Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed
I hope Hidden Path will make it impossible/harder to make such plugins to unlock the tickrate. 2010/6/24 Ben B brutalgoerge...@gmail.com servers with that mod have A W F U L his registration. Oranegbox was designed and optnized for 66 tick. Forcing 100 totally screws it up. I know ill be avoiding awful servers running that 100 tick work-around On Wed, Jun 23, 2010 at 8:10 PM, DontWannaName! ad...@topnotchclan.com wrote: Lets see how fast it gets patched, that will be the real test. On Wed, Jun 23, 2010 at 6:31 PM, Michael Krasnow mnk...@gmail.com wrote: wow that was fast :P On Wed, Jun 23, 2010 at 9:21 PM, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: http://didrole.com/tickrate_enabler/ 2010/6/24 AnAkIn . anakin...@gmail.com I was able to bunnyhop on 66tick servers, but not on 33tick servers. 2010/6/24 Mark Gunnett mgunnett4...@gmail.com OrangeBox is source with a bunch of tweaks right? I know I can't Bhop in TeamFortress 2, so I was kind of expecting Bhoping, surfing, and all those other types of physics exploits to vanish in the move anyways. Is there anyone on this list that can confirm that they were able to Bhop in the CS:S Beta? Cause if not... Then the move to 66 tick really shouldn't matter for the physics anyways. It'll be more of a problem for people with bandwidth restrictions (i.e. they liked running 33 tick to reduce the amount of network data because they only have so much bandwidth per month). -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed
Why can't people let other people play how they want? Date: Thu, 24 Jun 2010 09:28:59 +0200 From: anakin...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed I hope Hidden Path will make it impossible/harder to make such plugins to unlock the tickrate. 2010/6/24 Ben B brutalgoerge...@gmail.com servers with that mod have A W F U L his registration. Oranegbox was designed and optnized for 66 tick. Forcing 100 totally screws it up. I know ill be avoiding awful servers running that 100 tick work-around On Wed, Jun 23, 2010 at 8:10 PM, DontWannaName! ad...@topnotchclan.com wrote: Lets see how fast it gets patched, that will be the real test. On Wed, Jun 23, 2010 at 6:31 PM, Michael Krasnow mnk...@gmail.com wrote: wow that was fast :P On Wed, Jun 23, 2010 at 9:21 PM, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: http://didrole.com/tickrate_enabler/ 2010/6/24 AnAkIn . anakin...@gmail.com I was able to bunnyhop on 66tick servers, but not on 33tick servers. 2010/6/24 Mark Gunnett mgunnett4...@gmail.com OrangeBox is source with a bunch of tweaks right? I know I can't Bhop in TeamFortress 2, so I was kind of expecting Bhoping, surfing, and all those other types of physics exploits to vanish in the move anyways. Is there anyone on this list that can confirm that they were able to Bhop in the CS:S Beta? Cause if not... Then the move to 66 tick really shouldn't matter for the physics anyways. It'll be more of a problem for people with bandwidth restrictions (i.e. they liked running 33 tick to reduce the amount of network data because they only have so much bandwidth per month). -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] New update broke a lot of textures on custom maps
So, anyone of you who runs custom maps on their CS Source servers, be aware that following maps (and propably a lot more) have broken textures due to the latest update. It seems that the textures have been removed from the game for some reason and there is a checkerboard texture now replacing them or just transparent wall. Textures that are mostly missing are stairs, doors, railings and metal related. I would put up some list here which ones but i can't open Source SDK after the update. I guess that's partly broken too. The following maps are now broken: de_phoenix (the most broken one) de_strata de_season de_cityfever de_hiekka de_varasto_v3 de_tehdas cs/de_pariah de_scorch de_frost cs_muutto de_kunta as_hiekka as_crisis + many more. Just thought that it's worth mentioning. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed
Because in Soviet SRCDS, CSS plays you! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: Thursday, June 24, 2010 6:06 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed Why can't people let other people play how they want? Date: Thu, 24 Jun 2010 09:28:59 +0200 From: anakin...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed I hope Hidden Path will make it impossible/harder to make such plugins to unlock the tickrate. 2010/6/24 Ben B brutalgoerge...@gmail.com servers with that mod have A W F U L his registration. Oranegbox was designed and optnized for 66 tick. Forcing 100 totally screws it up. I know ill be avoiding awful servers running that 100 tick work-around On Wed, Jun 23, 2010 at 8:10 PM, DontWannaName! ad...@topnotchclan.com wrote: Lets see how fast it gets patched, that will be the real test. On Wed, Jun 23, 2010 at 6:31 PM, Michael Krasnow mnk...@gmail.com wrote: wow that was fast :P On Wed, Jun 23, 2010 at 9:21 PM, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: http://didrole.com/tickrate_enabler/ 2010/6/24 AnAkIn . anakin...@gmail.com I was able to bunnyhop on 66tick servers, but not on 33tick servers. 2010/6/24 Mark Gunnett mgunnett4...@gmail.com OrangeBox is source with a bunch of tweaks right? I know I can't Bhop in TeamFortress 2, so I was kind of expecting Bhoping, surfing, and all those other types of physics exploits to vanish in the move anyways. Is there anyone on this list that can confirm that they were able to Bhop in the CS:S Beta? Cause if not... Then the move to 66 tick really shouldn't matter for the physics anyways. It'll be more of a problem for people with bandwidth restrictions (i.e. they liked running 33 tick to reduce the amount of network data because they only have so much bandwidth per month). -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed
Damn you Ivan! From: voo...@voogru.com To: hlds@list.valvesoftware.com Date: Thu, 24 Jun 2010 13:11:29 -0400 Subject: Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed Because in Soviet SRCDS, CSS plays you! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: Thursday, June 24, 2010 6:06 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed Why can't people let other people play how they want? Date: Thu, 24 Jun 2010 09:28:59 +0200 From: anakin...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed I hope Hidden Path will make it impossible/harder to make such plugins to unlock the tickrate. 2010/6/24 Ben B brutalgoerge...@gmail.com servers with that mod have A W F U L his registration. Oranegbox was designed and optnized for 66 tick. Forcing 100 totally screws it up. I know ill be avoiding awful servers running that 100 tick work-around On Wed, Jun 23, 2010 at 8:10 PM, DontWannaName! ad...@topnotchclan.com wrote: Lets see how fast it gets patched, that will be the real test. On Wed, Jun 23, 2010 at 6:31 PM, Michael Krasnow mnk...@gmail.com wrote: wow that was fast :P On Wed, Jun 23, 2010 at 9:21 PM, Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com wrote: http://didrole.com/tickrate_enabler/ 2010/6/24 AnAkIn . anakin...@gmail.com I was able to bunnyhop on 66tick servers, but not on 33tick servers. 2010/6/24 Mark Gunnett mgunnett4...@gmail.com OrangeBox is source with a bunch of tweaks right? I know I can't Bhop in TeamFortress 2, so I was kind of expecting Bhoping, surfing, and all those other types of physics exploits to vanish in the move anyways. Is there anyone on this list that can confirm that they were able to Bhop in the CS:S Beta? Cause if not... Then the move to 66 tick really shouldn't matter for the physics anyways. It'll be more of a problem for people with bandwidth restrictions (i.e. they liked running 33 tick to reduce the amount of network data because they only have so much bandwidth per month). -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, - ESL EU TF2 Admin http://www.esl.eu/eu/tf2 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS OB first impressions?
