Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-05-27 Thread Alexander Baade
Perhaps this is why they are  not telling us about these updates.

On May 27, 2010 4:34 PM, Derek Denholm de...@xfactorservers.com wrote:

Not enough content servers ?

Sigh.. emailed them last week yet to get a response. Guess they don't want
free servers.




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From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.va...
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Re: [hlds] Team Fortress 2 Update Available

2010-05-20 Thread Alexander Baade
I am up and running fine. Have you tried adding -verify_all to the update
command line to verify the update is complete?

On Thu, May 20, 2010 at 6:26 PM, ENF ethernetfr...@planetether.net wrote:

 After this update, vanilla  modded servers on Win2k3 crashing on startup.

 Sample dump files here from one server: (SM/MM Disabled)

 http://www.planetether.net/ob/

 Anyone else?
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Re: [hlds] Team Fortress 2 Update Available

2010-05-01 Thread Alexander Baade
Are there any other mods/plugins that are effected by this other than the 2
listed on the petition.  I personally don't care about these because a lot
of server admins will use the hat mod and charge players for them.  It
angers me to no end that I have to download a boat load of custom content
and then I cant use it unless I donate to the server.  These servers
typically go on my blacklist.  I could over look this fact but I'm not going
to because there are a lot of servers out there who have stolen custom
maps/content from my clan and heavily rely on these plugins.

On Sat, May 1, 2010 at 1:15 PM, Justin mysteriousjus...@gmail.com wrote:

 https://secure.voogru.com/petition/index.php
 On Sat, May 1, 2010 at 9:07 AM, Justin Fortin fortinj1...@gmail.com
 wrote:

  Any word on a fix for this yet?
 
  Sent from my iPod
 
  On Apr 30, 2010, at 11:41 PM, Msilbys12 msilby...@righttorule.com
  wrote:
 
   Sounds like a client problem
  
   Sent from the best phone ever
  
   On Apr 30, 2010, at 9:24 PM, Matt Hoffman
   lord.matt.hoff...@gmail.com wrote:
  
   Yep, crashing on every server I connect to. (As a client obviously)
  
   On Fri, Apr 30, 2010 at 7:15 PM, Justin Fortin
   fortinj1...@gmail.com wrote:
   So you got everything serverwide working, but it seems like anyone
   Jo
   has updated the client will crash when they try to connect.
  
   Sent from my iPod
  
   On Apr 30, 2010, at 10:04 PM, Noel phre...@gmail.com wrote:
  
   My Windows servers are both up and running and joinable now.
   Updates seemed
   to take a minute or so longer than usual, but no problems with MM/
   SM
   running.
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Re: [hlds] Team Fortress 2 Update Available

2010-04-30 Thread Alexander Baade
I have everything up and running with the exception of an extension that I
use to allow engies to build inside of spawn.

Use MM 1.9.0-hg701
http://www.sourcemm.net/mmsdrop/1.9/

Use SM 1.4.0-hg2969
http://www.sourcemod.net/snapshots.php

SM Upgrade Instructions here:
http://wiki.alliedmods.net/Upgrading_SourceMod

On Fri, Apr 30, 2010 at 1:51 PM, In Hyuk Seo roadhous...@gmail.com wrote:

 I tried many combinations of the latest snapshots of MM and SM and none of
 them worked.
 (1.4. + 1.9, 1.3 + 1.9, etc.)
 Servers are both Linux and Windows and I used separate SM and MM files (for
 appropriate OS) No matter what I install sourcemod isn't recognized at all
 and sometimes metamod is but it says 1.8 when I installed 1.9. Could anyone
 help me please? I'm completely lost.

 On Fri, Apr 30, 2010 at 4:30 PM, syate...@cfl.rr.com wrote:

  Are you running RCON locker?
 
 
  Sent via BlackBerry from T-Mobile
 
  -Original Message-
  From: DarthNinja darthni...@darthninja.com
  Date: Fri, 30 Apr 2010 16:04:37
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Subject: Re: [hlds] Team Fortress 2 Update Available
 
  My server has been running MM 1.8.1-hg702 and SM 1.3.2-hg2954 all
  night/today and it hasn't crashed once, yay!
 
