Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-19 Thread P1cwh0r3
I've asked on the AA3 forums about this but with all the crybabies going on
about the authentication servers being down it got buried before anything
was noticed.

I asked on the steampowered AA3 forums (
http://forums.steampowered.com/forums/showthread.php?t=900526 ) and I got a
basic answer (albeit rather cryptic) and found some server related files in
"X:\Steam\steamapps\common\america's army 3\Binaries"

But as mentioned in the forum we might need the AA3 team to authorise the
servers. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Thursday, 18 June 2009 9:57 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

That will likely be the case but talking about the windows
server here not the linux one.

- Original Message - 
From: "Adam Nowacki" 
> 
> With 2.x linux server usually lagged behind windows version, I guess its 
> going to be the same with 3.x if they'll even release linux version :D


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Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-19 Thread P1cwh0r3
Well, I reached out... sent the email and am waiting. In the meantime I've
been tinkering with the steam Dedicated server config files found in
X:\Steam\steamapps\common\america's army 3 dedicated server\Binaries, and
uploaded them to the host box (roughly 2Gb).

Managed to get a server up and running. It recognised the map I was running
and almost connected with my client but of course because the auth servers
aren't working it wouldn't let me finish connecting.
I even saw my connection attempt:
--
DevNet: Login request: ui_bink_master?Name=?team=0?Face=0
DevNet: Join request: ui_bink_master?Name=?team=0?Face=0
ScriptLog: Incoming connection request  Options: ?Name=?team=0?Face=0
ScriptLog: (AGP_GameInfo_0) AA_GameInfo::Login Failure in server join URL -
no name found in options "?Name=?team=0?Face=0"
Warning: Login failed: You must log into your account and select a soldier
before trying to join a server.
DevNet: Join failure: You must log into your account and select a soldier
before trying to join a server.
DevNet: NotifyAcceptingConnection: Server TheWorld accept
--

Oh well... 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
Sent: Saturday, 20 June 2009 5:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

I would say reaching out to the AA3 team would be the best bet for
this.  It's also posible that they will release their own DS tool
rather then using Valve's tool.


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Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-20 Thread P1cwh0r3
Well, whoever is left is working on it very slowly...

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
Sent: Saturday, 20 June 2009 2:45 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

http://ve3d.ign.com/articles/news/48433/Americas-Army-3-Developer-Comments-O
n-Closure-Quickly-Silenced

I'd say that product is done. 


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[hlds] sv_benchmark server side cvars able to be activated by clients in Garrysmod Dedicated Servers.

2008-05-08 Thread P1cwh0r3

As the subject says, recently this set of sv_benchmark server cvars have
been discovered by players and this in itself is causing the servers to
crash with the error message "This game doesn't support server benchmarks(no
CServerBenchmarkHook found) when the clients run the command on their
client. Http://p1c.icannt.org/Engine_error.jpg 
We're using ServerChecker and as the Error box doesn't disappear the server
doesn't restart. For the love of me I cannot seem to remember if there's a
way to disable the error box from popping up.

I'm not sure if Garry can really do something about this as I'd assume it'd
come from the TF2 side of things that updates with Garrysmod.

Any assistance would be much appreciated with this matter.



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Re: [hlds] sv_benchmark server side cvars able to be activated byclients in Garrysmod Dedicated Servers.

2008-05-08 Thread P1cwh0r3
Thanks, I'll give it a run now. I saw this before on previous occasions But
wasn't sure if it'd actually work on GM.

==
I made a TF2 plugin to block this back before valve patched it. This
is compiled against the orangebox engine and should work for
garrysmod:

http://www.nephyrin.net/NephCVUH_1.0.zip

It's a plugin that adds the 'ncp' command, which marks the specified
variable as a 'cheat', preventing clients from using it. So install
that plugin as laid out in the readme ( in your case: dll/so in the
orangebox/bin, .vdf in orangebox/garrysmod/addons ), restart your
server or load it directly (plugin_load NephCVUH) and add to your
server.cfg:
ncp sv_benchmark_force_start
(repeat for any other variables to block)
remember to exec server.cfg or reboot after making changes

A better solution might be a simpler garrysmod .lua plugin that hooks
ClientCommands and blocks sv_benchmark_force_start and any other bad
benchmark variables.

- Neph




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Re: [hlds] TF2 Orangebox Dir is Gone?

