[hlds] +Hi+ Greg Williams
http://viagra15348.ehoco.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 and Counter-Strike: Source Beta Updates Available
Invisitaunting is dead. Long live invisitaunting. On Wed, May 19, 2010 at 5:04 PM, Nathan D. nathan...@cox.net wrote: It appears the CSS Beta is now available for everyone again. I just installed it. Go go go before they turn it off again! :) Love you Valve! On 5/19/2010 7:08 PM, DontWannaName! wrote: My DODS client also updated so... for the few dods guys, I would update :P On Wed, May 19, 2010 at 4:05 PM, docdrga...@gmail.com wrote: I just updated and now whenever I change the map it shuts down. I'm running the update again and it's trying to get something. Was there two updates released? On Wed, May 19, 2010 at 4:00 PM, Karl Labradorkarlicio...@gmail.com wrote: My server has been updated already. :) 2010/5/20 Tom Grantaksu...@gmail.com Ha! Not looking so good on my end. Seems like each update takes longer and longer to get! On Wed, May 19, 2010 at 6:53 PM, docdrga...@gmail.com wrote: Let's hope I can get the update faster than last time! On Wed, May 19, 2010 at 3:48 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2 and Counter-Strike: Source Beta are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Engine: - Improved crash reporting system to enable more detailed crash reports - Fixed a client crash caused by a buffer overflow while processing temp entities Counter-Strike: Source Beta: - Fixed not being able to add bots to the game using the Create Server dialog - Fixed some movement ConVars to match the current Counter-Strike: Source settings for default values and flags - Fixed several rubberbanding/stuttering issues with objects and players - Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden - Fixed bloom problems - Fixed a server crash caused by malformed client autobuy string - Fixed developer console output being on by default - Fixed Report Bug in the main menu not working - Fixed the missing icon for the desktop shortcut - Fixed the rebuy command not buying the correct items depending on the order they were purchased in - Fixed the clock image in the spectator HUD being clipped Team Fortress 2: - Fixed a case where the Spy could start taunting and cloak at the same time Flamethrower changes: - Increased base damage 10% - Afterburn duration increased (from 6 to 10) - Flares that hit a burning player at mid-to-long range will crit - Reduced Backburner damage bonus from 20% to 15% Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Clients Loading Plugins
http://forums.steampowered.com/forums/showthread.php?t=1276380 Sorry if this is old, but apparently Valve is removing it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clients Loading Plugins
Added my Support for the Update. Date: Thu, 20 May 2010 15:28:05 -0400 From: halflife...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] Clients Loading Plugins http://forums.steampowered.com/forums/showthread.php?t=1276380 Sorry if this is old, but apparently Valve is removing it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clients Loading Plugins
Hopefully this kills the majority of the script kiddies who have no idea what they're doing (smadmintakeover; maniadmintakeover; the file upload exploit, etc). Even if clients are still able to abuse packets sent to and from the server like was stated by AzuiSleet, it still shouldn't be prevalent as these were. Kyle. On Thu, May 20, 2010 at 12:55 PM, Dominic Marciano lambda1_...@hotmail.com wrote: Added my Support for the Update. Date: Thu, 20 May 2010 15:28:05 -0400 From: halflife...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] Clients Loading Plugins http://forums.steampowered.com/forums/showthread.php?t=1276380 Sorry if this is old, but apparently Valve is removing it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clients Loading Plugins
Yay, finally. If people want to use plugins legit they can just run a separate SRCDS instance on their machines. On Thu, May 20, 2010 at 2:28 PM, Jake Skenna halflife...@gmail.com wrote: http://forums.steampowered.com/forums/showthread.php?t=1276380 Sorry if this is old, but apparently Valve is removing it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clients Loading Plugins
Sure why the hell not. I just hope it's true. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: Thursday, May 20, 2010 3:56 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Clients Loading Plugins Added my Support for the Update. Date: Thu, 20 May 2010 15:28:05 -0400 From: halflife...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] Clients Loading Plugins http://forums.steampowered.com/forums/showthread.php?t=1276380 Sorry if this is old, but apparently Valve is removing it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clients Loading Plugins
Yay, finally. :D The LSS community will die with all their exploits. On Thu, May 20, 2010 at 2:55 PM, Dominic Marciano lambda1_...@hotmail.com wrote: Added my Support for the Update. Date: Thu, 20 May 2010 15:28:05 -0400 From: halflife...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] Clients Loading Plugins http://forums.steampowered.com/forums/showthread.php?t=1276380 Sorry if this is old, but apparently Valve is removing it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 and Counter-Strike: Source Beta Updates Available
Ya, unfortunately, I'm seeing the duck running exploit now. On Thu, May 20, 2010 at 11:38 AM, Max S si3ila...@gmail.com wrote: Invisitaunting is dead. Long live invisitaunting. On Wed, May 19, 2010 at 5:04 PM, Nathan D. nathan...@cox.net wrote: It appears the CSS Beta is now available for everyone again. I just installed it. Go go go before they turn it off again! :) Love you Valve! On 5/19/2010 7:08 PM, DontWannaName! wrote: My DODS client also updated so... for the few dods guys, I would update :P On Wed, May 19, 2010 at 4:05 PM, docdrga...@gmail.com wrote: I just updated and now whenever I change the map it shuts down. I'm running the update again and it's trying to get something. Was there two updates released? On Wed, May 19, 2010 at 4:00 PM, Karl Labradorkarlicio...@gmail.com wrote: My server has been updated already. :) 2010/5/20 Tom Grantaksu...@gmail.com Ha! Not looking so good on my end. Seems like each update takes longer and longer to get! On Wed, May 19, 2010 at 6:53 PM, docdrga...@gmail.com wrote: Let's hope I can get the update faster than last time! On Wed, May 19, 2010 at 3:48 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2 and Counter-Strike: Source Beta are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Engine: - Improved crash reporting system to enable more detailed crash reports - Fixed a client crash caused by a buffer overflow while processing temp entities Counter-Strike: Source Beta: - Fixed not being able to add bots to the game using the Create Server dialog - Fixed some movement ConVars to match the current Counter-Strike: Source settings for default values and flags - Fixed several rubberbanding/stuttering issues with objects and players - Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden - Fixed bloom problems - Fixed a server crash caused by malformed client autobuy string - Fixed developer console output being on by default - Fixed Report Bug in the main menu not working - Fixed the missing icon for the desktop shortcut - Fixed the rebuy command not buying the correct items depending on the order they were purchased in - Fixed the clock image in the spectator HUD being clipped Team Fortress 2: - Fixed a case where the Spy could start taunting and cloak at the same time Flamethrower changes: - Increased base damage 10% - Afterburn duration increased (from 6 to 10) - Flares that hit a burning player at mid-to-long range will crit - Reduced Backburner damage bonus from 20% to 15% Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clients Loading Plugins
I just hope they dont accidentally block server addons :P On Thu, May 20, 2010 at 1:27 PM, Kigen theki...@gmail.com wrote: Yay, finally. :D The LSS community will die with all their exploits. On Thu, May 20, 2010 at 2:55 PM, Dominic Marciano lambda1_...@hotmail.com wrote: Added my Support for the Update. Date: Thu, 20 May 2010 15:28:05 -0400 From: halflife...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] Clients Loading Plugins http://forums.steampowered.com/forums/showthread.php?t=1276380 Sorry if this is old, but apparently Valve is removing it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clients Loading Plugins
I hope so as well DWN, what a kick in the head that would be. Kyle. On Thu, May 20, 2010 at 2:05 PM, DontWannaName! ad...@topnotchclan.com wrote: I just hope they dont accidentally block server addons :P On Thu, May 20, 2010 at 1:27 PM, Kigen theki...@gmail.com wrote: Yay, finally. :D The LSS community will die with all their exploits. On Thu, May 20, 2010 at 2:55 PM, Dominic Marciano lambda1_...@hotmail.com wrote: Added my Support for the Update. Date: Thu, 20 May 2010 15:28:05 -0400 From: halflife...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] Clients Loading Plugins http://forums.steampowered.com/forums/showthread.php?t=1276380 Sorry if this is old, but apparently Valve is removing it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clients Loading Plugins
Il 20/05/2010 23:08, myself last name goes here ha scritto: they better unlock the viewmodel fov command or give us a slider or something Seconded. The community accepted the plugin pretty well - even the most famous players in the scene, that could be a hint for valve. But i bet they're busy porting shit for the macs. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clients Loading Plugins
We'll just see how they do it. If they take one option I am thinking of (used in L4D2 for certain things) it will block the plugins when you are on someone else's server. Starting a listen server will let them be activated. But that was a WAG. We'll wait and see. On Thu, May 20, 2010 at 5:05 PM, DontWannaName! ad...@topnotchclan.comwrote: I just hope they dont accidentally block server addons :P On Thu, May 20, 2010 at 1:27 PM, Kigen theki...@gmail.com wrote: Yay, finally. :D The LSS community will die with all their exploits. On Thu, May 20, 2010 at 2:55 PM, Dominic Marciano lambda1_...@hotmail.com wrote: Added my Support for the Update. Date: Thu, 20 May 2010 15:28:05 -0400 From: halflife...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] Clients Loading Plugins http://forums.steampowered.com/forums/showthread.php?t=1276380 Sorry if this is old, but apparently Valve is removing it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ If It Exists, You'll Find it on SEEK. Australia's #1 job site http://clk.atdmt.com/NMN/go/157639755/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: Added new community weapons and hats. Updated CP_Gorge - Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there. - More clip work and model collision work based on community feedback. - Fixed BLU forward spawn door appearing through roof. Updated PLR_Pipeline - Added new stairwell in Stage 1 and window access to both teams' platforms by main choke point to help alleviate stalemates. - Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage. - Fixed rare cases where stage would break when cart had no nearby capper(s). - Fixed carts not always moving to their starting locations correctly. - Fixed respawn times in Stage 3 not being set to the proper values. - Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time. Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info) Thanks for a good developer wiki and all of the work you do for the community. Hopefully this will quiet some misinformed arguments :) On Thu, May 20, 2010 at 8:25 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: Added new community weapons and hats. Updated CP_Gorge - Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there. - More clip work and model collision work based on community feedback. - Fixed BLU forward spawn door appearing through roof. Updated PLR_Pipeline - Added new stairwell in Stage 1 and window access to both teams' platforms by main choke point to help alleviate stalemates. - Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage. - Fixed rare cases where stage would break when cart had no nearby capper(s). - Fixed carts not always moving to their starting locations correctly. - Fixed respawn times in Stage 3 not being set to the proper values. - Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time. Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
After this update, vanilla modded servers on Win2k3 crashing on startup. Sample dump files here from one server: (SM/MM Disabled) http://www.planetether.net/ob/ Anyone else? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Running fine for me on Windows 2008 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ENF Sent: Thursday, May 20, 2010 8:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available After this update, vanilla modded servers on Win2k3 crashing on startup. Sample dump files here from one server: (SM/MM Disabled) http://www.planetether.net/ob/ Anyone else? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I am up and running fine. Have you tried adding -verify_all to the update command line to verify the update is complete? On Thu, May 20, 2010 at 6:26 PM, ENF ethernetfr...@planetether.net wrote: After this update, vanilla modded servers on Win2k3 crashing on startup. Sample dump files here from one server: (SM/MM Disabled) http://www.planetether.net/ob/ Anyone else? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Running win2k3 here just fine with latest sm/mms... try -verify_all From: ENF ethernetfr...@planetether.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thu, May 20, 2010 8:26:55 PM Subject: Re: [hlds] Team Fortress 2 Update Available After this update, vanilla modded servers on Win2k3 crashing on startup. Sample dump files here from one server: (SM/MM Disabled) http://www.planetether.net/ob/ Anyone else? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I'm also running good 2k3 latest mm sm On May 20, 2010, at 9:33 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Running win2k3 here just fine with latest sm/mms... try -verify_all From: ENF ethernetfr...@planetether.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thu, May 20, 2010 8:26:55 PM Subject: Re: [hlds] Team Fortress 2 Update Available After this update, vanilla modded servers on Win2k3 crashing on startup. Sample dump files here from one server: (SM/MM Disabled) http://www.planetether.net/ob/ Anyone else? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Thanks All, I'll run the -verify_all and see what happens. Everything was fine before this update. (I did run the update twice, but I didn't think it woudl have a caused a problem...) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
What happened to the heads-up e-mails we used to get that gave us some time to prepare for an upcoming update? Kinda miss those. On Thu, May 20, 2010 at 6:44 PM, ENF ethernetfr...@planetether.net wrote: Thanks All, I'll run the -verify_all and see what happens. Everything was fine before this update. (I did run the update twice, but I didn't think it woudl have a caused a problem...) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
How would you actually prepare? Update comes do it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Kurfis Sent: Thursday, May 20, 2010 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available What happened to the heads-up e-mails we used to get that gave us some time to prepare for an upcoming update? Kinda miss those. On Thu, May 20, 2010 at 6:44 PM, ENF ethernetfr...@planetether.net wrote: Thanks All, I'll run the -verify_all and see what happens. Everything was fine before this update. (I did run the update twice, but I didn't think it woudl have a caused a problem...) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
i would make my tin foil hat, duh ;) On Thu, May 20, 2010 at 10:52 PM, Don Williams d...@precdata.com wrote: How would you actually prepare? Update comes do it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Kurfis Sent: Thursday, May 20, 2010 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available What happened to the heads-up e-mails we used to get that gave us some time to prepare for an upcoming update? Kinda miss those. On Thu, May 20, 2010 at 6:44 PM, ENF ethernetfr...@planetether.net wrote: Thanks All, I'll run the -verify_all and see what happens. Everything was fine before this update. (I did run the update twice, but I didn't think it woudl have a caused a problem...) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Nice, I should do that ;) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Thursday, May 20, 2010 11:12 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available i would make my tin foil hat, duh ;) On Thu, May 20, 2010 at 10:52 PM, Don Williams d...@precdata.com wrote: How would you actually prepare? Update comes do it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Kurfis Sent: Thursday, May 20, 2010 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available What happened to the heads-up e-mails we used to get that gave us some time to prepare for an upcoming update? Kinda miss those. On Thu, May 20, 2010 at 6:44 PM, ENF ethernetfr...@planetether.net wrote: Thanks All, I'll run the -verify_all and see what happens. Everything was fine before this update. (I did run the update twice, but I didn't think it woudl have a caused a problem...) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Make sure you are near a computer in the expect timeframe? Most of these updates come in when I am out and about, and nothing gets updated until I get back. Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams Sent: Thursday, May 20, 2010 10:52 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Available How would you actually prepare? Update comes do it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Kurfis Sent: Thursday, May 20, 2010 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available What happened to the heads-up e-mails we used to get that gave us some time to prepare for an upcoming update? Kinda miss those. On Thu, May 20, 2010 at 6:44 PM, ENF ethernetfr...@planetether.net wrote: Thanks All, I'll run the -verify_all and see what happens. Everything was fine before this update. (I did run the update twice, but I didn't think it woudl have a caused a problem...) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I see what you saying. Most of the time the updates come while I'm out on a Friday night or in the middle of the fringe season finale. ;) I'm sorry sometimes people can just wait ;P -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan Button Sent: Thursday, May 20, 2010 11:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Make sure you are near a computer in the expect timeframe? Most of these updates come in when I am out and about, and nothing gets updated until I get back. Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams Sent: Thursday, May 20, 2010 10:52 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Available How would you actually prepare? Update comes do it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Kurfis Sent: Thursday, May 20, 2010 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available What happened to the heads-up e-mails we used to get that gave us some time to prepare for an upcoming update? Kinda miss those. On Thu, May 20, 2010 at 6:44 PM, ENF ethernetfr...@planetether.net wrote: Thanks All, I'll run the -verify_all and see what happens. Everything was fine before this update. (I did run the update twice, but I didn't think it woudl have a caused a problem...) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I just happen to catch the email when it came. I'm usually a few hours behind on updating anyway. And this time, I got screwed, even though I was on-time. Going back and running the updates with verify_all did solve the problems I was having, permanently added that command my update scripts. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds