The client crash audio bug fix -- Is this related to the overflow in net 
message crash that occurs when too many people are speaking on the mic? If so 
can we get a sync for that to CS:S.

If not please disregard. Thank you!

On Sep 21, 2012, at 4:27 PM, Eric Smith <[email protected]> wrote:

> We've released a mandatory update to TF2. The notes for the update are below.
> 
> -Eric
> 
> ------------------------------
> 
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Fix client crash bug caused by overflow of the audio cache
> - Fix bug allowing server browser network activity to continue after choosing 
> a server
> 
> Team Fortress 2
> - Added new promo items
> - Unlocked the "What's in the Sandvich Box?"
> - Unlocked the "What's in the Companion Square Box?"
> - Fixed a server crash related to Demoman bot AI
> - Updated the Tin Pot to use the correct skin for each style
> - Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
> - Updated the localization files
> - Updated Mann vs. Machine 
>   - Matchmaking search criteria supports selecting multiple missions
>   - Mann Up servers will retry notification of mission victory to game 
> coordinator, to ensure loot is eventually granted in the case of service 
> disruption
>   - Matchmaking will prevent late joining into the a server near the end of 
> the last wave
>   - Added a new currency UI element to indicate money that is active in the 
> world
>   - Added the tour number to the information on the scoreboard
>   - Fixed the Medigun overheal duration attribute causing the overheal effect 
> to decay faster, rather than slower
>   - Added the ability to buy projectile penetration for the Crusader's 
> Crossbow
>   - Fixed a false positive for the achievement "Clockwork Carnage"
>   - Added a new command "bot_hurt"
>      - Parameters -name [bot name], -team [red/blue/all], -damage [amount]
>   - Fixed the Demoman shields not saving their upgrades upon round reset
> - Updated koth_king
>   - Reflections fixed for the floors and some glass windows
>   - Modified model file for the sign 6 through 9 to avoid Red signs on Blu 
> side of the map
>   - Modified light pole to merge bulb and pole into a single model for perf
>   - Fixed location where mini-sentries can shoot through a bush without being 
> seen
>   - Clipping pass
>   - Added glass on footbridge roof and lights nearby
>   - Prop reduction for perf
>   - Some props changed to non-solid for player mobility
>   - Adjusted health and ammo in various spots
> - Community requests:
>   - Add a new server ConVar "tf_avoidteammates_pushaway" to control whether 
> or not teammates push each other away when occupying the same space
>   - Add a new server ConVar "tf_arena_override_team_size" to allow server 
> owners to set the maximum team size in arena mode
> 
> 
> 
> 
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