Re: [hlds] Valve's secret update
How good would an rss feed displaying all the lastest version numbers for everything available via hldsupdate be? Please Valve, Rob C. k e wrote: had to do 7 servers again...great On Tue, Jul 14, 2009 at 11:00 PM, Tony Paloma drunkenf...@hotmail.comwrote: I wouldn't worry about the server rank. It's not like your servers were the only ones. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Tuesday, July 14, 2009 7:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Valve's secret update Must be great for the server rank. I just simply disabled consistency until the map changes... Hopefully it will see that the particle has been updated when it does change. On Tue, Jul 14, 2009 at 10:31 PM, Tony Paloma drunkenf...@hotmail.comwrote: They updated one of the particle files a short while ago after today's announced update and forgot to tell us server operators. Players were unable to enter my servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Timeout On Mapchange
We've also been seeing this issue for months. We run over 100 servers, all stock standard. They run on a cross section of win2k3 and win2k8 servers. Rob C. Midnight wrote: Can someone from Valve respond to this? Has been a problem for months on end. Chris Brunelle wrote: I've been having timeout issues as well. I've also used Neph's plugin but that hasn't stopped them for me. Windows server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Sunday, July 05, 2009 12:34 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Timeout On Mapchange A lot of our players are still complaining of timeouts when changing maps on L4D. Anyone else seeing this? We run about 30 servers, so this is rather annoying to say the least. Some have a stock game, others have SourceMod + Cevo ReadyUp mod installed. The bugfix included in SourceMod a while back didn't seem to do anything. We also tried Neph's plugin, which doesn't seem to work for L4D. (Never got a conclusive answer on if it should or shouldn't work so we gave it a shot). Servers are running Windows. Thanks, Noel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Smashball Update Released
Excellent. Thx for announcing on here, I wish all steamworks modders would do this. Well, I actually wish valve would create an rss feed or ALL updates available via hldsupdate... but emails to the list from the mod teams is a decent alternative. Rob C. Justin Krenz wrote: An optional update for Smashball is now available. Please run hldsupdatetool to receive it. This update addresses server instability issues. Justin Krenz Lead Coder Smashball Labs LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Darkest Hour Server Update Released
Just so you're aware, requiring this means that its impossible to run an RO server and a DH server out of the same dir on the same host. That is quite a pain in the butt in our environment. Rob C. John Gibson wrote: A small addition to my previous e-mail. After updating a Darkest Hour dedicated server through HLDS you must set the number in the steam_appid.txt in the base \System folder to 1280. Regards, John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: Friday, June 19, 2009 7:17 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Darkest Hour Server Update Released A required update for Darkest Hour has been released. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update fixes many issues with bugs and balance in the game's levels. Regards, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Question for Map Makers
Or use a system like www.gamecreate.com Yaakov Smith wrote: You could make a webpage which writes requests and bookings to a timeslot, then create a cron job to run at a specified time interval, which reads info from the database and writes a maplist and additional cfg (tags/hostname change, etc). Then get it to RCON to the server and restart it. You could do it quite simply in PHP (, probably simpler in Python, I dunno, I've never used Python). -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR Sent: Tuesday, 16 June 2009 5:43 PM To: philipbembri...@gmail.com; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Question for Map Makers Yeah, I checked at FPS Banana but their posting rules specifically prohibit any type of post like that in at least 4 different ways. lol But yeah, unless there was someone willing to help setup the backend, it would all have to be run manually unfortunately. :( -Matt On Tue, Jun 16, 2009 at 1:51 AM, Philip Bembridge philipbembri...@gmail.com wrote: Sounds like a great idea to me! See if you can get some attention over on fpsbanana. Also agree with Arg! it would be great from a mappers perspective to be automated and easy as well. You may also like to ask these guys: Discussion of Half-Life Mapping hlmapp...@list.valvesoftware.com Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4157 (20090615) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4157 (20090615) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Autoupdate on windows servers
Valve could actually provided an rss feed of updates for any dedicated servers available on steam (steamworks mods too!). This would allow a bunch of neat things.. Rob C. Dustin Wyatt wrote: When I was on windows I wrote a python script that scanned the RSS for the Valve news feed and then did the same as you. On Sun, May 31, 2009 at 3:15 PM, Chris ch...@pingdemons.com wrote: Ive made a batch script that connect to this mail list via telnet and scans for emails with the subject [hlds] Team Fortress 2 Update Available. When it detects that email in the pop box the script stops all the TF2 services and updates them then restarts them when they are finished updating. Its pretty basic batch scripting that any novice should be able to figure out. TheNob HLDS wrote: Hi EvilMacGuyver, I am using Windows Powershellhttp://www.microsoft.com/windowsserver2003/technologies/management/powershell/default.mspxtogether with the Windows Task Scheduler to automate it. The task is started every morning at 7 o'clock and does the following: *Stop all L4D server instances* [Powershell: stop-service l4d*] *Delete all content in the sprays-upload-and-download directory* (Working directory: *:\...\l4d\left4dead\downloads\) [Powershell: remove-item *] *Check for HLDS Update* [Command: HldsUpdateTool.exe -command update -game left4dead -dir *:\...\Left4Dead -verify_all] *Start all L4D server instances* [Powershell: start-service l4d*] More Powershellhttp://www.microsoft.com/technet/scriptcenter/hubs/msh.mspx. Kind regards TheNob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Upcoming Left 4 Dead Server Changes
Zoid, please to be making 3wave CTF for L4D :) Zoid Kirsch wrote: I'm a developer at Valve who is working on the Left 4 Dead Survival pack update. We've made several changes to server operation that we'd like to give our server operators a heads up on. Since Left 4 Dead will now support three different game modes, we removed the console variable director_no_human_zombies and added a new variable called mp_gamemode which can be set to coop, versus and survival. This variable is set by lobby reservation, so a normal server running in lobby mode will require no changes by the server operator. If you are running in LAN mode without lobbies, you will need to set mp_gamemode before you load a map. For example, use mp_gamemode survival; map l4d_sv_lighthouse to load the new Lighthouse map in Survival mode. We have extended sv_gamestypes to also include survival. The default value is now coop,versus,survival. This may cause issues for some servers that have a lot of tags in addition to the defaults. We realize this is problem and adjusted sv_showtags to show the truncated tags to help server operators see if they have reached the 63 character limit. The tags issue will be fixed in the forthcoming third party campaign matchmaking update. We have extended the master servers so heartbeats will be sent as two distinct packets, one containing the existing server heartbeat, and another containing additional game data. This game data will contain all the matchmaking server tags such as sv_gametypes, and the list of third party campaign missions installed. This third party campaign list will be used by people searching for servers with third party campaigns installed. Server operators will install the VPK file of the campaign that includes the maps (and associated models, etc) as well as a mission description file that describes the campaign and its name used for matchmaking. We hope that as various third party campaigns become popular, more server operators will install them giving a larger base for players to find servers for those campaigns. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I notice in the update it pulls down a new version of the base orangebox package (which you announced to us the other day to use to fix obox mods). Since this update has come out using -game orangebox in hldsupdate no longer pulls down a version which works with mods. Any tips? Rob C. Jason Ruymen wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: Gameplay changes: - Added a duck timer that prevents duck spamming while running around on-ground. - In-air, players are only allowed to duck once before they touch ground again. - Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now. - Increased backstab check so that Spies can side-stab again. - When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key. TF2 Fixes: - Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing. - Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher. - Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%. - Restored sawmill_logs.mdl file, fixing some user maps that used it. - Fixed some localization issues with Scout achievement strings. - Removed the Final phrasing in the map loading screen. Engine fixes: - Fixed a server crash on startup under Linux. - Fixed a buffer overflow issue related to network string tables. - Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes. CP_Junction: - Fixed an exploit where engineers could build a teleporter exit in an invalid area. - Fixed a few bad overlay assignments and other minor issues. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP port / bind errors
We've continued having this problem even when running only a single instance on a host. Another strange observation is that L4D servers run fine on the same hosts, but have a similar error displayed in the console: cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection Chad Austin wrote: I think I had the same issue, and it went away after I left more room inbetween the ports for each gameserver, an I did not use anything in the 2702x range. I know its not a good solution, but its worth a try. Andrew Armstrong wrote: Hi, We are experiencing some problems trying to run a few Team Fortress 2 servers on a new Windows Server 2008 64bit machine. While the server attempts to start, the following error messages appear in the server console: -- WARNING: NNET_OpenSocket: bind: WSAEINVAL other log lines steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service CreateBoundSocket: ::bind returned Win32 error 10022 cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection -- We also receive the following error at times: -- A dialog box appears with an OK button saying: Couldn't allocate any hltv IP port -- I know someone is going to suggest the tv_port variable, and so we tried setting that to a unique, free port. This removes the Couldn't allocate any hltv IP port error. We have had hltv support disabled though the entire time. However, the server still boots up with the WARNING: NN_NET.. Log lines as above, and the server remains insecure: 1.0.4.9/14 3755 insecure (secure mode enabled, disconnected from Steam 3) Please note we run the exact same server configuration on Windows 2003 32bit without any problems. Is this a known issue at Valve (a quick google indicates a few other people have the same problem), or is there a fix available? Thanks, Andrew ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [Fwd: steamworks mods update rss feed?]
Hey someone at valve, please listen to me. An rss feed listing updates to steamworks mods would be so handy. Having to manually keep track of what mods are updating when is a massive pain in the butt. Especially considering that you guys HAVE to be aware of when something is pushed out via steamworks. Please please please create some public facing system which announces these updates! Rob C. Original Message Subject:steamworks mods update rss feed? Date: Wed, 17 Dec 2008 13:05:03 +1100 From: Robert C rob...@mammoth.com.au To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com, ga...@valvesoftware.com Is there any chance that valve could expose a public list of updates which are available on steam for the HL2 mods which are on steamworks. Server updates are of most interest to me (and the rest of this mailing list, I'm guessing), but something like an rss feed for all steamworks updates would be excellent for the gaming community at large. Rob C aka Fuzzy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available
We are getting steam entry point SteamAPI_GetHSteamPipe could not be located errors when trying to start servers after applying this update. Any tips? Rob C. Jason Ruymen wrote: A required update for Team Fortress 2, along with an optional update for Day of Defeat: Source has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Pipebombs now get a reduced close range damage ramp up (like Rocket Launcher Syringe Gun) - Ultimately reduces damage done by pipebombs to enemies 512 units from the Demoman - Moved the unlockable system over to the new item backend: - Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout - Made tf_damage_disablespread a replicated convar, so clients can see the value of it on the server they're connected to - Renamed mp_stalemate_at_timelimit to mp_match_end_at_timelimit, to better explain its function now that stalemate is optional - Protected several more commands from client exploitation - Fixed muzzle flashes shell ejections still playing when viewmodels are hidden - Server tags can now be used to include or exclude servers from the list Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available
Thanks! Yeah I messed something up while pushig the update to our hosts. All good now. Alfred Reynolds wrote: Make sure the steam_api.dll file was updated properly, that export is in that file. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Robert C Sent: Monday, February 16, 2009 6:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available We are getting steam entry point SteamAPI_GetHSteamPipe could not be located errors when trying to start servers after applying this update. Any tips? Rob C. Jason Ruymen wrote: A required update for Team Fortress 2, along with an optional update for Day of Defeat: Source has been released. Please run hldsupdatetool to receive the update. The specific changes include: - Pipebombs now get a reduced close range damage ramp up (like Rocket Launcher Syringe Gun) - Ultimately reduces damage done by pipebombs to enemies 512 units from the Demoman - Moved the unlockable system over to the new item backend: - Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout - Made tf_damage_disablespread a replicated convar, so clients can see the value of it on the server they're connected to - Renamed mp_stalemate_at_timelimit to mp_match_end_at_timelimit, to better explain its function now that stalemate is optional - Protected several more commands from client exploitation - Fixed muzzle flashes shell ejections still playing when viewmodels are hidden - Server tags can now be used to include or exclude servers from the list Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] steamworks mods update rss feed?
Is there any chance that valve could expose a public list of updates which are available on steam for the HL2 mods which are on steamworks. Server updates are of most interest to me (and the rest of this mailing list, I'm guessing), but something like an rss feed for all steamworks updates would be excellent for the gaming community at large. Rob C aka Fuzzy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Versus Mode?
Having no control over whether a server is maxclients 4 or 8 kind of sucks. If I set up our hosts how they can comfortably run 10 4player servers and then end up with 10 8player servers it totally hoses performance. If I set them up expecting 8players and they all only load up as 4players I'm left with extra resources which I could be using to host more servers -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Tuesday, 18 November 2008 7:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Versus Mode? Also zombies never win technically, even if you kill all of the humans it moves the level forward not repeat the same step? Dr.Stinglock wrote: Exactly. I have just tested this and it seems that's how it works. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: Tuesday, 18 November 2008 3:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Versus Mode? So what happens when you have 8 slots and play a co op map, will it just hide the 4 slots and make it 4 then make it 8 when it goes to versus. From: Cc2iscooL [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, November 17, 2008 10:49:04 PM Subject: Re: [hlds] L4D Versus Mode? I'm pretty sure it's controlled by the lobby. On Tue, Nov 18, 2008 at 12:42 AM, Jeff Sugar [EMAIL PROTECTED] wrote: I've seen it asked a few times amidst the other emails and on the forums, but no one's answered (and there's no documentation for it). How do you switch your server over to Versus mode? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D Server update
The files in that steam.zip are the same as what I've gotten down using hldsupdate. Still results in servers coming up in LAN mode only. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane Sent: Tuesday, 18 November 2008 5:21 PM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Server update Try this: http://forums.gamingterritory.com/index.php?showtopic=5701 On Tue, Nov 18, 2008 at 1:03 AM, [EMAIL PROTECTED] wrote: Same: * Unable to load Steam support library. * * This server will operate in LAN mode only. * No Same problem here and my Steam group doesn't see it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid Sent: Tuesday, November 18, 2008 1:14 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Server update Anyone able to get it out of LAN mode? It says Unable to load Steam library and goes to LAN mode. -Richard Eid On Tue, Nov 18, 2008 at 1:10 AM, Robert Whelan [EMAIL PROTECTED] wrote: no... watching tv waiting for an announcement and laffing at all the emails From: James McKenna [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, November 18, 2008 12:06:27 AM Subject: Re: [hlds] L4D Server update Anyone else just slamming on the update tool until something changes? On Mon, Nov 17, 2008 at 10:03 PM, 1nsane [EMAIL PROTECTED] wrote: I meant the maps folder, anyway the soundcache folder is enough. Worked for me: http://www.gamingterritory.com/soundcache.zip Try it out ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Win32 Update
Fixes the sound cache woes but not the LAN mode woes -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, 18 November 2008 5:38 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Left 4 Dead Win32 Update The Win32 Left 4 Dead Dedicated Server has been updated. Please run hldsupdatetool to receive the update. This should fix the missing files when downloading from hldsupdatetool. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] POSSIBLE FIX Left 4 Dead Win32 Update
Getting DNS error when trying to get to that URL. http://l4d.fghost.org/fix/steam.zip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Sugar Sent: Tuesday, 18 November 2008 5:54 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] POSSIBLE FIX Left 4 Dead Win32 Update This worked for me. It seems to be different from the other steam files linked earlier. Thanks! On Mon, Nov 17, 2008 at 10:50 PM, Christopher Bass [EMAIL PROTECTED] wrote: What OS are you running? I did that but I'm running x64 -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, November 18, 2008 1:37 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] POSSIBLE FIX Left 4 Dead Win32 Update If you guys didnt see... Try to download this: http://l4d.fghost.org/fix/steam.zip And put those DLLs in your l4d/bin directory. It fixed it for me. Yeah, LAN only here as well. On Mon, Nov 17, 2008 at 10:46 PM, Richard Eid [EMAIL PROTECTED] wrote: I'm still getting LAN only, too. -Richard Eid On Tue, Nov 18, 2008 at 1:41 AM, John McBroom [EMAIL PROTECTED] wrote: Thanks Jason! 2008/11/18 Jason Ruymen [EMAIL PROTECTED]: The Win32 Left 4 Dead Dedicated Server has been updated. Please run hldsupdatetool to receive the update. This should fix the missing files when downloading from hldsupdatetool. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds