Re: [hlds] TF2: mp_forceautoteam no longer working
Is there a way to unsubscribe from this list? The hlds website doesn't work anymore.. On Jan 6, 2013, at 4:21 PM, Albert Davis davis.alb...@gmail.com wrote: Not quite sure who think dude thinks he is... On Sun, Jan 6, 2013 at 5:20 PM, Albert Davis davis.alb...@gmail.com wrote: Exactly Jeff... On Sun, Jan 6, 2013 at 5:18 PM, Jeff Sugar jeffsu...@gmail.com wrote: Maybe if you didn't initiate private conversations with us via instigatory emails such as please dont spam the thread with tangents. Don’t be dumbass, dumbass, you wouldn't receive personal spam (aka replies). If that's what you send in response to someone *answering a question you asked*, I wouldn't want to see what happened if someone actually did something wrong. Between the instigatory comments, inflammatory statements, and rhetorical questions, you send far more tangential emails than anyone you flame. I avoided responding to your other message in hopes of avoiding a situation where you'd reply again, but as you seem to do so regardless of how others react. Just let the thread get back on track. Don't bother sending me another inflammatory private email, or trying to flamebait me here. I've said my piece, and I'm done dealing with you. On Jan 6, 2013 2:07 PM, Pizza pi...@makemeapizza.com wrote: Again, and I ask this only rhetorically (meaning, do not reply, only ask yourself in your head)… “WHY SPAM THIS MAILING LIST WITH THINGS THAT RELATE TO NO ONE ELSE?” People that actually run real world gaming servers… Do not need or appreciate tangential and un-pertinent information. As for the personal spam from: Albert Davis, Dominik Friedrichs and Jeff Suger. Do not waste your time spamming my personal email address you have all been added to the junk mail list. You can all talk about it together at your next Chanukah Party. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Albert Davis Sent: Sunday, January 06, 2013 4:46 PM To: d...@forlix.org; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2: mp_forceautoteam no longer working He said only on thier server, won't affect others, pretty clear if you ask me. On Sun, Jan 6, 2013 at 4:40 PM, Dominik Friedrichs d...@forlix.org wrote: On 2013/01/06 22:32, Pizza wrote: No, it seems like you assume his meaning. Otherwise why spam this mailing list with things that relate to no one else? (rhetorical) For what its worth: After reading it the second time, I too understand it in Jeffs way :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory TF2 update released
The client crash audio bug fix -- Is this related to the overflow in net message crash that occurs when too many people are speaking on the mic? If so can we get a sync for that to CS:S. If not please disregard. Thank you! On Sep 21, 2012, at 4:27 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fix client crash bug caused by overflow of the audio cache - Fix bug allowing server browser network activity to continue after choosing a server Team Fortress 2 - Added new promo items - Unlocked the What's in the Sandvich Box? - Unlocked the What's in the Companion Square Box? - Fixed a server crash related to Demoman bot AI - Updated the Tin Pot to use the correct skin for each style - Fixed seeing the fire texture on Gold Botkiller items in DirectX 8 - Updated the localization files - Updated Mann vs. Machine - Matchmaking search criteria supports selecting multiple missions - Mann Up servers will retry notification of mission victory to game coordinator, to ensure loot is eventually granted in the case of service disruption - Matchmaking will prevent late joining into the a server near the end of the last wave - Added a new currency UI element to indicate money that is active in the world - Added the tour number to the information on the scoreboard - Fixed the Medigun overheal duration attribute causing the overheal effect to decay faster, rather than slower - Added the ability to buy projectile penetration for the Crusader's Crossbow - Fixed a false positive for the achievement Clockwork Carnage - Added a new command bot_hurt - Parameters -name [bot name], -team [red/blue/all], -damage [amount] - Fixed the Demoman shields not saving their upgrades upon round reset - Updated koth_king - Reflections fixed for the floors and some glass windows - Modified model file for the sign 6 through 9 to avoid Red signs on Blu side of the map - Modified light pole to merge bulb and pole into a single model for perf - Fixed location where mini-sentries can shoot through a bush without being seen - Clipping pass - Added glass on footbridge roof and lights nearby - Prop reduction for perf - Some props changed to non-solid for player mobility - Adjusted health and ammo in various spots - Community requests: - Add a new server ConVar tf_avoidteammates_pushaway to control whether or not teammates push each other away when occupying the same space - Add a new server ConVar tf_arena_override_team_size to allow server owners to set the maximum team size in arena mode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SteamCMD alternative
Whats difficult about typing app_update 740 validate On Aug 20, 2012, at 4:49 PM, Didrole didr...@gmail.com wrote: Hi guys, I wasn't happy with how SteamCMD works and made an alternative tool to it. I think some of you might be interested by it so here is its URL: http://didrole.com/UpdateTool/ I haven't tested it that much, so it may have bugs. Sincerely, Didrole ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Possible to host CS:S and CS:GO dedicated servers on the same box?
Quick fix. Install the steam client. No joke. There are other registry fixes posted too Ryan On Aug 17, 2012, at 7:05 PM, ∞ mango.smoot...@gmail.com wrote: I run a dedicated computer to host a few CS:S servers (Windows Server 2008 R2). I have been hosting multiple instances of the old srcds with CS:S for years without any trouble. I recently installed SteamCMD on this same box and downloaded the CS:GO server. Upon restarting my CS:S servers, I was now getting this error message: * * * Unable to load Steam support library.* * Unable to load Steam support library.* * This server will operate in LAN mode only.* * This server will operate in LAN mode only.* * * After asking on the steam forums, someone told me that deleting HKEY_CURRENT_USER\Software\Valve\Steam from the registry was a way to work around this, and it worked. However, this just feels wrong and I am wondering if there is a better way, or any way at all presently, to host both CS:S and CS:GO on the same computer without hacking apart my registry? Is it possible to retrieve the CS:S files from SteamCMD? I did a bit of searching around but was not able to find any really helpful info... (I haven't tried messing around too much with SteamCMD on my own yet, as I don't have a test environment and don't want to break my hosting box too much more) I also do not have steam installed on my server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Update Released but srcds.exe will not start..
No joke. This guy acts like valve should approve all of their updates with him. jesus On Dec 17, 2010, at 07:26 PM, Goerge brutalgoerge...@gmail.com wrote: Oh this is just a minor inconvenience. quit being so freaking dramatic On Fri, Dec 17, 2010 at 8:21 PM, Jason ja...@pctoolbin.com wrote: Way to go ValveFriday night, NO FLIPPIN WARNING, EVENT PLANNED..and you kill our servers which we pay MONEY for. Way to honor those who run servers to keep your game making money *NOT* Regards, Jason mailto:ja...@pctoolbin.com Friday, December 17, 2010, 8:57:10 PM, you wrote: S TF2 Update Released but srcds.exe will not start. have even tried a clean S install. I believe something is broken with this update. Can anyone S confirm? S Windows Server 2008 R2 S Clean Install/Existing installs after update do not function. S -Original Message- S From: hlds-boun...@list.valvesoftware.com S [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alinay Gomez S Sent: Friday, December 17, 2010 6:19 PM S To: Half-Life dedicated Win32 server mailing list S Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released S Sweet, second half of the polycount update! S On Fri, Dec 17, 2010 at 8:55 PM, Jason Ruymen S jas...@valvesoftware.comwrote: Required updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch and Team Fortress 2 are now available. The specific changes include: Engine changes (TF2/CS/DOD): - Improved sv_pure: - Materials / Models / Sounds / Animations are more comprehensively protected. - Switched from CRC to MD5 hashes for stronger per-file validation. - Fixed some issues between custom files and server whitelists over level changes. - Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library Team Fortress 2 - Added Medieval Mode, a game mode where players are restricted to using olde weapons. - 'Your Eternal Reward' changes: - Spies can now change their disguise weapon via 'lastdiguise' while using 'Your Eternal Reward' - Already-disguised 'Your Eternal Reward' Spies are no longer forced to switch to displaying the melee weapon when they make a kill - Spies no longer play speech lines when making a kill with 'Your Eternal Reward' - Sentries no longer track 'Your Eternal Reward' Spies after they backstab someone - 'Natascha' changes: - Spin-up time increased. - Slowdown-on-hit effect is reduced over distance. - Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The Expert's Ordnance' item sets. - Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy Cane', and 'The Jag'. - Added 20 new hats. - Added a prototype item testing map, and associated functionality, for contributors to test their work. Further details in an upcoming blog S post. - Spies can now see TargetID's of players and objects regardless of their own disguise status. - Fixed some speech lines continuing after the speaker changes class - The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction. - Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit. - Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect. - Throwing the Jarate or Milk now returns you to your previous weapon, instead of your Primary. - Added leaderboard to track duel wins. - Added ability for players to donate money directly to the creators of their favorite community maps. - Increased backpack size by 100 slots. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds S -- S - Naso S ___ S To unsubscribe, edit your list preferences, or view the list archives, S please visit: S http://list.valvesoftware.com/mailman/listinfo/hlds S ___ S To unsubscribe, edit your list preferences, or view the list archives, please visit: S http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2 Update Released (Jason Ruymen)
This issue used to occur when too many entities spawned when I was playing gungame51 on my dedicated CS:S server. Try: -num_edicts 2047 It will remove all the excess entities before it reached the 2048 limit. Ryan Becerra +via iPhone On Oct 28, 2010, at 12:17 AM, Jeff Sugar jeffsu...@gmail.com wrote: No idea - this threaded separate from the main email for me. It was probably something in his client. But, I figured there was no reason to re-thread it yet again, so I just replied :X I'm really hoping its not just us two having this issue - it'd be a lot easier if it wasn't something on our end :( On Wed, Oct 27, 2010 at 10:05 PM, Shane Arnold clontar...@iinet.net.auwrote: On a side-note. What is with these names being added to the subject lines? On 28/10/2010 12:53 PM, Jeff Sugar wrote: I believe we just got the same thing. Two crashes so far on cp_manor_event. Anyone else? On Wed, Oct 27, 2010 at 7:29 PM, G. Hutchinsonhu...@halsplayground.com wrote: Correction, the error was: Ed_Alloc: No free edicts ... Second time on cp_mano_event map... Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds