I have noticed some errors on my quick play Windows TF2 server. We are
getting an increased amount of people disconnecting of no steam logon. This
happens as a group within a second or two, and a server with 20-24 people
can go down to 8, 10 people very fast. I have no idea what is causing this.
A friend of mine just got disconnected from a server along with twenty or so
others. Myself and one other person were left. My friend said he was kicked
for sv_pure disagreeing with client.dll
Brian
On Sep 8, 2011 10:03 p.m., Neil Rajani nelion...@yahoo.co.uk wrote:
I have noticed some errors on
It happened almost simultaneously to many servers, also in CS:S.
On 2011/09/08 23:02, Neil Rajani wrote:
I have noticed some errors on my quick play Windows TF2 server. We are
getting an increased amount of people disconnecting of no steam logon.
This happens as a group within a second or two,
The hat server went down.
On Sep 8, 2011 4:19 PM, Dominik Friedrichs d...@forlix.org wrote:
It happened almost simultaneously to many servers, also in CS:S.
On 2011/09/08 23:02, Neil Rajani wrote:
I have noticed some errors on my quick play Windows TF2 server. We are
getting an increased
I've seen this intermittently ever since the last optional update. Several
servers dumpling players with a unable to connect to the VAC servers type
of client message.
On Thu, Sep 8, 2011 at 5:23 PM, Cc2iscooL cc2isc...@gmail.com wrote:
The hat server went down.
On Sep 8, 2011 4:19 PM, Dominik
This has been an issue for years, along with the VAC one. It's only gotten
rather bad recently.
Kyle.
On Thu, Sep 8, 2011 at 2:25 PM, E. Olsen ceo.eol...@gmail.com wrote:
I've seen this intermittently ever since the last optional update.
Several servers dumpling players with a unable to
The optional update we released on Tuesday adds some diagnostic messages to the
log file when this occurs. If you send me (privately) the relevant portion of
the logs we may be able to track down the cause.
Thanks,
Tony
From: hlds-boun...@list.valvesoftware.com
A required update for Red Orchestra 2 Beta will be released shortly. This
update includes client and server stability fixes, performance
optimizations, lots of bug fixes, and the final 4 MP maps. A full changelist
will come with the release.
Regards,
John
While playing today, I also experienced this. The issue was easy to see,
though.
http://store.steampowered.com/stats/
During this time, I was unable to connect to the Friends servers or join any
matchmaking games and everything else that goes along with that(Community
pages were inaccessible,
A required update for the RO2 beta server has been released. Changelog will
follow shortly.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
And now the changelog:
-New maps (Commissar's House, Station, Spartanovka, Pavlov's House)
-Client Performance Optimizations
-Client and Server crash fixes
-Improvements to hit detection
-Punkbuster Anti-Cheat can now be used by servers and is on by default
-Added enable PunkBuster setting and
Big update, can't wait to see the list of changes.
Shawn P. Zipay
Community Manager
MyInternetServices -- http://www.myinternetservices.com
CS-Nation Total Gaming Network -- http://csnation.net
On Thu, Sep 8, 2011 at 9:43 PM, John Gibson j...@tripwireinteractive.comwrote:
A required update
Holy smokes. Thanks!
On Thu, Sep 8, 2011 at 7:07 PM, John Gibson j...@tripwireinteractive.comwrote:
And now the changelog:
-New maps (Commissar's House, Station, Spartanovka, Pavlov's House)
-Client Performance Optimizations
-Client and Server crash fixes
-Improvements to hit detection
Exact map list with names for reference:
(Maps=(TE-Station,CD-Spartanovka,TE-PavlovsHouse,CD-CommissarsHouse,FF-Station,TE-Gumrak,TE-Spartanovka,CD-PavlovsHouse,TE-CommissarsHouse,CD-Station,CD-Gumrak)
On Thu, Sep 8, 2011 at 10:07 PM, John Gibson
j...@tripwireinteractive.comwrote:
And now the
Hi,
Can you point me as to where the log file is located?
Sincerely,
Artie T.
www.Bubka3.com
Legal Disclaimer: This email contains private and critical security
information to protect a property that belongs to the recipient of
this email. This email must be delivered to the recipient without
And now the changelog:
-New maps (Commissar's House, Station, Spartanovka, Pavlov's House)
-Client Performance Optimizations
-Client and Server crash fixes
-Improvements to hit detection
-Punkbuster Anti-Cheat can now be used by servers and is on by default
-Added enable PunkBuster setting and
It's your normal server log file. The diagnostic messages should get written at
the same thing the client disconnected line is written.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bubka3
Sent: Thursday, September
Hi,
The problem with normal server logs is they don't save sometimes. Is
there any fix for that (in reference to /logs/ directory) ? Maybe some
cvar's I can set?
Sincerely,
Artie T.
www.Bubka3.com
Legal Disclaimer: This email contains private and critical security
information to protect a
The log files are buffered and only written to disk when the buffer fills. As
long as your server doesn't crash, the log files should be whole. If you want
to disable the buffering so that even if the server crashes all log data is
present, use:
sv_logflush 1
-Original Message-
From:
Hi,
Thanks so much for the cvar! Is there any other cvars for log files I
don't know about?
Sincerely,
Artie T.
www.Bubka3.com
Legal Disclaimer: This email contains private and critical security
information to protect a property that belongs to the recipient of
this email. This email must be
Possibly? Do find log and check.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bubka3
Sent: Thursday, September 08, 2011 9:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 No steam
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