[hlds] Nehox Panel

2012-04-13 Thread Sachin Sud

  
  

  Hi,

  

  Has anyone used Nehox game panel ,?

  Any reviews for the same would be appretiated.

  

  Thanks,

  Sachin
  

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[hlds] Pyro Teamkilling Glitch

2012-04-13 Thread Jason
Last night on one of our servers, a regular found a way to teamkill his
teammate while playing pyro.  We can replicate this consistently.  Has
anyone else encountered this issue?  Who do I report this to -- without
saying exactly how it's done so it's not widely abused until it could be
potentially patched?

Thanks in advance.
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Re: [hlds] Pyro Teamkilling Glitch

2012-04-13 Thread Crazed Gunman
I had noticed a teamkilling glitch for pyros as well, but could not 
determine how it was done, and wasn't going to mention until I could 
replicate it. Load off my back, thank goodness few players know of it.

On 4/13/2012 9:51 AM, Jason wrote:
Last night on one of our servers, a regular found a way to teamkill 
his teammate while playing pyro.  We can replicate this consistently.  
Has anyone else encountered this issue?  Who do I report this to -- 
without saying exactly how it's done so it's not widely abused until 
it could be potentially patched?

Thanks in advance.


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Re: [hlds] Pyro Teamkilling Glitch

2012-04-13 Thread Lance Waidzunas
Unfortunately, it looks like some super awesome people have already made a
video on YouTube with instruction son how to do it and someone made a
Reddit thread... I'm sure it'll be on SPUF in no time as well.  Hopefully
this gets patched before the weekend.

On Fri, Apr 13, 2012 at 10:01 AM, Crazed Gunman
bsr.crazedgun...@gmail.comwrote:

  I had noticed a teamkilling glitch for pyros as well, but could not
 determine how it was done, and wasn't going to mention until I could
 replicate it. Load off my back, thank goodness few players know of it.

 On 4/13/2012 9:51 AM, Jason wrote:

 Last night on one of our servers, a regular found a way to teamkill his
 teammate while playing pyro.  We can replicate this consistently.  Has
 anyone else encountered this issue?  Who do I report this to -- without
 saying exactly how it's done so it's not widely abused until it could be
 potentially patched?

 Thanks in advance.


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Re: [hlds] Pyro Teamkilling Glitch

2012-04-13 Thread Daniel Barreiro
I am actually subscribed to a person on Youtube who posts TF2 exploits (so
I can know what to expect) and they posted a video about this yesterday. I
haven't run into it on my server, and I actually tried it on a few friends
on my server to no avail, but it still needs to get patched.



On Fri, Apr 13, 2012 at 10:51 AM, Jason pctool...@gmail.com wrote:

 Last night on one of our servers, a regular found a way to teamkill his
 teammate while playing pyro.  We can replicate this consistently.  Has
 anyone else encountered this issue?  Who do I report this to -- without
 saying exactly how it's done so it's not widely abused until it could be
 potentially patched?

 Thanks in advance.

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Re: [hlds] Pyro Teamkilling Glitch

2012-04-13 Thread Gabriel Freitas
I remember the same glitch for the cow mangler, exactly same way to do, I'm
not sure if it was fixed..

On Fri, Apr 13, 2012 at 12:21 PM, Daniel Barreiro
dbarreiro1...@gmail.comwrote:

 I am actually subscribed to a person on Youtube who posts TF2 exploits (so
 I can know what to expect) and they posted a video about this yesterday. I
 haven't run into it on my server, and I actually tried it on a few friends
 on my server to no avail, but it still needs to get patched.



 On Fri, Apr 13, 2012 at 10:51 AM, Jason pctool...@gmail.com wrote:

 Last night on one of our servers, a regular found a way to teamkill his
 teammate while playing pyro.  We can replicate this consistently.  Has
 anyone else encountered this issue?  Who do I report this to -- without
 saying exactly how it's done so it's not widely abused until it could be
 potentially patched?

 Thanks in advance.

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Re: [hlds] HLDS Update Tool released

2012-04-13 Thread Dominik Friedrichs
I dont suppose there is an option such as -nonverbose to prevent the 
huge amount of diagnostic lines from being displayed, for example for 
automated applications?


On 2012/04/12 23:43, Fletcher Dunn wrote:

A new version of the HLDS Update Tool has been released.  The tool should 
automatically self-update the next time you run it.  (Linux users may need to 
re-run the tool after it self-updates to complete the installation operation 
that was intended when launching the tool.)

Changes:
* Added significant diagnostic output
* Fix bug causing the tool to restart the update process all over from the 
beginning if there was an error with a single depot.
* Fix spurious connection reset by peer error when closing connection to 
content server, which could cause the update to restart from the beginning.
* Tool will now reuse a connection to a depot, rather than disconnecting and 
reconnecting
* If the determines in the first pass that no files would actually be updated 
from a particular depot, it will no longer needlessly connect to that depot in 
the second pass
* Added -nobootstrapupdate option

Basically, we fixed a few of the most egregious things the tool was doing that 
make a slow update much slower.  Queuing to connect to a content server still 
takes up the bulk of the update time during peak times after a major update is 
released; so don't expect miracles.  However, we are hopeful that most users 
will see modest speedup.

We also added quite verbose diagnostic output, so at least you can tell what the tool is 
doing.  Be aware that this output may contain what appear to be errors, 
especially when the tool is trying to connect to a content server.  Failures to connect 
are normal and the tool has always experienced them and automatically retried.  The only 
thing new is that it is telling you what it is doing.

Linux users: If you get the error message Bad uSizeOfSignature, then you probably have 
a bad version of the tool, which was posted mistakenly for a few hours yesterday.  To get unstuck, 
replace the executable named steam with this one:
http://media.steampowered.com/apps/440/linuxhldsupdatetool_48/steam

Thanks to those of you who helped beta test this tool.

Thanks,
Fletcher


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Re: [hlds] HLDS Update Tool released

2012-04-13 Thread Saul Rennison
If it's automated why do you care about the amount of output? Surely you
aren't going to be looking at the output, and if you are, then something
probably went wrong. In which case, the output is helpful.

I can see absolutely 0 advantages, and several disadvantages, to disabling
verbose output.


Kind regards,
*Saul Rennison*


On 13 April 2012 17:29, Dominik Friedrichs d...@forlix.org wrote:

 I dont suppose there is an option such as -nonverbose to prevent the huge
 amount of diagnostic lines from being displayed, for example for automated
 applications?


 On 2012/04/12 23:43, Fletcher Dunn wrote:

 A new version of the HLDS Update Tool has been released.  The tool should
 automatically self-update the next time you run it.  (Linux users may need
 to re-run the tool after it self-updates to complete the installation
 operation that was intended when launching the tool.)

 Changes:
 * Added significant diagnostic output
 * Fix bug causing the tool to restart the update process all over from
 the beginning if there was an error with a single depot.
 * Fix spurious connection reset by peer error when closing connection
 to content server, which could cause the update to restart from the
 beginning.
 * Tool will now reuse a connection to a depot, rather than disconnecting
 and reconnecting
 * If the determines in the first pass that no files would actually be
 updated from a particular depot, it will no longer needlessly connect to
 that depot in the second pass
 * Added -nobootstrapupdate option

 Basically, we fixed a few of the most egregious things the tool was doing
 that make a slow update much slower.  Queuing to connect to a content
 server still takes up the bulk of the update time during peak times after a
 major update is released; so don't expect miracles.  However, we are
 hopeful that most users will see modest speedup.

 We also added quite verbose diagnostic output, so at least you can tell
 what the tool is doing.  Be aware that this output may contain what appear
 to be errors, especially when the tool is trying to connect to a content
 server.  Failures to connect are normal and the tool has always experienced
 them and automatically retried.  The only thing new is that it is telling
 you what it is doing.

 Linux users: If you get the error message Bad uSizeOfSignature, then
 you probably have a bad version of the tool, which was posted mistakenly
 for a few hours yesterday.  To get unstuck, replace the executable named
 steam with this one:
 http://media.steampowered.com/**apps/440/linuxhldsupdatetool_**48/steamhttp://media.steampowered.com/apps/440/linuxhldsupdatetool_48/steam

 Thanks to those of you who helped beta test this tool.

 Thanks,
 Fletcher


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Re: [hlds] HLDS Update Tool released

2012-04-13 Thread DontWannaName!
I suggest you output to a file but then the console output is gone. 

Sent from my iPhone 4

On Apr 13, 2012, at 9:36 AM, Saul Rennison saul.renni...@gmail.com wrote:

 If it's automated why do you care about the amount of output? Surely you 
 aren't going to be looking at the output, and if you are, then something 
 probably went wrong. In which case, the output is helpful.
 
 I can see absolutely 0 advantages, and several disadvantages, to disabling 
 verbose output.
 
 
 Kind regards,
 Saul Rennison
 
 
 On 13 April 2012 17:29, Dominik Friedrichs d...@forlix.org wrote:
 I dont suppose there is an option such as -nonverbose to prevent the huge 
 amount of diagnostic lines from being displayed, for example for automated 
 applications?
 
 
 On 2012/04/12 23:43, Fletcher Dunn wrote:
 A new version of the HLDS Update Tool has been released.  The tool should 
 automatically self-update the next time you run it.  (Linux users may need to 
 re-run the tool after it self-updates to complete the installation operation 
 that was intended when launching the tool.)
 
 Changes:
 * Added significant diagnostic output
 * Fix bug causing the tool to restart the update process all over from the 
 beginning if there was an error with a single depot.
 * Fix spurious connection reset by peer error when closing connection to 
 content server, which could cause the update to restart from the beginning.
 * Tool will now reuse a connection to a depot, rather than disconnecting and 
 reconnecting
 * If the determines in the first pass that no files would actually be updated 
 from a particular depot, it will no longer needlessly connect to that depot 
 in the second pass
 * Added -nobootstrapupdate option
 
 Basically, we fixed a few of the most egregious things the tool was doing 
 that make a slow update much slower.  Queuing to connect to a content server 
 still takes up the bulk of the update time during peak times after a major 
 update is released; so don't expect miracles.  However, we are hopeful that 
 most users will see modest speedup.
 
 We also added quite verbose diagnostic output, so at least you can tell what 
 the tool is doing.  Be aware that this output may contain what appear to be 
 errors, especially when the tool is trying to connect to a content server.  
 Failures to connect are normal and the tool has always experienced them and 
 automatically retried.  The only thing new is that it is telling you what it 
 is doing.
 
 Linux users: If you get the error message Bad uSizeOfSignature, then you 
 probably have a bad version of the tool, which was posted mistakenly for a 
 few hours yesterday.  To get unstuck, replace the executable named steam 
 with this one:
 http://media.steampowered.com/apps/440/linuxhldsupdatetool_48/steam
 
 Thanks to those of you who helped beta test this tool.
 
 Thanks,
 Fletcher
 
 
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Re: [hlds] HLDS Update Tool released

2012-04-13 Thread Dominik Friedrichs
The thing is I'm reading the output via pipe into my server monitor tool 
to check if at the end it says update successful. Now the amount of 
text is so huge that I have to change my methods of handling/storing it 
in the code (curse me for having used a fixed size array), and I'm not 
very keen on working on that right now :))


On 2012/04/13 18:36, Saul Rennison wrote:

If it's automated why do you care about the amount of output? Surely you
aren't going to be looking at the output, and if you are, then something
probably went wrong. In which case, the output is helpful.

I can see absolutely 0 advantages, and several disadvantages, to
disabling verbose output.


Kind regards,
*Saul Rennison*


On 13 April 2012 17:29, Dominik Friedrichs d...@forlix.org
mailto:d...@forlix.org wrote:

I dont suppose there is an option such as -nonverbose to prevent the
huge amount of diagnostic lines from being displayed, for example
for automated applications?


On 2012/04/12 23:43, Fletcher Dunn wrote:

A new version of the HLDS Update Tool has been released.  The
tool should automatically self-update the next time you run it.
  (Linux users may need to re-run the tool after it self-updates
to complete the installation operation that was intended when
launching the tool.)

Changes:
* Added significant diagnostic output
* Fix bug causing the tool to restart the update process all
over from the beginning if there was an error with a single depot.
* Fix spurious connection reset by peer error when closing
connection to content server, which could cause the update to
restart from the beginning.
* Tool will now reuse a connection to a depot, rather than
disconnecting and reconnecting
* If the determines in the first pass that no files would
actually be updated from a particular depot, it will no longer
needlessly connect to that depot in the second pass
* Added -nobootstrapupdate option

Basically, we fixed a few of the most egregious things the tool
was doing that make a slow update much slower.  Queuing to
connect to a content server still takes up the bulk of the
update time during peak times after a major update is released;
so don't expect miracles.  However, we are hopeful that most
users will see modest speedup.

We also added quite verbose diagnostic output, so at least you
can tell what the tool is doing.  Be aware that this output may
contain what appear to be errors, especially when the tool is
trying to connect to a content server.  Failures to connect are
normal and the tool has always experienced them and
automatically retried.  The only thing new is that it is telling
you what it is doing.

Linux users: If you get the error message Bad
uSizeOfSignature, then you probably have a bad version of the
tool, which was posted mistakenly for a few hours yesterday.  To
get unstuck, replace the executable named steam with this one:
http://media.steampowered.com/__apps/440/linuxhldsupdatetool___48/steam
http://media.steampowered.com/apps/440/linuxhldsupdatetool_48/steam

Thanks to those of you who helped beta test this tool.

Thanks,
Fletcher


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Re: [hlds] HLDS Update Tool released

2012-04-13 Thread John Schoenick
Thanks for updating this! The connection reset by peer issue was really 
painful, especially for update scripts.


One request: A a -command checkupdate flag that checks if any updates 
are needed (either depot versions or with -verify_all). This would allow 
tools like nemrun to track optional updates, and let admins see if they 
have any issues with -verify_all without worrying about killing the server.


- Neph



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Re: [hlds] Pyro Teamkilling Glitch

2012-04-13 Thread Spencer 'Voogru' MacDonald
Just disable spectator mode as a temp fix.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason
Sent: Friday, April 13, 2012 10:51 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Pyro Teamkilling Glitch

 

Last night on one of our servers, a regular found a way to teamkill his
teammate while playing pyro.  We can replicate this consistently.  Has
anyone else encountered this issue?  Who do I report this to -- without
saying exactly how it's done so it's not widely abused until it could be
potentially patched?

 

Thanks in advance.

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Re: [hlds] Nehox Panel

2012-04-13 Thread Cc2iscooL
Seeing as it looks like something extremely new, I would say you probably
won't get much of any reviews on it. It looks like they have a beta signup
going on but other than that, no idea. Last announcement back in January.
Doesn't look too incredibly active.

On Fri, Apr 13, 2012 at 6:37 AM, Sachin Sud ad...@crazyfreakgamers.comwrote:

  Hi,



 Has anyone used Nehox game panel ,?

 Any reviews for the same would be appretiated.



 Thanks,

 Sachin

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Re: [hlds] Source Engine remote slowhacking exploit - how can I dump a .dem file?

2012-04-13 Thread Bruno Garcia
First, the demo file won't record any crucial information... plus, these
exploits aren't valve commands being messed up, it could be protocols being
buggy; for example sending the connection packet of 300 different clients...

And secondly, this reminds me of the disconnect message exploit, that would
*also block FVAR*, but I wouldn't worry about that exploit, it's already
fixed!

On Fri, Apr 13, 2012 at 2:15 AM, Harry Strongburg harry.h...@harry.luwrote:

 Hi, just thought I'd tell you guys that there's a remote slowhacking
 exploit in the wild. Any user, who doesn't need any permissions at all
 on the server, and happens without ANY server modifications installed,
 can make all the client's on the server unresponsive. The exploit will
 even run just fine on Valve's official TF2 servers. Along with this,
 they can run seemingly any rcon command, such as say.

 Any command on the player's clients will give the console error
 FCVAR_SERVER_CAN_EXECUTE prevented server running command (this
 includes toggleconsole, etc). This will make your game impossible to
 use, until you taskkill HL2 and join a new server.

 In the experience I saw, this exploit doesn't work if you have SMAC
 installed: User was kicked for command spamming: say hi.

 So my point of this email is if anyone here any idea on what I can do
 with a demo I was recording while the exploit was run on a server I was
 playing on. In particular, if I could see what commands the server
 forced my client to run (the slowhacking commands were recorded
 properly in the demo), it might be a bit easier for Valve to fix up
 whatever the exploit is.

 Thanks for any suggestions.

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Re: [hlds] Source Engine remote slowhacking exploit - how can I dump a .dem file?

2012-04-13 Thread Harry Strongburg
On Fri, Apr 13, 2012 at 09:16:40PM -0300, Bruno Garcia wrote:
 First, the demo file won't record any crucial information...

What makes you think this? The client being unusable happens if you play 
back the demo, so whatever (at least the clientside breakage) is, it's 
recorded there.

 plus, these exploits aren't valve commands being messed up, it could 
 be protocols being buggy; for example sending the connection packet of 
 300 different clients...

Making everyone on the server being unable to press buttons via 
FCVAR_SERVER_CAN_EXECUTE could be a buggy protocol? It's obviously 
something on the game level. What are you getting at here?

 And secondly, this reminds me of the disconnect message exploit, that would
 *also block FVAR*, but I wouldn't worry about that exploit, it's already
 fixed!

Well then it's obviously different then if it was patched, but maybe 
related.

Anyways, I sent the demo to someone reputable offlist who (hopefully) 
knows what he's doing. Anyone with any other suggestions please say.

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