Re: [hlds] Vac Ban for Idle program @ Source Op?

2009-06-01 Thread Shane Arnold
This.

I imagine the purpose of the VAC system is to stop cheats that give an 
unfair advantage. Idling in a server, be it by minimised official client 
or third-party client is no different. It's still idling. Not to mention 
the fact that even if VALVe wanted to design the system to block/ban 
this particular client, they couldn't, as the server it connects to is 
not VAC secure (probably for exactly that reason, they aren't pretending 
to be a legitimate way to play the game).

People are creating a storm in a teacup about this, it's a very small 
percentage of a very large player base that use it. And even then this 
whole argument is a moot point, as achievements are now grindable again 
to gain unlocks (YAY!).

/thread

___

Shane Arnold-   clontar...@iinet.net.au

For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse 
was lost. For want of a horse, the messenger was lost. For want of a messenger, 
the message was not delivered. For want of an undelivered message the war was 
lost.



tgnwells wrote:
 It's not really any different than running TF2 in an idling server and 
 minimizing the window, I wouldn't say it's very honest but I wouldn't 
 really classify it as a cheat.

 And VACs main purpose is protecting the game process, I don't think you 
 could get VAC banned from just manipulating the Steam API to perform 
 simple tricks like this unless you do it from within the game, while 
 connected to a VAC secured server. Although it seems possible if you 
 were to try to connect to a legitimate (VAC enabled) server using what 
 would appear to be a phony client that VAC might flag your account, 
 although I think it'd most likely just refuse the connection.

 On 5/31/2009 4:01 PM, SakeFox wrote:
   
 I really shouldn't be starting in on this since I really want this
 thread to die, but by your logic using a application to let me see
 through walls to improve my performance is no difference then using
 custom materials that let me see through wall for better performance.

 Donnie Newlove wrote:

 
 In the end the only difference between idling in your app or idling in
 TF2 is RAM, CPU and if not minimized, GPU used. It's no more cheating
 than running TF2 in DX8 mode to get better performance.

 On Sun, May 31, 2009 at 11:45 PM, Cc2iscooLcc2isc...@gmail.com  wrote:

  
   
 Seeing as it mimics idling in a server even though you're not idling in a
 server it could be considered a cheat.

 You're not actually running a game. You're using a program to emulate the
 game's function of connecting to a server. As far as I'm concerned that
 seems like cheating to me. It's like editing your punch times at work to 
 say
 you were working when you really took the day off instead, and you're still
 getting paid. While you can't really get in trouble if you have nothing to
 do all day at work, you can get in trouble for editing your time sheet to
 say you were at work when you actually weren't.

 iGiggled

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 On Sun, May 31, 2009 at 4:31 PM, Philip Bembridgephilipbembri...@gmail.com


 
 wrote:

 Valve: feel free to block the program, but please PLEASE after the weapon
 drop probabilities are geared towards playing well.. similar to the crit
 calculation!!

 @ cc2iscool: is this program any different to sitting idle in a server?
 then
 sitting in an idle server is cheating... if so, how are you going to strip
 their achieves? You can't strip one without stripping the other
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Re: [hlds] Problem being listed on the master...

2009-06-01 Thread Nightbox
happy birthday :D

2009/6/1 Ook ooksser...@zootal.com

 Well, there is the problem! Simply sober up and you will find that it's
 working fine :-)


  Things that can cause a server to not list with the master. GO.
 
  (No firewall, on a routed /28, server is playable in all ways, VAC
  activated, only symptom is that it's not visible to the master, even
  though the config files all check out against all our other servers)
 
  Thanks in advance for the community's help in this. I'm at a loss, though
  it *IS* my birthday and I'm a little incapacitated.
  -K
 
 


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Re: [hlds] Vac Ban for Idle program @ Source Op?

2009-06-01 Thread Donnie Newlove
No, that's not my logic, that's some flawed bullshit you made up.


By the way, the kid is making it up, he did cheat.
http://www.gamerzplanet.net/forums/battlefield-heroes/320239-simple-bf-h-aimbot-3.html#post1982686

Same nick name, registered the same month that he got banned and he
admit what he really did.
http://steamcommunity.com/id/tordana
http://steamcommunity.com/id/tordana08

On Mon, Jun 1, 2009 at 1:01 AM, SakeFox sake...@kingdomsend.com wrote:
 I really shouldn't be starting in on this since I really want this
 thread to die, but by your logic using a application to let me see
 through walls to improve my performance is no difference then using
 custom materials that let me see through wall for better performance.

 Donnie Newlove wrote:
 In the end the only difference between idling in your app or idling in
 TF2 is RAM, CPU and if not minimized, GPU used. It's no more cheating
 than running TF2 in DX8 mode to get better performance.

 On Sun, May 31, 2009 at 11:45 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Seeing as it mimics idling in a server even though you're not idling in a
 server it could be considered a cheat.

 You're not actually running a game. You're using a program to emulate the
 game's function of connecting to a server. As far as I'm concerned that
 seems like cheating to me. It's like editing your punch times at work to say
 you were working when you really took the day off instead, and you're still
 getting paid. While you can't really get in trouble if you have nothing to
 do all day at work, you can get in trouble for editing your time sheet to
 say you were at work when you actually weren't.

 iGiggled

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 On Sun, May 31, 2009 at 4:31 PM, Philip Bembridge philipbembri...@gmail.com

 wrote:

 Valve: feel free to block the program, but please PLEASE after the weapon
 drop probabilities are geared towards playing well.. similar to the crit
 calculation!!

 @ cc2iscool: is this program any different to sitting idle in a server?
 then
 sitting in an idle server is cheating... if so, how are you going to strip
 their achieves? You can't strip one without stripping the other
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[hlds] TF2 exploit - Particles editing (not checked by sv_pure)

2009-06-01 Thread AnAkIn .
Lately, a lot of people have been talking about editing particles after
someone made a HUD pack which changed the kritzkrieg beam, changed the
length of explosions, made stickies grenades explosions more obvious, etc.
I guess that's it:

http://members.cox.net/seanswih/index.html


The problem now is that a lot of people are starting to modify particles,
and they are changing things like:
- The length of the smoke when you disguise as a spy, they change it to stay
forever
- The stickies to be seen through walls
- etc etc

That doesn't seem to be new, I've found a post on facepunch from October
2008, look at the screenshots:

http://www.facepunch.com/showthread.php?t=622425

sv_pure 1 (with the correct whitelist) and sv_pure 2 doesn't check the
particles/ folder.


