Out of curiosity, does anyone know of any reason why server updates couldn't be 
made available some hours before the clients are instructed to update? Such a 
practice would at least give the operators a chance to take care of the update 
before the horde comes clamoring and complaining.

-J

On Jul 5, 2012, at 10:57 PM, Alan Kennedy wrote:

> 
> I'm pretty sure they don't take our comments as if we were demanding 
> something or bitching about it for real, the game is free, we don't pay and 
> we don't get paid. It's just a way of releasing the stress of this nearly 
> "nightly" updates :)) . 
> 
> Of course it dependes on timezone. Now with a dead serious face, I must agree 
> that a morning update at least for me, wouldn't hurt as much since nobody is 
> playing by that time, and owners or sysops are free to update without the 
> hordes of players bitching about it. But well, since this is global thing, 
> there's no "appropiate" time actually, someone will get the bad timing 
> allways.
> 
> That's all.
> 
> Best Regards!,
>                        Alan //
> 
> ----------------------------------------------
> 3DGames Argentina
> http://www.3dgames.com.ar
> 
> From: "Saul Rennison" <saul.renni...@gmail.com>
> To: "Half-Life dedicated Win32 server mailing list" 
> <hlds@list.valvesoftware.com>
> Sent: Thursday, July 5, 2012 11:13:54 PM
> Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released
> 
> You do understand they released at 6pm their time? That's not a ridiculous 
> time for them to update whatsoever, especially if they've been testing the 
> build all day. Give them a break.
> 
> 
> Kind regards,
> Saul Rennison
> 
> 
> On 6 July 2012 03:11, Lord_Jeremy Xavier <lord.jer...@gmail.com> wrote:
> Bugfixes the next morning would be even more appreciated.
> 
> -J
> 
> On Jul 5, 2012, at 10:04 PM, 1nsane wrote:
> 
> Well I, for one, appreciate bugfixes.
> 
> 
> On Thu, Jul 5, 2012 at 10:04 PM, Alan Kennedy<kenne...@3dgames.com.ar> wrote:
> 
> Everybody's having fun after a hard working day, it's gaming night, oh wait, 
> what?...not anymore...another TF2 Update.
> 
> ----------------------------------------------
> 3DGames Argentina
> http://www.3dgames.com.ar
> 
> From: "Leon Hunter" <l...@ozzyfurocity.net>
> To: "Half-Life dedicated Win32 server mailing list" 
> <hlds@list.valvesoftware.com>
> Sent: Thursday, July 5, 2012 10:13:02 PM
> 
> Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released
> 
> Any warning is better than no warning at all, nothing like that adrenalin 
> rush when you find out Valve is going to be Breaking your Shit ™ in 15 
> minutes.
>  
> Though after years of this, everyone should be used to it. Just imagine if 
> Sourcemod wasn’t run by such resilient developers.
>  
> Cheers,
>  
> Leon Hunter
>  
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Martin
> Sent: Friday, 6 July 2012 10:26 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released
>  
> I love the 16 minute warning between "update coming" and "mandatory update 
> released". Some might say it's pointless to announce update coming then 
> release it in that span. Some may say "why not just send the impending mand. 
> update notice in the morning or yesterdayas to give enough time to actually 
> know to be ready to reboot my server or make sure it took properly"
> I say no. Nonsense. Why be prepared for anything in the world of valve<3
> 
> On Thu, Jul 5, 2012 at 8:45 PM, Eric Smith <er...@valvesoftware.com> wrote:
> We've released a mandatory update to Team Fortress 2. The notes for the 
> update are below.
> 
> -Eric
> 
> ------------------------------
> 
> Team Fortress 2
> - Added new options for Pyrovision to the Advanced Options dialog
>    - Added enable/disable for the HUD border
>    - Added the ability to make the HUD border static
>    - Added the ability to turn off the skybox depth of field
> - Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models 
> when thrown
> - Fixed not seeing the blue team skin for the Robot Chicken Hat
> - Fixed not seeing team colors on the sleeves for The Equalizer and The 
> Escape Plan
> - Fixed The Escape Plan allowing medic calls
> - Fixed The Beggar's Bazooka exploding on random targets in the world when 
> overloading
> - Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's 
> other weapons
> - Fixed The Amputator's radius heal effect applying to players who have The 
> Escape Plan deployed
> - Fixed the Rainblower taunt attacking players through walls
> - Optimized the Rainblower taunt particles
> - Updated Sd_Doomsday
>    - Fixed rocket lid staying open sometimes after a player drops the 
> Australium on the lift
>    - Fixed case where the lift could continue traveling up when a player with 
> the Australium died at the same time he touched the lift
> - Updated the localization files
> - Updated the gamehaptics file:
>    - Added recoil/reload/draw/crit forces for the Baby Face's Blaster
>    - Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, 
> The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot
>    - Added more detail to the reloads for the Scattergun, the Baby Face's 
> Blaster, the SMG, and The Cleaner's Carbine
> 
> 
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