 
  On Fri, Apr 30, 2010 at 12:51 AM, Jeff Sugar jeffsu...@gmail.com
 wrote:
 
   For what it's worth, a new snapshot of SM dropped 30-ish minutes ago
 that
   is
   working for everyone so far in #hlserveradmins
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Re: [hlds] Team Fortress 2 Update Available

2010-04-30 Thread Alexander Baade
Some users are reporting that their initial update wasn't successful even
tho it said it was complete and that subsequent updates yielded new server
DLL's being downloaded.  Have you tried running the steam update again.

On Fri, Apr 30, 2010 at 9:24 PM, DarthNinja darthni...@darthninja.comwrote:

 So, anyone got an idea why a windows TF2 server wont start?
 It's stock with no MM/SM atm.

 On Sat, May 1, 2010 at 12:05 AM, raydan rayda...@gmail.com wrote:

  WTF, PropHunt mode...
  TF2 will become garrysmod.
 
  when RP mode?
 
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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Alexander Baade
Unfortunately I am not capable of determining what is causing issues as I am
at work and the required ports are blocked, but my server has crashed 137
times since the update.

On Wed, Apr 28, 2010 at 5:32 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 Required updates to Team Fortress 2 and Day of Defeat: Source have been
 released.  Please run hldsupdatetool to receive the updates.  The specific
 changes include:

 Dedicated server
 - Linux optimizations.
 - Fixed Linux servers not relisting correctly after a master server
 restart.
 - Fixed a case where servers could have ghost players consuming player
 slots.

 Engine
 - Marked the snd_show convar as a cheat.

 Team Fortress 2
 New content:
 - Added new community map cp_freight.
 - Added missing physics models for several items.
 - Added jiggle bones to the Sam  Max items, and The Buff Banner.
 - Added Crit-a-Cola.

 Gameplay Changes:
 - Pyro changes:
 - Flamethrower direct damage reduced 20%.
 - Burn duration reduced (10 - 6 seconds).
 - Airblast re-fire delay reduced by 25%.
 - Airblast ammo usage reduced by 20%.
 - All reflected rockets/grenades/arrows now mini-crit.
 - Airblasting enemies into environmental deaths now awards the death credit
 to the Pyro.
 - Heavy changes:
 - Minigun spin-up/down time reduced by 25%
 - Minigun firing movement speed increased to just under half-normal (from
 80 to 110).
 - Throwing a sandvich to a teammate now earns a full bonus point (was half
 a point).
 - Bonk! changes:
 - Post-use movement penalty removed.
 - Now has a re-use cooldown time, like The Sandman.
 - The Chargin' Target changes:
   - Direct charge hit now does 50 damage + 10 per head (up to 5
 heads).
   - Capped the turn rate from +left and +right while charging.
 - The Huntsman changes:
 - Removed restriction that arrows need to be aimed before they can be lit
 by a Pyro.
 - Bow can now be lowered without losing the lit arrow.
 - Changed bow so you can start charging it while you're jumping, but you
 can't fire until you're on the ground.
 - Fixed bug where flame effect would get stuck on if you change weapons
 with a lit arrow.
 - Backpack changes:
 - Moved Crafting button out to the root class/backpack selection panel.
 - Dragging and dropping items in your backpack now makes appropriate
 sounds.
 - Bot changes:
 - Bots don't retreat to gather health as readily if they are in combat.
 - Bots no longer retreat when moving to block a point capture.
 - Bots should now equip an appropriate combat weapon and fight while moving
 to collect health.
 - Bots who are roaming the map and hunting now chase down their victims,
 following them around corners.
 - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down
 their fire button for a minimum time. This was causing Soldier bots to fire
 rockets into nearby walls as they strafed, killing themselves.
 - Soldiers bots now switch to their shotgun after firing all four rockets
 when engaging an enemy.
 - Added a few more bot names from community suggestions.
 - Fixed a behavior loop with Engineer metal gathering.
 - The Sandman change:
- Added a slight speed reduction to stunned players.
 - Community requests
 - Added ConVars log_verbose_enable and log_verbose_interval to report
 player positions in the server log at regular intervals
  - log_verbose_enable default: 0
  - log_verbose_interval   default:  3 secs
- Last-weapon initialization on respawn now sets itself to
 be the melee weapon if you don't have a selectable secondary weapon (like
 The Razorback).

 Bug Fixes:
 - Fixed an case where The Gunboats didn't apply their damage reduction
 properly.
 - The amount count in the HUD now flashes red when you're low on ammo.
 - Extinguishing a burning teammate now earns a full bonus point (was half a
 point).
 - Fixed a permanent overheal exploit involving dispensers.
 - Fixed a bug in spectator mode where the user aborted out of freezecam,
 setup a spec mode (like IN_EYE), and would then have the setting stomped
 after the freezecam timer expired.
 - Fixed bug with disguised spy sometimes seeing his own name in the
 disguise status HUD.
 - Fixed a client crash that could result from players with arrows embedded
 in them.
 - Fixed items that can be worn by any class having the wrong model when
 worn by a disguised Spy.
 - Added missing map prefixes to server browser game types.
 - Killing yourself with your own sentry no longer increments the sentry's
 kill counter.
 - Fixed dropped hats sometimes having the wrong team color.
 - Fixed crit-boosted players not getting critical hits if their weapon has
 custom no-crit behavior.
 - Fixed the achievement dialog taking a long time to pop up, and completed
 achievements now sort to the bottom of the list.
 - Fixed Spies disguised as Medics hearing the autocaller sound.

 Jason

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Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Alexander Baade
Maybe my update failed? I have disabled SM  MM and I am still unable to get
my server back up and running.

On Wed, Apr 28, 2010 at 5:32 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 Required updates to Team Fortress 2 and Day of Defeat: Source have been
 released.  Please run hldsupdatetool to receive the updates.  The specific
 changes include:

 Dedicated server
 - Linux optimizations.
 - Fixed Linux servers not relisting correctly after a master server
 restart.
 - Fixed a case where servers could have ghost players consuming player
 slots.

 Engine
 - Marked the snd_show convar as a cheat.

 Team Fortress 2
 New content:
 - Added new community map cp_freight.
 - Added missing physics models for several items.
 - Added jiggle bones to the Sam  Max items, and The Buff Banner.
 - Added Crit-a-Cola.

 Gameplay Changes:
 - Pyro changes:
 - Flamethrower direct damage reduced 20%.
 - Burn duration reduced (10 - 6 seconds).
 - Airblast re-fire delay reduced by 25%.
 - Airblast ammo usage reduced by 20%.
 - All reflected rockets/grenades/arrows now mini-crit.
 - Airblasting enemies into environmental deaths now awards the death credit
 to the Pyro.
 - Heavy changes:
 - Minigun spin-up/down time reduced by 25%
 - Minigun firing movement speed increased to just under half-normal (from
 80 to 110).
 - Throwing a sandvich to a teammate now earns a full bonus point (was half
 a point).
 - Bonk! changes:
 - Post-use movement penalty removed.
 - Now has a re-use cooldown time, like The Sandman.
 - The Chargin' Target changes:
   - Direct charge hit now does 50 damage + 10 per head (up to 5
 heads).
   - Capped the turn rate from +left and +right while charging.
 - The Huntsman changes:
 - Removed restriction that arrows need to be aimed before they can be lit
 by a Pyro.
 - Bow can now be lowered without losing the lit arrow.
 - Changed bow so you can start charging it while you're jumping, but you
 can't fire until you're on the ground.
 - Fixed bug where flame effect would get stuck on if you change weapons
 with a lit arrow.
 - Backpack changes:
 - Moved Crafting button out to the root class/backpack selection panel.
 - Dragging and dropping items in your backpack now makes appropriate
 sounds.
 - Bot changes:
 - Bots don't retreat to gather health as readily if they are in combat.
 - Bots no longer retreat when moving to block a point capture.
 - Bots should now equip an appropriate combat weapon and fight while moving
 to collect health.
 - Bots who are roaming the map and hunting now chase down their victims,
 following them around corners.
 - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down
 their fire button for a minimum time. This was causing Soldier bots to fire
 rockets into nearby walls as they strafed, killing themselves.
 - Soldiers bots now switch to their shotgun after firing all four rockets
 when engaging an enemy.
 - Added a few more bot names from community suggestions.
 - Fixed a behavior loop with Engineer metal gathering.
 - The Sandman change:
- Added a slight speed reduction to stunned players.
 - Community requests
 - Added ConVars log_verbose_enable and log_verbose_interval to report
 player positions in the server log at regular intervals
  - log_verbose_enable default: 0
  - log_verbose_interval   default:  3 secs
- Last-weapon initialization on respawn now sets itself to
 be the melee weapon if you don't have a selectable secondary weapon (like
 The Razorback).

 Bug Fixes:
 - Fixed an case where The Gunboats didn't apply their damage reduction
 properly.
 - The amount count in the HUD now flashes red when you're low on ammo.
 - Extinguishing a burning teammate now earns a full bonus point (was half a
 point).
 - Fixed a permanent overheal exploit involving dispensers.
 - Fixed a bug in spectator mode where the user aborted out of freezecam,
 setup a spec mode (like IN_EYE), and would then have the setting stomped
 after the freezecam timer expired.
 - Fixed bug with disguised spy sometimes seeing his own name in the
 disguise status HUD.
 - Fixed a client crash that could result from players with arrows embedded
 in them.
 - Fixed items that can be worn by any class having the wrong model when
 worn by a disguised Spy.
 - Added missing map prefixes to server browser game types.
 - Killing yourself with your own sentry no longer increments the sentry's
 kill counter.
 - Fixed dropped hats sometimes having the wrong team color.
 - Fixed crit-boosted players not getting critical hits if their weapon has
 custom no-crit behavior.
 - Fixed the achievement dialog taking a long time to pop up, and completed
 achievements now sort to the bottom of the list.
 - Fixed Spies disguised as Medics hearing the autocaller sound.

 Jason

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Re: [hlds] Problem with Item Drops

2010-03-22 Thread Alexander Baade
I have had SourceMod plugins cause this issue for me in the past. Since
there have been a couple of server updates recently, perhaps these updates
may have broken one of your plugins. If this is happening on all of your
servers, I would suggest making a list of the common plugins used on all
servers (some of your servers may have plugins that your other servers do
not have and should be weeded out). You might then want to visit the
AlliedMods pages for those plugins to see if others are reporting the same
thing, and/or disable these one by one and testing to try to find one that
might be causing this.  Good Luck!

On Mon, Mar 22, 2010 at 4:34 PM, Rory King rory_k...@hotmail.co.uk wrote:


 Hey,

 I run a popular chain of servers in the UK, Recently some community members
 have reported that they are not receiving items as often they should, or not
 getting them at all while on our servers(All our servers run of the same
 IP).  To do a very crude test I setup a Private idle server for a night and
 invited 10 people to sit in it overnight, after the night was over I asked
 every player if they had received anything, none of them had. - This idle
 server was setup in the exact same way as all our other servers using the
 same global config. (Servers run off a Forked TF2 installation)

 So, my question is: Is there anything that can reduce the drop rate on
 servers or completely stop drops?

 For anyone curious the IP is 81.19.212.48

 Cheers in advance,

 Geit

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[hlds] configuring pure_server_whitelist.txt

2010-03-09 Thread Alexander Baade
Hi Everyone,

  I have always been using sv_pure 1 on my servers with the default config
file, shrugging off the occasional complaint about not being able to use
custom models. Recently I noticed a rather lengthy and detailed post on the
steam forums about this topic which provoked me to look into it more.  Would
anyone be willing to provide me with their suggestions and/or links to
resources on configuring this.

I have found an example config on fpsbanana here:

http://www.fpsbanana.com/scripts/5125?page=2mn=8_body

Should I use this config? Do you have any modifications to this config that
you would suggest?

Thanks!
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Re: [hlds] configuring pure_server_whitelist.txt

2010-03-09 Thread Alexander Baade
Thanks a lot for your help everyone.

On Tue, Mar 9, 2010 at 4:20 PM, Michael Krasnow mnk...@gmail.com wrote:

 correct because of the spy expoit (smoke around invisible and disguised
 spys)

 On Tue, Mar 9, 2010 at 6:14 PM, Arg! chillic...@gmail.com wrote:

  i seem to recall that particles werent included in the pure filtering
  originally, then valve patched it later?
 