AnAkIn
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Re: [hlds] TF2 exploit - Particles editing (not checked by sv_pure)

2009-06-01 Thread matan nov
Yes, they do.

On Mon, Jun 1, 2009 at 11:01 AM, AnAkIn . anakin...@gmail.com wrote:

 Lately, a lot of people have been talking about editing particles after
 someone made a HUD pack which changed the kritzkrieg beam, changed the
 length of explosions, made stickies grenades explosions more obvious, etc.
 I guess that's it:

 http://members.cox.net/seanswih/index.html


 The problem now is that a lot of people are starting to modify particles,
 and they are changing things like:
 - The length of the smoke when you disguise as a spy, they change it to
 stay
 forever
 - The stickies to be seen through walls
 - etc etc

 That doesn't seem to be new, I've found a post on facepunch from October
 2008, look at the screenshots:

 http://www.facepunch.com/showthread.php?t=622425

 sv_pure 1 (with the correct whitelist) and sv_pure 2 doesn't check the
 particles/ folder.


 AnAkIn
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Re: [hlds] TF2 exploit - Particles editing (not checked by sv_pure)

2009-06-01 Thread Justin
What about sv_consistency?? I forgot but isnt pure the same anyway?

On Mon, Jun 1, 2009 at 7:19 AM, matan nov tanktun...@gmail.com wrote:

 Yes, they do.

 On Mon, Jun 1, 2009 at 11:01 AM, AnAkIn . anakin...@gmail.com wrote:

  Lately, a lot of people have been talking about editing particles after
  someone made a HUD pack which changed the kritzkrieg beam, changed the
  length of explosions, made stickies grenades explosions more obvious,
 etc.
  I guess that's it:
 
  http://members.cox.net/seanswih/index.html
 
 
  The problem now is that a lot of people are starting to modify particles,
  and they are changing things like:
  - The length of the smoke when you disguise as a spy, they change it to
  stay
  forever
  - The stickies to be seen through walls
  - etc etc
 
  That doesn't seem to be new, I've found a post on facepunch from October
  2008, look at the screenshots:
 
  http://www.facepunch.com/showthread.php?t=622425
 
  sv_pure 1 (with the correct whitelist) and sv_pure 2 doesn't check the
  particles/ folder.
 
 
  AnAkIn
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Re: [hlds] TF2 exploit - Particles editing (not checked by sv_pure)

2009-06-01 Thread AnAkIn .
sv_consistency blocks a few things and is by default enabled.

sv_pure should make everything default and is by default disabled.

2009/6/1 Justin mysteriousjus...@gmail.com

 What about sv_consistency?? I forgot but isnt pure the same anyway?

 On Mon, Jun 1, 2009 at 7:19 AM, matan nov tanktun...@gmail.com wrote:

  Yes, they do.
 
  On Mon, Jun 1, 2009 at 11:01 AM, AnAkIn . anakin...@gmail.com wrote:
 
   Lately, a lot of people have been talking about editing particles after
   someone made a HUD pack which changed the kritzkrieg beam, changed the
   length of explosions, made stickies grenades explosions more obvious,
  etc.
   I guess that's it:
  
   http://members.cox.net/seanswih/index.html
  
  
   The problem now is that a lot of people are starting to modify
 particles,
   and they are changing things like:
   - The length of the smoke when you disguise as a spy, they change it to
   stay
   forever
   - The stickies to be seen through walls
   - etc etc
  
   That doesn't seem to be new, I've found a post on facepunch from
 October
   2008, look at the screenshots:
  
   http://www.facepunch.com/showthread.php?t=622425
  
   sv_pure 1 (with the correct whitelist) and sv_pure 2 doesn't check the
   particles/ folder.
  
  
   AnAkIn
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Re: [hlds] Problem being listed on the master...

2009-06-01 Thread Alec Sanger

Just type heartbeat in the console, i think

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Mon, 1 Jun 2009 08:07:32 -0400
 From: k...@weckstrom.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Problem being listed on the master...
 
 No-one can. How does one send a heartbeat from the server? 
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
 Sent: Sunday, May 31, 2009 9:23 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Problem being listed on the master...
 
 Can anyone else see it? Sometimes you cannot but someone else can. Try send
 a heartbeat from the server.
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Re: [hlds] Problem being listed on the master...

2009-06-01 Thread Shane Arnold
heartbeat in console

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For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse 
was lost. For want of a horse, the messenger was lost. For want of a messenger, 
the message was not delivered. For want of an undelivered message the war was 
lost.



Karl Weckstrom wrote:
 No-one can. How does one send a heartbeat from the server? 

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
 Sent: Sunday, May 31, 2009 9:23 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Problem being listed on the master...

 Can anyone else see it? Sometimes you cannot but someone else can. Try send
 a heartbeat from the server.
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Re: [hlds] TF2 exploit - Particles editing (not checked by sv_pure)

2009-06-01 Thread Clyde cide
so with sv_pure 1 will clients be able to use Custom skins?
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Re: [hlds] TF2 exploit - Particles editing (not checked by sv_pure)

2009-06-01 Thread AnAkIn .
http://developer.valvesoftware.com/wiki/Pure_Servers

2009/6/1 Clyde cide thedrunkenbraw...@gmail.com

 so with sv_pure 1 will clients be able to use Custom skins?
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Re: [hlds] TF2 exploit - Particles editing (not checked by sv_pure)

2009-06-01 Thread Clyde cide
Thanks for that link, I hadnt seen it before. Ill be reading up on it for
sure! Thanks again
On Mon, Jun 1, 2009 at 9:30 AM, AnAkIn . anakin...@gmail.com wrote:

 http://developer.valvesoftware.com/wiki/Pure_Servers

 2009/6/1 Clyde cide thedrunkenbraw...@gmail.com

  so with sv_pure 1 will clients be able to use Custom skins?
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Re: [hlds] Reserved Slots

2009-06-01 Thread CLAN RCR
I have a couple questions about the jamster version of the cbaseserver. I
have it installed (to the best of my knowledge) but there is one thing that
trips me up.. Primarily because I haven't done it before.

Adding users: To add users to the system add them as usual with the res flag
to your admin config or with high enough immunity if you use ONLY that part
of the plugin.

wat?

Can someone post the path to the admin config and an example?

Thanks!

-Matt

On Fri, May 29, 2009 at 8:31 PM, Flubber flub...@gmail.com wrote:

 The easiest way without a crash is the jamster version of the cbaseserver,
 wich allow to have slot reserve without wasting any.

 Jamster : http://forums.alliedmods.net/showthread.php?t=93053
 Original : http://forums.alliedmods.net/showthread.php?t=72322

 2009/5/30 CLAN RCR clan...@gmail.com

  meh.
 
  Thanks for the help guys.
 
  -Matt
 
  On Fri, May 29, 2009 at 7:30 PM, 1nsane 1nsane...@gmail.com wrote:
 
   Use the 33rd slot and hide it then. No need to kick people for no
 reason.
  
   17vs16 shouldn't happen anyway. And so no one should try joining a
 server
   that says 33/32.
  
  
  
   On Fri, May 29, 2009 at 8:25 PM, Cc2iscooL cc2isc...@gmail.com
 wrote:
  
Bingo. Thus is why we have -no- reserve slots on our servers.
   
--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
   
   
On Fri, May 29, 2009 at 6:42 PM, Donnie Newlove 
   donnie.newl...@gmail.com
wrote:
   
 Personally, I would never come back to a server again if I were
  kicked
 and it does not matter if there was an admin that kicked me or a
 plugin just because an admin was trying to enter the server. To the
 player it makes no difference and is IMO very comparable to running
 fake clients. Imagine the following scenarios;

 1. The player joins a server with 23/24 players. When he waited for
 1
 minute the server is empty. The player had a bad experience but can
 find another sever.

 2. The player joins a server with 23/24 players. He joins a team
 and
 cap points, push carts, stab backs and have a good experience. Then
 after 15 minutes the screen suddenly blanks out and he sees a
 message
 saying You were kicked because you are really not important to
 us.
 The player now remembers this as a very bad experience and is
  probably
 more likly to just exit the game.

 On 5/30/09, CLAN RCR clan...@gmail.com wrote:
  Well.. Maybe it would help you guys if I told you what I was
  looking
for.
 
  I don't want to hide slots. I would like all 32 slots accessible
 to
both
  pubs and members. It might be nice to have members on an
 exception
   list
 so
  they don't get kicked. But if someone gets kicked I would like
 for
  it
to
 say
  that they were kicked due to a reserved slot and not just some
   regular
  'you've been kicked' message.
 
  I've tried a reserved slot implementation in the past, and they
 all
 seemed
  to be too complicated for me to understand config-wise. It
 wouldn't
   be
  difficult I guess if there was some example I could follow and
 edit
   for
 my
  needs. So, good documentation is a requirement.
 
  Anyway, if there is a way to do what I want to do using the
 simple
 built-in
  SourceMod stuff, that would be fine. If I wanted to say.. Have
  slots
 expire
  every 30 days on some type of billing cycle, what implementation
   would
 you
  guys suggest?
 
  Thanks for the help. ;-)
 
  -Matt
 
  On Fri, May 29, 2009 at 4:29 PM, Jeff Sugar jeffsu...@gmail.com
 
wrote:
 
  Depends what you're going for. Personally, I absolutely refuse
 to
   have
 any
  regular or pubby kicked just because a clan member happens to
 want
   in.
 Not
  what I think builds a good community. So, I use the h-reserved
  slots
  plugin
  ( http://forums.alliedmods.net/showthread.php?t=61913page=1 )
 on
   the
 SM
  forums along with sv_visiblemaxplayers so that we have a few
  hidden
 slots
  that only admins/members/special regulars can connect to. This
   solves
 that
  issue, and the slots re-open for joining as soon as anyone
 happens
   to
  leave.
 
  -atreus
 
 
  On Fri, May 29, 2009 at 10:44 AM, CLAN RCR clan...@gmail.com
   wrote:
 
   It's that time again.. For me to go out and research and see
 if
there
   has
   been an easier way of managing/running a reserved slot program
posted
   anywhere.
  
   What say you, fellow admins? What are you using, and are there
   implementation instructions?
  
   -Matt
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Re: [hlds] Reserved Slots

2009-06-01 Thread Adam Smith
It uses the standard souremod admin system.

http://wiki.alliedmods.net/Adding_Admins_(SourceMod)


On Mon, Jun 1, 2009 at 3:04 PM, CLAN RCR clan...@gmail.com wrote:

 I have a couple questions about the jamster version of the cbaseserver. I
 have it installed (to the best of my knowledge) but there is one thing that
 trips me up.. Primarily because I haven't done it before.

 Adding users: To add users to the system add them as usual with the res
 flag
 to your admin config or with high enough immunity if you use ONLY that part
 of the plugin.

 wat?

 Can someone post the path to the admin config and an example?

 Thanks!

 -Matt

 On Fri, May 29, 2009 at 8:31 PM, Flubber flub...@gmail.com wrote:

  The easiest way without a crash is the jamster version of the
 cbaseserver,
  wich allow to have slot reserve without wasting any.
 
  Jamster : http://forums.alliedmods.net/showthread.php?t=93053
  Original : http://forums.alliedmods.net/showthread.php?t=72322
 
  2009/5/30 CLAN RCR clan...@gmail.com
 
   meh.
  
   Thanks for the help guys.
  
   -Matt
  
   On Fri, May 29, 2009 at 7:30 PM, 1nsane 1nsane...@gmail.com wrote:
  
Use the 33rd slot and hide it then. No need to kick people for no
  reason.
   
17vs16 shouldn't happen anyway. And so no one should try joining a
  server
that says 33/32.
   
   
   
On Fri, May 29, 2009 at 8:25 PM, Cc2iscooL cc2isc...@gmail.com
  wrote:
   
 Bingo. Thus is why we have -no- reserve slots on our servers.

