Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Kevin C
There is an excellent chance that anything that can or might, at vales discretion, impact micro transactions will be banned. If you are flagged, even on passworded, private test servers, your account will be permanently banned from hosting any games that require GSLT in the future. Lets not

Re: [hlds] Mandatory TF2 update released

2015-10-08 Thread Kevin C
Hit sounds broken for anyone else? On 10/8/2015 9:43 PM, Eric Smith wrote: We've released a mandatory update for TF2. The update notes are below. The new version is 3019029. -Eric - Fixed generic bomb entities (in the Invasion maps) damaging teammates

Re: [hlds] Optional TF2 update released

2015-10-06 Thread Kevin C
Any update on this? On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further ___ To unsubscribe, edit your list preferences,

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Kevin C
You are just finding every reason to call this change bad. With the thousands of valve servers flooding the list, and now flooding the Show Servers option, the chances you joining a server you just left are slim. Even if this option wasn't changed, the history tab would still be broken, and

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Kevin C
All you have to do is click Play Multiplayer, and instead of clicking Join Game, click Show Servers. You will get a nice full list of valve ran servers(assuming you have the Official checkbox checked, which it is by default). Refer to these screenshots if you are unsure how to do that:

Re: [hlds] Mandatory TF2 update released

2015-07-04 Thread Kevin C
It might save overhead for clients, but certainly not valve. From our tests valve servers are not being reported by the master server, so your client does not actually get any data about them. The performance goes down as more servers are populated in your list, apply a filter early(under 1k

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Kevin C
You have got to be kidding me. http://i.imgur.com/tAmWXj6.png wink wink nudge nudge On 7/4/2015 5:28 PM, Eric Smith wrote: - Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Kevin C
Our community has 27 servers online atm, but I am adding more now. As soon as I boot up a new server it fills within 10 seconds! On 4/21/2015 2:44 PM, John Gibson wrote: Sorry everyone, let me try this again, without accidentially hitting send in the middle of the e-mail :) So the good news

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Kevin C
I think the connected time resets when the round restarts. On 4/21/2015 3:36 PM, Cody Woodson wrote: I currently have 6 servers up to see how they went. Longest connected client time is around 10 minutes, so I'm not sure if they are crashing or not. I can launch 20-30 more servers if needed.

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Kevin C
192.168.0.1 On Tue, Apr 21, 2015 at 2:37 PM, Kevin C s...@serveredirect.com mailto:s...@serveredirect.com wrote: I think the connected time resets when the round restarts. On 4/21/2015 3:36 PM, Cody Woodson wrote: I currently have 6 servers up to see how they went. Longest

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Kevin C
is tanking each time I open it. On 21 April 2015 at 23:10, Kevin C s...@serveredirect.com mailto:s...@serveredirect.com wrote: Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s down on a 6/6 server. I tweaked some bandwidth settings in PCServer-KFGame.ini

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread Kevin C
Bandwidth usage is very little. I am seeing around 50KB/s up and 10KB/s down on a 6/6 server. I tweaked some bandwidth settings in PCServer-KFGame.ini though, raised them by 8x. On 4/21/2015 5:51 PM, Eli Witt wrote: John, you seem to be under the impression that we're upset that there's no

Re: [hlds] Someone took over server

2015-01-23 Thread Kevin C
Sourcemods RCON has limitations. Try getting a full status output with sm_rcon, or anything that returns a lot of information. External plugins or logging tools(HLStats, GameME, Sourcebans) also require RCON. On 1/23/2015 4:14 PM, Weasels Lair wrote: I don't understand why people even enable

Re: [hlds] Someone took over server

2015-01-23 Thread Kevin C
That's good for you, but some communities need it. RCON is fine if used properly, like issuing IP bans for failed attempts etc. In CS:GO sv_allowdownload and sv_allowupload can be set to 0 anyway to fix any download exploits since it doesn't support sprays and you should be used

Re: [hlds] Someone took over server

2015-01-23 Thread Kevin C
Sorry, I meant properly using the engines built in ban system for failed login attempts. On our servers I think we allow 5 failed attempts before we IP ban for an hour. On 1/23/2015 11:20 PM, Korrey Moore wrote: RCON is fine if used properly, like issuing IP bans for failed attempts etc.

Re: [hlds] Bots affecting Server Count.

2015-01-19 Thread Kevin C
Bots subtract from the total slot count of the server. sv_visiblemaxplayers won't help here. I don't think there is a command to fix this behavior, and it shouldn't effect your server browser listings. On 1/19/2015 7:00 PM, evourr wrote: Try toying around with sv_visiblemaxplayers.

Re: [hlds] Bots affecting Server Count.

2015-01-19 Thread Kevin C
Original message From: Kevin C s...@serveredirect.com Date:01/19/2015 19:07 (GMT-05:00) To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: Subject: Re: [hlds] Bots affecting Server Count. Bots subtract from the total slot count of the server

Re: [hlds] [hlds_linux] Steam auth ticket has been canceled

2014-09-14 Thread Kevin C
and Steam, but I didn't see anything that would tell me that specifically. I had a player say when they got dropped from my TF2 server - they tried other TF2 servers (not-mine) and could not get into them either. On Sun, Sep 14, 2014 at 9:20 AM, Kevin C