Bugfixes the next morning would be even more appreciated.
-J
On Jul 5, 2012, at 10:04 PM, 1nsane wrote:
Well I, for one, appreciate bugfixes.
On Thu, Jul 5, 2012 at 10:04 PM, Alan Kennedy kenne...@3dgames.com.ar wrote:
Everybody's having fun after a hard working day, it's gaming night,
, Saul Rennison wrote:
You do understand they released at 6pm their time? That's not a ridiculous
time for them to update whatsoever, especially if they've been testing the
build all day. Give them a break.
Kind regards,
Saul Rennison
On 6 July 2012 03:11, Lord_Jeremy Xavier lord.jer
whatsoever, especially if they've been testing the
build all day. Give them a break.
Kind regards,
Saul Rennison
On 6 July 2012 03:11, Lord_Jeremy Xavier lord.jer...@gmail.com wrote:
Bugfixes the next morning would be even more appreciated.
-J
On Jul 5, 2012, at 10:04 PM, 1nsane wrote
The sv_alltalk setting would let people see spectator chat, I believe. There's
also at lease one SourcMod alltalk plugin that has advanced options to control
precisely who can see what, if I remember correctly.
-J
On Jul 15, 2012, at 10:27 PM, Peter HLDS wrote:
On Jul 15, 2012, at 21:11
I'm hosting an orange box mod as well and have noticed it's not listing in the
server browser as well. I already set sv_region to 0 with no effect.
-Jeremy
On Jul 22, 2012, at 6:10 AM, Claudio Beretta beretta.clau...@gmail.com wrote:
on tf2, sv_region now appears to be broken: it defaults
As it so happens, my client de-threads an email when someone else strips out
all the replies. It seems your convenience is then my inconvenience.
-J
On Jul 27, 2012, at 4:57 PM, G. Hutchinson wrote:
AS I was saying, thank you folks who are courteous to the mailing list that
take 3 seconds
Yeah I've been having the same issue. After Fletcher put out the 1 minute
warning I started launching my update script every 10 seconds until it noticed
the update. And yet I still haven't even been able to download a single file.
-J
On Aug 15, 2012, at 9:32 PM, Timothy Sadleir wrote:
Also FWIW all of my servers are being updated at the same time due to them
sharing a common data folder. I'm hoping other people are doing the same, I
pity you otherwise.
-J
On Aug 15, 2012, at 9:33 PM, Ross Bemrose wrote:
According to my client, which showed it in the downloads area for a
My linux servers are showing X/32 in the server list. My maxplayers is set to
32. When I set sv_visiblemaxplayers to 6, a playercount of 0/6 is shown in the
browser, despite the number of players (and bots) actually in the server. Not
sure if this is causing people to fail to connect.
-J
On
So as far as I known, the idea is that we can use the tf_mvm_missioncycle.res
file to set up custom MvM modes. Has anyone done this successfully yet? I know
it was very broken at the launch and after the first couple patches. Did this
functionality ever get fixed?
I'm looking for a way to make
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