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 On Fri, May 29, 2009 at 6:42 PM, Donnie Newlove 
donnie.newl...@gmail.com
 wrote:

  Personally, I would never come back to a server again if I were
   kicked
  and it does not matter if there was an admin that kicked me or a
  plugin just because an admin was trying to enter the server. To
 the
  player it makes no difference and is IMO very comparable to
 running
  fake clients. Imagine the following scenarios;
 
  1. The player joins a server with 23/24 players. When he waited
 for
  1
  minute the server is empty. The player had a bad experience but
 can
  find another sever.
 
  2. The player joins a server with 23/24 players. He joins a team
  and
  cap points, push carts, stab backs and have a good experience.
 Then
  after 15 minutes the screen suddenly blanks out and he sees a
  message
  saying You were kicked because you are really not important to
  us.
  The player now remembers this as a very bad experience and is
   probably
  more likly to just exit the game.
 
  On 5/30/09, CLAN RCR clan...@gmail.com wrote:
   Well.. Maybe it would help you guys if I told you what I was
   looking
 for.
  
   I don't want to hide slots. I would like all 32 slots
 accessible
  to
 both
   pubs and members. It might be nice to have members on an
  exception
list
  so
   they don't get kicked. But if someone gets kicked I would like
  for
   it
 to
  say
   that they were kicked due to a reserved slot and not just some
regular
   'you've been kicked' message.
  
   I've tried a reserved slot implementation in the past, and they
  all
  seemed
   to be too complicated for me to understand config-wise. It
  wouldn't
be
   difficult I guess if there was some example I could follow and
  edit
for
  my
   needs. So, good documentation is a requirement.
  
   Anyway, if there is a way to do what I want to do using the
  simple
  built-in
   SourceMod stuff, that would be fine. If I wanted to say.. Have
   slots
  expire
   every 30 days on some type of billing cycle, what
 implementation
would
  you
   guys suggest?
  
   Thanks for the help. ;-)
  
   -Matt
  
   On Fri, May 29, 2009 at 4:29 PM, Jeff Sugar 
 jeffsu...@gmail.com
  
 wrote:
  
   Depends what you're going for. Personally, I absolutely refuse
  to
have
  any
   regular or pubby kicked just because a clan member happens to
  want
in.
  Not
   what I think builds a good community. So, I use the h-reserved
   slots
   plugin
   ( http://forums.alliedmods.net/showthread.php?t=61913page=1)
  on
the
  SM
   forums along with sv_visiblemaxplayers so that we have a few
   hidden
  slots
   that only admins/members/special regulars can connect to. This
solves
  that
   issue, and the slots re-open for joining as soon as anyone
  happens
to
   leave.
  
   -atreus
  
  
   On Fri, May 29, 2009 at 10:44 AM, CLAN RCR clan...@gmail.com
 
wrote:
  
It's that time again.. For me to go out and research and see
  if
 there
has
been an easier way of managing/running a reserved slot
 program
 posted
anywhere.
   
What say 

Re: [hlds] Reserved Slots

2009-06-01 Thread CLAN RCR
Excellent. That's what I was missing.

Thanks sooo much.

+1 Internets to you, sir. Also, Win.

-Matt

On Mon, Jun 1, 2009 at 2:22 PM, Adam Smith absmi...@gmail.com wrote:

 It uses the standard souremod admin system.

 http://wiki.alliedmods.net/Adding_Admins_(SourceMod)http://wiki.alliedmods.net/Adding_Admins_%28SourceMod%29


 On Mon, Jun 1, 2009 at 3:04 PM, CLAN RCR clan...@gmail.com wrote:

  I have a couple questions about the jamster version of the cbaseserver. I
  have it installed (to the best of my knowledge) but there is one thing
 that
  trips me up.. Primarily because I haven't done it before.
 
  Adding users: To add users to the system add them as usual with the res
  flag
  to your admin config or with high enough immunity if you use ONLY that
 part
  of the plugin.
 
  wat?
 
  Can someone post the path to the admin config and an example?
 
  Thanks!
 
  -Matt
 
  On Fri, May 29, 2009 at 8:31 PM, Flubber flub...@gmail.com wrote:
 
   The easiest way without a crash is the jamster version of the
  cbaseserver,
   wich allow to have slot reserve without wasting any.
  
   Jamster : http://forums.alliedmods.net/showthread.php?t=93053
   Original : http://forums.alliedmods.net/showthread.php?t=72322
  
   2009/5/30 CLAN RCR clan...@gmail.com
  
meh.
   
Thanks for the help guys.
   
-Matt
   
On Fri, May 29, 2009 at 7:30 PM, 1nsane 1nsane...@gmail.com wrote:
   
 Use the 33rd slot and hide it then. No need to kick people for no
   reason.

 17vs16 shouldn't happen anyway. And so no one should try joining a
   server
 that says 33/32.



 On Fri, May 29, 2009 at 8:25 PM, Cc2iscooL cc2isc...@gmail.com
   wrote:

  Bingo. Thus is why we have -no- reserve slots on our servers.
 
  --
  Cc2iscooL
  Head Admin/Owner
  http://www.cc2iscool.com
 
 
  On Fri, May 29, 2009 at 6:42 PM, Donnie Newlove 
 donnie.newl...@gmail.com
  wrote:
 
   Personally, I would never come back to a server again if I were
kicked
   and it does not matter if there was an admin that kicked me or
 a
   plugin just because an admin was trying to enter the server. To
  the
   player it makes no difference and is IMO very comparable to
  running
   fake clients. Imagine the following scenarios;
  
   1. The player joins a server with 23/24 players. When he waited
  for
   1
   minute the server is empty. The player had a bad experience but
  can
   find another sever.
  
   2. The player joins a server with 23/24 players. He joins a
 team
   and
   cap points, push carts, stab backs and have a good experience.
  Then
   after 15 minutes the screen suddenly blanks out and he sees a
   message
   saying You were kicked because you are really not important to
   us.
   The player now remembers this as a very bad experience and is
probably
   more likly to just exit the game.
  
   On 5/30/09, CLAN RCR clan...@gmail.com wrote:
Well.. Maybe it would help you guys if I told you what I was
looking
  for.
   
I don't want to hide slots. I would like all 32 slots
  accessible
   to
  both
pubs and members. It might be nice to have members on an
   exception
 list
   so
they don't get kicked. But if someone gets kicked I would
 like
   for
it
  to
   say
that they were kicked due to a reserved slot and not just
 some
 regular
'you've been kicked' message.
   
