Out of curiosity, does anyone know of any reason why server updates couldn't be made available some hours before the clients are instructed to update? Such a practice would at least give the operators a chance to take care of the update before the horde comes clamoring and complaining.
-J On Jul 5, 2012, at 10:57 PM, Alan Kennedy wrote: > > I'm pretty sure they don't take our comments as if we were demanding > something or bitching about it for real, the game is free, we don't pay and > we don't get paid. It's just a way of releasing the stress of this nearly > "nightly" updates :)) . > > Of course it dependes on timezone. Now with a dead serious face, I must agree > that a morning update at least for me, wouldn't hurt as much since nobody is > playing by that time, and owners or sysops are free to update without the > hordes of players bitching about it. But well, since this is global thing, > there's no "appropiate" time actually, someone will get the bad timing > allways. > > That's all. > > Best Regards!, > Alan // > > ---------------------------------------------- > 3DGames Argentina > http://www.3dgames.com.ar > > From: "Saul Rennison" <saul.renni...@gmail.com> > To: "Half-Life dedicated Win32 server mailing list" > <hlds@list.valvesoftware.com> > Sent: Thursday, July 5, 2012 11:13:54 PM > Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released > > You do understand they released at 6pm their time? That's not a ridiculous > time for them to update whatsoever, especially if they've been testing the > build all day. Give them a break. > > > Kind regards, > Saul Rennison > > > On 6 July 2012 03:11, Lord_Jeremy Xavier <lord.jer...@gmail.com> wrote: > Bugfixes the next morning would be even more appreciated. > > -J > > On Jul 5, 2012, at 10:04 PM, 1nsane wrote: > > Well I, for one, appreciate bugfixes. > > > On Thu, Jul 5, 2012 at 10:04 PM, Alan Kennedy<kenne...@3dgames.com.ar> wrote: > > Everybody's having fun after a hard working day, it's gaming night, oh wait, > what?...not anymore...another TF2 Update. > > ---------------------------------------------- > 3DGames Argentina > http://www.3dgames.com.ar > > From: "Leon Hunter" <l...@ozzyfurocity.net> > To: "Half-Life dedicated Win32 server mailing list" > <hlds@list.valvesoftware.com> > Sent: Thursday, July 5, 2012 10:13:02 PM > > Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released > > Any warning is better than no warning at all, nothing like that adrenalin > rush when you find out Valve is going to be Breaking your Shit ™ in 15 > minutes. > > Though after years of this, everyone should be used to it. Just imagine if > Sourcemod wasn’t run by such resilient developers. > > Cheers, > > Leon Hunter > > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Martin > Sent: Friday, 6 July 2012 10:26 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released > > I love the 16 minute warning between "update coming" and "mandatory update > released". Some might say it's pointless to announce update coming then > release it in that span. Some may say "why not just send the impending mand. > update notice in the morning or yesterdayas to give enough time to actually > know to be ready to reboot my server or make sure it took properly" > I say no. Nonsense. Why be prepared for anything in the world of valve<3 > > On Thu, Jul 5, 2012 at 8:45 PM, Eric Smith <er...@valvesoftware.com> wrote: > We've released a mandatory update to Team Fortress 2. The notes for the > update are below. > > -Eric > > ------------------------------ > > Team Fortress 2 > - Added new options for Pyrovision to the Advanced Options dialog > - Added enable/disable for the HUD border > - Added the ability to make the HUD border static > - Added the ability to turn off the skybox depth of field > - Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models > when thrown > - Fixed not seeing the blue team skin for the Robot Chicken Hat > - Fixed not seeing team colors on the sleeves for The Equalizer and The > Escape Plan > - Fixed The Escape Plan allowing medic calls > - Fixed The Beggar's Bazooka exploding on random targets in the world when > overloading > - Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's > other weapons > - Fixed The Amputator's radius heal effect applying to players who have The > Escape Plan deployed > - Fixed the Rainblower taunt attacking players through walls > - Optimized the Rainblower taunt particles > - Updated Sd_Doomsday > - Fixed rocket lid staying open sometimes after a player drops the > Australium on the lift > - Fixed case where the lift could continue traveling up when a player with > the Australium died at the same time he touched the lift > - Updated the localization files > - Updated the gamehaptics file: > - Added recoil/reload/draw/crit forces for the Baby Face's Blaster > - Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, > The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot > - Added more detail to the reloads for the Scattergun, the Baby Face's > Blaster, the SMG, and The Cleaner's Carbine > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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