As a community we derive from back in the days of cs1.2/3/4/5. When Source first came to our doors we embraced and shunned it at the same time, we all loved cs1.x but new source was the way forwards. So here we are source gone OB, love it or hate it, it's the way forwards. Lots will argue the 66 tick rule, the numerous faults and god knows what else but you know after 6 years of running and playing servers im quite happy css finaly made OB. It carries Valves support for hopefully plugging holes in what was a dated engine. This brings me to one observation that I have seen since CSS going OB. We run our servers as secure as possible, file perms set to a diff user, pure list kept tight and whatever sm/mm plugins are available to keep the servers safe. We have a good group of active admins with experience to clock dodgy players BUT Since last night we have seen a huge amount of players join then disconnect, maybe they have bad ping, maybe they don't like that pure list disabling skins but I have the feeling that nobody realised how many hackers there were out there. We used to ban maybe 2 to 5 players a day with the old engine over 3 servers with dodgy/obvious hacks. Today we have banned 1 in 24hrs. I know they will eventually script there sad lives back into cheating but for now it's just a slice of heaven. So for the first time in my life I commend valve on bring CSS up to date and making it a viable game that will have more attention the same as TF2 L4D2. As for gaming as a client I'm now 37 and past my sell by date for all these younguns that have lightening quick reactions. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New update broke a lot of textures on custom maps
Got a hammer finally running so i checked the textures from some of the maps i could get open. They are as follows: EFFECTS/METALFENCE007A EFFECTS/METALDOOR017A EFFECTS/STAIRSAFRNT Best thing to do would be to readd them to the game so the maps wouldn't have checkerboard textures. Some of these are very well loved on servers and it would be a shame to leave them as they are. I doubt the mappers are around to fix all of them. -ics 24.6.2010 15:34, ics kirjoitti: So, anyone of you who runs custom maps on their CS Source servers, be aware that following maps (and propably a lot more) have broken textures due to the latest update. It seems that the textures have been removed from the game for some reason and there is a checkerboard texture now replacing them or just transparent wall. Textures that are mostly missing are stairs, doors, railings and metal related. I would put up some list here which ones but i can't open Source SDK after the update. I guess that's partly broken too. The following maps are now broken: de_phoenix (the most broken one) de_strata de_season de_cityfever de_hiekka de_varasto_v3 de_tehdas cs/de_pariah de_scorch de_frost cs_muutto de_kunta as_hiekka as_crisis + many more. Just thought that it's worth mentioning. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New update broke a lot of textures on custom maps
SDK changes/removals are relevant to server administration? I thought not. On Thu, 2010-06-24 at 22:06 +0300, ics wrote: Got a hammer finally running so i checked the textures from some of the maps i could get open. They are as follows: EFFECTS/METALFENCE007A EFFECTS/METALDOOR017A EFFECTS/STAIRSAFRNT Best thing to do would be to readd them to the game so the maps wouldn't have checkerboard textures. Some of these are very well loved on servers and it would be a shame to leave them as they are. I doubt the mappers are around to fix all of them. -ics 24.6.2010 15:34, ics kirjoitti: So, anyone of you who runs custom maps on their CS Source servers, be aware that following maps (and propably a lot more) have broken textures due to the latest update. It seems that the textures have been removed from the game for some reason and there is a checkerboard texture now replacing them or just transparent wall. Textures that are mostly missing are stairs, doors, railings and metal related. I would put up some list here which ones but i can't open Source SDK after the update. I guess that's partly broken too. The following maps are now broken: de_phoenix (the most broken one) de_strata de_season de_cityfever de_hiekka de_varasto_v3 de_tehdas cs/de_pariah de_scorch de_frost cs_muutto de_kunta as_hiekka as_crisis + many more. Just thought that it's worth mentioning. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New update broke a lot of textures on custom maps
Il 24/06/2010 22:37, msleeper ha scritto: SDK changes/removals are relevant to server administration? I thought not. Whining is? I thought not. They are relevant since they break map textures. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New update broke a lot of textures on custom maps
Missing textures from maps, and servers crashing due to certain maps IS relevant to server administration. Thanks, Kyle. On Thu, Jun 24, 2010 at 1:37 PM, msleeper mslee...@ismsleeperwrong.com wrote: SDK changes/removals are relevant to server administration? I thought not. On Thu, 2010-06-24 at 22:06 +0300, ics wrote: Got a hammer finally running so i checked the textures from some of the maps i could get open. They are as follows: EFFECTS/METALFENCE007A EFFECTS/METALDOOR017A EFFECTS/STAIRSAFRNT Best thing to do would be to readd them to the game so the maps wouldn't have checkerboard textures. Some of these are very well loved on servers and it would be a shame to leave them as they are. I doubt the mappers are around to fix all of them. -ics 24.6.2010 15:34, ics kirjoitti: So, anyone of you who runs custom maps on their CS Source servers, be aware that following maps (and propably a lot more) have broken textures due to the latest update. It seems that the textures have been removed from the game for some reason and there is a checkerboard texture now replacing them or just transparent wall. Textures that are mostly missing are stairs, doors, railings and metal related. I would put up some list here which ones but i can't open Source SDK after the update. I guess that's partly broken too. The following maps are now broken: de_phoenix (the most broken one) de_strata de_season de_cityfever de_hiekka de_varasto_v3 de_tehdas cs/de_pariah de_scorch de_frost cs_muutto de_kunta as_hiekka as_crisis + many more. Just thought that it's worth mentioning. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS OB first impressions?
Like. Thanks, - Saul. On 24 June 2010 18:38, D3vilfish - Simiancage.org priv...@caterhamhill.netwrote: As a community we derive from back in the days of cs1.2/3/4/5. When Source first came to our doors we embraced and shunned it at the same time, we all loved cs1.x but new source was the way forwards. So here we are source gone OB, love it or hate it, it's the way forwards. Lots will argue the 66 tick rule, the numerous faults and god knows what else but you know after 6 years of running and playing servers im quite happy css finaly made OB. It carries Valves support for hopefully plugging holes in what was a dated engine. This brings me to one observation that I have seen since CSS going OB. We run our servers as secure as possible, file perms set to a diff user, pure list kept tight and whatever sm/mm plugins are available to keep the servers safe. We have a good group of active admins with experience to clock dodgy players BUT Since last night we have seen a huge amount of players join then disconnect, maybe they have bad ping, maybe they don't like that pure list disabling skins but I have the feeling that nobody realised how many hackers there were out there. We used to ban maybe 2 to 5 players a day with the old engine over 3 servers with dodgy/obvious hacks. Today we have banned 1 in 24hrs. I know they will eventually script there sad lives back into cheating but for now it's just a slice of heaven. So for the first time in my life I commend valve on bring CSS up to date and making it a viable game that will have more attention the same as TF2 L4D2. As for gaming as a client I'm now 37 and past my sell by date for all these younguns that have lightening quick reactions. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Client Demo Issues
This occurred on June 20th. I have also seen it continue with client demos made since then. I made a couple last night, but have not reviewed them as of yet. So, I have been current with TF2 all the time as the above example was made and reviewed within an hour. Server was up to date as well. I know there was a ninja update yesterday. My TF2 updated and I updated our server today. Again, this stutter issue only occurs on demo playback. Game play is without issue. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Forwarded message -- From: bl4nk bl4n...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: Wed, 23 Jun 2010 23:40:11 -0400 Subject: Re: [hlds] [TF2] Client Demo Issues For the stutter issue, are you using a demo file from a previous TF2 version or does this happen when you use a demo from the current version? Sent from my iPod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Client Demo Issues
As far as the client getting values overwritten by the demo, if you have scripts that execute on your client when you make the demo, those values will also exec on the client side of the person reviewing the demo. Thus is why I recorded off of source tv server instead of client. On Jun 24, 2010 4:16 PM, MjrNuT mjr...@gmail.com wrote: This occurred on June 20th. I have also seen it continue with client demos made since then. I made a couple last night, but have not reviewed them as of yet. So, I have been current with TF2 all the time as the above example was made and reviewed within an hour. Server was up to date as well. I know there was a ninja update yesterday. My TF2 updated and I updated our server today. Again, this stutter issue only occurs on demo playback. Game play is without issue. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Forwarded message -- From: bl4nk bl4n...@gmail.com To: Half-Life dedicated ... ___ To unsubscribe, edit your list preferences, or view ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS OB first impressions?
