Re: [hlds] TF2 required update released [Offtopic]

2009-06-15 Thread MjrNuT
provided input to the topic anyways, which was a server cvar. doh!?!? Date: Tue, 9 Jun 2009 17:06:27 -0500 From: Russell OHenly rohe...@gmail.com Subject: Re: [hlds] TF2 required update released [Offtopic] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com

Re: [hlds] TF2 required update released [Offtopic]

2009-06-15 Thread MjrNuT
blocks the content :( ) [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 4 Date: Tue, 9 Jun 2009 22:43:39 +0100 From: Philip Bembridge philipbembri...@gmail.com Subject: Re: [hlds] TF2 required update released [Offtopic] To: Half-Life dedicated

Re: [hlds] TF2 required update released [Offtopic]

2009-06-11 Thread Craig H
Someone said it changed and so people are noticing it changing. Yeah, based on my killcount last night, I don't think the Soldier has been nerfed at all :D On Tue, Jun 9, 2009 at 5:04 PM, Cc2iscooL cc2isc...@gmail.com wrote: Most likely paranoia. I haven't noticed any difference. Someone

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Philip Bembridge
Has anyone else found that the soldier does less damage?or the damages have been altered slightly for eveyone. Lots of people were complaining on the servers today. Any news valve? ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Flubber
Got the same complain, but couldn't verify myself. The soldier has been so nerfed since the beginning of TF2, it was a prime class, now it looks like support for the demo. 2009/6/9 Philip Bembridge philipbembri...@gmail.com Has anyone else found that the soldier does less damage?or the damages

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Michael Krasnow
well on crits servers soldiers could 1 hit kill anyone i guess they wanted to make it 2 hit kill to make it less cheap On Tue, Jun 9, 2009 at 3:33 PM, Flubber flub...@gmail.com wrote: Got the same complain, but couldn't verify myself. The soldier has been so nerfed since the beginning of TF2,

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Joel R.
If Valve is changing damage values, they need to clearly specify this on the update. I also suspect the pyro flame distance was increased as well as the damage, but I don't have numbers. On Tue, Jun 9, 2009 at 3:04 PM, Michael Krasnow mnk...@gmail.com wrote: well on crits servers soldiers

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Flubber
Pyro are the shame of tf2, since they can in close range take a sentry till level 2 with the inge with almost half life remaining, between demo, soldier spy update, playing inge is becoming a pain in the ass without a watchfull team (that means in 90% of FFa games).

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Michael Krasnow
yea with a pyros flamethrower you can even flame around corners because it spreads so much we need a... *ENGIE UPDATE!* * * *now with rockets that follow targets!!* On Tue, Jun 9, 2009 at 4:44 PM, Flubber flub...@gmail.com wrote: Pyro are the shame of tf2, since they can in close range take a

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread MjrNuT
...@gmail.com Subject: Re: [hlds] TF2 required update released [Offtopic] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 43c930020906091213q362acf3erc4c503832c2f...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Has anyone else found

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Philip Bembridge
I have 185 hours as soldier and I do think /something/ has been changed, but I'm not sure what. Just where I would normally be getting kills it was taking a bit extra to get them. Pyro seems to get people from an unbelievable distance. Bring on the next update! lol

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Russell OHenly
Are you guys seeing these differences because you are using the no damage spread server variable? With that turned on soldiers are going to do the same average damage but the high side of the damage you used to be able to do would be no longer possible. Also, please take this non-server related

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Donnie Newlove
Rockets does less damage while flames got longer range and with nothing said about it in the changelog?? Unless the TF2 team has started drinking on the job this cannot be true. On Tue, Jun 9, 2009 at 10:13 PM, Joel R.joelru...@gmail.com wrote: If Valve is changing damage values, they need to

Re: [hlds] TF2 required update released [Offtopic]

2009-06-09 Thread Cc2iscooL
Most likely paranoia. I haven't noticed any difference. Someone said it changed and so people are noticing it changing. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Tue, Jun 9, 2009 at 6:50 PM, Donnie Newlove donnie.newl...@gmail.comwrote: Rockets does less damage while flames