Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released
Perhaps this is why they are not telling us about these updates. On May 27, 2010 4:34 PM, Derek Denholm de...@xfactorservers.com wrote: Not enough content servers ? Sigh.. emailed them last week yet to get a response. Guess they don't want free servers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.va... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I am up and running fine. Have you tried adding -verify_all to the update command line to verify the update is complete? On Thu, May 20, 2010 at 6:26 PM, ENF ethernetfr...@planetether.net wrote: After this update, vanilla modded servers on Win2k3 crashing on startup. Sample dump files here from one server: (SM/MM Disabled) http://www.planetether.net/ob/ Anyone else? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Are there any other mods/plugins that are effected by this other than the 2 listed on the petition. I personally don't care about these because a lot of server admins will use the hat mod and charge players for them. It angers me to no end that I have to download a boat load of custom content and then I cant use it unless I donate to the server. These servers typically go on my blacklist. I could over look this fact but I'm not going to because there are a lot of servers out there who have stolen custom maps/content from my clan and heavily rely on these plugins. On Sat, May 1, 2010 at 1:15 PM, Justin mysteriousjus...@gmail.com wrote: https://secure.voogru.com/petition/index.php On Sat, May 1, 2010 at 9:07 AM, Justin Fortin fortinj1...@gmail.com wrote: Any word on a fix for this yet? Sent from my iPod On Apr 30, 2010, at 11:41 PM, Msilbys12 msilby...@righttorule.com wrote: Sounds like a client problem Sent from the best phone ever On Apr 30, 2010, at 9:24 PM, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Yep, crashing on every server I connect to. (As a client obviously) On Fri, Apr 30, 2010 at 7:15 PM, Justin Fortin fortinj1...@gmail.com wrote: So you got everything serverwide working, but it seems like anyone Jo has updated the client will crash when they try to connect. Sent from my iPod On Apr 30, 2010, at 10:04 PM, Noel phre...@gmail.com wrote: My Windows servers are both up and running and joinable now. Updates seemed to take a minute or so longer than usual, but no problems with MM/ SM running. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I have everything up and running with the exception of an extension that I use to allow engies to build inside of spawn. Use MM 1.9.0-hg701 http://www.sourcemm.net/mmsdrop/1.9/ Use SM 1.4.0-hg2969 http://www.sourcemod.net/snapshots.php SM Upgrade Instructions here: http://wiki.alliedmods.net/Upgrading_SourceMod On Fri, Apr 30, 2010 at 1:51 PM, In Hyuk Seo roadhous...@gmail.com wrote: I tried many combinations of the latest snapshots of MM and SM and none of them worked. (1.4. + 1.9, 1.3 + 1.9, etc.) Servers are both Linux and Windows and I used separate SM and MM files (for appropriate OS) No matter what I install sourcemod isn't recognized at all and sometimes metamod is but it says 1.8 when I installed 1.9. Could anyone help me please? I'm completely lost. On Fri, Apr 30, 2010 at 4:30 PM, syate...@cfl.rr.com wrote: Are you running RCON locker? Sent via BlackBerry from T-Mobile -Original Message- From: DarthNinja darthni...@darthninja.com Date: Fri, 30 Apr 2010 16:04:37 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available My server has been running MM 1.8.1-hg702 and SM 1.3.2-hg2954 all night/today and it hasn't crashed once, yay! On Fri, Apr 30, 2010 at 12:51 AM, Jeff Sugar jeffsu...@gmail.com wrote: For what it's worth, a new snapshot of SM dropped 30-ish minutes ago that is working for everyone so far in #hlserveradmins ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Some users are reporting that their initial update wasn't successful even tho it said it was complete and that subsequent updates yielded new server DLL's being downloaded. Have you tried running the steam update again. On Fri, Apr 30, 2010 at 9:24 PM, DarthNinja darthni...@darthninja.comwrote: So, anyone got an idea why a windows TF2 server wont start? It's stock with no MM/SM atm. On Sat, May 1, 2010 at 12:05 AM, raydan rayda...@gmail.com wrote: WTF, PropHunt mode... TF2 will become garrysmod. when RP mode? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
Unfortunately I am not capable of determining what is causing issues as I am at work and the required ports are blocked, but my server has crashed 137 times since the update. On Wed, Apr 28, 2010 at 5:32 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates to Team Fortress 2 and Day of Defeat: Source have been released. Please run hldsupdatetool to receive the updates. The specific changes include: Dedicated server - Linux optimizations. - Fixed Linux servers not relisting correctly after a master server restart. - Fixed a case where servers could have ghost players consuming player slots. Engine - Marked the snd_show convar as a cheat. Team Fortress 2 New content: - Added new community map cp_freight. - Added missing physics models for several items. - Added jiggle bones to the Sam Max items, and The Buff Banner. - Added Crit-a-Cola. Gameplay Changes: - Pyro changes: - Flamethrower direct damage reduced 20%. - Burn duration reduced (10 - 6 seconds). - Airblast re-fire delay reduced by 25%. - Airblast ammo usage reduced by 20%. - All reflected rockets/grenades/arrows now mini-crit. - Airblasting enemies into environmental deaths now awards the death credit to the Pyro. - Heavy changes: - Minigun spin-up/down time reduced by 25% - Minigun firing movement speed increased to just under half-normal (from 80 to 110). - Throwing a sandvich to a teammate now earns a full bonus point (was half a point). - Bonk! changes: - Post-use movement penalty removed. - Now has a re-use cooldown time, like The Sandman. - The Chargin' Target changes: - Direct charge hit now does 50 damage + 10 per head (up to 5 heads). - Capped the turn rate from +left and +right while charging. - The Huntsman changes: - Removed restriction that arrows need to be aimed before they can be lit by a Pyro. - Bow can now be lowered without losing the lit arrow. - Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. - Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. - Backpack changes: - Moved Crafting button out to the root class/backpack selection panel. - Dragging and dropping items in your backpack now makes appropriate sounds. - Bot changes: - Bots don't retreat to gather health as readily if they are in combat. - Bots no longer retreat when moving to block a point capture. - Bots should now equip an appropriate combat weapon and fight while moving to collect health. - Bots who are roaming the map and hunting now chase down their victims, following them around corners. - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves. - Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy. - Added a few more bot names from community suggestions. - Fixed a behavior loop with Engineer metal gathering. - The Sandman change: - Added a slight speed reduction to stunned players. - Community requests - Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals - log_verbose_enable default: 0 - log_verbose_interval default: 3 secs - Last-weapon initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback). Bug Fixes: - Fixed an case where The Gunboats didn't apply their damage reduction properly. - The amount count in the HUD now flashes red when you're low on ammo. - Extinguishing a burning teammate now earns a full bonus point (was half a point). - Fixed a permanent overheal exploit involving dispensers. - Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired. - Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD. - Fixed a client crash that could result from players with arrows embedded in them. - Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy. - Added missing map prefixes to server browser game types. - Killing yourself with your own sentry no longer increments the sentry's kill counter. - Fixed dropped hats sometimes having the wrong team color. - Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior. - Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list. - Fixed Spies disguised as Medics hearing the autocaller sound. Jason ___ To unsubscribe, edit
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
Maybe my update failed? I have disabled SM MM and I am still unable to get my server back up and running. On Wed, Apr 28, 2010 at 5:32 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates to Team Fortress 2 and Day of Defeat: Source have been released. Please run hldsupdatetool to receive the updates. The specific changes include: Dedicated server - Linux optimizations. - Fixed Linux servers not relisting correctly after a master server restart. - Fixed a case where servers could have ghost players consuming player slots. Engine - Marked the snd_show convar as a cheat. Team Fortress 2 New content: - Added new community map cp_freight. - Added missing physics models for several items. - Added jiggle bones to the Sam Max items, and The Buff Banner. - Added Crit-a-Cola. Gameplay Changes: - Pyro changes: - Flamethrower direct damage reduced 20%. - Burn duration reduced (10 - 6 seconds). - Airblast re-fire delay reduced by 25%. - Airblast ammo usage reduced by 20%. - All reflected rockets/grenades/arrows now mini-crit. - Airblasting enemies into environmental deaths now awards the death credit to the Pyro. - Heavy changes: - Minigun spin-up/down time reduced by 25% - Minigun firing movement speed increased to just under half-normal (from 80 to 110). - Throwing a sandvich to a teammate now earns a full bonus point (was half a point). - Bonk! changes: - Post-use movement penalty removed. - Now has a re-use cooldown time, like The Sandman. - The Chargin' Target changes: - Direct charge hit now does 50 damage + 10 per head (up to 5 heads). - Capped the turn rate from +left and +right while charging. - The Huntsman changes: - Removed restriction that arrows need to be aimed before they can be lit by a Pyro. - Bow can now be lowered without losing the lit arrow. - Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. - Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. - Backpack changes: - Moved Crafting button out to the root class/backpack selection panel. - Dragging and dropping items in your backpack now makes appropriate sounds. - Bot changes: - Bots don't retreat to gather health as readily if they are in combat. - Bots no longer retreat when moving to block a point capture. - Bots should now equip an appropriate combat weapon and fight while moving to collect health. - Bots who are roaming the map and hunting now chase down their victims, following them around corners. - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves. - Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy. - Added a few more bot names from community suggestions. - Fixed a behavior loop with Engineer metal gathering. - The Sandman change: - Added a slight speed reduction to stunned players. - Community requests - Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals - log_verbose_enable default: 0 - log_verbose_interval default: 3 secs - Last-weapon initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback). Bug Fixes: - Fixed an case where The Gunboats didn't apply their damage reduction properly. - The amount count in the HUD now flashes red when you're low on ammo. - Extinguishing a burning teammate now earns a full bonus point (was half a point). - Fixed a permanent overheal exploit involving dispensers. - Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired. - Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD. - Fixed a client crash that could result from players with arrows embedded in them. - Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy. - Added missing map prefixes to server browser game types. - Killing yourself with your own sentry no longer increments the sentry's kill counter. - Fixed dropped hats sometimes having the wrong team color. - Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior. - Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list. - Fixed Spies disguised as Medics hearing the autocaller sound. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Problem with Item Drops
I have had SourceMod plugins cause this issue for me in the past. Since there have been a couple of server updates recently, perhaps these updates may have broken one of your plugins. If this is happening on all of your servers, I would suggest making a list of the common plugins used on all servers (some of your servers may have plugins that your other servers do not have and should be weeded out). You might then want to visit the AlliedMods pages for those plugins to see if others are reporting the same thing, and/or disable these one by one and testing to try to find one that might be causing this. Good Luck! On Mon, Mar 22, 2010 at 4:34 PM, Rory King rory_k...@hotmail.co.uk wrote: Hey, I run a popular chain of servers in the UK, Recently some community members have reported that they are not receiving items as often they should, or not getting them at all while on our servers(All our servers run of the same IP). To do a very crude test I setup a Private idle server for a night and invited 10 people to sit in it overnight, after the night was over I asked every player if they had received anything, none of them had. - This idle server was setup in the exact same way as all our other servers using the same global config. (Servers run off a Forked TF2 installation) So, my question is: Is there anything that can reduce the drop rate on servers or completely stop drops? For anyone curious the IP is 81.19.212.48 Cheers in advance, Geit _ Send us your Hotmail stories and be featured in our newsletter http://clk.atdmt.com/UKM/go/195013117/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] configuring pure_server_whitelist.txt
Hi Everyone, I have always been using sv_pure 1 on my servers with the default config file, shrugging off the occasional complaint about not being able to use custom models. Recently I noticed a rather lengthy and detailed post on the steam forums about this topic which provoked me to look into it more. Would anyone be willing to provide me with their suggestions and/or links to resources on configuring this. I have found an example config on fpsbanana here: http://www.fpsbanana.com/scripts/5125?page=2mn=8_body Should I use this config? Do you have any modifications to this config that you would suggest? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
Thanks a lot for your help everyone. On Tue, Mar 9, 2010 at 4:20 PM, Michael Krasnow mnk...@gmail.com wrote: correct because of the spy expoit (smoke around invisible and disguised spys) On Tue, Mar 9, 2010 at 6:14 PM, Arg! chillic...@gmail.com wrote: i seem to recall that particles werent included in the pure filtering originally, then valve patched it later? On Wed, Mar 10, 2010 at 9:51 AM, DontWannaName! ad...@topnotchclan.com wrote: ah I copied the block wall hacks part from one that someone posted on the list a long time ago. Strange that it had particles whitelisted in the materials folder and didnt block that and the particles folder. On Tue, Mar 9, 2010 at 2:31 PM, Michael Krasnow mnk...@gmail.com wrote: Dontwannaname they can change the particle effects for example on the spy so that even when he is invisible he has that smoke around him On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! ad...@topnotchclan.com wrote: I just rewrote my servers custom whitelist. It allows view models but not world models and blocks most everything. I allow custom sounds except for player sounds, sprays, the community HUD(resource files), and custom view models. I allow particles because im not quite sure how they can be abused... http://pastebin.com/zmynrpCF On Tue, Mar 9, 2010 at 12:16 PM, Arg! chillic...@gmail.com wrote: I wrote this little tool a while ago to help generate sv_pure whitelist - http://forums.alliedmods.net/showthread.php?t=100504 On Wed, Mar 10, 2010 at 6:30 AM, w4rezz w4r...@gmail.com wrote: Nightbox is just posting engine bug what is Valve ignoring, btw you dont need sv_cheats set to 1 on client when you are changing cheat protected cvars like r_drawothermodels 2 plugin loading should be enabled only when server is running (local/dedicated) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] GSP Hosting Questions
I just switched to Xenon Servers. So far so good. 500 FPS standard, and it gives you the option to choose -33 -66 or -100 tickrate if you feel like messing with it. If you use promo code: iizihwpmoc without the quotes than the first month is 99% off, which comes out to $0.17 then $17 per month thereafter. I was using DarkStar LLC but these seem to be running a lot better. http://www.xenonservers.com/ On Fri, Feb 19, 2010 at 9:04 PM, BizSAR biz...@gmail.com wrote: My experiences: Artofwar: Servers well known to be flaky and saturated, support can be slow to respond NFO: OK servers, good tech support, but not worth the much higher cost Primary Target: Decent price, AWESOME support, and quite good servers. Just don't ask support stupid questions about how to set-up/run your server becuase they will charge you for it. Great service for those of us that know pretty much what we're doing. Been in business a long time. They have some good deals right now at http://www.primarytarget.com/specials ~BizSAR - Date: Fri, 19 Feb 2010 20:54:30 -0700 From: Mark Gunnett mgunnett4...@gmail.com Subject: [hlds] GSP Hosting Questions To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: f54654811002191954nd24b92dhfcfca15c43d7b...