Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread Spencer 'voogru' MacDonald
Because the servers don't really have that many players on it. These servers
are misleading players, therefore malicious.

Their goal is to have their servers show up higher when sorted by max
players, and do no service to the players.

Sure, I'm perfectly capable of playing the same game and showing 255/255 and
being on top, but sadly I was born without the asshole gene.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers
Sent: Friday, July 02, 2010 12:12 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Spencer 'voogru' MacDonald wrote:
 The warning would be far more useful if it warned about impossible
 servers, such as 34/36 etc servers, because those are actually somewhat
 malicious

I'm curious as to why you think this is malicious, Care to expand?

Shawn

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Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread mfan
I'm banned for aimbotting on all voogru servers. your admins are born 
with the asshole/stupid gene at least

Spencer 'voogru' MacDonald wrote:
 Because the servers don't really have that many players on it. These servers
 are misleading players, therefore malicious.

 Their goal is to have their servers show up higher when sorted by max
 players, and do no service to the players.

 Sure, I'm perfectly capable of playing the same game and showing 255/255 and
 being on top, but sadly I was born without the asshole gene.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers
 Sent: Friday, July 02, 2010 12:12 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Spencer 'voogru' MacDonald wrote:
   
 The warning would be far more useful if it warned about impossible
 servers, such as 34/36 etc servers, because those are actually somewhat
 malicious
 

 I'm curious as to why you think this is malicious, Care to expand?

 Shawn

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Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread ics
Perhaps due to this reason, if you go and sort the server by player 
count, they big servers won't be on top anymore. Servers do not get 
sorted anymore as they used to. I don't really care if it works or not 
but some random player at time when there is less players around might 
want to browser for a server that has players and would like to see the 
ones with players on top and not between the servers list like it does now.

I do not support the over 32 slot servers myself either. I consider 
those just cheating players and thus, malicious.

-ics

2.7.2010 9:23, Spencer 'voogru' MacDonald kirjoitti:
 Because the servers don't really have that many players on it. These servers
 are misleading players, therefore malicious.

 Their goal is to have their servers show up higher when sorted by max
 players, and do no service to the players.

 Sure, I'm perfectly capable of playing the same game and showing 255/255 and
 being on top, but sadly I was born without the asshole gene.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers
 Sent: Friday, July 02, 2010 12:12 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Spencer 'voogru' MacDonald wrote:

 The warning would be far more useful if it warned about impossible
 servers, such as 34/36 etc servers, because those are actually somewhat
 malicious
  
 I'm curious as to why you think this is malicious, Care to expand?

 Shawn

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Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread DontWannaName!
You must have been born without the grammar gene. Seriously, 36 slot servers
are created with the explicit intent to get players to join their servers
BECAUSE they are 36 slots, whether sorted by player slots or seeming full
most of the time as 35/36.

On Thu, Jul 1, 2010 at 11:27 PM, mfan michael.fan...@gmail.com wrote:

 I'm banned for aimbotting on all voogru servers. your admins are born
 with the asshole/stupid gene at least

 Spencer 'voogru' MacDonald wrote:
  Because the servers don't really have that many players on it. These
 servers
  are misleading players, therefore malicious.
 
  Their goal is to have their servers show up higher when sorted by max
  players, and do no service to the players.
 
  Sure, I'm perfectly capable of playing the same game and showing 255/255
 and
  being on top, but sadly I was born without the asshole gene.
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers
  Sent: Friday, July 02, 2010 12:12 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  Spencer 'voogru' MacDonald wrote:
 
  The warning would be far more useful if it warned about impossible
  servers, such as 34/36 etc servers, because those are actually somewhat
  malicious
 
 
  I'm curious as to why you think this is malicious, Care to expand?
 
  Shawn
 
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Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread voogru
One of my admins is the owner of game deception, another one of my admins used 
to run united admins and all that anti-cheat good stuff.

The deck is quite stacked against aimbotters on my server. They aren't exactly 
noobie powertrip admins.
Sent via BlackBerry by ATT

-Original Message-
From: mfan michael.fan...@gmail.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Thu, 01 Jul 2010 23:27:25 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Update Available

I'm banned for aimbotting on all voogru servers. your admins are born 
with the asshole/stupid gene at least

Spencer 'voogru' MacDonald wrote:
 Because the servers don't really have that many players on it. These servers
 are misleading players, therefore malicious.

 Their goal is to have their servers show up higher when sorted by max
 players, and do no service to the players.

 Sure, I'm perfectly capable of playing the same game and showing 255/255 and
 being on top, but sadly I was born without the asshole gene.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shawn Somers
 Sent: Friday, July 02, 2010 12:12 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 Spencer 'voogru' MacDonald wrote:
   
 The warning would be far more useful if it warned about impossible
 servers, such as 34/36 etc servers, because those are actually somewhat
 malicious
 

 I'm curious as to why you think this is malicious, Care to expand?

 Shawn

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Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread DarthNinja
I think the new Warning is BS even if there is a disable button.
I wonder how this will impact my 32 slot servers.

On Fri, Jul 2, 2010 at 1:09 AM, Sebastian Staudt korak...@gmail.com wrote:

 Thanks for finally starting to have real APIs.

 Funny thing I just started to integrate TF2 item support into Steam
 Condenser (http://koraktor.github.com/steam-condenser) yesterday.

 Best regards.

 2010/7/2 k e mfnt...@gmail.com

  anyone else crashing at map change?
 
  On Thu, Jul 1, 2010 at 10:21 PM, Cevius cev...@gmail.com wrote:
 
   The warning has the option to never be displayed again. Only silly
 users
   will ever see the warning more than once.
  
   On 2 July 2010 12:17, M33CROB ad...@phoenixrisingtf2.com wrote:
  
So this warning is displayed with any server that has more than 24
  slots?
   
On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:
   
 Added a warning dialog that pops up to warn players joining games
  with
 more
 than the recommended number of players.

 1. The server shows the max player count next to the number of
  players
 currently on the server.
 2. The servers usually keep the increased_maxplayers tag when
 they
   have
 more than 24 players on the server.

 Players know how many players can be on the server when joining,
 they
don't
 need yet another warning. The only thing that this may encourage is
   some
 malicious server ops to do the exact opposite of what they are
 doing
   now,
 show their servers as 23/24 when in fact they are 32/33.

 The warning would be far more useful if it warned about
 impossible
 servers, such as 34/36 etc servers, because those are actually
  somewhat
 malicious.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
   DontWannaName!
 Sent: Thursday, July 01, 2010 9:27 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 They should just delist servers over 33 slots, they just run fake
   clients
 to
 fill the extra 4 slots. Stupid and deceiving. Shame on those server
   ops.

 On Thu, Jul 1, 2010 at 6:21 PM, M33CROB 
 ad...@phoenixrisingtf2.com
 wrote:

  Does anyone know how the warning message works for players
  connecting
to
  server with more than the recommended number? Is this all servers
   with
 more
  than 24 players, or just servers with more than 32.  Is there
 some
  arbitrary
  number depending on the type of map?
 
  Thanks
 
  On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! 
   ad...@topnotchclan.com
  wrote:
 
   Download was pain free. :) I downloaded before I could start my
client,
  it
   said the servers were too busy. :P
  
   On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison 
saul.renni...@gmail.com
   wrote:
  
/me passes cookie
   
On Friday, July 2, 2010, Allan Button abut...@netaccess.ca
wrote:
 Hmm. Looks like the Linux build and the windows build was
 different Cookie please.

 Sent from my mobile.

 On Jul 1, 2010, at 8:31 PM, Jason Ruymen 
 jas...@valvesoftware.com
  
 wrote:

 A required update for Team Fortress 2 is now available.
   This
   is
 also an optional update for Counter-Strike: Source, since
 it
fixes
 a
 bullet penetration problem on Linux servers.  The specific
changes
 are:

 Server Browser
 - Server browser now starts centered onscreen when it
 opens
   up.
 - Filter panel now starts expanded, instead of hidden.
 - Added a warning dialog that pops up to warn players
  joining
 games
 with more than the recommended number of players.
 - Added a max player count filter setting.
 - Renamed quick list checkbox from Show Map List to
Simplified
 List.
- Mouseover the checkbox now explains the simplified
 list
   in
 the
 status bar.
 - Quicklist now shows the number of other servers running
  each
 map.
 - Fixed a couple of bugs related to toggling the quick
 list,
which
 were resulting in you needing to refresh again.

 Team Fortress 2
 - Added missing earbud particles for DX8 players.
 - Added new ConVar mp_windifference_min to be used with
 mp_windifference.
 - Added Engineer to the list of classes that can equip
 Max's
 Pistol.
 - Rebuilt sound cache files that were out of date.
 - Source TV:
 - Fixed unlockable items not being visible.
 - Stopped player is carrying X messages looping
  forever.
 - Fixed overhealed particle effect 

Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-02 Thread Joshua 'Dislexsick' Bost
I don't disagree with that.  The OP came asking how to secure his server 
running mani, the answer was that mani has been compromised or can be 
compromised, the OP was then given alternatives, and reasons to use the 
alternatives. At no point did I say he has to use it or that mani is 
bad/evil/whatever, merely that SM can be made to look and feel like mani, in 
case he was hesitant to switch...

I stand by my statement about binding keys though...

Sent from my iPhone

On 02/07/2010, at 2:04 PM, ics i...@ics-base.net wrote:

 This petty and childish fight is unnecessary. People use what they want 
 and what they like.
 
 -ics
 
 2.7.2010 0:12, Joshua 'Dislexsick' Bost kirjoitti:
 The thing is, he's quite right here. Even the chat triggers can be changed 
 readily, which seems to be the biggest hurdle for ex-Mani users. If your 
 admins aren't confident with chat commands or console commands they can use 
 sm_admin.  If they can't bind a key to sm_admin get better admins
 
 Obnoxiously Sent from my iPhone
 
 On 02/07/2010, at 4:58 AM, msleepermslee...@ismsleeperwrong.com  wrote:
 
 
 Everything Mani can do, SourceMod can do better.
 
 
 On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote:
 
 Maybe not your plugin of choice, but it's served many server operators well
 over the years.
 
 I forgot about that SRCDS_Hardening.  That's a good read for any server
 operator.  Plus it provides links to solutions.
 
 -Original Message-
 From: msleeper [mailto:mslee...@ismsleeperwrong.com]
 Sent: Thursday, July 01, 2010 3:16 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] CS:S recommended anti-cheat plugins?
 
 I hate to tell you this buddy, but Mani stopped being the admin plugin
 of choice a couple years ago. What is it with the CS:S community and
 thinking that Mani is still useful? I recommend you go install Metamod +
 SourceMod, and stop running an ancient plugin on your servers.
 
 As for actual security stuff, you are pretty safe installing most of the
 plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening
 
 I say most because this article doesn't feature KAC
 (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
 security/anti-cheat plugin and has replaced some - but not all - of the
 functionality listed on that Wiki article.
 
 Welcome to the future. It's nice here.
 
 
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Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-02 Thread ics
Just to clear something out, as Keeper said, the latest version of 
Mani-admin isn't vulnerable. Sourcemod is as vulnerable as Mani-admin is 
without additional plugins, such as D-FENS, against the exploits within 
the Source engine.

-ics

2.7.2010 10:03, Joshua 'Dislexsick' Bost kirjoitti:
 I don't disagree with that.  The OP came asking how to secure his server 
 running mani, the answer was that mani has been compromised or can be 
 compromised, the OP was then given alternatives, and reasons to use the 
 alternatives. At no point did I say he has to use it or that mani is 
 bad/evil/whatever, merely that SM can be made to look and feel like mani, in 
 case he was hesitant to switch...

 I stand by my statement about binding keys though...

 Sent from my iPhone

 On 02/07/2010, at 2:04 PM, icsi...@ics-base.net  wrote:


 This petty and childish fight is unnecessary. People use what they want
 and what they like.

 -ics

 2.7.2010 0:12, Joshua 'Dislexsick' Bost kirjoitti:
  
 The thing is, he's quite right here. Even the chat triggers can be changed 
 readily, which seems to be the biggest hurdle for ex-Mani users. If your 
 admins aren't confident with chat commands or console commands they can use 
 sm_admin.  If they can't bind a key to sm_admin get better admins

 Obnoxiously Sent from my iPhone

 On 02/07/2010, at 4:58 AM, msleepermslee...@ismsleeperwrong.com   wrote:



 Everything Mani can do, SourceMod can do better.


 On Thu, 2010-07-01 at 15:25 -0400, Keeper wrote:

  
 Maybe not your plugin of choice, but it's served many server operators 
 well
 over the years.

 I forgot about that SRCDS_Hardening.  That's a good read for any server
 operator.  Plus it provides links to solutions.

 -Original Message-
 From: msleeper [mailto:mslee...@ismsleeperwrong.com]
 Sent: Thursday, July 01, 2010 3:16 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] CS:S recommended anti-cheat plugins?

 I hate to tell you this buddy, but Mani stopped being the admin plugin
 of choice a couple years ago. What is it with the CS:S community and
 thinking that Mani is still useful? I recommend you go install Metamod +
 SourceMod, and stop running an ancient plugin on your servers.

 As for actual security stuff, you are pretty safe installing most of the
 plugins listed here: http://wiki.alliedmods.net/SRCDS_Hardening

 I say most because this article doesn't feature KAC
 (http://forums.alliedmods.net/forumdisplay.php?f=133), which is a killer
 security/anti-cheat plugin and has replaced some - but not all - of the
 functionality listed on that Wiki article.

 Welcome to the future. It's nice here.


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Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread jimbomcb
Yeah, shame to see it go but wouldn't mind seeing valves reasoning behind it.

Send from your iPhone

On 2 July 2010 05:12, Shawn Somers shawn.som...@gmail.com wrote:
 Spencer 'voogru' MacDonald wrote:
 The warning would be far more useful if it warned about impossible
 servers, such as 34/36 etc servers, because those are actually somewhat
 malicious

 I'm curious as to why you think this is malicious, Care to expand?

 Shawn

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Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread HL-SDK Synths
3 absolution :-p

On Jul 2, 2010 2:40 AM, voo...@voogru.com wrote:

One of my admins is the owner of game deception, another one of my admins
used to run united admins and all that anti-cheat good stuff.

The deck is quite stacked against aimbotters on my server. They aren't
exactly noobie powertrip admins.
Sent via BlackBerry by ATT


-Original Message-
From: mfan michael.fan...@gmail.com
Sender: hlds-boun...@list.valvesof...
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Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread Loic Peron
Lo bu
Jll
J v

L
Rvr

T
Sent from my iPhoneb


On 2 juil. 2010, at 04:24, Cevius cev...@gmail.com wrote:

 On 2 July 2010 12:17, M33CROB ad...@phoenixrisingtf2.com wrote:
 
 So this warning is displayed with any server that has more than 24 slots?
 
 On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:
 
 Added a warning dialog that pops up to warn players joining games with
 more
 than the recommended number of players.
 
 1. The server shows the max player count next to the number of players
 currently on the server.
 2. The servers usually keep the increased_maxplayers tag when they have
 more than 24 players on the server.
 
 Players know how many players can be on the server when joining, they
 don't
 need yet another warning. The only thing that this may encourage is some
 malicious server ops to do the exact opposite of what they are doing now,
 show their servers as 23/24 when in fact they are 32/33.
 
 The warning would be far more useful if it warned about impossible
 servers, such as 34/36 etc servers, because those are actually somewhat
 malicious.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: Thursday, July 01, 2010 9:27 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available
 
 They should just delist servers over 33 slots, they just run fake clients
 to
 fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.
 
 On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com
 wrote:
 
 Does anyone know how the warning message works for players connecting
 to
 server with more than the recommended number? Is this all servers with
 more
 than 24 players, or just servers with more than 32.  Is there some
 arbitrary
 number depending on the type of map?
 
 Thanks
 
 On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com
 wrote:
 
 Download was pain free. :) I downloaded before I could start my
 client,
 it
 said the servers were too busy. :P
 
 On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison 
 saul.renni...@gmail.com
 wrote:
 
 /me passes cookie
 
 On Friday, July 2, 2010, Allan Button abut...@netaccess.ca
 wrote:
 Hmm. Looks like the Linux build and the windows build was
 different Cookie please.
 
 Sent from my mobile.
 
 On Jul 1, 2010, at 8:31 PM, Jason Ruymen 
 jas...@valvesoftware.com
 
 wrote:
 
 A required update for Team Fortress 2 is now available.  This is
 also an optional update for Counter-Strike: Source, since it
 fixes
 a
 bullet penetration problem on Linux servers.  The specific
 changes
 are:
 
 Server Browser
 - Server browser now starts centered onscreen when it opens up.
 - Filter panel now starts expanded, instead of hidden.
 - Added a warning dialog that pops up to warn players joining
 games
 with more than the recommended number of players.
 - Added a max player count filter setting.
 - Renamed quick list checkbox from Show Map List to
 Simplified
 List.
   - Mouseover the checkbox now explains the simplified list in
 the
 status bar.
 - Quicklist now shows the number of other servers running each
 map.
 - Fixed a couple of bugs related to toggling the quick list,
 which
 were resulting in you needing to refresh again.
 
 Team Fortress 2
 - Added missing earbud particles for DX8 players.
 - Added new ConVar mp_windifference_min to be used with
 mp_windifference.
 - Added Engineer to the list of classes that can equip Max's
 Pistol.
 - Rebuilt sound cache files that were out of date.
 - Source TV:
- Fixed unlockable items not being visible.
- Stopped player is carrying X messages looping forever.
- Fixed overhealed particle effect being visible on your
 current
 view target when in first-person spectator mode.
 - Changed in-game button colors to be less eyepoppingly bright.
 - Improved Steam Web APIs for TF2 items (see
 http://www.teamfortress.com/
 )
 
 Engine
 - Fixed some graphical issues when alt-tabbing during a game.
 - Fixed bullet penetration problems with Linux dedicated server.
 - Removed an exploit that allowed people to change their names
 to
 something other than their Steam profile name.
 
 Jason
 
 
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 --
 
 Thanks,
 - Saul.
 
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Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread Allan Button
Still hung over from Canada day celebrations?

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Loic Peron
Sent: Friday, July 02, 2010 7:58 AM
To: Cevius
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Lo bu
Jll
J v

L
Rvr

T
Sent from my iPhoneb


On 2 juil. 2010, at 04:24, Cevius cev...@gmail.com wrote:

 On 2 July 2010 12:17, M33CROB ad...@phoenixrisingtf2.com wrote:
 
 So this warning is displayed with any server that has more than 24 slots?
 
 On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald  
 voo...@voogru.com wrote:
 
 Added a warning dialog that pops up to warn players joining games 
 with more than the recommended number of players.
 
 1. The server shows the max player count next to the number of 
 players currently on the server.
 2. The servers usually keep the increased_maxplayers tag when they 
 have more than 24 players on the server.
 
 Players know how many players can be on the server when joining, 
 they
 don't
 need yet another warning. The only thing that this may encourage is 
 some malicious server ops to do the exact opposite of what they are 
 doing now, show their servers as 23/24 when in fact they are 32/33.
 
 The warning would be far more useful if it warned about impossible
 servers, such as 34/36 etc servers, because those are actually 
 somewhat malicious.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: Thursday, July 01, 2010 9:27 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available
 
 They should just delist servers over 33 slots, they just run fake 
 clients to fill the extra 4 slots. Stupid and deceiving. Shame on 
 those server ops.
 
 On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com
 wrote:
 
 Does anyone know how the warning message works for players 
 connecting
 to
 server with more than the recommended number? Is this all servers 
 with
 more
 than 24 players, or just servers with more than 32.  Is there some 
 arbitrary number depending on the type of map?
 
 Thanks
 
 On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! 
 ad...@topnotchclan.com
 wrote:
 
 Download was pain free. :) I downloaded before I could start my
 client,
 it
 said the servers were too busy. :P
 
 On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison 
 saul.renni...@gmail.com
 wrote:
 
 /me passes cookie
 
 On Friday, July 2, 2010, Allan Button abut...@netaccess.ca
 wrote:
 Hmm. Looks like the Linux build and the windows build was 
 different Cookie please.
 
 Sent from my mobile.
 
 On Jul 1, 2010, at 8:31 PM, Jason Ruymen 
 jas...@valvesoftware.com
 
 wrote:
 
 A required update for Team Fortress 2 is now available.  This 
 is also an optional update for Counter-Strike: Source, since it
 fixes
 a
 bullet penetration problem on Linux servers.  The specific
 changes
 are:
 
 Server Browser
 - Server browser now starts centered onscreen when it opens up.
 - Filter panel now starts expanded, instead of hidden.
 - Added a warning dialog that pops up to warn players joining
 games
 with more than the recommended number of players.
 - Added a max player count filter setting.
 - Renamed quick list checkbox from Show Map List to
 Simplified
 List.
   - Mouseover the checkbox now explains the simplified list in
 the
 status bar.
 - Quicklist now shows the number of other servers running each
 map.
 - Fixed a couple of bugs related to toggling the quick list,
 which
 were resulting in you needing to refresh again.
 
 Team Fortress 2
 - Added missing earbud particles for DX8 players.
 - Added new ConVar mp_windifference_min to be used with 
 mp_windifference.
 - Added Engineer to the list of classes that can equip Max's
 Pistol.
 - Rebuilt sound cache files that were out of date.
 - Source TV:
- Fixed unlockable items not being visible.
- Stopped player is carrying X messages looping forever.
- Fixed overhealed particle effect being visible on your
 current
 view target when in first-person spectator mode.
 - Changed in-game button colors to be less eyepoppingly bright.
 - Improved Steam Web APIs for TF2 items (see
 http://www.teamfortress.com/
 )
 
 Engine
 - Fixed some graphical issues when alt-tabbing during a game.
 - Fixed bullet penetration problems with Linux dedicated server.
 - Removed an exploit that allowed people to change their names
 to
 something other than their Steam profile name.
 
 Jason
 
 
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Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread voogru
Eh?
Sent via BlackBerry by ATT

-Original Message-
From: Allan Button abut...@netaccess.ca
Sender: hlds-boun...@list.valvesoftware.com
Date: Fri, 2 Jul 2010 14:21:12 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com; 
Ceviuscev...@gmail.com
Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Update Available

Still hung over from Canada day celebrations?

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Loic Peron
Sent: Friday, July 02, 2010 7:58 AM
To: Cevius
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Lo bu
Jll
J v

L
Rvr

T
Sent from my iPhoneb


On 2 juil. 2010, at 04:24, Cevius cev...@gmail.com wrote:

 On 2 July 2010 12:17, M33CROB ad...@phoenixrisingtf2.com wrote:
 
 So this warning is displayed with any server that has more than 24 slots?
 
 On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald  
 voo...@voogru.com wrote:
 
 Added a warning dialog that pops up to warn players joining games 
 with more than the recommended number of players.
 
 1. The server shows the max player count next to the number of 
 players currently on the server.
 2. The servers usually keep the increased_maxplayers tag when they 
 have more than 24 players on the server.
 
 Players know how many players can be on the server when joining, 
 they
 don't
 need yet another warning. The only thing that this may encourage is 
 some malicious server ops to do the exact opposite of what they are 
 doing now, show their servers as 23/24 when in fact they are 32/33.
 
 The warning would be far more useful if it warned about impossible
 servers, such as 34/36 etc servers, because those are actually 
 somewhat malicious.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: Thursday, July 01, 2010 9:27 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available
 
 They should just delist servers over 33 slots, they just run fake 
 clients to fill the extra 4 slots. Stupid and deceiving. Shame on 
 those server ops.
 
 On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com
 wrote:
 
 Does anyone know how the warning message works for players 
 connecting
 to
 server with more than the recommended number? Is this all servers 
 with
 more
 than 24 players, or just servers with more than 32.  Is there some 
 arbitrary number depending on the type of map?
 
 Thanks
 
 On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! 
 ad...@topnotchclan.com
 wrote:
 
 Download was pain free. :) I downloaded before I could start my
 client,
 it
 said the servers were too busy. :P
 
 On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison 
 saul.renni...@gmail.com
 wrote:
 
 /me passes cookie
 
 On Friday, July 2, 2010, Allan Button abut...@netaccess.ca
 wrote:
 Hmm. Looks like the Linux build and the windows build was 
 different Cookie please.
 
 Sent from my mobile.
 
 On Jul 1, 2010, at 8:31 PM, Jason Ruymen 
 jas...@valvesoftware.com
 
 wrote:
 
 A required update for Team Fortress 2 is now available.  This 
 is also an optional update for Counter-Strike: Source, since it
 fixes
 a
 bullet penetration problem on Linux servers.  The specific
 changes
 are:
 
 Server Browser
 - Server browser now starts centered onscreen when it opens up.
 - Filter panel now starts expanded, instead of hidden.
 - Added a warning dialog that pops up to warn players joining
 games
 with more than the recommended number of players.
 - Added a max player count filter setting.
 - Renamed quick list checkbox from Show Map List to
 Simplified
 List.
   - Mouseover the checkbox now explains the simplified list in
 the
 status bar.
 - Quicklist now shows the number of other servers running each
 map.
 - Fixed a couple of bugs related to toggling the quick list,
 which
 were resulting in you needing to refresh again.
 
