Re: [hlds] TF2: mp_forceautoteam no longer working

2013-01-06 Thread Ryan Becerra
Is there a way to unsubscribe from this list? The hlds website doesn't work 
anymore..

On Jan 6, 2013, at 4:21 PM, Albert Davis davis.alb...@gmail.com wrote:

 Not quite sure who think dude thinks he is... 
 
 On Sun, Jan 6, 2013 at 5:20 PM, Albert Davis davis.alb...@gmail.com wrote:
 Exactly Jeff... 
 
 On Sun, Jan 6, 2013 at 5:18 PM, Jeff Sugar jeffsu...@gmail.com wrote:
 Maybe if you didn't initiate private conversations with us via instigatory 
 emails such as please dont spam the thread with tangents. Don’t be 
 dumbass, dumbass, you wouldn't receive personal spam (aka replies). If 
 that's what you send in response to someone *answering a question you 
 asked*, I wouldn't want to see what happened if someone actually did 
 something wrong.
 
 Between the instigatory comments, inflammatory statements, and rhetorical 
 questions, you send far more tangential emails than anyone you flame. I 
 avoided responding to your other message in hopes of avoiding a situation 
 where you'd reply again, but as you seem to do so regardless of how others 
 react.
 
 Just let the thread get back on track. Don't bother sending me another 
 inflammatory private email, or trying to flamebait me here. I've said my 
 piece, and I'm done dealing with you.
 
 On Jan 6, 2013 2:07 PM, Pizza pi...@makemeapizza.com wrote:
 Again, and I ask this only rhetorically (meaning, do not reply, only ask 
 yourself in your head)… “WHY SPAM THIS MAILING LIST WITH THINGS THAT 
 RELATE TO NO ONE ELSE?”
 
  
 
 People that actually run real world gaming servers… Do not need or 
 appreciate tangential and un-pertinent information.
 
  
 
 As for the personal spam from:
 
 Albert Davis, Dominik Friedrichs and Jeff Suger.
 
  
 
 Do not waste your time spamming my personal email address you have all 
 been added to the junk mail list. You can all talk about it together at 
 your next Chanukah Party.
 
  
 
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Albert Davis
 Sent: Sunday, January 06, 2013 4:46 PM
 To: d...@forlix.org; Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2: mp_forceautoteam no longer working
 
  
 
 He said only on thier server, won't affect others, pretty clear if you ask 
 me. 
 
 
 On Sun, Jan 6, 2013 at 4:40 PM, Dominik Friedrichs d...@forlix.org wrote:
 
 On 2013/01/06 22:32, Pizza wrote:
 
 No, it seems like you assume his meaning. Otherwise why spam this
 mailing list with things that relate to no one else? (rhetorical)
 
  
 
 For what its worth: After reading it the second time, I too understand it 
 in Jeffs way :P
 
 
 
 
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Re: [hlds] Mandatory TF2 update released

2012-09-21 Thread Ryan Becerra
The client crash audio bug fix -- Is this related to the overflow in net 
message crash that occurs when too many people are speaking on the mic? If so 
can we get a sync for that to CS:S.

If not please disregard. Thank you!

On Sep 21, 2012, at 4:27 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update to TF2. The notes for the update are below.
 
 -Eric
 
 --
 
 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Fix client crash bug caused by overflow of the audio cache
 - Fix bug allowing server browser network activity to continue after choosing 
 a server
 
