SM version: 11:47:18  SourceMod Version Information:
             SourceMod Version: 1.2.4
             SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.2.4)
             SourcePawn API: v1 = 4, v2 = 3
             Compiled on: Oct  3 2009 03:24:54
             Build ID: 2802:8b2f1909e394
             http://www.sourcemod.net/
MM Version: 11:47:32 Metamod:Source version 1.8.0
         Build ID: 691:92ea98d22d75
         Loaded As: GameDLL (gameinfo.txt)
         Compiled on: Dec 19 2009
         Plugin interface version: 15:14
         SourceHook version: 5:5
         http://www.metamodsource.net/

Running win2k8, Running fine with 24/24 players. Am I doing it wrong?

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alexander Baade
Sent: Thursday, 29 April 2010 11:44 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

Maybe my update failed? I have disabled SM & MM and I am still unable to get
my server back up and running.

On Wed, Apr 28, 2010 at 5:32 PM, Jason Ruymen
<jas...@valvesoftware.com>wrote:

> Required updates to Team Fortress 2 and Day of Defeat: Source have been
> released.  Please run hldsupdatetool to receive the updates.  The specific
> changes include:
>
> Dedicated server
> - Linux optimizations.
> - Fixed Linux servers not relisting correctly after a master server
> restart.
> - Fixed a case where servers could have "ghost" players consuming player
> slots.
>
> Engine
> - Marked the "snd_show" convar as a cheat.
>
> Team Fortress 2
> New content:
> - Added new community map cp_freight.
> - Added missing physics models for several items.
> - Added jiggle bones to the Sam & Max items, and The Buff Banner.
> - Added Crit-a-Cola.
>
> Gameplay Changes:
> - Pyro changes:
> - Flamethrower direct damage reduced 20%.
> - Burn duration reduced (10 -> 6 seconds).
> - Airblast re-fire delay reduced by 25%.
> - Airblast ammo usage reduced by 20%.
> - All reflected rockets/grenades/arrows now mini-crit.
> - Airblasting enemies into environmental deaths now awards the death
credit
> to the Pyro.
> - Heavy changes:
> - Minigun spin-up/down time reduced by 25%
> - Minigun firing movement speed increased to just under half-normal (from
> 80 to 110).
> - Throwing a sandvich to a teammate now earns a full bonus point (was half
> a point).
> - Bonk! changes:
> - Post-use movement penalty removed.
> - Now has a re-use cooldown time, like The Sandman.
> - The Chargin' Target changes:
>               - Direct charge hit now does 50 damage + 10 per head (up to
5
> heads).
>               - Capped the turn rate from +left and +right while charging.
> - The Huntsman changes:
> - Removed restriction that arrows need to be aimed before they can be lit
> by a Pyro.
> - Bow can now be lowered without losing the lit arrow.
> - Changed bow so you can start charging it while you're jumping, but you
> can't fire until you're on the ground.
> - Fixed bug where flame effect would get stuck on if you change weapons
> with a lit arrow.
> - Backpack changes:
> - Moved Crafting button out to the root class/backpack selection panel.
> - Dragging and dropping items in your backpack now makes appropriate
> sounds.
> - Bot changes:
> - Bots don't retreat to gather health as readily if they are in combat.
> - Bots no longer retreat when moving to block a point capture.
> - Bots should now equip an appropriate combat weapon and fight while
moving
> to collect health.
> - Bots who are roaming the map and hunting now chase down their victims,
> following them around corners.
> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down
> their fire button for a minimum time. This was causing Soldier bots to
fire
> rockets into nearby walls as they strafed, killing themselves.
> - Soldiers bots now switch to their shotgun after firing all four rockets
> when engaging an enemy.
> - Added a few more bot names from community suggestions.
> - Fixed a behavior loop with Engineer metal gathering.
> - The Sandman change:
>                - Added a slight speed reduction to stunned players.
> - Community requests
> - Added ConVars log_verbose_enable and log_verbose_interval to report
> player positions in the server log at regular intervals
>                      - log_verbose_enable     default: 0
>                      - log_verbose_interval   default:  3 secs
>                - "Last-weapon" initialization on respawn now sets itself
to
> be the melee weapon if you don't have a selectable secondary weapon (like
> The Razorback).
>
> Bug Fixes:
> - Fixed an case where The Gunboats didn't apply their damage reduction
> properly.
> - The amount count in the HUD now flashes red when you're low on ammo.
> - Extinguishing a burning teammate now earns a full bonus point (was half
a
> point).
> - Fixed a permanent overheal exploit involving dispensers.
> - Fixed a bug in spectator mode where the user aborted out of freezecam,
> setup a spec mode (like IN_EYE), and would then have the setting stomped
> after the freezecam timer expired.
> - Fixed bug with disguised spy sometimes seeing his own name in the
> disguise status HUD.
> - Fixed a client crash that could result from players with arrows embedded
> in them.
> - Fixed items that can be worn by any class having the wrong model when
> worn by a disguised Spy.
> - Added missing map prefixes to server browser game types.
> - Killing yourself with your own sentry no longer increments the sentry's
> kill counter.
> - Fixed dropped hats sometimes having the wrong team color.
> - Fixed crit-boosted players not getting critical hits if their weapon has
> custom no-crit behavior.
> - Fixed the achievement dialog taking a long time to pop up, and completed
> achievements now sort to the bottom of the list.
> - Fixed Spies disguised as Medics hearing the autocaller sound.
>
> Jason
>
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