Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Marc Wustrack
Its seems like its working for now without this joinclass plugin.
But my server still loses his connection after a few hours and
doesn't reconnect on it self, always have to restart the whole server :/
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread ics
No no, this issue is Valve's doing right now. Last night (or day where 
ever you live) there was maintenance at Steam. Since then, our servers 
have losing connection to Steam by every hour and we have restarted them 
multiple times to fix this issue. They do not connect back to Steam at 
any point. Everything else (vac, steam master servers connect etc) works 
fine but unlockables are missing.

-ics

Marc Wustrack kirjoitti:
 Its seems like its working for now without this joinclass plugin.
 But my server still loses his connection after a few hours and
 doesn't reconnect on it self, always have to restart the whole server :/
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
   


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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Zover Mirklo
Yeah auto-reconnection to loadout servers is broken since
soldier/demoman update. It looks like this in connection logs:
StartAutoReconnect() will start in 3 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 4 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 4 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 3 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 5 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, TCP)
 Quoting ics : No no, this issue is Valve's doing right now. Last
night (or day where 
 ever you live) there was maintenance at Steam. Since then, our
servers 
 have losing connection to Steam by every hour and we have restarted
them 
 multiple times to fix this issue. They do not connect back to Steam
at 
 any point. Everything else (vac, steam master servers connect etc)
works 
 fine but unlockables are missing.
 -ics
 Marc Wustrack kirjoitti:
  Its seems like its working for now without this joinclass plugin.
  But my server still loses his connection after a few hours and
  doesn't reconnect on it self, always have to restart the whole
server :/
  ___
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archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread In Hyuk Seo
We also had to restart the server as it never connected to loadout again.
It didn't lose connection after we restarted it though.

2010/1/13 Zover Mirklo izvrash...@inbox.lv

 Yeah auto-reconnection to loadout servers is broken since
 soldier/demoman update. It looks like this in connection logs:
 StartAutoReconnect() will start in 3 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, UDP)
 ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
 StartAutoReconnect() will start in 4 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, UDP)
 ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
 StartAutoReconnect() will start in 4 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, UDP)
 ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
 StartAutoReconnect() will start in 3 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, UDP)
 ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
 StartAutoReconnect() will start in 5 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, TCP)
  Quoting ics : No no, this issue is Valve's doing right now. Last
  night (or day where
  ever you live) there was maintenance at Steam. Since then, our
 servers
  have losing connection to Steam by every hour and we have restarted
 them
  multiple times to fix this issue. They do not connect back to Steam
 at
  any point. Everything else (vac, steam master servers connect etc)
 works
  fine but unlockables are missing.
  -ics
  Marc Wustrack kirjoitti:
   Its seems like its working for now without this joinclass plugin.
   But my server still loses his connection after a few hours and
   doesn't reconnect on it self, always have to restart the whole
 server :/
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Spencer 'voogru' MacDonald
Your servers are NOSTEAM anyway so why would you want to connect to Steam?

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo
Sent: Wednesday, January 13, 2010 4:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] No Loadout.

Yeah auto-reconnection to loadout servers is broken since
soldier/demoman update. It looks like this in connection logs:
StartAutoReconnect() will start in 3 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 4 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 4 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 3 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 5 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, TCP)
 Quoting ics : No no, this issue is Valve's doing right now. Last
night (or day where 
 ever you live) there was maintenance at Steam. Since then, our
servers 
 have losing connection to Steam by every hour and we have restarted
them 
 multiple times to fix this issue. They do not connect back to Steam
at 
 any point. Everything else (vac, steam master servers connect etc)
works 
 fine but unlockables are missing.
 -ics
 Marc Wustrack kirjoitti:
  Its seems like its working for now without this joinclass plugin.
  But my server still loses his connection after a few hours and
  doesn't reconnect on it self, always have to restart the whole
server :/
  ___
  To unsubscribe, edit your list preferences, or view the list
archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread DontWannaName!
PWNT :P No steam no support...

On Wed, Jan 13, 2010 at 2:12 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 Your servers are NOSTEAM anyway so why would you want to connect to Steam?

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo
 Sent: Wednesday, January 13, 2010 4:08 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] No Loadout.

 Yeah auto-reconnection to loadout servers is broken since
 soldier/demoman update. It looks like this in connection logs:
 StartAutoReconnect() will start in 3 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, UDP)
 ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
 StartAutoReconnect() will start in 4 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, UDP)
 ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
 StartAutoReconnect() will start in 4 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, UDP)
 ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
 StartAutoReconnect() will start in 3 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, UDP)
 ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
 StartAutoReconnect() will start in 5 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, TCP)
  Quoting ics : No no, this issue is Valve's doing right now. Last
 night (or day where
  ever you live) there was maintenance at Steam. Since then, our
 servers
  have losing connection to Steam by every hour and we have restarted
 them
  multiple times to fix this issue. They do not connect back to Steam
 at
  any point. Everything else (vac, steam master servers connect etc)
 works
  fine but unlockables are missing.
  -ics
  Marc Wustrack kirjoitti:
   Its seems like its working for now without this joinclass plugin.
   But my server still loses his connection after a few hours and
   doesn't reconnect on it self, always have to restart the whole
 server :/
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
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 archives, please visit:
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 Links:
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Mike Stiehm
Huge FACEPALM

Spencer 'voogru' MacDonald voo...@voogru.com wrote:

Your servers are NOSTEAM anyway so why would you want to connect to Steam?

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo
Sent: Wednesday, January 13, 2010 4:08 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] No Loadout.

Yeah auto-reconnection to loadout servers is broken since
soldier/demoman update. It looks like this in connection logs:
StartAutoReconnect() will start in 3 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 4 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 4 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 3 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, UDP)
ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
StartAutoReconnect() will start in 5 seconds
Connect() starting connection (eNetQOSLevelMedium,
68.142.91.34:27017, TCP)
 Quoting ics : No no, this issue is Valve's doing right now. Last
night (or day where 
 ever you live) there was maintenance at Steam. Since then, our
servers 
 have losing connection to Steam by every hour and we have restarted
them 
 multiple times to fix this issue. They do not connect back to Steam
at 
 any point. Everything else (vac, steam master servers connect etc)
works 
 fine but unlockables are missing.
 -ics
 Marc Wustrack kirjoitti:
  Its seems like its working for now without this joinclass plugin.
  But my server still loses his connection after a few hours and
  doesn't reconnect on it self, always have to restart the whole
server :/
  ___
  To unsubscribe, edit your list preferences, or view the list
archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 

Links:
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Mike Stiehm
spend the $10 and buy the game you jackass!

DontWannaName! ad...@topnotchclan.com wrote:

PWNT :P No steam no support...

On Wed, Jan 13, 2010 at 2:12 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 Your servers are NOSTEAM anyway so why would you want to connect to Steam?

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo
 Sent: Wednesday, January 13, 2010 4:08 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] No Loadout.

 Yeah auto-reconnection to loadout servers is broken since
 soldier/demoman update. It looks like this in connection logs:
 StartAutoReconnect() will start in 3 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, UDP)
 ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
 StartAutoReconnect() will start in 4 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, UDP)
 ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
 StartAutoReconnect() will start in 4 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, UDP)
 ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
 StartAutoReconnect() will start in 3 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, UDP)
 ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
 StartAutoReconnect() will start in 5 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, TCP)
  Quoting ics : No no, this issue is Valve's doing right now. Last
 night (or day where
  ever you live) there was maintenance at Steam. Since then, our
 servers
  have losing connection to Steam by every hour and we have restarted
 them
  multiple times to fix this issue. They do not connect back to Steam
 at
  any point. Everything else (vac, steam master servers connect etc)
 works
  fine but unlockables are missing.
  -ics
  Marc Wustrack kirjoitti:
   Its seems like its working for now without this joinclass plugin.
   But my server still loses his connection after a few hours and
   doesn't reconnect on it self, always have to restart the whole
 server :/
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  ___
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 archives, please visit:
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Marc Wustrack
Whose servers are nosteam? o.o

2010/1/14 Mike Stiehm mikesti...@gmail.com

 spend the $10 and buy the game you jackass!

 DontWannaName! ad...@topnotchclan.com wrote:

 PWNT :P No steam no support...
 
 On Wed, Jan 13, 2010 at 2:12 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:
 
  Your servers are NOSTEAM anyway so why would you want to connect to
 Steam?
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo
  Sent: Wednesday, January 13, 2010 4:08 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] [TF2] No Loadout.
 
  Yeah auto-reconnection to loadout servers is broken since
  soldier/demoman update. It looks like this in connection logs:
  StartAutoReconnect() will start in 3 seconds
  Connect() starting connection (eNetQOSLevelMedium,
  68.142.91.34:27017, UDP)
  ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
  StartAutoReconnect() will start in 4 seconds
  Connect() starting connection (eNetQOSLevelMedium,
  68.142.91.34:27017, UDP)
  ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
  StartAutoReconnect() will start in 4 seconds
  Connect() starting connection (eNetQOSLevelMedium,
  68.142.91.34:27017, UDP)
  ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
  StartAutoReconnect() will start in 3 seconds
  Connect() starting connection (eNetQOSLevelMedium,
  68.142.91.34:27017, UDP)
  ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
  StartAutoReconnect() will start in 5 seconds
  Connect() starting connection (eNetQOSLevelMedium,
  68.142.91.34:27017, TCP)
   Quoting ics : No no, this issue is Valve's doing right now. Last
  night (or day where
   ever you live) there was maintenance at Steam. Since then, our
  servers
   have losing connection to Steam by every hour and we have restarted
  them
   multiple times to fix this issue. They do not connect back to Steam
  at
   any point. Everything else (vac, steam master servers connect etc)
  works
   fine but unlockables are missing.
   -ics
   Marc Wustrack kirjoitti:
Its seems like its working for now without this joinclass plugin.
But my server still loses his connection after a few hours and
doesn't reconnect on it self, always have to restart the whole
  server :/
___
To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
   
   ___
   To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
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  Links:
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  please visit:
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Matt Hoffman
Zover Mirklo / izvrash...@inbox.lv

He's on TPB distributing the torrents... Least the username matches his
email and it's also TF2 so I gurantee it's the game guy.

On Wed, Jan 13, 2010 at 3:33 PM, Marc Wustrack muffe...@googlemail.comwrote:

 Whose servers are nosteam? o.o

 2010/1/14 Mike Stiehm mikesti...@gmail.com

  spend the $10 and buy the game you jackass!
 
  DontWannaName! ad...@topnotchclan.com wrote:
 
  PWNT :P No steam no support...
  
  On Wed, Jan 13, 2010 at 2:12 PM, Spencer 'voogru' MacDonald 
  voo...@voogru.com wrote:
  
   Your servers are NOSTEAM anyway so why would you want to connect to
  Steam?
  
   - voogru.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover
 Mirklo
   Sent: Wednesday, January 13, 2010 4:08 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] [TF2] No Loadout.
  
   Yeah auto-reconnection to loadout servers is broken since
   soldier/demoman update. It looks like this in connection logs:
   StartAutoReconnect() will start in 3 seconds
   Connect() starting connection (eNetQOSLevelMedium,
   68.142.91.34:27017, UDP)
   ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
   StartAutoReconnect() will start in 4 seconds
   Connect() starting connection (eNetQOSLevelMedium,
   68.142.91.34:27017, UDP)
   ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
   StartAutoReconnect() will start in 4 seconds
   Connect() starting connection (eNetQOSLevelMedium,
   68.142.91.34:27017, UDP)
   ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
   StartAutoReconnect() will start in 3 seconds
   Connect() starting connection (eNetQOSLevelMedium,
   68.142.91.34:27017, UDP)
   ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
   StartAutoReconnect() will start in 5 seconds
   Connect() starting connection (eNetQOSLevelMedium,
   68.142.91.34:27017, TCP)
Quoting ics : No no, this issue is Valve's doing right now. Last
   night (or day where
ever you live) there was maintenance at Steam. Since then, our
   servers
have losing connection to Steam by every hour and we have restarted
   them
multiple times to fix this issue. They do not connect back to Steam
   at
any point. Everything else (vac, steam master servers connect etc)
   works
fine but unlockables are missing.
-ics
Marc Wustrack kirjoitti:
 Its seems like its working for now without this joinclass plugin.
 But my server still loses his connection after a few hours and
 doesn't reconnect on it self, always have to restart the whole
   server :/
 ___
 To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
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   Links:
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread Spencer 'voogru' MacDonald
Zover Mirklo

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marc Wustrack
Sent: Wednesday, January 13, 2010 6:33 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] No Loadout.

Whose servers are nosteam? o.o

2010/1/14 Mike Stiehm mikesti...@gmail.com

 spend the $10 and buy the game you jackass!

 DontWannaName! ad...@topnotchclan.com wrote:

 PWNT :P No steam no support...
 
 On Wed, Jan 13, 2010 at 2:12 PM, Spencer 'voogru' MacDonald 
 voo...@voogru.com wrote:
 
  Your servers are NOSTEAM anyway so why would you want to connect to
 Steam?
 
  - voogru.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo
  Sent: Wednesday, January 13, 2010 4:08 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] [TF2] No Loadout.
 
  Yeah auto-reconnection to loadout servers is broken since
  soldier/demoman update. It looks like this in connection logs:
  StartAutoReconnect() will start in 3 seconds
  Connect() starting connection (eNetQOSLevelMedium,
  68.142.91.34:27017, UDP)
  ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
  StartAutoReconnect() will start in 4 seconds
  Connect() starting connection (eNetQOSLevelMedium,
  68.142.91.34:27017, UDP)
  ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
  StartAutoReconnect() will start in 4 seconds
  Connect() starting connection (eNetQOSLevelMedium,
  68.142.91.34:27017, UDP)
  ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
  StartAutoReconnect() will start in 3 seconds
  Connect() starting connection (eNetQOSLevelMedium,
  68.142.91.34:27017, UDP)
  ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
  StartAutoReconnect() will start in 5 seconds
  Connect() starting connection (eNetQOSLevelMedium,
  68.142.91.34:27017, TCP)
   Quoting ics : No no, this issue is Valve's doing right now. Last
  night (or day where
   ever you live) there was maintenance at Steam. Since then, our
  servers
   have losing connection to Steam by every hour and we have restarted
  them
   multiple times to fix this issue. They do not connect back to Steam
  at
   any point. Everything else (vac, steam master servers connect etc)
  works
   fine but unlockables are missing.
   -ics
   Marc Wustrack kirjoitti:
Its seems like its working for now without this joinclass plugin.
But my server still loses his connection after a few hours and
doesn't reconnect on it self, always have to restart the whole
  server :/
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Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread msleeper
You are my favorite person.


On Wed, 2010-01-13 at 17:12 -0500, Spencer 'voogru' MacDonald wrote:
 Your servers are NOSTEAM anyway so why would you want to connect to Steam?
 
 - voogru.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zover Mirklo
 Sent: Wednesday, January 13, 2010 4:08 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] No Loadout.
 
 Yeah auto-reconnection to loadout servers is broken since
 soldier/demoman update. It looks like this in connection logs:
 StartAutoReconnect() will start in 3 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, UDP)
 ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
 StartAutoReconnect() will start in 4 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, UDP)
 ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
 StartAutoReconnect() will start in 4 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, UDP)
 ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
 StartAutoReconnect() will start in 3 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, UDP)
 ConnectFailed('Connection Failed') (68.142.91.34:27017, UDP)
 StartAutoReconnect() will start in 5 seconds
 Connect() starting connection (eNetQOSLevelMedium,
 68.142.91.34:27017, TCP)
  Quoting ics : No no, this issue is Valve's doing right now. Last
 night (or day where 
  ever you live) there was maintenance at Steam. Since then, our
 servers 
  have losing connection to Steam by every hour and we have restarted
 them 
  multiple times to fix this issue. They do not connect back to Steam
 at 
  any point. Everything else (vac, steam master servers connect etc)
 works 
  fine but unlockables are missing.
  -ics
  Marc Wustrack kirjoitti:
   Its seems like its working for now without this joinclass plugin.
   But my server still loses his connection after a few hours and
   doesn't reconnect on it self, always have to restart the whole
 server :/
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Kyle Sanderson
If possible, try to power cycle your box.

Kyle.

On Tue, Jan 12, 2010 at 7:52 AM, Marc Wustrack muffe...@googlemail.comwrote:

 Hi.

 Since a few days my server cant connect to the TF2 Loadout anymore.
 Even if I change the map or restart the server completely it doesn't
 change.
 I haven't changed the configuration, it just appeared randomly.
 Is there a way i can force the server to connect or something else I could
 do?

 Regards
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread k
I usually just run _restart and the server comes back and operates as
expected since changing map doesn't fix it for us either

On Wed, Jan 13, 2010 at 4:52 AM, Marc Wustrack muffe...@googlemail.comwrote:

 Hi.

 Since a few days my server cant connect to the TF2 Loadout anymore.
 Even if I change the map or restart the server completely it doesn't
 change.
 I haven't changed the configuration, it just appeared randomly.
 Is there a way i can force the server to connect or something else I could
 do?

 Regards
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Marc Wustrack
Just power cycled the whole box.
Didn't work.
As I said, simple _restart quit or mapchange doesn't fix it.

2010/1/12 k k...@old.school.nz

 I usually just run _restart and the server comes back and operates as
 expected since changing map doesn't fix it for us either

 On Wed, Jan 13, 2010 at 4:52 AM, Marc Wustrack muffe...@googlemail.com
 wrote:

  Hi.
 
  Since a few days my server cant connect to the TF2 Loadout anymore.
  Even if I change the map or restart the server completely it doesn't
  change.
  I haven't changed the configuration, it just appeared randomly.
  Is there a way i can force the server to connect or something else I
 could
  do?
 
  Regards
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread k
so you did

eek.

I wonder if you have some sort of network issue causing the problem

On Wed, Jan 13, 2010 at 9:58 AM, Marc Wustrack muffe...@googlemail.comwrote:


 As I said, simple _restart quit or mapchange doesn't fix it.


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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Allan Button
Do you have any firewall? If this is Linux, what is the output of

Iptables -L

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of k
Sent: Tuesday, January 12, 2010 4:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] No Loadout.

so you did

eek.

I wonder if you have some sort of network issue causing the problem

On Wed, Jan 13, 2010 at 9:58 AM, Marc Wustrack muffe...@googlemail.comwrote:


 As I said, simple _restart quit or mapchange doesn't fix it.


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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Allan Button
* iptables -L

( no capital on iptables . Outlook autocorrection ftl. )

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Allan Button
Sent: Tuesday, January 12, 2010 4:43 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] No Loadout.

Do you have any firewall? If this is Linux, what is the output of

Iptables -L

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of k
Sent: Tuesday, January 12, 2010 4:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] No Loadout.

so you did

eek.

I wonder if you have some sort of network issue causing the problem

On Wed, Jan 13, 2010 at 9:58 AM, Marc Wustrack muffe...@googlemail.comwrote:


 As I said, simple _restart quit or mapchange doesn't fix it.


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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Marc Wustrack
I'll try to assign the server to a different IP.
If its a network issue it is probably not my fault cuz i havent changed
anything
and i don't use iptables.
The box is running debian.

2010/1/12 Allan Button abut...@netaccess.ca

 Do you have any firewall? If this is Linux, what is the output of

 Iptables -L


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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Kahos
On Jan 12, 2010 3:49 PM, Marc Wustrack muffe...@googlemail.com wrote:

I'll try to assign the server to a different IP.
If its a network issue it is probably not my fault cuz i havent changed
anything
and i don't use iptables.
The box is running debian.

2010/1/12 Allan Button abut...@netaccess.ca

 Do you have any firewall? If this is Linux, what is the output of  
Iptables -L  

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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Marc Wustrack
Different IP doesnt help too.
iptables isn't installed.

2010/1/12 Kahos kahos...@gmail.com

 On Jan 12, 2010 3:49 PM, Marc Wustrack muffe...@googlemail.com wrote:

 I'll try to assign the server to a different IP.
 If its a network issue it is probably not my fault cuz i havent changed
 anything
 and i don't use iptables.
 The box is running debian.

 2010/1/12 Allan Button abut...@netaccess.ca

  Do you have any firewall? If this is Linux, what is the output of  
 Iptables -L  

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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Kyle Sanderson
Interesting, is your server running any sort of fake players plugin or
anything that the TF2 developers would consider... cheating?

Kyle
On Tue, Jan 12, 2010 at 2:33 PM, Marc Wustrack muffe...@googlemail.comwrote:

 Different IP doesnt help too.
 iptables isn't installed.

 2010/1/12 Kahos kahos...@gmail.com

  On Jan 12, 2010 3:49 PM, Marc Wustrack muffe...@googlemail.com
 wrote:
 
  I'll try to assign the server to a different IP.
  If its a network issue it is probably not my fault cuz i havent changed
  anything
  and i don't use iptables.
  The box is running debian.
 
  2010/1/12 Allan Button abut...@netaccess.ca
 
   Do you have any firewall? If this is Linux, what is the output of  
  Iptables -L  
 
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Marc Wustrack
Sourcemod with standard plugins and 2 extra plugins.

1. Writes every item drop in a textfile
2. Joines the Player into random team so nobody stays spectator.

Thats all.

2010/1/12 Kyle Sanderson kyle.l...@gmail.com

 Interesting, is your server running any sort of fake players plugin or
 anything that the TF2 developers would consider... cheating?

 Kyle
 On Tue, Jan 12, 2010 at 2:33 PM, Marc Wustrack muffe...@googlemail.com
 wrote:

  Different IP doesnt help too.
  iptables isn't installed.
 
  2010/1/12 Kahos kahos...@gmail.com
 
   On Jan 12, 2010 3:49 PM, Marc Wustrack muffe...@googlemail.com
  wrote:
  
   I'll try to assign the server to a different IP.
   If its a network issue it is probably not my fault cuz i havent changed
   anything
   and i don't use iptables.
   The box is running debian.
  
   2010/1/12 Allan Button abut...@netaccess.ca
  
Do you have any firewall? If this is Linux, what is the output of  
   Iptables -L  
  
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Matt Hoffman
I don't know how to help you, but I'm curious as to your decisions on the
two plugins.

1: Is that so you can show how sad of a state the drop system is based on
how few hats it gives? :P
2: Why put them in a team? Nothing frustrates players more than afk people
on the team, because it prevents the game from doing auto-balance right.

On Tue, Jan 12, 2010 at 3:00 PM, Marc Wustrack muffe...@googlemail.comwrote:

 Sourcemod with standard plugins and 2 extra plugins.

 1. Writes every item drop in a textfile
 2. Joines the Player into random team so nobody stays spectator.

 Thats all.

 2010/1/12 Kyle Sanderson kyle.l...@gmail.com

  Interesting, is your server running any sort of fake players plugin or
  anything that the TF2 developers would consider... cheating?
 
  Kyle
  On Tue, Jan 12, 2010 at 2:33 PM, Marc Wustrack muffe...@googlemail.com
  wrote:
 
   Different IP doesnt help too.
   iptables isn't installed.
  
   2010/1/12 Kahos kahos...@gmail.com
  
On Jan 12, 2010 3:49 PM, Marc Wustrack muffe...@googlemail.com
   wrote:
   
I'll try to assign the server to a different IP.
If its a network issue it is probably not my fault cuz i havent
 changed
anything
and i don't use iptables.
The box is running debian.
   
2010/1/12 Allan Button abut...@netaccess.ca
   
 Do you have any firewall? If this is Linux, what is the output of 
 
Iptables -L  
   
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Jonny Hendry

My server had the same random team plugin and the same problem. Removing the 
plugin (replaced with gscramble) did the trick.

 Date: Wed, 13 Jan 2010 00:00:35 +0100
 From: muffe...@googlemail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] [TF2] No Loadout.
 
 Sourcemod with standard plugins and 2 extra plugins.
 
 1. Writes every item drop in a textfile
 2. Joines the Player into random team so nobody stays spectator.
 
 Thats all.
 
 2010/1/12 Kyle Sanderson kyle.l...@gmail.com
 
  Interesting, is your server running any sort of fake players plugin or
  anything that the TF2 developers would consider... cheating?
 
  Kyle
  On Tue, Jan 12, 2010 at 2:33 PM, Marc Wustrack muffe...@googlemail.com
  wrote:
 
   Different IP doesnt help too.
   iptables isn't installed.
  
   2010/1/12 Kahos kahos...@gmail.com
  
On Jan 12, 2010 3:49 PM, Marc Wustrack muffe...@googlemail.com
   wrote:
   
I'll try to assign the server to a different IP.
If its a network issue it is probably not my fault cuz i havent changed
anything
and i don't use iptables.
The box is running debian.
   
2010/1/12 Allan Button abut...@netaccess.ca
   
 Do you have any firewall? If this is Linux, what is the output of  
Iptables -L  
   
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread k
Try running the server vanilla without sourcemod/metamod or what ever

On Wed, Jan 13, 2010 at 12:00 PM, Marc Wustrack muffe...@googlemail.comwrote:

 Sourcemod with standard plugins and 2 extra plugins.

 1. Writes every item drop in a textfile
 2. Joines the Player into random team so nobody stays spectator.

 Thats all.

 2010/1/12 Kyle Sanderson kyle.l...@gmail.com

  Interesting, is your server running any sort of fake players plugin or
  anything that the TF2 developers would consider... cheating?
 
  Kyle
  On Tue, Jan 12, 2010 at 2:33 PM, Marc Wustrack muffe...@googlemail.com
  wrote:
 
   Different IP doesnt help too.
   iptables isn't installed.
  
   2010/1/12 Kahos kahos...@gmail.com
  
On Jan 12, 2010 3:49 PM, Marc Wustrack muffe...@googlemail.com
   wrote:
   
I'll try to assign the server to a different IP.
If its a network issue it is probably not my fault cuz i havent
 changed
anything
and i don't use iptables.
The box is running debian.
   
2010/1/12 Allan Button abut...@netaccess.ca
   
 Do you have any firewall? If this is Linux, what is the output of 
 
Iptables -L  
   
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Marc Wustrack
 My server had the same random team plugin and the same problem. Removing
the plugin (replaced with gscramble) did the trick.

That actually worked. Thanks.
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Allan Button
Does anyone have a link to this plugin? I want to see how its constructed, to 
see if I can force disable tf2 cloud for someone who asked me.

Allan

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marc Wustrack
Sent: Tuesday, January 12, 2010 6:50 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] No Loadout.

 My server had the same random team plugin and the same problem. Removing
the plugin (replaced with gscramble) did the trick.

That actually worked. Thanks.
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Jonny Hendry

http://forums.alliedmods.net/showthread.php?t=77293

Spotted the fault when I was forced onto Blu as Demoman, I had my unlocks, then 
after the waiting period and scramble, they were gone.

 From: abut...@netaccess.ca
 To: hlds@list.valvesoftware.com
 Date: Tue, 12 Jan 2010 18:52:36 -0500
 Subject: Re: [hlds] [TF2] No Loadout.
 
 Does anyone have a link to this plugin? I want to see how its constructed, to 
 see if I can force disable tf2 cloud for someone who asked me.
 
 Allan
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marc Wustrack
 Sent: Tuesday, January 12, 2010 6:50 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [TF2] No Loadout.
 
  My server had the same random team plugin and the same problem. Removing
 the plugin (replaced with gscramble) did the trick.
 
 That actually worked. Thanks.
 ___
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 visit:
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Re: [hlds] [TF2] No Loadout.

2010-01-12 Thread Zover Mirklo
This is the source code of sourcemod plugin i was using and which i
also had to disable since 2 latest Valve's updates cause server's
loadout stopped working (seems that character loadout stops working
because of lines FakeClientCommand(client, joinclass %s, random);
but im not sure):
http://pastebin.com/f7630012f
 Quoting Jonny Hendry :
http://forums.alliedmods.net/showthread.php?t=77293
 Spotted the fault when I was forced onto Blu as Demoman, I had my
unlocks, then after the waiting period and scramble, they were
gone.
  From: abut...@netaccess.ca
  To: hlds@list.valvesoftware.com
  Date: Tue, 12 Jan 2010 18:52:36 -0500
  Subject: Re: [hlds] [TF2] No Loadout.
  
  Does anyone have a link to this plugin? I want to see how its
constructed, to see if I can force disable tf2 cloud for someone who
asked me.
  
  Allan
  
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Marc
Wustrack
  Sent: Tuesday, January 12, 2010 6:50 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] [TF2] No Loadout.
  
   My server had the same random team plugin and the same problem.
Removing
  the plugin (replaced with gscramble) did the trick.
  
  That actually worked. Thanks.
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archives, please visit:
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