Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread Lord_Jeremy Xavier
Bugfixes the next morning would be even more appreciated. -J On Jul 5, 2012, at 10:04 PM, 1nsane wrote: Well I, for one, appreciate bugfixes. On Thu, Jul 5, 2012 at 10:04 PM, Alan Kennedy kenne...@3dgames.com.ar wrote: Everybody's having fun after a hard working day, it's gaming night,

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread Lord_Jeremy Xavier
, Saul Rennison wrote: You do understand they released at 6pm their time? That's not a ridiculous time for them to update whatsoever, especially if they've been testing the build all day. Give them a break. Kind regards, Saul Rennison On 6 July 2012 03:11, Lord_Jeremy Xavier lord.jer

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-05 Thread Lord_Jeremy Xavier
whatsoever, especially if they've been testing the build all day. Give them a break. Kind regards, Saul Rennison On 6 July 2012 03:11, Lord_Jeremy Xavier lord.jer...@gmail.com wrote: Bugfixes the next morning would be even more appreciated. -J On Jul 5, 2012, at 10:04 PM, 1nsane wrote

Re: [hlds] All Text Chat In Spec?

2012-07-15 Thread Lord_Jeremy Xavier
The sv_alltalk setting would let people see spectator chat, I believe. There's also at lease one SourcMod alltalk plugin that has advanced options to control precisely who can see what, if I remember correctly. -J On Jul 15, 2012, at 10:27 PM, Peter HLDS wrote: On Jul 15, 2012, at 21:11

Re: [hlds] OB Servers Dont Appear On Server List

2012-07-22 Thread Lord_Jeremy Xavier
I'm hosting an orange box mod as well and have noticed it's not listing in the server browser as well. I already set sv_region to 0 with no effect. -Jeremy On Jul 22, 2012, at 6:10 AM, Claudio Beretta beretta.clau...@gmail.com wrote: on tf2, sv_region now appears to be broken: it defaults

Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-27 Thread Lord_Jeremy Xavier
As it so happens, my client de-threads an email when someone else strips out all the replies. It seems your convenience is then my inconvenience. -J On Jul 27, 2012, at 4:57 PM, G. Hutchinson wrote: AS I was saying, thank you folks who are courteous to the mailing list that take 3 seconds

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Lord_Jeremy Xavier
Yeah I've been having the same issue. After Fletcher put out the 1 minute warning I started launching my update script every 10 seconds until it noticed the update. And yet I still haven't even been able to download a single file. -J On Aug 15, 2012, at 9:32 PM, Timothy Sadleir wrote:

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Lord_Jeremy Xavier
Also FWIW all of my servers are being updated at the same time due to them sharing a common data folder. I'm hoping other people are doing the same, I pity you otherwise. -J On Aug 15, 2012, at 9:33 PM, Ross Bemrose wrote: According to my client, which showed it in the downloads area for a

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Lord_Jeremy Xavier
My linux servers are showing X/32 in the server list. My maxplayers is set to 32. When I set sv_visiblemaxplayers to 6, a playercount of 0/6 is shown in the browser, despite the number of players (and bots) actually in the server. Not sure if this is causing people to fail to connect. -J On

[hlds] TF2 MvM Round Configs

2012-09-02 Thread Lord_Jeremy Xavier
So as far as I known, the idea is that we can use the tf_mvm_missioncycle.res file to set up custom MvM modes. Has anyone done this successfully yet? I know it was very broken at the launch and after the first couple patches. Did this functionality ever get fixed? I'm looking for a way to make