Re: [hlds] blocking the server's "PLAYERNAME has joined the game" message

2009-03-17 Thread Matt Stanton
Ban a whole class b network block. That fixes most cable/dsl customers... or small countries. Anthal wrote: > Ban by subnet, solves all problems! > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://

Re: [hlds] blocking the server's "PLAYERNAME has joined the game" message

2009-03-17 Thread Yaakov Smith
You want to ban an entire ISP or segment thereof? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, 18 March 2009 3:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] block

Re: [hlds] blocking the server's "PLAYERNAME has joined the game" message

2009-03-17 Thread Anthal
Ban by subnet, solves all problems! Yaakov Smith wrote: > Useless - most people are on DHCP > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal > Sent: Wednesday, 18 March 2009 2:29 PM > To: Half-Life dedicat

Re: [hlds] blocking the server's "PLAYERNAME has joined the game" message

2009-03-17 Thread MONDO
BINGO. Thanks guys, I new I would get an answer fast here. As always - your help is appreciated. On Tue, Mar 17, 2009 at 11:34 PM, Jeff Sugar wrote: > This can do what you need: > http://forums.alliedmods.net/showthread.php?t=80794 (SuppressMessages) > > > On Tue, Mar 17, 2009 at 8:21 PM, MONDO

Re: [hlds] blocking the server's "PLAYERNAME has joined the game" message

2009-03-17 Thread Jeff Sugar
This can do what you need: http://forums.alliedmods.net/showthread.php?t=80794 (SuppressMessages) On Tue, Mar 17, 2009 at 8:21 PM, MONDO wrote: > One of our servers has recently fallen victim to a few griefers that > repeatedly try to join our server with offensive names. We've banned by > STE

Re: [hlds] blocking the server's "PLAYERNAME has joined the game" message

2009-03-17 Thread Yaakov Smith
Useless - most people are on DHCP -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, 18 March 2009 2:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's

Re: [hlds] blocking the server's "PLAYERNAME has joined the game" message

2009-03-17 Thread Anthal
Do you have full access to the box (or firewall)? Just block his IP, and the packets won't even get to the server. MONDO wrote: > One of our servers has recently fallen victim to a few griefers that > repeatedly try to join our server with offensive names. We've banned by > STEAM_ID and by IP ad

[hlds] blocking the server's "PLAYERNAME has joined the game" message

2009-03-17 Thread MONDO
One of our servers has recently fallen victim to a few griefers that repeatedly try to join our server with offensive names. We've banned by STEAM_ID and by IP address, but we still see the offensive names when he attempts to join. Is there any way to stop the server from displaying these message

Re: [hlds] hlds Digest, Vol 13, Issue 133

2009-03-17 Thread Cc2iscooL
You know what they say about assuming. :) Also, I'm pretty sure if you're running even a remotely legit server you won't even notice the scoring system. On Tue, Mar 17, 2009 at 1:25 PM, wrote: > When you say that, do you mean "I have direct evidence of a non-malicious > server being delisted" o

Re: [hlds] Bloody L4D Survivor Spectator Mode!

2009-03-17 Thread Brent Veal
Text chat definitely seems to be a bit broken if you're playing competitively. Although I just play entirely for fun on all-talk servers, so I've never really noticed an issue personally. But there should be some tweaking done in that regard. On Tue, Mar 17, 2009 at 2:37 PM, Jonah Hirsch wrote:

Re: [hlds] Bloody L4D Survivor Spectator Mode!

2009-03-17 Thread Jonah Hirsch
Has nobody just just tweaking voice/text chat? Dead can hear all, alive can hear alive (Own team, of course). Dead can't teamsay (So they can still talk(afk, nice pounce, etc.) , but the other team will see it, so trying to ghost won't work as well. On 3/17/09, Patrick Shelley wrote: > Yeah, th

Re: [hlds] sv_steamgroup for other games

2009-03-17 Thread Rick Payton
I like this idea - I think the only thing that may hold Valve back on implementing it ("it" meaning adding a server via the steam group admin panel) would be the eventual inundation of e-mails to support asking "Why isn't my server being detected when I add it to the steam group page" or similar e-

Re: [hlds] sv_steamgroup for other games

2009-03-17 Thread Hyphon
Hi! Nice idea with that steamgroup string! But I'm with voogru, Server should be added in the steamgroup admin panel. Would fix, the problem with our planned moving our well populated public DOD:S Server. Just change the entry in the admin panel, tell our players to join our group and all is go

Re: [hlds] sv_steamgroup for other games

2009-03-17 Thread msleeper
I totally want some sort of Steam Group association with other game servers, TF2 especially. I love how L4D is tied to them, even in it's currently exploitable manner. I'd also like to see the Server Banner be added to the TF2 scoreboard or something else other than the MOTD. Also, you can invite

Re: [hlds] sv_steamgroup for other games

2009-03-17 Thread MjrNuT
Great ideas!! Thanks Alex and the follow ons. I4th it? [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Date: Tue, 17 Mar 2009 20:27:27 +0200 From: Nightbox Subject: Re: [hlds] sv_steamgroup for other games To: Half-Life dedicated Win32 server mailing lis

Re: [hlds] sv_steamgroup for other games

2009-03-17 Thread Alec Sanger
well we are all assuming that this issue would be solved by the time it was implemented in other games. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 > From: voo...@voogru.com > To: hlds@list.valvesoftware.com > Date: Tue, 17 Mar 2009 14:38:40 -0400 > Subject: Re: [hlds] sv_steamgrou

Re: [hlds] sv_steamgroup for other games

2009-03-17 Thread Spencer 'voogru' MacDonald
You can't password sv_steamgroup, plug-ins could forcefully change it anyway. A better option would be to have the administrator add his servers onto his steam group, and servers from the groups your are associated with show up in a different color to make them more visible. Another change I'd lik

Re: [hlds] sv_steamgroup for other games

2009-03-17 Thread Nightbox
i support this also :) 2009/3/17 Alec Sanger > > wouldn't the post you responded to fix that problem? A groupID would have > to match a groupID password in order for it to work. > > Adding servers via the group settings would also be a great fix. > > Thank you, > Alec Sanger > P: 248.941.3813 >

Re: [hlds] hlds Digest, Vol 13, Issue 133

2009-03-17 Thread gameadmin
When you say that, do you mean "I have direct evidence of a non-malicious server being delisted" or do you mean "by taking what we know of the scoring system and the cutoffs, and making assumptions about the hard figures behind the process, I believe this can happen"? Because it it's number 2, can

Re: [hlds] sv_steamgroup for other games

2009-03-17 Thread Matthew Gottlieb
They should also add invite to game for other games :-\ Easier then using the broken friends menu. On Tue, Mar 17, 2009 at 12:49 PM, Alec Sanger wrote: > > wouldn't the post you responded to fix that problem? A groupID would have > to match a groupID password in order for it to work. > > Adding

Re: [hlds] sv_steamgroup for other games

2009-03-17 Thread Alec Sanger
wouldn't the post you responded to fix that problem? A groupID would have to match a groupID password in order for it to work. Adding servers via the group settings would also be a great fix. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 > Date: Tue, 17 Mar 2009 13:44:37 -0400 > Fr

Re: [hlds] sv_steamgroup for other games

2009-03-17 Thread SakeFox
before this happens i would like to see a fix or a way to block servers from using your steam group on their servers. as it is now its not hard to get another groups steam group id and put it on there servers allowing it will show up in your group listing of servers. I personally would have no

Re: [hlds] sv_steamgroup for other games

2009-03-17 Thread Saint K.
One thought yea, provide a password string along with the community tag, otherwise you get this people adding tags from other communities to their empty servers to try and get em filled. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.

Re: [hlds] sv_steamgroup for other games

2009-03-17 Thread Patrick Shelley
Great idea - it would be nice to have the same features across the whole range of steam games - i particularly like the new achievements set up in tf2 - and would be nice to see that in l4d On Tue, Mar 17, 2009 at 5:19 PM, Alec Sanger wrote: > > It'd be really nice if this sv_steamgroup idea was

[hlds] sv_steamgroup for other games

2009-03-17 Thread Alec Sanger
It'd be really nice if this sv_steamgroup idea was implemented for other games. For example, Community XYZ has 10 TF2 servers. Player Bob has fallen in love with their Instant Respawn server and wants to add all of their servers to his favorites. He right mouse clicks his favorite list, clicks the

Re: [hlds] Bloody L4D Survivor Spectator Mode!

2009-03-17 Thread Patrick Shelley
Yeah, thats all well and good - if that works on my server, but if i pub it or join some mates halfway thru a game and its not supported on that server, then im back to square one. I think Valve should maybe consider this as a flaw that needs fixing - lets face it, if a dead survivor can see spawn

Re: [hlds] Bloody L4D Survivor Spectator Mode!

2009-03-17 Thread Saul Rennison
mp_forcechasecam in Counter-Strike 1.1< 2009/3/17 Saul Rennison > Hehe sorry read the subject incorrectly, also in Counter-Strike: Source > there is an option to limit what teams spectators can see. > > 2009/3/17 Patrick Shelley > >> Thanks for the suggestions - but i sent this to HLDS not HL c

Re: [hlds] Bloody L4D Survivor Spectator Mode!

2009-03-17 Thread Saul Rennison
Hehe sorry read the subject incorrectly, also in Counter-Strike: Source there is an option to limit what teams spectators can see. 2009/3/17 Patrick Shelley > Thanks for the suggestions - but i sent this to HLDS not HL coders? > > And i wasnt crying, im gonna tell my mum you said that about me!

Re: [hlds] Bloody L4D Survivor Spectator Mode!

2009-03-17 Thread Patrick Shelley
Thanks for the suggestions - but i sent this to HLDS not HL coders? And i wasnt crying, im gonna tell my mum you said that about me! On Tue, Mar 17, 2009 at 4:21 PM, Saul Rennison wrote: > Crying on HLCoders won't make Valve do anything. > > Server plugins will be able to fade a player's screen

Re: [hlds] Bloody L4D Survivor Spectator Mode!

2009-03-17 Thread Saul Rennison
Crying on HLCoders won't make Valve do anything. Server plugins will be able to fade a player's screen when they die. That should fix it. 2009/3/17 Patrick Shelley > EDIT: > > PLEASE VALVE !!! Make it so survivors (when they are dead) cannot see > infected when they are spawned !!! This can giv

Re: [hlds] Bloody L4D Survivor Spectator Mode!

2009-03-17 Thread Brent Veal
Well it's technically balanced since both teams can do that when they are survivors. Although it's not a terrible idea to make a server-side option to lock the dead survivors spec mode onto alive survivors only. On Tue, Mar 17, 2009 at 9:12 AM, Patrick Shelley wrote: > Been meaning to write abo

[hlds] Bloody L4D Survivor Spectator Mode!

2009-03-17 Thread Patrick Shelley
Been meaning to write about this one for a while, but this afternoons game reminded me to do it... When a survivor gets killed, he goes into spectator mode. He can see infected and relay to his team (once the infected are spawned) our whereabouts, even though the view is pretty dark, this can be

Re: [hlds] Bloody L4D Survivor Spectator Mode!

2009-03-17 Thread Patrick Shelley
EDIT: PLEASE VALVE !!! Make it so survivors (when they are dead) cannot see infected when they are spawned !!! This can give a very unfair advantage to otherwise ignorant survivors. ___ To unsubscribe, edit your list preferences, or view the list archive

Re: [hlds] Goodbye

2009-03-17 Thread f0rkz
I think it was more of the influx of retards that don't deserve to be on here. -f0rkz On Mar 16, 2009, at 5:49 PM, Dustin Wyatt wrote: > Agreed. It was everyone's response that has devolved this list. > > On Mon, Mar 16, 2009 at 3:58 PM, Rick Payton > wrote: > >> Technically, it was everyo

Re: [hlds] hlds Digest, Vol 13, Issue 133

2009-03-17 Thread Mark Edwards
Malicious servers getting delisted = good thing. Agreed. Except it is possible for servers to get delisted without being malicious > -- > > Message: 2 > Date: Mon, 16 Mar 2009 19:04:24 -0400 > From: "Spencer 'voogru' MacDonald" > Subject: Re: [hlds] TF2 Delisting Infor

Re: [hlds] turn of logging

2009-03-17 Thread Ronny Schedel
log off - Original Message - From: "BlinK_" To: "Half-Life dedicated Win32 server mailing list" Sent: Tuesday, March 17, 2009 9:16 AM Subject: [hlds] turn of logging > Hello everyone, > I am running CS 1.6 server. I wanted to ask, how can I disable logs that > appear in cstrike/logs/

[hlds] turn of logging

2009-03-17 Thread BlinK_
Hello everyone, I am running CS 1.6 server. I wanted to ask, how can I disable logs that appear in cstrike/logs/ directory. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mai