Re: [hlds] Please
Anyone see Iron Man 2 yet? On Mon, May 3, 2010 at 10:00 PM, Olly oli...@gmail.com wrote: Must be the new moderator valve brought in. On 4 May 2010 02:23, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: And you are? On Mon, May 3, 2010 at 7:51 PM, Msilbys12 msilby...@righttorule.com wrote: Please keep the email to problems or bugs found. Thx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Not getting any crashes here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MDMPs
Alright, thanks for the help. I'm trying to use sourcemod symbols which you can load from this URL: http://www.sourcemod.net/symbols/. On Mon, Mar 15, 2010 at 4:04 AM, Saul Rennison saul.renni...@gmail.comwrote: You can only get server and client symbols *for your own mod* On Monday, March 15, 2010, Radu Suciu radusu...@gmail.com wrote: So, how do I get said symbols? On Sun, Mar 14, 2010 at 7:41 PM, Andrew Armstrong and...@mammoth.com.au wrote: You will need to use VS, but the dumps most likely won't help without symbols. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Monday, 15 March 2010 10:36 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] MDMPs Pretty sure you need Windows debugging Tools or Visual Studio. Load the dump with the program and debug. On Sun, Mar 14, 2010 at 4:26 PM, Radu Suciu radusu...@gmail.com wrote: Hi, can anyone clue me in on opening and reading MDMPs? I checked out the page on the valve wiki but I didn't quite follow it - I'm not building a mod and I have no .pdb files. I'm just getting server crashes and I want to find out why. I've also uploaded the .mdmp's I'm interested in over here: www.fragfestservers.com/misc Thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] MDMPs
Hi, can anyone clue me in on opening and reading MDMPs? I checked out the page on the valve wiki but I didn't quite follow it - I'm not building a mod and I have no .pdb files. I'm just getting server crashes and I want to find out why. I've also uploaded the .mdmp's I'm interested in over here: www.fragfestservers.com/misc Thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] MDMPs
So, how do I get said symbols? On Sun, Mar 14, 2010 at 7:41 PM, Andrew Armstrong and...@mammoth.com.auwrote: You will need to use VS, but the dumps most likely won't help without symbols. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Monday, 15 March 2010 10:36 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] MDMPs Pretty sure you need Windows debugging Tools or Visual Studio. Load the dump with the program and debug. On Sun, Mar 14, 2010 at 4:26 PM, Radu Suciu radusu...@gmail.com wrote: Hi, can anyone clue me in on opening and reading MDMPs? I checked out the page on the valve wiki but I didn't quite follow it - I'm not building a mod and I have no .pdb files. I'm just getting server crashes and I want to find out why. I've also uploaded the .mdmp's I'm interested in over here: www.fragfestservers.com/misc Thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2][SourceTV] Slot Count Change Recently?
Unset as in just remove from server.cfg? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] sv_turbophysics
Does this cvar have any effect on dedicated server performance or is it negligible? Do you recommend having it on? Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Changing spec_freeze_time without sv_cheats 1
I'm aware of sm_cvar spec_freeze_time -1, but is it possible to change on servers that aren't running sourcemod? I want to use this for bball match servers so I'd rather not use any plugins. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] sv_turbophysics
I've seen that but it isn't very detailed. What I understand from that is that it actually uses less CPU power which is a bit counterintuitive. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Client interp on servers
People still demand it even though the effect is negligible at best. Any solution to lowering it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Stable Server FPS
How do the different FPS boosters compare in terms of their ability to provide stable boosts? I've got pretty decent hardware but I'm seeing drops from 500 even down to 450 sometimes and while the ingame experience is just fine I'd like to improve to a more stable baseline. Currently I'm running opsbooster.exe and my machine is a 2x Quad Xeon (Harpertown) @ 2.00Ghz with 8GB ram and I'm nowhere near full usage. Network connection is also not a problem - my box is hosted with Ubiquity Servers in Dallas and I have no doubts about the quality of their connection. Thanks in advance! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds