The client crash audio bug fix -- Is this related to the overflow in net message crash that occurs when too many people are speaking on the mic? If so can we get a sync for that to CS:S.
If not please disregard. Thank you! On Sep 21, 2012, at 4:27 PM, Eric Smith <[email protected]> wrote: > We've released a mandatory update to TF2. The notes for the update are below. > > -Eric > > ------------------------------ > > Source Engine Changes (TF2, DoD:S, HL2:DM) > - Fix client crash bug caused by overflow of the audio cache > - Fix bug allowing server browser network activity to continue after choosing > a server > > Team Fortress 2 > - Added new promo items > - Unlocked the "What's in the Sandvich Box?" > - Unlocked the "What's in the Companion Square Box?" > - Fixed a server crash related to Demoman bot AI > - Updated the Tin Pot to use the correct skin for each style > - Fixed seeing the fire texture on Gold Botkiller items in DirectX 8 > - Updated the localization files > - Updated Mann vs. Machine > - Matchmaking search criteria supports selecting multiple missions > - Mann Up servers will retry notification of mission victory to game > coordinator, to ensure loot is eventually granted in the case of service > disruption > - Matchmaking will prevent late joining into the a server near the end of > the last wave > - Added a new currency UI element to indicate money that is active in the > world > - Added the tour number to the information on the scoreboard > - Fixed the Medigun overheal duration attribute causing the overheal effect > to decay faster, rather than slower > - Added the ability to buy projectile penetration for the Crusader's > Crossbow > - Fixed a false positive for the achievement "Clockwork Carnage" > - Added a new command "bot_hurt" > - Parameters -name [bot name], -team [red/blue/all], -damage [amount] > - Fixed the Demoman shields not saving their upgrades upon round reset > - Updated koth_king > - Reflections fixed for the floors and some glass windows > - Modified model file for the sign 6 through 9 to avoid Red signs on Blu > side of the map > - Modified light pole to merge bulb and pole into a single model for perf > - Fixed location where mini-sentries can shoot through a bush without being > seen > - Clipping pass > - Added glass on footbridge roof and lights nearby > - Prop reduction for perf > - Some props changed to non-solid for player mobility > - Adjusted health and ammo in various spots > - Community requests: > - Add a new server ConVar "tf_avoidteammates_pushaway" to control whether > or not teammates push each other away when occupying the same space > - Add a new server ConVar "tf_arena_override_team_size" to allow server > owners to set the maximum team size in arena mode > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