I've tried a reserved slot implementation in the past, and
 they
   all
   seemed
to be too complicated for me to understand config-wise. It
   wouldn't
 be
difficult I guess if there was some example I could follow
 and
   edit
 for
   my
needs. So, good documentation is a requirement.
   
Anyway, if there is a way to do what I want to do using the
   simple
   built-in
SourceMod stuff, that would be fine. If I wanted to say..
 Have
slots
   expire
every 30 days on some type of billing cycle, what
  implementation
 would
   you
guys suggest?
   
Thanks for the help. ;-)
   
-Matt
   
On Fri, May 29, 2009 at 4:29 PM, Jeff Sugar 
  jeffsu...@gmail.com
   
  wrote:
   
Depends what you're going for. Personally, I absolutely
 refuse
   to
 have
   any
regular or pubby kicked just because a clan member happens
 to
   want
 in.
   Not
what I think builds a good community. So, I use the
 h-reserved
slots
plugin
(
 http://forums.alliedmods.net/showthread.php?t=61913page=1)
   on
 the
   SM
forums along with sv_visiblemaxplayers so that we have a few
hidden
   slots
that only admins/members/special regulars can connect to.
 This
 solves
   that
issue, and the slots re-open 

Re: [hlds] Vac Ban for Idle program @ Source Op?

2009-06-01 Thread Neil Voutt
Honeypot?


Neil Voutt - Administrator
http://www.neilvoutt.com
http://www.ipoststupidshit.com


On Mon, Jun 1, 2009 at 3:33 PM, msleeper mslee...@cyberwurx.com wrote:

 Anyone want to guess my opinion on the matter?


 On Mon, 2009-06-01 at 15:07 +0800, Shane Arnold wrote:
  This.
 
  I imagine the purpose of the VAC system is to stop cheats that give an
  unfair advantage. Idling in a server, be it by minimised official client
  or third-party client is no different. It's still idling. Not to mention
  the fact that even if VALVe wanted to design the system to block/ban
  this particular client, they couldn't, as the server it connects to is
  not VAC secure (probably for exactly that reason, they aren't pretending
  to be a legitimate way to play the game).
 
  People are creating a storm in a teacup about this, it's a very small
  percentage of a very large player base that use it. And even then this
  whole argument is a moot point, as achievements are now grindable again
  to gain unlocks (YAY!).
 
  /thread
 
  ___
 
  Shane Arnold  -   clontar...@iinet.net.au
 
  For want of a nail, the horseshoe was lost. For want of a horseshoe, the
 horse was lost. For want of a horse, the messenger was lost. For want of a
 messenger, the message was not delivered. For want of an undelivered message
 the war was lost.
 
 
 
  tgnwells wrote:
   It's not really any different than running TF2 in an idling server and
   minimizing the window, I wouldn't say it's very honest but I wouldn't
   really classify it as a cheat.
  
   And VACs main purpose is protecting the game process, I don't think you
   could get VAC banned from just manipulating the Steam API to perform
   simple tricks like this unless you do it from within the game, while
   connected to a VAC secured server. Although it seems possible if you
   were to try to connect to a legitimate (VAC enabled) server using what
   would appear to be a phony client that VAC might flag your account,
   although I think it'd most likely just refuse the connection.
  
   On 5/31/2009 4:01 PM, SakeFox wrote:
  
   I really shouldn't be starting in on this since I really want this
   thread to die, but by your logic using a application to let me see
   through walls to improve my performance is no difference then using
   custom materials that let me see through wall for better performance.
  
   Donnie Newlove wrote:
  
  
   In the end the only difference between idling in your app or idling
 in
   TF2 is RAM, CPU and if not minimized, GPU used. It's no more cheating
   than running TF2 in DX8 mode to get better performance.
  
   On Sun, May 31, 2009 at 11:45 PM, Cc2iscooLcc2isc...@gmail.com
  wrote:
  
  
  
   Seeing as it mimics idling in a server even though you're not idling
 in a
   server it could be considered a cheat.
  
   You're not actually running a game. You're using a program to
 emulate the
   game's function of connecting to a server. As far as I'm concerned
 that
   seems like cheating to me. It's like editing your punch times at
 work to say
   you were working when you really took the day off instead, and
 you're still
   getting paid. While you can't really get in trouble if you have
 nothing to
   do all day at work, you can get in trouble for editing your time
 sheet to
   say you were at work when you actually weren't.
  
   iGiggled
  
   --
   Cc2iscooL
   Head Admin/Owner
   http://www.cc2iscool.com
  
  
   On Sun, May 31, 2009 at 4:31 PM, Philip Bembridge
 philipbembri...@gmail.com
  
  
  
   wrote:
  
   Valve: feel free to block the program, but please PLEASE after the
 weapon
   drop probabilities are geared towards playing well.. similar to the
 crit
   calculation!!
  
   @ cc2iscool: is this program any different to sitting idle in a
 server?
   then
   sitting in an idle server is cheating... if so, how are you going
 to strip
   their achieves? You can't strip one without stripping the other
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
  
  
   ___
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 archives, please visit:
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 archives, please visit:
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 please visit:
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 please visit:
   

Re: [hlds] Reserved Slots

2009-06-01 Thread msleeper
The immunity thing is for if you have members in your database that
don't have a reserved slot, but do have an immunity level. This grants
them somewhat of a reserved slot, but rather they are less likely to
be kicked to free a slot. I personally don't have my system setup like
that, either you have a reserved slot or you don't. If you do it that
way then it's very simple to use. I've been using cbaseserver for a
while and Jamster's plugin since he wrote it and I've never had a
problem. As pred said, cbasewin indeed.

To everyone who bitches and whines about being kicked because of a
reserved slot, you need to get real. If you're a random dude in a random
server then yeah, odds are you are less important than a guy who has
played there for 2 years and is a member of THEIR community. I'm
actually pretty surprised people are so offended by this concept.


On Mon, 2009-06-01 at 14:04 -0500, CLAN RCR wrote:
 I have a couple questions about the jamster version of the cbaseserver. I
 have it installed (to the best of my knowledge) but there is one thing that
 trips me up.. Primarily because I haven't done it before.
 
