[hlds] CSS: Long disconnect messages crashing servers?

2010-04-26 Thread Matt Lyons
Over the last few days I've had a couple of my servers experience weird 
behaviour, pausing, restarting or outright crashing.

Notes:
- Servers are using the beta update from a few days ago.
- Servers are using latest version of SM/Meta Mod running kac and rcon_lock
- rcon TCP port is blocked and rcon password is secure (32 digits of random 
letters/numbers)
- No crash dump
- Log file cuts out mid stream.
- Nothing obvious in the log files except for disconnect messages like the 
following:

L 04/26/2010 - 16:30:28: Player Name]1260STEAM_0:X:XXXTERRORIST 
disconnected (reason 
SS)

(Player name and steam ID removed to protect the guilty.)

When such a log entry appears there are lots of comments straight after of 
server weirdness.  I was just in one of my servers then when it restarted after 
the above message.

Anyone else seen this?

--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between theory and practice; In practice, 
there is.



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Re: [hlds] CSS: Long disconnect messages crashing servers?

2010-04-26 Thread Matt Lyons
Ok after a bit more googling its a hack:

http://www.youtube.com/watch?v=xsC8GtSWuyU

If you parse or stream your log files for monitoring you should probably add a 
watch/event for these long disconnect messages as they are using a 3rd party 
program to do so.


ML.


On 27/04/2010, at 11:16 AM, Matt Lyons wrote:

 Over the last few days I've had a couple of my servers experience weird 
 behaviour, pausing, restarting or outright crashing.
 
 Notes:
 - Servers are using the beta update from a few days ago.
 - Servers are using latest version of SM/Meta Mod running kac and rcon_lock
 - rcon TCP port is blocked and rcon password is secure (32 digits of random 
 letters/numbers)
 - No crash dump
 - Log file cuts out mid stream.
 - Nothing obvious in the log files except for disconnect messages like the 
 following:
 
 L 04/26/2010 - 16:30:28: Player Name]1260STEAM_0:X:XXXTERRORIST 
 disconnected (reason 
 SS)
 
 (Player name and steam ID removed to protect the guilty.)
 
 When such a log entry appears there are lots of comments straight after of 
 server weirdness.  I was just in one of my servers then when it restarted 
 after the above message.
 
 Anyone else seen this?

--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between theory and practice; In practice, 
there is.



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Re: [hlds] CSS: Long disconnect messages crashing servers?

2010-04-26 Thread AzuiSleet
This particular exploit is a buffer overflow in the event message
where the client can specify a disconnect message, and the server will
serialize an event containing that message. There is an issue with the
function that serializes the game event that causes a buffer overflow
in the net message, and so it has to potential to crash other clients
or make them receive commands from another player relayed through the
server.

On Mon, Apr 26, 2010 at 7:57 PM, Matt Lyons mly...@internode.com.au wrote:
 Ok after a bit more googling its a hack:

 http://www.youtube.com/watch?v=xsC8GtSWuyU

 If you parse or stream your log files for monitoring you should probably add 
 a watch/event for these long disconnect messages as they are using a 3rd 
 party program to do so.


 ML.


 On 27/04/2010, at 11:16 AM, Matt Lyons wrote:

 Over the last few days I've had a couple of my servers experience weird 
 behaviour, pausing, restarting or outright crashing.

 Notes:
 - Servers are using the beta update from a few days ago.
 - Servers are using latest version of SM/Meta Mod running kac and rcon_lock
 - rcon TCP port is blocked and rcon password is secure (32 digits of random 
 letters/numbers)
 - No crash dump
 - Log file cuts out mid stream.
 - Nothing obvious in the log files except for disconnect messages like the 
 following:

 L 04/26/2010 - 16:30:28: Player Name]1260STEAM_0:X:XXXTERRORIST 
 disconnected (reason 
 SS)

 (Player name and steam ID removed to protect the guilty.)

 When such a log entry appears there are lots of comments straight after of 
 server weirdness.  I was just in one of my servers then when it restarted 
 after the above message.

 Anyone else seen this?

 --
 Matt Lyons
 Content Administrator, games.on.net
 Email: m...@games.on.net
 Web: http://games.on.net
 In theory, there is no difference between theory and practice; In practice, 
 there is.



 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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[hlds] Left 4 Dead 2 Update Available

2010-04-26 Thread Jason Ruymen
A required update for Left 4 Dead 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Fixed addons content not loading if coop was the first game mode loaded.
- Fixed versus modes sometimes using incorrect game rule settings after server 
hibernation.
- Fixed a crash in The Parish: The Park on Linux dedicated servers.
- Updated dlc1 Russian UI text.

Jason

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Date: Tue, 27 Apr 2010 09:43:45 +0800
Message-ID: r2m7b09df4c1004261843ga55fa731md1edd52bd0690...@mail.gmail.com
Subject: [gentoo-embedded] Re: can't emerge binary packges
From: Dennis.Yxun dennis.y...@gmail.com
To: gentoo-embed...@lists.gentoo.org
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On Tue, Apr 27, 2010 at 9:19 AM, Dennis.Yxun dennis.y...@gmail.com wrote:

 HI Folks:
 I have problem to merge binary packages into my cross env.
 Let me make it clear, I've setup cross develop evironment in my
 Desktop,
 say the path is /usr/armv7a-softfloat-linux-gnueabi. And I find
 x11-libs/cairo-1.8.8-r1
 will fail when do cross compile, so I compile it natively on my ARM board,
 it pass successfullly,
 So I package it up, swith back to my cross environment,
 using emerge-armv7a-softfloat-linux-gnueabi -k cairo, strangly it refuse
 to merge the binary package
 but try to compile it directly.
 This problem not always happen, for some packages I compiled on my ARM
 board,
  do install successful on 

Re: [hlds] CSS: Long disconnect messages crashing servers?

2010-04-26 Thread Kyle Sanderson
http://forums.alliedmods.net/showthread.php?p=1139769
http://forums.alliedmods.net/showthread.php?p=1139769
http://forums.alliedmods.net/showthread.php?p=841590
 http://forums.alliedmods.net/showthread.php?p=841590
http://forums.alliedmods.net/forumdisplay.php?f=133

http://forums.alliedmods.net/forumdisplay.php?f=133No acknowledgement from
Valve yet, as usual.
Kyle

On Mon, Apr 26, 2010 at 7:03 PM, AzuiSleet azuisl...@gmail.com wrote:

 This particular exploit is a buffer overflow in the event message
 where the client can specify a disconnect message, and the server will
 serialize an event containing that message. There is an issue with the
 function that serializes the game event that causes a buffer overflow
 in the net message, and so it has to potential to crash other clients
 or make them receive commands from another player relayed through the
 server.

 On Mon, Apr 26, 2010 at 7:57 PM, Matt Lyons mly...@internode.com.au
 wrote:
  Ok after a bit more googling its a hack:
 
  http://www.youtube.com/watch?v=xsC8GtSWuyU
 
  If you parse or stream your log files for monitoring you should probably
 add a watch/event for these long disconnect messages as they are using a 3rd
 party program to do so.
 
 
  ML.
 
 
  On 27/04/2010, at 11:16 AM, Matt Lyons wrote:
 
  Over the last few days I've had a couple of my servers experience weird
 behaviour, pausing, restarting or outright crashing.
 
  Notes:
  - Servers are using the beta update from a few days ago.
  - Servers are using latest version of SM/Meta Mod running kac and
 rcon_lock
  - rcon TCP port is blocked and rcon password is secure (32 digits of
 random letters/numbers)
  - No crash dump
  - Log file cuts out mid stream.
  - Nothing obvious in the log files except for disconnect messages like
 the following:
 
  L 04/26/2010 - 16:30:28: Player
 Name]1260STEAM_0:X:XXXTERRORIST disconnected (reason
 SS)
 
  (Player name and steam ID removed to protect the guilty.)
 
  When such a log entry appears there are lots of comments straight after
 of server weirdness.  I was just in one of my servers then when it restarted
 after the above message.
 
  Anyone else seen this?
 
  --
  Matt Lyons
  Content Administrator, games.on.net
  Email: m...@games.on.net
  Web: http://games.on.net
  In theory, there is no difference between theory and practice; In
 practice, there is.
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] CSS: Long disconnect messages crashing servers?

2010-04-26 Thread Kigen
KAC 1.2.1.0 should block the disconnect exploit without interfering
with normal disconnects so you know why someone left otherwise.  All
the other fixes just replace the reason all the time with something
else.

Right now, I'm not really expecting any fix until it because pretty
normal for people to go into unprotected servers and use the exploit
to cause people to disconnect with VAC messages, pausing, and then the
simple disconnect all.

On Mon, Apr 26, 2010 at 10:06 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
 http://forums.alliedmods.net/showthread.php?p=1139769
 http://forums.alliedmods.net/showthread.php?p=1139769
 http://forums.alliedmods.net/showthread.php?p=841590
  http://forums.alliedmods.net/showthread.php?p=841590
 http://forums.alliedmods.net/forumdisplay.php?f=133

 http://forums.alliedmods.net/forumdisplay.php?f=133No acknowledgement from
 Valve yet, as usual.
 Kyle

 On Mon, Apr 26, 2010 at 7:03 PM, AzuiSleet azuisl...@gmail.com wrote:

 This particular exploit is a buffer overflow in the event message
 where the client can specify a disconnect message, and the server will
 serialize an event containing that message. There is an issue with the
 function that serializes the game event that causes a buffer overflow
 in the net message, and so it has to potential to crash other clients
 or make them receive commands from another player relayed through the
 server.