 Team Fortress 2
 - Added new promo items
 - Unlocked the What's in the Sandvich Box?
 - Unlocked the What's in the Companion Square Box?
 - Fixed a server crash related to Demoman bot AI
 - Updated the Tin Pot to use the correct skin for each style
 - Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
 - Updated the localization files
 - Updated Mann vs. Machine 
   - Matchmaking search criteria supports selecting multiple missions
   - Mann Up servers will retry notification of mission victory to game 
 coordinator, to ensure loot is eventually granted in the case of service 
 disruption
   - Matchmaking will prevent late joining into the a server near the end of 
 the last wave
   - Added a new currency UI element to indicate money that is active in the 
 world
   - Added the tour number to the information on the scoreboard
   - Fixed the Medigun overheal duration attribute causing the overheal effect 
 to decay faster, rather than slower
   - Added the ability to buy projectile penetration for the Crusader's 
 Crossbow
   - Fixed a false positive for the achievement Clockwork Carnage
   - Added a new command bot_hurt
  - Parameters -name [bot name], -team [red/blue/all], -damage [amount]
   - Fixed the Demoman shields not saving their upgrades upon round reset
 - Updated koth_king
   - Reflections fixed for the floors and some glass windows
   - Modified model file for the sign 6 through 9 to avoid Red signs on Blu 
 side of the map
   - Modified light pole to merge bulb and pole into a single model for perf
   - Fixed location where mini-sentries can shoot through a bush without being 
 seen
   - Clipping pass
   - Added glass on footbridge roof and lights nearby
   - Prop reduction for perf
   - Some props changed to non-solid for player mobility
   - Adjusted health and ammo in various spots
 - Community requests:
   - Add a new server ConVar tf_avoidteammates_pushaway to control whether 
 or not teammates push each other away when occupying the same space
   - Add a new server ConVar tf_arena_override_team_size to allow server 
 owners to set the maximum team size in arena mode
 
 
 
 
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Re: [hlds] SteamCMD alternative

2012-08-20 Thread Ryan Becerra
Whats difficult about typing app_update 740 validate

On Aug 20, 2012, at 4:49 PM, Didrole didr...@gmail.com wrote:

 Hi guys, I wasn't happy with how SteamCMD works and made an alternative tool 
 to it.
 I think some of you might be interested by it so here is its URL: 
 http://didrole.com/UpdateTool/
 I haven't tested it that much, so it may have bugs.
 
 Sincerely,
 Didrole
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Re: [hlds] Possible to host CS:S and CS:GO dedicated servers on the same box?

2012-08-17 Thread Ryan Becerra
Quick fix. Install the steam client. No joke. There are other registry fixes 
posted too

Ryan

On Aug 17, 2012, at 7:05 PM, ∞ mango.smoot...@gmail.com wrote:

 I run a dedicated computer to host a few CS:S servers (Windows Server 2008 
 R2). I have been hosting multiple instances of the old srcds with CS:S for 
 years without any trouble. I recently installed SteamCMD on this same box and 
 downloaded the CS:GO server. Upon restarting my CS:S servers, I was now 
 getting this error message:
 
 *
 *
 *   Unable to load Steam support library.*
 *   Unable to load Steam support library.*
 *   This server will operate in LAN mode only.*
 *   This server will operate in LAN mode only.*
 *
 *
 
 
 After asking on the steam forums, someone told me that deleting 
 HKEY_CURRENT_USER\Software\Valve\Steam from the registry was a way to work 
 around this, and it worked. However, this just feels wrong and I am 
 wondering if there is a better way, or any way at all presently, to host both 
 CS:S and CS:GO on the same computer without hacking apart my registry?
 
 Is it possible to retrieve the CS:S files from SteamCMD? I did a bit of 
 searching around but was not able to find any really helpful info... (I 
 haven't tried messing around too much with SteamCMD on my own yet, as I don't 
 have a test environment and don't want to break my hosting box too much more)
 
 I also do not have steam installed on my server
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Re: [hlds] TF2 Update Released but srcds.exe will not start..

2010-12-17 Thread Ryan Becerra

No joke. This guy acts like valve should approve all of their updates with him. 
jesus

On Dec 17, 2010, at 07:26 PM, Goerge brutalgoerge...@gmail.com wrote:

Oh this is just a minor inconvenience. quit being so freaking dramatic

On Fri, Dec 17, 2010 at 8:21 PM, Jason ja...@pctoolbin.com wrote:


Way to go ValveFriday night, NO FLIPPIN WARNING, EVENT PLANNED..and
you kill our servers which we pay MONEY for.

Way to honor those who run servers to keep your game making money

*NOT*

Regards,
Jason
mailto:ja...@pctoolbin.com


Friday, December 17, 2010, 8:57:10 PM, you wrote:

S TF2 Update Released but srcds.exe will not start. have even tried a
clean
S install. I believe something is broken with this update. Can anyone
S confirm?

S Windows Server 2008 R2
S Clean Install/Existing installs after update do not function.

S -Original Message-
S From: hlds-boun...@list.valvesoftware.com
S [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alinay Gomez
S Sent: Friday, December 17, 2010 6:19 PM
S To: Half-Life dedicated Win32 server mailing list
S Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released

S Sweet, second half of the polycount update!

S On Fri, Dec 17, 2010 at 8:55 PM, Jason Ruymen
S jas...@valvesoftware.comwrote:

 Required updates to Counter-Strike: Source, Day of Defeat: Source,
 Half-Life 2: Deathmatch and Team Fortress 2 are now available. The
 specific changes include:

 Engine changes (TF2/CS/DOD):
 - Improved sv_pure:
 - Materials / Models / Sounds / Animations are more
 comprehensively protected.
 - Switched from CRC to MD5 hashes for stronger per-file
validation.
 - Fixed some issues between custom files and server whitelists
 over level changes.
 - Added HL2:MP to the list of dedicated server games when starting a
 server via the Tools tab in the Library

 Team Fortress 2
 - Added Medieval Mode, a game mode where players are restricted to
 using olde weapons.
 - 'Your Eternal Reward' changes:
 - Spies can now change their disguise weapon via 'lastdiguise'
 while using 'Your Eternal Reward'
 - Already-disguised 'Your Eternal Reward' Spies are no longer
 forced to switch to displaying the melee weapon when they make a kill
 - Spies no longer play speech lines when making a kill with
 'Your Eternal Reward'
 - Sentries no longer track 'Your Eternal Reward' Spies after
 they backstab someone
 - 'Natascha' changes:
 - Spin-up time increased.
 - Slowdown-on-hit effect is reduced over distance.
 - Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The
 Expert's Ordnance' item sets.
 - Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The
 Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's
 Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak
 Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy
 Cane', and 'The Jag'.
 - Added 20 new hats.
 - Added a prototype item testing map, and associated functionality,
 for contributors to test their work. Further details in an upcoming blog
S post.
 - Spies can now see TargetID's of players and objects regardless of
 their own disguise status.
 - Fixed some speech lines continuing after the speaker changes class
 - The Spy 'Sap Auteur' achievement now increments in cases where the
 Spy was the assister in the building destruction.
 - Fixed the arrow burning effect getting stuck on if you changed
 class in a respawn room with your arrow lit.
 - Fixed a Flamethrower bug that allowed players to rapidly fake the
 Pyro's airblast effect.
 - Throwing the Jarate or Milk now returns you to your previous
 weapon, instead of your Primary.
 - Added leaderboard to track duel wins.
 - Added ability for players to donate money directly to the creators
 of their favorite community maps.
 - Increased backpack size by 100 slots.

 Jason


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S --
S - Naso
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Re: [hlds] Team Fortress 2 Update Released (Jason Ruymen)

2010-10-27 Thread Ryan Becerra
This issue used to occur when too many entities spawned when I was playing 
gungame51 on my dedicated CS:S server.

Try: -num_edicts 2047

It will remove all the excess entities before it reached the 2048 limit.

Ryan Becerra
+via iPhone

On Oct 28, 2010, at 12:17 AM, Jeff Sugar jeffsu...@gmail.com wrote:

 No idea - this threaded separate from the main email for me. It was probably
 something in his client. But, I figured there was no reason to re-thread it
 yet again, so I just replied :X
 
 I'm really hoping its not just us two having this issue - it'd be a lot
 easier if it wasn't something on our end :(
 
 
 On Wed, Oct 27, 2010 at 10:05 PM, Shane Arnold clontar...@iinet.net.auwrote:
 
 On a side-note. What is with these names being added to the subject lines?
 
 
 On 28/10/2010 12:53 PM, Jeff Sugar wrote:
 
 I believe we just got the same thing. Two crashes so far on
 cp_manor_event.
 Anyone else?
 
 
 On Wed, Oct 27, 2010 at 7:29 PM, G. Hutchinsonhu...@halsplayground.com
 wrote:
 
 Correction, the error was:
 
 Ed_Alloc: No free edicts ... Second time on cp_mano_event map...
 
 
 
 
 Hutch
 
 
 
 
 
 
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