allowed in
QuickPlay according to the new FAQ:
· Opening
changes to TF2 coming soon
Actually, I'll just post the entire list of things not allowed in
QuickPlay according to the new FAQ:
· Opening a MOTD window (hidden or visible) that is not requested
· Forcing clients to view the MOTD until a timer has expired
· Giving
dedicated Linux server mailing list; Half-Life dedicated
Win32 server mailing list (hlds@list.valvesoftware.com);
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
Actually, I'll just post the entire list of things not allowed
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
Actually, I'll just post the entire list of things not allowed in
QuickPlay according to the new FAQ:
· Opening a MOTD window (hidden or visible) that is not
requested
· Forcing clients
, 2014 7:29 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
Win32 server mailing list (hlds@list.valvesoftware.com);
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds] [hlds_linux] Important changes to TF2 coming soon
Actually, I'll just post
On 6/02/2014 11:28 AM, Ross Bemrose wrote:
Actually, I'll just post the entire list of things not allowed in
QuickPlay according to the new FAQ:
* Enforcing class limits
In Australia, all of the smaller, popular independent communities run
with class limits. Typically 2 snipers, 2 spies,
26 matches
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