We've continued having this problem even when running only a single 
instance on a host.

Another strange observation is that L4D servers run fine on the same 
hosts, but have a similar error displayed in the console:

cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection

Chad Austin wrote:
> I think I had the same issue, and it went away after I left more room 
> inbetween the ports for each gameserver, an I did not use anything in 
> the 2702x range.
>
> I know its not a good solution, but its worth a try.
>
> Andrew Armstrong wrote:
>   
>> Hi,
>>
>>  
>>
>> We are experiencing some problems trying to run a few Team Fortress 2
>> servers on a new Windows Server 2008 64bit machine.
>>
>>  
>>
>> While the server attempts to start, the following error messages appear in
>> the server console:
>>
>>  
>>
>> --
>>
>> WARNING: NNET_OpenSocket: bind: WSAEINVAL
>>
>> <other log lines>
>>
>> steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
>> Service
>>
>> CreateBoundSocket: ::bind returned Win32 error 10022
>>
>> cminterface.cpp (598) : Assertion Failed: NULL != m_hConnection
>>
>> --
>>
>>  
>>
>> We also receive the following error at times:
>>
>>  
>>
>> --
>>
>> A dialog box appears with an OK button saying: "Couldn't allocate any hltv
>> IP port"
>>
>> --
>>
>>  
>>
>> I know someone is going to suggest the tv_port variable, and so we tried
>> setting that to a unique, free port. This removes the "Couldn't allocate any
>> hltv IP port" error. We have had hltv support disabled though the entire
>> time.
>>
>>  
>>
>> However, the server still boots up with the "WARNING: NN_NET.." Log lines as
>> above, and the server remains "insecure":  1.0.4.9/14 3755 insecure (secure
>> mode enabled, disconnected from Steam 3)
>>
>>  
>>
>> Please note we run the exact same server configuration on Windows 2003 32bit
>> without any problems.
>>
>>  
>>
>> Is this a known issue at Valve (a quick google indicates a few other people
>> have the same problem), or is there a fix available?
>>
>>  
>>
>> Thanks,
>>
>> Andrew
>>
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>>
>>   
>>     
>
>
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>
>   


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