 Team Fortress 2
 - Added missing earbud particles for DX8 players.
 - Added new ConVar mp_windifference_min to be used with 
 mp_windifference.
 - Added Engineer to the list of classes that can equip Max's
 Pistol.
 - Rebuilt sound cache files that were out of date.
 - Source TV:
- Fixed unlockable items not being visible.
- Stopped player is carrying X messages looping forever.
- Fixed overhealed particle effect being visible on your
 current
 view target when in first-person spectator mode.
 - Changed in-game button colors to be less eyepoppingly bright.
 - Improved Steam Web APIs for TF2 items (see
 http://www.teamfortress.com/
 )
 
 Engine
 - Fixed some graphical issues when alt-tabbing during a game.
 - Fixed bullet penetration problems with Linux dedicated server.
 - Removed an exploit that allowed people to change their names
 to
 something 

Re: [hlds] hlds Digest, Vol 29, Issue 8

2010-07-02 Thread Steven Polley
Isn't that website the cause of pretty much every source hack in existance?

On Fri, Jul 2, 2010 at 12:22 PM, hlds-requ...@list.valvesoftware.comwrote:


 On Jul 2, 2010 2:40 AM, voo...@voogru.com wrote:

 One of my admins is the owner of game deception, another one of my admins
 used to run united admins and all that anti-cheat good stuff.

 The deck is quite stacked against aimbotters on my server. They aren't
 exactly noobie powertrip admins.
 Sent via BlackBerry by ATT



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visit:
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Re: [hlds] hlds Digest, Vol 29, Issue 8

2010-07-02 Thread HL-SDK Synths
It is only for 2 kinds of people -- those who would like to join a community
of intellegent, innovative reverse engineers, and those who would like to
how can i use this code? Will I must compiling it? (quote from today)

Writing cheats is not very different from writing things serverside, the
only difference is that you can do almost anything you ever wanted
serverside.

Also G-D also serves other games like the COD series, warrock, anti-cheat
development, online fax, etc

On Fri, Jul 2, 2010 at 7:23 PM, Steven Polley zellers.shi...@gmail.comwrote:

 Isn't that website the cause of pretty much every source hack in existance?

 On Fri, Jul 2, 2010 at 12:22 PM, hlds-requ...@list.valvesoftware.com
 wrote:

 
  On Jul 2, 2010 2:40 AM, voo...@voogru.com wrote:
 
  One of my admins is the owner of game deception, another one of my admins
  used to run united admins and all that anti-cheat good stuff.
 
  The deck is quite stacked against aimbotters on my server. They aren't
  exactly noobie powertrip admins.
  Sent via BlackBerry by ATT
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] hlds Digest, Vol 29, Issue 8

2010-07-02 Thread Spencer 'voogru' MacDonald
Keep your friends close, and your enemies closer.

;)

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Polley
Sent: Friday, July 02, 2010 7:24 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] hlds Digest, Vol 29, Issue 8

Isn't that website the cause of pretty much every source hack in existance?

On Fri, Jul 2, 2010 at 12:22 PM, hlds-requ...@list.valvesoftware.comwrote:


 On Jul 2, 2010 2:40 AM, voo...@voogru.com wrote:

 One of my admins is the owner of game deception, another one of my admins
 used to run united admins and all that anti-cheat good stuff.

 The deck is quite stacked against aimbotters on my server. They aren't
 exactly noobie powertrip admins.
 Sent via BlackBerry by ATT



___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


___
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visit:
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Re: [hlds] hlds Digest, Vol 29, Issue 8

2010-07-02 Thread msleeper
WTB SourceBans export file.


On Fri, 2010-07-02 at 23:38 -0400, Spencer 'voogru' MacDonald wrote:
 Keep your friends close, and your enemies closer.
 
 ;)
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Polley
 Sent: Friday, July 02, 2010 7:24 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] hlds Digest, Vol 29, Issue 8
 
 Isn't that website the cause of pretty much every source hack in existance?
 
 On Fri, Jul 2, 2010 at 12:22 PM, hlds-requ...@list.valvesoftware.comwrote:
 
 
  On Jul 2, 2010 2:40 AM, voo...@voogru.com wrote:
 
  One of my admins is the owner of game deception, another one of my admins
  used to run united admins and all that anti-cheat good stuff.
 
  The deck is quite stacked against aimbotters on my server. They aren't
  exactly noobie powertrip admins.
  Sent via BlackBerry by ATT
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


___
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visit:
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