2008-06-06 Thread P1cwh0r3
I've had this happen for a while for Garrysmod installs as well.. started a
week ago.
http://bugs.garrysmod.com/view.php?id=1337
http://forums.facepunchstudios.com/showthread.php?t=543378


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Saturday, 7 June 2008 4:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Orangebox Dir is Gone?

hldsupdatetool -command update -game TF -dir .
Checking bootstrapper version ...
Getting version 30 of Steam HLDS Update Tool

Downloading. . . . . . . . . .Checking bootstrapper version ...
Updating Installation
No installation record found at ./orangebox
No installation record found at ./orangebox
No installation record found at .
No installation record found at .
No installation record found at .
No installation record found at ./orangebox
Checking/Installing 'Team Fortress 2 Content' version 47

0.00%   ./orangebox\tf\bin\server.dll
0.26%   ./orangebox\tf\bin\server_i486.so


For whatever it's worth, I've stopped using the tcadmin source update 
function,  It was being fairly unreliable for me, and was for some 
reason bricking my server's networking.  However, I suspect that's more 
my machine than an issue with TCA.





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Re: [hlds] TF2 Orangebox Dir is Gone?

2008-06-06 Thread P1cwh0r3
I've had this happen for a while for Garrysmod installs as well.. started a
week ago. I haven't changed any settings or command lines.

http://bugs.garrysmod.com/view.php?id=1337
http://forums.facepunchstudios.com/showthread.php?t=543378


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kitteny Berk
Sent: Saturday, 7 June 2008 4:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Orangebox Dir is Gone?

hldsupdatetool -command update -game TF -dir .
Checking bootstrapper version ...
Getting version 30 of Steam HLDS Update Tool

Downloading. . . . . . . . . .Checking bootstrapper version ...
Updating Installation
No installation record found at ./orangebox
No installation record found at ./orangebox
No installation record found at .
No installation record found at .
No installation record found at .
No installation record found at ./orangebox
Checking/Installing 'Team Fortress 2 Content' version 47

0.00%   ./orangebox\tf\bin\server.dll
0.26%   ./orangebox\tf\bin\server_i486.so


For whatever it's worth, I've stopped using the tcadmin source update 
function,  It was being fairly unreliable for me, and was for some 
reason bricking my server's networking.  However, I suspect that's more 
my machine than an issue with TCA.





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Re: [hlds] TF2 Orangebox Dir is Gone?

2008-06-08 Thread P1cwh0r3
Well it's happening to our servers on the Garrysmod side of the source
engine.

Trying to get an answer out of garry is nigh impossible.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Sunday, 8 June 2008 5:30 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Orangebox Dir is Gone?

I'm not having this problem. I don't think anyone confirmed it either.



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Re: [hlds] TF2 Orangebox Dir is Gone?

2008-06-08 Thread P1cwh0r3
Deleted everything and re-downloaded all files.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Sunday, 8 June 2008 11:50 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Orangebox Dir is Gone?

Simply because it wont be his problem. It's something to do with your 
system (or possibly valves servers -- have you tried deleting the update 
blob to get a new content server?)





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Re: [hlds] TF2 Orangebox Dir is Gone?

2008-06-08 Thread P1cwh0r3
Sorry for the double post. Deleted everything again to be sure; Server
install dump below:
==
Checking bootstrapper version ...
Getting version 30 of Steam HLDS Update Tool
Downloading. . . . . . . . . .Done
Press any key to continue . . . Checking bootstrapper version ...
Updating Installation
No installation record found at c:\live\test/orangebox
No installation record found at c:\live\test
No installation record found at c:\live\test
No installation record found at c:\live\test
No installation record found at c:\live\test
Checking/Installing 'Team Fortress 2 Dedicated Server' version 39

And when getting to the garrysmod install:
==
83.84%  c:\live\test\hl2\sound\weapons\underwater_explode3.wav
83.86%  c:\live\test\hl2\sound\weapons\underwater_explode4.wav

Checking/Installing 'GarrysMod Content' version 42

83.88%
c:\live\test\garrysmod\addons\counter-strike\lua\autorun\cs_playermode
.lua
83.88%
c:\live\test\garrysmod\addons\counter-strike\lua\weapons\weapon_ak47\s
red.lua
83.88%
c:\live\test\garrysmod\addons\counter-strike\lua\weapons\weapon_cs_bas
shared.lua
==

Still doesn't install the Garrysmod folder in the orange box Folder.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Sunday, 8 June 2008 11:50 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Orangebox Dir is Gone?

Simply because it wont be his problem. It's something to do with your 
system (or possibly valves servers -- have you tried deleting the update 
blob to get a new content server?)





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Re: [hlds] TF2 Orangebox Dir is Gone?

2008-06-08 Thread P1cwh0r3
Yea, as far as I can remember it's been like that.

I haven't changed anything on the server command lines or the batch files we
have to update the servers to cause the recent changes though.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
Sent: Monday, 9 June 2008 1:29 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Orangebox Dir is Gone?

Maybe I'm dense, but I see:

*No installation record found at c:\live\test/orangebox*

Would it not be:

*No installation record found at c:\live\test\orangebox*

Not sure if that'd cause a problem, but it looks like the wrong slash.

-Richard Eid





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Re: [hlds] TF2 Update - Broke GMod

2008-06-12 Thread P1cwh0r3
For some reason now when checking for updates it installs the gmod content
in: /server/orangebox/orangebox/(entire GMod folder structure goes here).

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Midnight
Sent: Thursday, 12 June 2008 5:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Update - Broke GMod

Another mod bites the dust, unh,
And another one does, and another one does,
Another mod bites the dust.


Sorry it's been a long night.
> And I do take that back. After letting TF2 update, I can't even launch 
> it now.
>
> Ian Watts wrote:
>   
>> If Valve has not heard already, they may want to consider looking into
why Garry's Mod got killed after this last update.  That whole game is dead
in the water after this.
>>  
>> Fingers have already been pointed that it's his (Garry Newman's) problem,
while others are blaming the OB engine update.
>>  
>> *shrug*
>>  
>> The dedis themselves seem okay.. thus far.  Then again, perhaps nobody
updated them yet..
>> ___
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>>   
>> 
>
>
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Re: [hlds] TF2 Update - Broke GMod

2008-06-12 Thread P1cwh0r3
HldsUpdateTool.exe -command update -game garrysmod -dir c:\server

I've had issues for a while and have emailed Jason. Here's hoping something
can be sorted. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Friday, 13 June 2008 2:06 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Update - Broke GMod

I just tried installing OB game (TF2) and gmod, both installed to 
/server/orangebox correctly.

What command line did you use to install gmod with?

P1cwh0r3 wrote:
> For some reason now when checking for updates it installs the gmod content
> in: /server/orangebox/orangebox/(entire GMod folder structure goes here).
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Midnight
> Sent: Thursday, 12 June 2008 5:59 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Update - Broke GMod
>
> Another mod bites the dust, unh,
> And another one does, and another one does,
> Another mod bites the dust.
>
>
> Sorry it's been a long night.
>   
>> And I do take that back. After letting TF2 update, I can't even launch 
>> it now.
>>
>> Ian Watts wrote:
>>   
>> 
>>> If Valve has not heard already, they may want to consider looking into
>>>   
> why Garry's Mod got killed after this last update.  That whole game is
dead
> in the water after this.
>   
>>>  
>>> Fingers have already been pointed that it's his (Garry Newman's)
problem,
>>>   
> while others are blaming the OB engine update.
>   
>>>  
>>> *shrug*
>>>  
>>> The dedis themselves seem okay.. thus far.  Then again, perhaps nobody
>>>   
> updated them yet..
>   
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>   
> please visit:
>   
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>   
>>> 
>>>   
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>> 
> please visit:
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>>   
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>
>
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Re: [hlds] TF2 Update - Broke GMod

2008-06-12 Thread P1cwh0r3
Hmm. Tried once more and everything is installing fine now... weird.
Anyway... seems to be fixed. Once again, same command lines. *shrugs*

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of P1cwh0r3
Sent: Friday, 13 June 2008 2:18 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Update - Broke GMod

HldsUpdateTool.exe -command update -game garrysmod -dir c:\server

I've had issues for a while and have emailed Jason. Here's hoping something
can be sorted. 





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Re: [hlds] Source Engine Upload/Download POC

2009-12-02 Thread P1cwh0r3
Unfortunately a fair number of garrysmod servers run ULX admin mod by the
Ulyssesmod team so I'm not too sure the plugin would work.

For now we've locked down our servers using the suggested folder tweaks.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Thursday, 3 December 2009 11:12 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Source Engine Upload/Download POC

You can prevent most damage by simply locking down your "addons", "cfg",
"scripts" directories so they cannot be written into by srcds.

The plug-in basically does this, but with the added bonus of logging evil
players hack attempts.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Garry Newman
Sent: Wednesday, December 02, 2009 6:32 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Source Engine Upload/Download POC

Anyone had any word from Valve on this?

I'd rather not install a load of plugins to try to stop people hacking my
server.

garry
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread P1cwh0r3
SM version: 11:47:18  SourceMod Version Information:
 SourceMod Version: 1.2.4
 SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.2.4)
 SourcePawn API: v1 = 4, v2 = 3
 Compiled on: Oct  3 2009 03:24:54
 Build ID: 2802:8b2f1909e394
 http://www.sourcemod.net/
MM Version: 11:47:32 Metamod:Source version 1.8.0
 Build ID: 691:92ea98d22d75
 Loaded As: GameDLL (gameinfo.txt)
 Compiled on: Dec 19 2009
 Plugin interface version: 15:14
 SourceHook version: 5:5
 http://www.metamodsource.net/

Running win2k8, Running fine with 24/24 players. Am I doing it wrong?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alexander Baade
Sent: Thursday, 29 April 2010 11:44 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

Maybe my update failed? I have disabled SM & MM and I am still unable to get
my server back up and running.

On Wed, Apr 28, 2010 at 5:32 PM, Jason Ruymen
wrote:

> Required updates to Team Fortress 2 and Day of Defeat: Source have been
> released.  Please run hldsupdatetool to receive the updates.  The specific
> changes include:
>
> Dedicated server
> - Linux optimizations.
> - Fixed Linux servers not relisting correctly after a master server
> restart.
> - Fixed a case where servers could have "ghost" players consuming player
> slots.
>
> Engine
> - Marked the "snd_show" convar as a cheat.
>
> Team Fortress 2
> New content:
> - Added new community map cp_freight.
> - Added missing physics models for several items.
> - Added jiggle bones to the Sam & Max items, and The Buff Banner.
> - Added Crit-a-Cola.
>
> Gameplay Changes:
> - Pyro changes:
> - Flamethrower direct damage reduced 20%.
> - Burn duration reduced (10 -> 6 seconds).
> - Airblast re-fire delay reduced by 25%.
> - Airblast ammo usage reduced by 20%.
> - All reflected rockets/grenades/arrows now mini-crit.
> - Airblasting enemies into environmental deaths now awards the death
credit
> to the Pyro.
> - Heavy changes:
> - Minigun spin-up/down time reduced by 25%
> - Minigun firing movement speed increased to just under half-normal (from
> 80 to 110).
> - Throwing a sandvich to a teammate now earns a full bonus point (was half
> a point).
> - Bonk! changes:
> - Post-use movement penalty removed.
> - Now has a re-use cooldown time, like The Sandman.
> - The Chargin' Target changes:
>   - Direct charge hit now does 50 damage + 10 per head (up to
5
> heads).
>   - Capped the turn rate from +left and +right while charging.
> - The Huntsman changes:
> - Removed restriction that arrows need to be aimed before they can be lit
> by a Pyro.
> - Bow can now be lowered without losing the lit arrow.
> - Changed bow so you can start charging it while you're jumping, but you
> can't fire until you're on the ground.
> - Fixed bug where flame effect would get stuck on if you change weapons
> with a lit arrow.
> - Backpack changes:
> - Moved Crafting button out to the root class/backpack selection panel.
> - Dragging and dropping items in your backpack now makes appropriate
> sounds.
> - Bot changes:
> - Bots don't retreat to gather health as readily if they are in combat.
> - Bots no longer retreat when moving to block a point capture.
> - Bots should now equip an appropriate combat weapon and fight while
moving
> to collect health.
> - Bots who are roaming the map and hunting now chase down their victims,
> following them around corners.
> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down
> their fire button for a minimum time. This was causing Soldier bots to
fire
> rockets into nearby walls as they strafed, killing themselves.
> - Soldiers bots now switch to their shotgun after firing all four rockets
> when engaging an enemy.
> - Added a few more bot names from community suggestions.
> - Fixed a behavior loop with Engineer metal gathering.
> - The Sandman change:
>- Added a slight speed reduction to stunned players.
> - Community requests
> - Added ConVars log_verbose_enable and log_verbose_interval to report
> player positions in the server log at regular intervals
>  - log_verbose_enable default: 0
>  - log_verbose_interval   default:  3 secs
>- "Last-weapon" initialization on respawn now sets itself
to
> be the melee weapon if you don't have a selectable secondary weapon (like
> The Razorback).
>
> Bug Fixes:
> - Fixed an case where The Gunboats didn't apply their damage reduction
> properly.
> - The amount count in the HUD now flashes red when you're low on ammo.
> - Extinguishing a burning teammate now earns a full bonus point (was half
a
> point).
> - Fixed a permanent overheal exploit involving dispensers.
> - Fixed a bug in spectator mode where the user aborted out of fr

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread P1cwh0r3
Yea, an old version. But it's still working so that's what's counting at the
mo ;)

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
Sent: Thursday, 29 April 2010 12:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

wait your still running 1.2.4 SM? :P
anyone find any difference between SM 1.3/1.4 or are they both crashing for
everyone.

On Wed, Apr 28, 2010 at 8:49 PM, P1cwh0r3  wrote:

> SM version: 11:47:18  SourceMod Version Information:
> SourceMod Version: 1.2.4
> SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.2.4)
> SourcePawn API: v1 = 4, v2 = 3
> Compiled on: Oct  3 2009 03:24:54
> Build ID: 2802:8b2f1909e394
> http://www.sourcemod.net/
> MM Version: 11:47:32 Metamod:Source version 1.8.0
> Build ID: 691:92ea98d22d75
> Loaded As: GameDLL (gameinfo.txt)
> Compiled on: Dec 19 2009
> Plugin interface version: 15:14
> SourceHook version: 5:5
> http://www.metamodsource.net/
>
> Running win2k8, Running fine with 24/24 players. Am I doing it wrong?


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Re: [hlds] (no subject)

2010-05-02 Thread P1cwh0r3
Then simply add an email filter for his email address to throw it in your
bin and move on with life.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bryce Quilley
Sent: Sunday, 2 May 2010 2:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] (no subject)

Dude, we don't care about your erectile problems! (more than likely you
are 12 with a 4inch bic)

Go back to wog land :P

I always miss the 'actual' updates because trolling mofos like you...


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dustin wizards
Sent: Sunday, 2 May 2010 1:43 PM
To: apa...@linux11.digiweb.net.nz; blue_ultr...@yahoo.com;
and...@iess.co.nz; hlds@list.valvesoftware.com;
hlds-requ...@list.valvesoftware.com
Subject: [hlds] (no subject)

http://www.garnisidney.com/home.php

_
Find a way to cure that travel bug MSN NZ Travel
http://travel.msn.co.nz/
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Re: [hlds] A2C_Print from

2010-08-09 Thread P1cwh0r3
Have you got "setmaster" or heartbeat in your server.cfg? On another note,
If it's a LAN It's not much to worry about.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of adam chance
Sent: Monday, 9 August 2010 8:34 PM
To: HLDS
Subject: [hlds] A2C_Print from

When I try to host a Garrys Mod dedi Server, I get this error in the
Console.

A2C_PRINT from 72.165.61.153:27015 :
No challenge for your address.
A2C_PRINT from 206.207.205.99:27011 :
No challenge for your address.

It is a LAN Server.
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[hlds] "You do not have this 3rd party mod installed"

2008-11-17 Thread P1cwh0r3
While trying to join a L4D server via the Servers window under the LAN tab
on the desktop it states "You do not have this 3rd party mod installed".

Is this just because it's the demo?


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Re: [hlds] TF2 Hacker

2008-11-21 Thread P1cwh0r3
It doesn't ban you from your games. Just from playing on secure servers. The
old argument goes that Valve gave them a chance, banned cheaters for a year,
that didn't work so they increased it further.. then permanent.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gregory Matherne
Sent: Saturday, 22 November 2008 4:41 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Hacker

Missed the update on that... Anyway if they are permanant then I agree
banning for all games might be a bit over the top.

On 11/21/08, Tom Leighton <[EMAIL PROTECTED]> wrote:
>
> They are permanant now, they haven't been 1 year for ages
>
> Leonard L. Church wrote:
> > Gregory Matherne wrote:
> >
> >> The logic does hold, the VAC ban is only 1 year, so if you rob a bank
> you
> >> are sent to jail for some amount of time.  Durring that time you are
> >> "banned" from all other activities. Sounds like a fairly good analog to
> me.
> >>
> >
> > Actually, VAC bans never go away. Not sure why you think they are only 1
> > year long.
> >
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> >
> >
>
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-- 
-Greg Matherne
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Re: [hlds] Left 4 Dead Update Available

2008-12-05 Thread P1cwh0r3
C-mon folks. As if reactions like that are going to help.

Jason / Valve,

What was the main point behind Valve locking the difficulty?

Same question... 2 different ways of asking.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Coldorak
Sent: Saturday, 6 December 2008 12:53 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

- Versus mode is now locked to Normal difficulty <-- are you stupid?!
What the hell is that? We can't set the difficulty we want?

Cold




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