 On Mon, Apr 26, 2010 at 7:57 PM, Matt Lyons mly...@internode.com.au
 wrote:
  Ok after a bit more googling its a hack:
 
  http://www.youtube.com/watch?v=xsC8GtSWuyU
 
  If you parse or stream your log files for monitoring you should probably
 add a watch/event for these long disconnect messages as they are using a 3rd
 party program to do so.
 
 
  ML.
 
 
  On 27/04/2010, at 11:16 AM, Matt Lyons wrote:
 
  Over the last few days I've had a couple of my servers experience weird
 behaviour, pausing, restarting or outright crashing.
 
  Notes:
  - Servers are using the beta update from a few days ago.
  - Servers are using latest version of SM/Meta Mod running kac and
 rcon_lock
  - rcon TCP port is blocked and rcon password is secure (32 digits of
 random letters/numbers)
  - No crash dump
  - Log file cuts out mid stream.
  - Nothing obvious in the log files except for disconnect messages like
 the following:
 
  L 04/26/2010 - 16:30:28: Player
 Name]1260STEAM_0:X:XXXTERRORIST disconnected (reason
 SS)
 
  (Player name and steam ID removed to protect the guilty.)
 
  When such a log entry appears there are lots of comments straight after
 of server weirdness.  I was just in one of my servers then when it restarted
 after the above message.
 
  Anyone else seen this?
 
  --
  Matt Lyons
  Content Administrator, games.on.net
  Email: m...@games.on.net
  Web: http://games.on.net
  In theory, there is no difference between theory and practice; In
 practice, there is.
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds] CSS: Long disconnect messages crashing servers?

2010-04-26 Thread dmex
Watching that YouTube video he said he wrote a plugin for it (that he's now 
selling), yet another reason why client-side plugins should be blocked.


-
From: Kigen theki...@gmail.com
Sent: Tuesday, April 27, 2010 11:25 AM
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Subject: Re: [hlds] CSS: Long disconnect messages crashing servers?

 KAC 1.2.1.0 should block the disconnect exploit without interfering
 with normal disconnects so you know why someone left otherwise.  All
 the other fixes just replace the reason all the time with something
 else.

 Right now, I'm not really expecting any fix until it because pretty
 normal for people to go into unprotected servers and use the exploit
 to cause people to disconnect with VAC messages, pausing, and then the
 simple disconnect all.

 On Mon, Apr 26, 2010 at 10:06 PM, Kyle Sanderson kyle.l...@gmail.com 
 wrote:
 http://forums.alliedmods.net/showthread.php?p=1139769
 http://forums.alliedmods.net/showthread.php?p=1139769
 http://forums.alliedmods.net/showthread.php?p=841590
  http://forums.alliedmods.net/showthread.php?p=841590
 http://forums.alliedmods.net/forumdisplay.php?f=133

 http://forums.alliedmods.net/forumdisplay.php?f=133No acknowledgement 
 from
 Valve yet, as usual.
 Kyle

 On Mon, Apr 26, 2010 at 7:03 PM, AzuiSleet azuisl...@gmail.com wrote:

 This particular exploit is a buffer overflow in the event message
 where the client can specify a disconnect message, and the server will
 serialize an event containing that message. There is an issue with the
 function that serializes the game event that causes a buffer overflow
 in the net message, and so it has to potential to crash other clients
 or make them receive commands from another player relayed through the
 server.

 On Mon, Apr 26, 2010 at 7:57 PM, Matt Lyons mly...@internode.com.au
 wrote:
  Ok after a bit more googling its a hack:
 
  http://www.youtube.com/watch?v=xsC8GtSWuyU
 
  If you parse or stream your log files for monitoring you should 
  probably
 add a watch/event for these long disconnect messages as they are using a 
 3rd
 party program to do so.
 
 
  ML.
 
 
  On 27/04/2010, at 11:16 AM, Matt Lyons wrote:
 
  Over the last few days I've had a couple of my servers experience 
  weird
 behaviour, pausing, restarting or outright crashing.
 
  Notes:
  - Servers are using the beta update from a few days ago.
  - Servers are using latest version of SM/Meta Mod running kac and
 rcon_lock
  - rcon TCP port is blocked and rcon password is secure (32 digits of
 random letters/numbers)
  - No crash dump
  - Log file cuts out mid stream.
  - Nothing obvious in the log files except for disconnect messages 
  like
 the following:
 
  L 04/26/2010 - 16:30:28: Player
 Name]1260STEAM_0:X:XXXTERRORIST disconnected (reason
 SS)
 
  (Player name and steam ID removed to protect the guilty.)
 
  When such a log entry appears there are lots of comments straight 
  after
 of server weirdness.  I was just in one of my servers then when it 
 restarted
 after the above message.
 
  Anyone else seen this?
 
  --
  Matt Lyons
  Content Administrator, games.on.net
  Email: m...@games.on.net
  Web: http://games.on.net
  In theory, there is no difference between theory and practice; In
 practice, there is.
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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 please visit:
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Re: [hlds] CSS: Long disconnect messages crashing servers?

2010-04-26 Thread Matt Lyons
On 27/04/2010, at 2:45 PM, dmex wrote:

 Watching that YouTube video he said he wrote a plugin for it (that he's now 
 selling), yet another reason why client-side plugins should be blocked.

Lets not start that up again. ;)

I did read an older source update from 2009 that was supposed to fix the 
exploit.  Its either regressed or didn't fully capture the problem.

I've grabbed the latest kac and rolled it out, will see if that stops it.  
Course I wont know until someone tries it again.

--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between theory and practice; In practice, 
there is.



___
To unsubscribe, edit your list preferences, or view the list archives, please 
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Re: [hlds] CSS: Long disconnect messages crashing servers?

2010-04-26 Thread Kigen
They all have to use LSS or some plugin they create.  Its not that
new.  Again, is anything going to happen?  Probably not.
Unfortunately, many of my attempts to contact Valve employees to help
them fix the massive amounts of exploits that the Source engine has
fallen on deft ears.

On Tue, Apr 27, 2010 at 12:15 AM, dmex dme...@gmail.com wrote:
 Watching that YouTube video he said he wrote a plugin for it (that he's now
 selling), yet another reason why client-side plugins should be blocked.


 -
 From: Kigen theki...@gmail.com
 Sent: Tuesday, April 27, 2010 11:25 AM
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] CSS: Long disconnect messages crashing servers?

 KAC 1.2.1.0 should block the disconnect exploit without interfering
 with normal disconnects so you know why someone left otherwise.  All
 the other fixes just replace the reason all the time with something
 else.

 Right now, I'm not really expecting any fix until it because pretty
 normal for people to go into unprotected servers and use the exploit
 to cause people to disconnect with VAC messages, pausing, and then the
 simple disconnect all.

 On Mon, Apr 26, 2010 at 10:06 PM, Kyle Sanderson kyle.l...@gmail.com
 wrote:
 http://forums.alliedmods.net/showthread.php?p=1139769
 http://forums.alliedmods.net/showthread.php?p=1139769
 http://forums.alliedmods.net/showthread.php?p=841590
  http://forums.alliedmods.net/showthread.php?p=841590
 http://forums.alliedmods.net/forumdisplay.php?f=133

 http://forums.alliedmods.net/forumdisplay.php?f=133No acknowledgement
 from
 Valve yet, as usual.
 Kyle

 On Mon, Apr 26, 2010 at 7:03 PM, AzuiSleet azuisl...@gmail.com wrote:

 This particular exploit is a buffer overflow in the event message
 where the client can specify a disconnect message, and the server will
 serialize an event containing that message. There is an issue with the
 function that serializes the game event that causes a buffer overflow
 in the net message, and so it has to potential to crash other clients
 or make them receive commands from another player relayed through the
 server.

 On Mon, Apr 26, 2010 at 7:57 PM, Matt Lyons mly...@internode.com.au
 wrote:
  Ok after a bit more googling its a hack:
 
  http://www.youtube.com/watch?v=xsC8GtSWuyU
 
  If you parse or stream your log files for monitoring you should
  probably
 add a watch/event for these long disconnect messages as they are using a
 3rd
 party program to do so.
 
 
  ML.
 
 
  On 27/04/2010, at 11:16 AM, Matt Lyons wrote:
 
  Over the last few days I've had a couple of my servers experience
  weird
 behaviour, pausing, restarting or outright crashing.
 
  Notes:
  - Servers are using the beta update from a few days ago.
  - Servers are using latest version of SM/Meta Mod running kac and
 rcon_lock
  - rcon TCP port is blocked and rcon password is secure (32 digits of
 random letters/numbers)
  - No crash dump
  - Log file cuts out mid stream.
  - Nothing obvious in the log files except for disconnect messages
  like
 the following:
 
  L 04/26/2010 - 16:30:28: Player
 Name]1260STEAM_0:X:XXXTERRORIST disconnected (reason
 SS)
 
  (Player name and steam ID removed to protect the guilty.)
 
  When such a log entry appears there are lots of comments straight
  after
 of server weirdness.  I was just in one of my servers then when it
 restarted
 after the above message.
 
  Anyone else seen this?
 
  --
  Matt Lyons
  Content Administrator, games.on.net
  Email: m...@games.on.net
  Web: http://games.on.net
  In theory, there is no difference between theory and practice; In
 practice, there is.
 
 
 
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