  On Wed, Mar 10, 2010 at 9:51 AM, DontWannaName! ad...@topnotchclan.com
  wrote:
 
   ah I copied the block wall hacks part from one that someone posted on
 the
   list a long time ago. Strange that it had particles whitelisted in the
   materials folder and didnt block that and the particles folder.
  
   On Tue, Mar 9, 2010 at 2:31 PM, Michael Krasnow mnk...@gmail.com
  wrote:
  
Dontwannaname they can change the particle effects for example on the
  spy
so
that even when he is invisible he has that smoke around him
   
On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! 
 ad...@topnotchclan.com
wrote:
   
 I just rewrote my servers custom whitelist. It allows view models
 but
   not
 world models and blocks most everything. I allow custom sounds
 except
   for
 player sounds, sprays, the community HUD(resource files), and
 custom
   view
 models. I allow particles because im not quite sure how they can be
 abused...

 http://pastebin.com/zmynrpCF

 On Tue, Mar 9, 2010 at 12:16 PM, Arg! chillic...@gmail.com
 wrote:

  I wrote this little tool a while ago to help generate sv_pure
   whitelist
-
  http://forums.alliedmods.net/showthread.php?t=100504
 
 
 
 
  On Wed, Mar 10, 2010 at 6:30 AM, w4rezz w4r...@gmail.com
 wrote:
 
   Nightbox is just posting engine bug what is Valve ignoring, btw
  you
   dont need sv_cheats set to 1 on client when you are changing
  cheat
   protected cvars like r_drawothermodels 2
  
   plugin loading should be enabled only when server is running
   (local/dedicated)
  
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Re: [hlds] GSP Hosting Questions

2010-02-19 Thread Alexander Baade
I just switched to Xenon Servers. So far so good. 500 FPS standard, and it
gives you the option to choose -33 -66 or -100 tickrate if you feel like
messing with it. If you use promo code: iizihwpmoc without the quotes than
the first month is 99% off, which comes out to $0.17 then $17 per month
thereafter. I was using DarkStar LLC but these seem to be running a lot
better.

http://www.xenonservers.com/


On Fri, Feb 19, 2010 at 9:04 PM, BizSAR biz...@gmail.com wrote:

 My experiences:

 Artofwar: Servers well known to be flaky and saturated, support can be slow
 to respond
 NFO: OK servers, good tech support, but not worth the much higher cost

 Primary Target: Decent price, AWESOME support, and quite good servers. Just
 don't ask support stupid questions about how to set-up/run your server
 becuase they will charge you for it. Great service for those of us that
 know
 pretty much what we're doing. Been in business a long time. They have some
 good deals right now at http://www.primarytarget.com/specials

 ~BizSAR

 -
 Date: Fri, 19 Feb 2010 20:54:30 -0700
 From: Mark Gunnett mgunnett4...@gmail.com
 Subject: [hlds] GSP Hosting Questions
 To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
 Message-ID:
   f54654811002191954nd24b92dhfcfca15c43d7b...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 So, My clan right now runs all of our game servers off of a dedicated box
 that costs around $135 a month. This was cheaper by far since we used to
 run
 anywhere between 7-10 game servers. The keywords there are used to and was,
 since recently we've found that we really don't have members playing those
 games anymore, and therefore it's kind of pointless to be renting this
 dedicated box. So we are going to switch to running 1 game server (TF2, 24
 slots) from a GSP. Now here is a listing of the GSP's I've looked at,
 pricing wise:

 Gameservers.com - $71.95

 Nuclearfallout.net - $65.99 ($68.98 with a HLStatsX Installation)

 MyInternetServices.com - $45.00

 ArtOfWarCentral.com - $39.70

 Now, I myself have personal experience with Nuclearfallout.net. As far as I
 could tell, the NFO servers I have hosted weren't exactly all that great,
 but they weren't bad either. I always here crap about the GameServers.com
 servers, but I don't know from personal experience if they are worth that
 kind of money. Now, I only heard of MyInterenetServices.com because of the
 deal they had going on for BF:BC2. We can't exactly host ranked servers
 ourselves so we looked around for a GSP and they seemed to be doing a deal
 on BF:BC2 32 slot servers. Anyways, I'm unsure of them either for a TF2
 server. Now, I have heard of ArtOfWarCentral.com, and I have played on a
 server on one of their boxes and I didn't like the way the server... felt.
 But that could just be me.

 If anyone can recommend which of these would be the best to go with, or if
 you can recommend a different host that offer's TF2 servers around $70 or
 under for 24 slots, I would appreciate it greatly. We're trying to cut back
 costs with the amount of server use we currently have, and a GSP is the way
 to go currently.

 Thanks,

 --
 All programmers are playwrights and all computers are lousy actors.
  - Unknown

 When I do good, I feel good; when I do bad, I feel bad, and that is my
 religion.
  - Abraham Lincoln

 Mark J. Gunnett
 [EoE]SniperFodder{AL}
 ~

 Stephen Leacock
 http://www.brainyquote.com/quotes/authors/s/stephen_leacock.html
 - I detest life-insurance agents: they always argue that I shall some
 day
 die, which is not so.
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Re: [hlds] Clients timing out

2010-02-17 Thread Alexander Baade
I wonder if an update is coming? This has started happening to me yesterday
as well. At first I thought it might be my internet connection.

On Wed, Feb 17, 2010 at 5:47 PM, Tony Paloma drunkenf...@hotmail.comwrote:

 Noticing lots of players getting disconnected with Client timed out.
 Doesn't seem to affect all players, but is affecting a large set of them.
 Also found this thread on SPUF:

 http://forums.steampowered.com/forums/showthread.php?t=1150385



 Known issue? Workaround?

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Re: [hlds] [OT] Website builder for your server websites

2010-02-16 Thread Alexander Baade
My recommendation would be to use MyBB instead of phpBB. I have
experimented/tested both and found MyBB to be: easier to use, updated more
frequently, and more customizable.

I would agree that this topic should not have been posted here, but it is
crazy how many stupid responses were sent saying it shouldn't be here. I
would hate to see what this looks like in any email client other than gmail.

On Mon, Feb 15, 2010 at 10:30 PM, Ook ooksser...@zootal.com wrote:

 Well, I have to thank those that gave serious responses. I make no
 apologies to those that are offended by the OT subject - seriously,
 people, if you don't want to participate, just keep your yaps shut and
 quit whining...

 I was actually thinking of use phpbb and calling it good -
 announcements, forums, maybe a download page.


 -Sent from my momma-


 On 2/15/2010 9:04 PM, Mike Stiehm wrote:
  come on I'm waiting for a
 
  Sent from your mom!
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic
 Marciano
  Sent: Monday, February 15, 2010 10:10 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] [OT] Website builder for your server websites
 
 
  You Guys are Awesome.
 
  Sent from my Commodore 64
 
 
  Date: Mon, 15 Feb 2010 19:52:10 -0800
  From: jonathan...@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] [OT] Website builder for your server websites
 
  No offense to anyone but some of you are some whiny bitches, If its off
  topic ignore it delete it. Don't add to the off topic subject if you
 don't
  agree with it. I'd like to think that people are on this list to HELP
 
  people
 
  as long as its generally on topic and generally speaking his question
 was
 
  on
 
  topic.
 
  On Mon, Feb 15, 2010 at 6:50 PM, Matt Lyonsmly...@internode.com.au
 
  wrote:
 
 
  On 16/02/2010, at 11:52 AM, Peter Jerde wrote:
 
 
  Gosh I wish this list were moderated.
 
  Seriously, guys. Cut it out please.
 
  Maybe we should switch to using the steam forums.
 
  ...
 
  Oh wait.
 
  --
  Matt Lyons
  Content Administrator, games.on.net
  Email: m...@games.on.net
  Web: http://games.on.net
  In theory, there is no difference between theory and practice; In
  practice, there is.
 
 
 
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  --
 
  Samuel
 
  Goldwynhttp://www.brainyquote.com/quotes/authors/s/samuel_goldwyn.html
 
  - I'm willing to admit that I may not always be right, but I am never
  wrong.
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  _
  Link all your email accounts and social updates with Hotmail. Find out
 now
  http://windowslive.ninemsn.com.au/oneinbox?ocid=T162MSN05A0710G
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