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 So, My clan right now runs all of our game servers off of a dedicated box that costs around $135 a month. This was cheaper by far since we used to run anywhere between 7-10 game servers. The keywords there are used to and was, since recently we've found that we really don't have members playing those games anymore, and therefore it's kind of pointless to be renting this dedicated box. So we are going to switch to running 1 game server (TF2, 24 slots) from a GSP. Now here is a listing of the GSP's I've looked at, pricing wise: Gameservers.com - $71.95 Nuclearfallout.net - $65.99 ($68.98 with a HLStatsX Installation) MyInternetServices.com - $45.00 ArtOfWarCentral.com - $39.70 Now, I myself have personal experience with Nuclearfallout.net. As far as I could tell, the NFO servers I have hosted weren't exactly all that great, but they weren't bad either. I always here crap about the GameServers.com servers, but I don't know from personal experience if they are worth that kind of money. Now, I only heard of MyInterenetServices.com because of the deal they had going on for BF:BC2. We can't exactly host ranked servers ourselves so we looked around for a GSP and they seemed to be doing a deal on BF:BC2 32 slot servers. Anyways, I'm unsure of them either for a TF2 server. Now, I have heard of ArtOfWarCentral.com, and I have played on a server on one of their boxes and I didn't like the way the server... felt. But that could just be me. If anyone can recommend which of these would be the best to go with, or if you can recommend a different host that offer's TF2 servers around $70 or under for 24 slots, I would appreciate it greatly. We're trying to cut back costs with the amount of server use we currently have, and a GSP is the way to go currently. Thanks, -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ~ Stephen Leacock http://www.brainyquote.com/quotes/authors/s/stephen_leacock.html - I detest life-insurance agents: they always argue that I shall some day die, which is not so. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Clients timing out
I wonder if an update is coming? This has started happening to me yesterday as well. At first I thought it might be my internet connection. On Wed, Feb 17, 2010 at 5:47 PM, Tony Paloma drunkenf...@hotmail.comwrote: Noticing lots of players getting disconnected with Client timed out. Doesn't seem to affect all players, but is affecting a large set of them. Also found this thread on SPUF: http://forums.steampowered.com/forums/showthread.php?t=1150385 Known issue? Workaround? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT] Website builder for your server websites
My recommendation would be to use MyBB instead of phpBB. I have experimented/tested both and found MyBB to be: easier to use, updated more frequently, and more customizable. I would agree that this topic should not have been posted here, but it is crazy how many stupid responses were sent saying it shouldn't be here. I would hate to see what this looks like in any email client other than gmail. On Mon, Feb 15, 2010 at 10:30 PM, Ook ooksser...@zootal.com wrote: Well, I have to thank those that gave serious responses. I make no apologies to those that are offended by the OT subject - seriously, people, if you don't want to participate, just keep your yaps shut and quit whining... I was actually thinking of use phpbb and calling it good - announcements, forums, maybe a download page. -Sent from my momma- On 2/15/2010 9:04 PM, Mike Stiehm wrote: come on I'm waiting for a Sent from your mom! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: Monday, February 15, 2010 10:10 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] [OT] Website builder for your server websites You Guys are Awesome. Sent from my Commodore 64 Date: Mon, 15 Feb 2010 19:52:10 -0800 From: jonathan...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] [OT] Website builder for your server websites No offense to anyone but some of you are some whiny bitches, If its off topic ignore it delete it. Don't add to the off topic subject if you don't agree with it. I'd like to think that people are on this list to HELP people as long as its generally on topic and generally speaking his question was on topic. On Mon, Feb 15, 2010 at 6:50 PM, Matt Lyonsmly...@internode.com.au wrote: On 16/02/2010, at 11:52 AM, Peter Jerde wrote: Gosh I wish this list were moderated. Seriously, guys. Cut it out please. Maybe we should switch to using the steam forums. ... Oh wait. -- Matt Lyons Content Administrator, games.on.net Email: m...@games.on.net Web: http://games.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Samuel Goldwynhttp://www.brainyquote.com/quotes/authors/s/samuel_goldwyn.html - I'm willing to admit that I may not always be right, but I am never wrong. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Link all your email accounts and social updates with Hotmail. Find out now http://windowslive.ninemsn.com.au/oneinbox?ocid=T162MSN05A0710G ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds