This issue used to occur when too many entities spawned when I was playing 
gungame51 on my dedicated CS:S server.

Try: -num_edicts 2047

It will remove all the excess entities before it reached the 2048 limit.

Ryan Becerra
+via iPhone

On Oct 28, 2010, at 12:17 AM, Jeff Sugar <jeffsu...@gmail.com> wrote:

> No idea - this threaded separate from the main email for me. It was probably
> something in his client. But, I figured there was no reason to re-thread it
> yet again, so I just replied :X
> 
> I'm really hoping its not just us two having this issue - it'd be a lot
> easier if it wasn't something on our end :(
> 
> 
> On Wed, Oct 27, 2010 at 10:05 PM, Shane Arnold <clontar...@iinet.net.au>wrote:
> 
>> On a side-note. What is with these names being added to the subject lines?
>> 
>> 
>> On 28/10/2010 12:53 PM, Jeff Sugar wrote:
>> 
>>> I believe we just got the same thing. Two crashes so far on
>>> cp_manor_event.
>>> Anyone else?
>>> 
>>> 
>>> On Wed, Oct 27, 2010 at 7:29 PM, G. Hutchinson<hu...@halsplayground.com
>>>> wrote:
>>> 
>>> Correction, the error was:
>>>> 
>>>> Ed_Alloc: No free edicts ... Second time on cp_mano_event map...
>>>> 
>>>> 
>>>> 
>>>> 
>>>> Hutch
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
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