Like as well On Thu, Jun 24, 2010 at 5:05 PM, Saul Rennison saul.renni...@gmail.comwrote: Like. Thanks, - Saul. On 24 June 2010 18:38, D3vilfish - Simiancage.org priv...@caterhamhill.netwrote: As a community we derive from back in the days of cs1.2/3/4/5. When Source first came to our doors we embraced and shunned it at the same time, we all loved cs1.x but new source was the way forwards. So here we are source gone OB, love it or hate it, it's the way forwards. Lots will argue the 66 tick rule, the numerous faults and god knows what else but you know after 6 years of running and playing servers im quite happy css finaly made OB. It carries Valves support for hopefully plugging holes in what was a dated engine. This brings me to one observation that I have seen since CSS going OB. We run our servers as secure as possible, file perms set to a diff user, pure list kept tight and whatever sm/mm plugins are available to keep the servers safe. We have a good group of active admins with experience to clock dodgy players BUT Since last night we have seen a huge amount of players join then disconnect, maybe they have bad ping, maybe they don't like that pure list disabling skins but I have the feeling that nobody realised how many hackers there were out there. We used to ban maybe 2 to 5 players a day with the old engine over 3 servers with dodgy/obvious hacks. Today we have banned 1 in 24hrs. I know they will eventually script there sad lives back into cheating but for now it's just a slice of heaven. So for the first time in my life I commend valve on bring CSS up to date and making it a viable game that will have more attention the same as TF2 L4D2. As for gaming as a client I'm now 37 and past my sell by date for all these younguns that have lightening quick reactions. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS OB first impressions?
yes 2010/6/24 HL-SDK Synths syntron...@gmail.com Like as well On Thu, Jun 24, 2010 at 5:05 PM, Saul Rennison saul.renni...@gmail.com wrote: Like. Thanks, - Saul. On 24 June 2010 18:38, D3vilfish - Simiancage.org priv...@caterhamhill.netwrote: As a community we derive from back in the days of cs1.2/3/4/5. When Source first came to our doors we embraced and shunned it at the same time, we all loved cs1.x but new source was the way forwards. So here we are source gone OB, love it or hate it, it's the way forwards. Lots will argue the 66 tick rule, the numerous faults and god knows what else but you know after 6 years of running and playing servers im quite happy css finaly made OB. It carries Valves support for hopefully plugging holes in what was a dated engine. This brings me to one observation that I have seen since CSS going OB. We run our servers as secure as possible, file perms set to a diff user, pure list kept tight and whatever sm/mm plugins are available to keep the servers safe. We have a good group of active admins with experience to clock dodgy players BUT Since last night we have seen a huge amount of players join then disconnect, maybe they have bad ping, maybe they don't like that pure list disabling skins but I have the feeling that nobody realised how many hackers there were out there. We used to ban maybe 2 to 5 players a day with the old engine over 3 servers with dodgy/obvious hacks. Today we have banned 1 in 24hrs. I know they will eventually script there sad lives back into cheating but for now it's just a slice of heaven. So for the first time in my life I commend valve on bring CSS up to date and making it a viable game that will have more attention the same as TF2 L4D2. As for gaming as a client I'm now 37 and past my sell by date for all these younguns that have lightening quick reactions. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New update broke a lot of textures on custom maps
I agree, they should just re-add the textures and my bet is that it's simply an oversight. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, June 24, 2010 4:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New update broke a lot of textures on custom maps Missing textures from maps, and servers crashing due to certain maps IS relevant to server administration. Thanks, Kyle. On Thu, Jun 24, 2010 at 1:37 PM, msleeper mslee...@ismsleeperwrong.com wrote: SDK changes/removals are relevant to server administration? I thought not. On Thu, 2010-06-24 at 22:06 +0300, ics wrote: Got a hammer finally running so i checked the textures from some of the maps i could get open. They are as follows: EFFECTS/METALFENCE007A EFFECTS/METALDOOR017A EFFECTS/STAIRSAFRNT Best thing to do would be to readd them to the game so the maps wouldn't have checkerboard textures. Some of these are very well loved on servers and it would be a shame to leave them as they are. I doubt the mappers are around to fix all of them. -ics 24.6.2010 15:34, ics kirjoitti: So, anyone of you who runs custom maps on their CS Source servers, be aware that following maps (and propably a lot more) have broken textures due to the latest update. It seems that the textures have been removed from the game for some reason and there is a checkerboard texture now replacing them or just transparent wall. Textures that are mostly missing are stairs, doors, railings and metal related. I would put up some list here which ones but i can't open Source SDK after the update. I guess that's partly broken too. The following maps are now broken: de_phoenix (the most broken one) de_strata de_season de_cityfever de_hiekka de_varasto_v3 de_tehdas cs/de_pariah de_scorch de_frost cs_muutto de_kunta as_hiekka as_crisis + many more. Just thought that it's worth mentioning. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS OB first impressions?
I'd like it if it weren't posted on the list. On 25/06/2010 5:35 AM, Mark P wrote: yes 2010/6/24 HL-SDK Synthssyntron...@gmail.com Like as well On Thu, Jun 24, 2010 at 5:05 PM, Saul Rennisonsaul.renni...@gmail.com wrote: Like. Thanks, - Saul. On 24 June 2010 18:38, D3vilfish - Simiancage.org priv...@caterhamhill.netwrote: As a community we derive from back in the days of cs1.2/3/4/5. When Source first came to our doors we embraced and shunned it at the same time, we all loved cs1.x but new source was the way forwards. So here we are source gone OB, love it or hate it, it's the way forwards. Lots will argue the 66 tick rule, the numerous faults and god knows what else but you know after 6 years of running and playing servers im quite happy css finaly made OB. It carries Valves support for hopefully plugging holes in what was a dated engine. This brings me to one observation that I have seen since CSS going OB. We run our servers as secure as possible, file perms set to a diff user, pure list kept tight and whatever sm/mm plugins are available to keep the servers safe. We have a good group of active admins with experience to clock dodgy players BUT Since last night we have seen a huge amount of players join then disconnect, maybe they have bad ping, maybe they don't like that pure list disabling skins but I have the feeling that nobody realised how many hackers there were out there. We used to ban maybe 2 to 5 players a day with the old engine over 3 servers with dodgy/obvious hacks. Today we have banned 1 in 24hrs. I know they will eventually script there sad lives back into cheating but for now it's just a slice of heaven. So for the first time in my life I commend valve on bring CSS up to date and making it a viable game that will have more attention the same as TF2 L4D2. As for gaming as a client I'm now 37 and past my sell by date for all these younguns that have lightening quick reactions. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS OB first impressions?
Fixes Like. Hit in FPS, Do not want. D: On Thu, Jun 24, 2010 at 5:33 PM, Shane Arnold clontar...@iinet.net.auwrote: I'd like it if it weren't posted on the list. On 25/06/2010 5:35 AM, Mark P wrote: yes 2010/6/24 HL-SDK Synthssyntron...@gmail.com Like as well On Thu, Jun 24, 2010 at 5:05 PM, Saul Rennisonsaul.renni...@gmail.com wrote: Like. Thanks, - Saul. On 24 June 2010 18:38, D3vilfish - Simiancage.org priv...@caterhamhill.netwrote: As a community we derive from back in the days of cs1.2/3/4/5. When Source first came to our doors we embraced and shunned it at the same time, we all loved cs1.x but new source was the way forwards. So here we are source gone OB, love it or hate it, it's the way forwards. Lots will argue the 66 tick rule, the numerous faults and god knows what else but you know after 6 years of running and playing servers im quite happy css finaly made OB. It carries Valves support for hopefully plugging holes in what was a dated engine. This brings me to one observation that I have seen since CSS going OB. We run our servers as secure as possible, file perms set to a diff user, pure list kept tight and whatever sm/mm plugins are available to keep the servers safe. We have a good group of active admins with experience to clock dodgy players BUT Since last night we have seen a huge amount of players join then disconnect, maybe they have bad ping, maybe they don't like that pure list disabling skins but I have the feeling that nobody realised how many hackers there were out there. We used to ban maybe 2 to 5 players a day with the old engine over 3 servers with dodgy/obvious hacks. Today we have banned 1 in 24hrs. I know they will eventually script there sad lives back into cheating but for now it's just a slice of heaven. So for the first time in my life I commend valve on bring CSS up to date and making it a viable game that will have more attention the same as TF2 L4D2. As for gaming as a client I'm now 37 and past my sell by date for all these younguns that have lightening quick reactions. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] When fix rcon password %N 1000000000 crash
you still can able use rcon_password %N 10 to crash orangebox server before crash the server, srcds MUST have a established valid rcon connect between OTHER computer don't tell me rcon lock or changeing sv_rcon_maxfailures ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS OB first impressions?
RIP Bunnyhop. Date: Thu, 24 Jun 2010 18:21:16 -0600 From: mgunnett4...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] CSS OB first impressions? Fixes Like. Hit in FPS, Do not want. D: On Thu, Jun 24, 2010 at 5:33 PM, Shane Arnold clontar...@iinet.net.auwrote: I'd like it if it weren't posted on the list. On 25/06/2010 5:35 AM, Mark P wrote: yes 2010/6/24 HL-SDK Synthssyntron...@gmail.com Like as well On Thu, Jun 24, 2010 at 5:05 PM, Saul Rennisonsaul.renni...@gmail.com wrote: Like. Thanks, - Saul. On 24 June 2010 18:38, D3vilfish - Simiancage.org priv...@caterhamhill.netwrote: As a community we derive from back in the days of cs1.2/3/4/5. When Source first came to our doors we embraced and shunned it at the same time, we all loved cs1.x but new source was the way forwards. So here we are source gone OB, love it or hate it, it's the way forwards. Lots will argue the 66 tick rule, the numerous faults and god knows what else but you know after 6 years of running and playing servers im quite happy css finaly made OB. It carries Valves support for hopefully plugging holes in what was a dated engine. This brings me to one observation that I have seen since CSS going OB. We run our servers as secure as possible, file perms set to a diff user, pure list kept tight and whatever sm/mm plugins are available to keep the servers safe. We have a good group of active admins with experience to clock dodgy players BUT Since last night we have seen a huge amount of players join then disconnect, maybe they have bad ping, maybe they don't like that pure list disabling skins but I have the feeling that nobody realised how many hackers there were out there. We used to ban maybe 2 to 5 players a day with the old engine over 3 servers with dodgy/obvious hacks. Today we have banned 1 in 24hrs. I know they will eventually script there sad lives back into cheating but for now it's just a slice of heaven. So for the first time in my life I commend valve on bring CSS up to date and making it a viable game that will have more attention the same as TF2 L4D2. As for gaming as a client I'm now 37 and past my sell by date for all these younguns that have lightening quick reactions. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS OB first impressions?
Who said its dead? I remember it being removed years ago and being brought back because a majority of the community voicing their feelings on the forums, I don't think Valve want to go though that entire drama a second time... its a new engine, so give them time... -Original Message- From: Dominic Marciano Sent: Friday, June 25, 2010 1:39 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] CSS OB first impressions? RIP Bunnyhop. Date: Thu, 24 Jun 2010 18:21:16 -0600 From: mgunnett4...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] CSS OB first impressions? Fixes Like. Hit in FPS, Do not want. D: On Thu, Jun 24, 2010 at 5:33 PM, Shane Arnold clontar...@iinet.net.auwrote: I'd like it if it weren't posted on the list. On 25/06/2010 5:35 AM, Mark P wrote: yes 2010/6/24 HL-SDK Synthssyntron...@gmail.com Like as well On Thu, Jun 24, 2010 at 5:05 PM, Saul Rennisonsaul.renni...@gmail.com wrote: Like. Thanks, - Saul. On 24 June 2010 18:38, D3vilfish - Simiancage.org priv...@caterhamhill.netwrote: As a community we derive from back in the days of cs1.2/3/4/5. When Source first came to our doors we embraced and shunned it at the same time, we all loved cs1.x but new source was the way forwards. So here we are source gone OB, love it or hate it, it's the way forwards. Lots will argue the 66 tick rule, the numerous faults and god knows what else but you know after 6 years of running and playing servers im quite happy css finaly made OB. It carries Valves support for hopefully plugging holes in what was a dated engine. This brings me to one observation that I have seen since CSS going OB. We run our servers as secure as possible, file perms set to a diff user, pure list kept tight and whatever sm/mm plugins are available to keep the servers safe. We have a good group of active admins with experience to clock dodgy players BUT Since last night we have seen a huge amount of players join then disconnect, maybe they have bad ping, maybe they don't like that pure list disabling skins but I have the feeling that nobody realised how many hackers there were out there. We used to ban maybe 2 to 5 players a day with the old engine over 3 servers with dodgy/obvious hacks. Today we have banned 1 in 24hrs. I know they will eventually script there sad lives back into cheating but for now it's just a slice of heaven. So for the first time in my life I commend valve on bring CSS up to date and making it a viable game that will have more attention the same as TF2 L4D2. As for gaming as a client I'm now 37 and past my sell by date for all these younguns that have lightening quick reactions. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds