provided
input to the topic anyways, which was a server cvar. doh!?!?
Date: Tue, 9 Jun 2009 17:06:27 -0500
From: Russell OHenly rohe...@gmail.com
Subject: Re: [hlds] TF2 required update released [Offtopic]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
blocks the content :( )
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
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Message: 4
Date: Tue, 9 Jun 2009 22:43:39 +0100
From: Philip Bembridge philipbembri...@gmail.com
Subject: Re: [hlds] TF2 required update released [Offtopic]
To: Half-Life dedicated
Someone said it changed and so people are noticing it changing.
Yeah, based on my killcount last night, I don't think the Soldier has been
nerfed at all :D
On Tue, Jun 9, 2009 at 5:04 PM, Cc2iscooL cc2isc...@gmail.com wrote:
Most likely paranoia. I haven't noticed any difference.
Someone
Has anyone else found that the soldier does less damage?or the damages have
been altered slightly for eveyone.
Lots of people were complaining on the servers today.
Any news valve?
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Got the same complain, but couldn't verify myself. The soldier has been so
nerfed since the beginning of TF2, it was a prime class, now it looks like
support for the demo.
2009/6/9 Philip Bembridge philipbembri...@gmail.com
Has anyone else found that the soldier does less damage?or the damages
well on crits servers soldiers could 1 hit kill anyone i guess they wanted
to make it 2 hit kill to make it less cheap
On Tue, Jun 9, 2009 at 3:33 PM, Flubber flub...@gmail.com wrote:
Got the same complain, but couldn't verify myself. The soldier has been so
nerfed since the beginning of TF2,
If Valve is changing damage values, they need to clearly specify this on the
update. I also suspect the pyro flame distance was increased as well as the
damage, but I don't have numbers.
On Tue, Jun 9, 2009 at 3:04 PM, Michael Krasnow mnk...@gmail.com wrote:
well on crits servers soldiers
Pyro are the shame of tf2, since they can in close range take a sentry till
level 2 with the inge with almost half life remaining, between demo, soldier
spy update, playing inge is becoming a pain in the ass without a watchfull
team (that means in 90% of FFa games).
yea with a pyros flamethrower you can even flame around corners because it
spreads so much
we need a...
*ENGIE UPDATE!*
*
*
*now with rockets that follow targets!!*
On Tue, Jun 9, 2009 at 4:44 PM, Flubber flub...@gmail.com wrote:
Pyro are the shame of tf2, since they can in close range take a
...@gmail.com
Subject: Re: [hlds] TF2 required update released [Offtopic]
To: Half-Life dedicated Win32 server mailing list
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Has anyone else found
I have 185 hours as soldier and I do think /something/ has been changed, but
I'm not sure what.
Just where I would normally be getting kills it was taking a bit extra to
get them.
Pyro seems to get people from an unbelievable distance.
Bring on the next update! lol
Are you guys seeing these differences because you are using the no
damage spread server variable? With that turned on soldiers are going
to do the same average damage but the high side of the damage you used
to be able to do would be no longer possible. Also, please take this
non-server related
Rockets does less damage while flames got longer range and with
nothing said about it in the changelog?? Unless the TF2 team has
started drinking on the job this cannot be true.
On Tue, Jun 9, 2009 at 10:13 PM, Joel R.joelru...@gmail.com wrote:
If Valve is changing damage values, they need to
Most likely paranoia. I haven't noticed any difference.
Someone said it changed and so people are noticing it changing.
--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
On Tue, Jun 9, 2009 at 6:50 PM, Donnie Newlove donnie.newl...@gmail.comwrote:
Rockets does less damage while flames
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