 Adding users: To add users to the system add them as usual with the res flag
 to your admin config or with high enough immunity if you use ONLY that part
 of the plugin.
 
 wat?
 
 Can someone post the path to the admin config and an example?
 
 Thanks!
 
 -Matt
 
 On Fri, May 29, 2009 at 8:31 PM, Flubber flub...@gmail.com wrote:
 
  The easiest way without a crash is the jamster version of the cbaseserver,
  wich allow to have slot reserve without wasting any.
 
  Jamster : http://forums.alliedmods.net/showthread.php?t=93053
  Original : http://forums.alliedmods.net/showthread.php?t=72322
 
  2009/5/30 CLAN RCR clan...@gmail.com
 
   meh.
  
   Thanks for the help guys.
  
   -Matt
  
   On Fri, May 29, 2009 at 7:30 PM, 1nsane 1nsane...@gmail.com wrote:
  
Use the 33rd slot and hide it then. No need to kick people for no
  reason.
   
17vs16 shouldn't happen anyway. And so no one should try joining a
  server
that says 33/32.
   
   
   
On Fri, May 29, 2009 at 8:25 PM, Cc2iscooL cc2isc...@gmail.com
  wrote:
   
 Bingo. Thus is why we have -no- reserve slots on our servers.

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 On Fri, May 29, 2009 at 6:42 PM, Donnie Newlove 
donnie.newl...@gmail.com
 wrote:

  Personally, I would never come back to a server again if I were
   kicked
  and it does not matter if there was an admin that kicked me or a
  plugin just because an admin was trying to enter the server. To the
  player it makes no difference and is IMO very comparable to running
  fake clients. Imagine the following scenarios;
 
  1. The player joins a server with 23/24 players. When he waited for
  1
  minute the server is empty. The player had a bad experience but can
  find another sever.
 
  2. The player joins a server with 23/24 players. He joins a team
  and
  cap points, push carts, stab backs and have a good experience. Then
  after 15 minutes the screen suddenly blanks out and he sees a
  message
  saying You were kicked because you are really not important to
  us.
  The player now remembers this as a very bad experience and is
   probably
  more likly to just exit the game.
 
  On 5/30/09, CLAN RCR clan...@gmail.com wrote:
   Well.. Maybe it would help you guys if I told you what I was
   looking
 for.
  
   I don't want to hide slots. I would like all 32 slots accessible
  to
 both
   pubs and members. It might be nice to have members on an
  exception
list
  so
   they don't get kicked. But if someone gets kicked I would like
  for
   it
 to
  say
   that they were kicked due to a reserved slot and not just some
regular
   'you've been kicked' message.
  
   I've tried a reserved slot implementation in the past, and they
  all
  seemed
   to be too complicated for me to understand config-wise. It
  wouldn't
be
   difficult I guess if there was some example I could follow and
  edit
for
  my
   needs. So, good documentation is a requirement.
  
   Anyway, if there is a way to do what I want to do using the
  simple
  built-in
   SourceMod stuff, that would be fine. If I wanted to say.. Have
   slots
  expire
   every 30 days on some type of billing cycle, what implementation
would
  you
   guys suggest?
  
   Thanks for the help. ;-)
  
   -Matt
  
   On Fri, May 29, 2009 at 4:29 PM, Jeff Sugar jeffsu...@gmail.com
  
 wrote:
  
   Depends what you're going for. Personally, I absolutely refuse
  to
have
  any
   regular or pubby kicked just because a clan member happens to
  want
in.
  Not
   what I think builds a good community. So, I use the 

Re: [hlds] Vac Ban for Idle program @ Source Op?

2009-06-01 Thread msleeper
What are you talking about? I'm refering to the VAC for people who cheat
the system.


On Mon, 2009-06-01 at 15:35 -0400, Neil Voutt wrote:
 Honeypot?
 
 
 Neil Voutt - Administrator
 http://www.neilvoutt.com
 http://www.ipoststupidshit.com
 
 
 On Mon, Jun 1, 2009 at 3:33 PM, msleeper mslee...@cyberwurx.com wrote:
 
  Anyone want to guess my opinion on the matter?
 
 
  On Mon, 2009-06-01 at 15:07 +0800, Shane Arnold wrote:
   This.
  
   I imagine the purpose of the VAC system is to stop cheats that give an
   unfair advantage. Idling in a server, be it by minimised official client
   or third-party client is no different. It's still idling. Not to mention
   the fact that even if VALVe wanted to design the system to block/ban
   this particular client, they couldn't, as the server it connects to is
   not VAC secure (probably for exactly that reason, they aren't pretending
   to be a legitimate way to play the game).
  
   People are creating a storm in a teacup about this, it's a very small
   percentage of a very large player base that use it. And even then this
   whole argument is a moot point, as achievements are now grindable again
   to gain unlocks (YAY!).
  
   /thread
  
   ___
  
   Shane Arnold  -   clontar...@iinet.net.au
  
   For want of a nail, the horseshoe was lost. For want of a horseshoe, the
  horse was lost. For want of a horse, the messenger was lost. For want of a
  messenger, the message was not delivered. For want of an undelivered message
  the war was lost.
  
  
  
   tgnwells wrote:
It's not really any different than running TF2 in an idling server and
minimizing the window, I wouldn't say it's very honest but I wouldn't
really classify it as a cheat.
   
And VACs main purpose is protecting the game process, I don't think you
could get VAC banned from just manipulating the Steam API to perform
simple tricks like this unless you do it from within the game, while
connected to a VAC secured server. Although it seems possible if you
were to try to connect to a legitimate (VAC enabled) server using what
would appear to be a phony client that VAC might flag your account,
although I think it'd most likely just refuse the connection.
   
On 5/31/2009 4:01 PM, SakeFox wrote:
   
I really shouldn't be starting in on this since I really want this
thread to die, but by your logic using a application to let me see
through walls to improve my performance is no difference then using
custom materials that let me see through wall for better performance.
   
Donnie Newlove wrote:
   
   
In the end the only difference between idling in your app or idling
  in
TF2 is RAM, CPU and if not minimized, GPU used. It's no more cheating
than running TF2 in DX8 mode to get better performance.
   
On Sun, May 31, 2009 at 11:45 PM, Cc2iscooLcc2isc...@gmail.com
   wrote:
   
   
   
Seeing as it mimics idling in a server even though you're not idling
  in a
server it could be considered a cheat.
   
You're not actually running a game. You're using a program to
  emulate the
game's function of connecting to a server. As far as I'm concerned
  that
seems like cheating to me. It's like editing your punch times at
  work to say
you were working when you really took the day off instead, and
  you're still
getting paid. While you can't really get in trouble if you have
  nothing to
do all day at work, you can get in trouble for editing your time
  sheet to
say you were at work when you actually weren't.
   
iGiggled
   
--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
   
   
On Sun, May 31, 2009 at 4:31 PM, Philip Bembridge
  philipbembri...@gmail.com
   
   
   
wrote:
   
Valve: feel free to block the program, but please PLEASE after the
  weapon
drop probabilities are geared towards playing well.. similar to the
  crit
calculation!!
   
@ cc2iscool: is this program any different to sitting idle in a
  server?
then
sitting in an idle server is cheating... if so, how are you going
  to strip
their achieves? You can't strip one without stripping the other
___
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  archives,
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Re: [hlds] Vac Ban for Idle program @ Source Op?

2009-06-01 Thread Cc2iscooL
Lollypop?

On 6/1/09, msleeper mslee...@cyberwurx.com wrote:
 What are you talking about? I'm refering to the VAC for people who cheat
 the system.


 On Mon, 2009-06-01 at 15:35 -0400, Neil Voutt wrote:
 Honeypot?


 Neil Voutt - Administrator
 http://www.neilvoutt.com
 http://www.ipoststupidshit.com


 On Mon, Jun 1, 2009 at 3:33 PM, msleeper mslee...@cyberwurx.com wrote:

  Anyone want to guess my opinion on the matter?
 
 
  On Mon, 2009-06-01 at 15:07 +0800, Shane Arnold wrote:
   This.
  
   I imagine the purpose of the VAC system is to stop cheats that give an
   unfair advantage. Idling in a server, be it by minimised official
   client
   or third-party client is no different. It's still idling. Not to
   mention
   the fact that even if VALVe wanted to design the system to block/ban
   this particular client, they couldn't, as the server it connects to is
   not VAC secure (probably for exactly that reason, they aren't
   pretending
   to be a legitimate way to play the game).
  
   People are creating a storm in a teacup about this, it's a very small
   percentage of a very large player base that use it. And even then this
   whole argument is a moot point, as achievements are now grindable
   again
   to gain unlocks (YAY!).
  
   /thread
  
   ___
  
   Shane Arnold  -   clontar...@iinet.net.au
  
   For want of a nail, the horseshoe was lost. For want of a horseshoe,
   the
  horse was lost. For want of a horse, the messenger was lost. For want of
  a
  messenger, the message was not delivered. For want of an undelivered
  message
  the war was lost.
  
  
  
   tgnwells wrote:
It's not really any different than running TF2 in an idling server
and
minimizing the window, I wouldn't say it's very honest but I
wouldn't
really classify it as a cheat.
   
And VACs main purpose is protecting the game process, I don't think
you
could get VAC banned from just manipulating the Steam API to perform
simple tricks like this unless you do it from within the game, while
connected to a VAC secured server. Although it seems possible if you
were to try to connect to a legitimate (VAC enabled) server using
what
would appear to be a phony client that VAC might flag your account,
although I think it'd most likely just refuse the connection.
   
On 5/31/2009 4:01 PM, SakeFox wrote:
   
I really shouldn't be starting in on this since I really want this
thread to die, but by your logic using a application to let me see
through walls to improve my performance is no difference then using
custom materials that let me see through wall for better
performance.
   
Donnie Newlove wrote:
   
   
In the end the only difference between idling in your app or
idling
  in
TF2 is RAM, CPU and if not minimized, GPU used. It's no more
cheating
than running TF2 in DX8 mode to get better performance.
   
On Sun, May 31, 2009 at 11:45 PM, Cc2iscooLcc2isc...@gmail.com
   wrote:
   
   
   
Seeing as it mimics idling in a server even though you're not
idling
  in a
server it could be considered a cheat.
   
You're not actually running a game. You're using a program to
  emulate the
game's function of connecting to a server. As far as I'm
concerned
  that
seems like cheating to me. It's like editing your punch times at
  work to say
you were working when you really took the day off instead, and
  you're still
getting paid. While you can't really get in trouble if you have
  nothing to
do all day at work, you can get in trouble for editing your time
  sheet to
say you were at work when you actually weren't.
   
iGiggled
   
--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
   
   
On Sun, May 31, 2009 at 4:31 PM, Philip Bembridge
  philipbembri...@gmail.com
   
   
   
wrote:
   
Valve: feel free to block the program, but please PLEASE after
the
  weapon
drop probabilities are geared towards playing well.. similar to
the
  crit
calculation!!
   
@ cc2iscool: is this program any different to sitting idle in a
  server?
then
sitting in an idle server is cheating... if so, how are you
going
  to strip
their achieves? You can't strip one without stripping the other
___
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  archives,
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Re: [hlds] Valve doesn't delist servers according to support...

2009-06-01 Thread msleeper
You clearly weren't around a few months ago when this was the talk of
the town in these parts. Pretty much, every likely and unlikely scenario
was explored, including unpopular normal servers and servers with less
traffic. Only servers with extremely high player connections and
extremely high player-disconnects-with-minimal-playtimes will receive
the lowest of the low scores.

As was said hundreds of time, the delist system is meant to catch the
worst of the worst. There is no way to view your server ranking since
that would just create a new level of epeen comparing. You don't need to
worry about your ranking unless you are using questionable practices
like redirect servers and/or fake clients.

I'm also pretty sure that Steam Support doesn't read this list so they
probably aren't aware of the delisting issue, so I'm not surprised they
don't know about this stuff.

Oh and by the way, it's not automatic. Servers are manually delisted.


On Sat, 2009-05-30 at 12:11 +, shorec...@comcast.net wrote:
 
 So a new server that has people join, then decide they don't like the 
 configuration can unfairly get delisted... oops.. forgot, Valve doesn't 
 delist. 
 
 
 - Original Message - 
 From: Donnie Newlove donnie.newl...@gmail.com 
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 
 Sent: Saturday, May 30, 2009 6:45:29 AM GMT -05:00 US/Canada Eastern 
 Subject: Re: [hlds] Valve doesn't delist servers according to support... 
 
 You do not get delisted for having less traffic, you get delisted for 
 having much traffic and having most players immediately leave. 
 
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Re: [hlds] Vac Ban for Idle program @ Source Op?

2009-06-01 Thread AzuiSleet
Maybe someone could make a sourcemod plugin that bans people for standing
still. They could have been idling.

On Mon, Jun 1, 2009 at 1:56 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Lollypop?

 On 6/1/09, msleeper mslee...@cyberwurx.com wrote:
  What are you talking about? I'm refering to the VAC for people who cheat
  the system.
 
 
  On Mon, 2009-06-01 at 15:35 -0400, Neil Voutt wrote:
  Honeypot?
 
 
  Neil Voutt - Administrator
  http://www.neilvoutt.com
  http://www.ipoststupidshit.com
 
 
  On Mon, Jun 1, 2009 at 3:33 PM, msleeper mslee...@cyberwurx.com
 wrote:
 
   Anyone want to guess my opinion on the matter?
  
  
   On Mon, 2009-06-01 at 15:07 +0800, Shane Arnold wrote:
This.
   
I imagine the purpose of the VAC system is to stop cheats that give
 an
unfair advantage. Idling in a server, be it by minimised official
client
or third-party client is no different. It's still idling. Not to
mention
the fact that even if VALVe wanted to design the system to block/ban
this particular client, they couldn't, as the server it connects to
 is
not VAC secure (probably for exactly that reason, they aren't
pretending
to be a legitimate way to play the game).
   
People are creating a storm in a teacup about this, it's a very
 small
percentage of a very large player base that use it. And even then
 this
whole argument is a moot point, as achievements are now grindable
again
to gain unlocks (YAY!).
   
/thread
   
___
   
Shane Arnold  -   clontar...@iinet.net.au
   
For want of a nail, the horseshoe was lost. For want of a
 horseshoe,
the
   horse was lost. For want of a horse, the messenger was lost. For want
 of
   a
   messenger, the message was not delivered. For want of an undelivered
   message
   the war was lost.
   
   
   
tgnwells wrote:
 It's not really any different than running TF2 in an idling server
 and
 minimizing the window, I wouldn't say it's very honest but I
 wouldn't
 really classify it as a cheat.

 And VACs main purpose is protecting the game process, I don't
 think
 you
 could get VAC banned from just manipulating the Steam API to
 perform
 simple tricks like this unless you do it from within the game,
 while
 connected to a VAC secured server. Although it seems possible if
 you
 were to try to connect to a legitimate (VAC enabled) server using
 what
 would appear to be a phony client that VAC might flag your
 account,
 although I think it'd most likely just refuse the connection.

 On 5/31/2009 4:01 PM, SakeFox wrote:

 I really shouldn't be starting in on this since I really want
 this
 thread to die, but by your logic using a application to let me
 see
 through walls to improve my performance is no difference then
 using
 custom materials that let me see through wall for better
 performance.

 Donnie Newlove wrote:


 In the end the only difference between idling in your app or
 idling
   in
 TF2 is RAM, CPU and if not minimized, GPU used. It's no more
 cheating
 than running TF2 in DX8 mode to get better performance.

 On Sun, May 31, 2009 at 11:45 PM, Cc2iscooLcc2isc...@gmail.com
 
wrote:



 Seeing as it mimics idling in a server even though you're not
 idling
   in a
 server it could be considered a cheat.

 You're not actually running a game. You're using a program to
   emulate the
 game's function of connecting to a server. As far as I'm
 concerned
   that
 seems like cheating to me. It's like editing your punch times
 at
   work to say
 you were working when you really took the day off instead, and
   you're still
 getting paid. While you can't really get in trouble if you have
   nothing to
 do all day at work, you can get in trouble for editing your
 time
   sheet to
 say you were at work when you actually weren't.

 iGiggled

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 On Sun, May 31, 2009 at 4:31 PM, Philip Bembridge
   philipbembri...@gmail.com



 wrote:

 Valve: feel free to block the program, but please PLEASE after
 the
   weapon
 drop probabilities are geared towards playing well.. similar
 to
 the
   crit
 calculation!!

 @ cc2iscool: is this program any different to sitting idle in
 a
   server?
 then
 sitting in an idle server is cheating... if so, how are you
 going
   to strip
 their achieves? You can't strip one without stripping the
 other
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[hlds] *off topic* but urgent

2009-06-01 Thread admin
there is a new steam account phishing site i just thought this would  
be the place to tell alot of people who can spread the word the web  
site url is [do not not log in with this www.steampowered.prv.co.il g  
it is sent in mesages like this

 danino: www.steampowered.prv.co.il STEAM LOTTERY sign in to get your  
 ticket, games being raffled : CS,CS GTA:IV TF2 and more

just thought you ought to know

teh_spartan
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Re: [hlds] *off topic* but urgent

2009-06-01 Thread Matthew Bancroft
Hi Teh_Spartan,

Thank you for letting the list know about the site.
I reported the site to Firefox web forgery, to hopefully prevent easily
fooled individuals.

Kind regards

Matthew Bancroft
hldsl...@apeximages.org

2009/6/2 admin ad...@firestormpcs.net

 there is a new steam account phishing site i just thought this would
 be the place to tell alot of people who can spread the word the web
 site url is [do not not log in with this www.steampowered.prv.co.il g
 it is sent in mesages like this

  danino: www.steampowered.prv.co.il STEAM LOTTERY sign in to get your
  ticket, games being raffled : CS,CS GTA:IV TF2 and more
 
 just thought you ought to know

 teh_spartan
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Re: [hlds] *off topic* but urgent

2009-06-01 Thread Chad Austin
OMG a STEAM lottery, where do I sign up?!?!?!?!??!

admin wrote:
 there is a new steam account phishing site i just thought this would  
 be the place to tell alot of people who can spread the word the web  
 site url is [do not not log in with this www.steampowered.prv.co.il g  
 it is sent in mesages like this

   
 danino: www.steampowered.prv.co.il STEAM LOTTERY sign in to get your  
 ticket, games being raffled : CS,CS GTA:IV TF2 and more

 
 just thought you ought to know

 teh_spartan
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