Re: [hlds] Is your TF2 standing trending downward fast?

2011-10-26 Thread Spencer 'Voogru' MacDonald
Why not just report it as a number? Positive number = good, Negative 
number = bad.


The higher the number the better, the lower the number the worse.

- Spencer.

On 10/25/2011 9:51 PM, Fletcher Dunn wrote:


There has been a bug in the TF2 server reputation trend calculation.  
Previously, it would only report that the reputation was either 
slightly upward or downward fast.


It will be fixed in the next update, to properly show five different 
levels: up fast, up slow, steady, down slow, and down fast.


I'm sure that this news comes as a **complete shock** to everybody.  
none of us had the SLIGHTEST INKLING that something was amiss, since 
it seemed to make such perfect sense.


No seriously, thanks to those who reported this issue.  And I 
apologize if anybody lost sleep over their server's reputation as a 
result of this bug.


And just to be clear: the bug was not in the calculation of the 
reputation data and had no effect on quickplay, etc.  It only affects 
the reporting of the trend message.


Your humble servant,

Fletch


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Re: [hlds] Is your TF2 standing trending downward fast?

2011-10-26 Thread James Botting
I think it's deliberately not shown as a number to prevent the inevitable
'my server is better than yours because I have a higher number' when this
system isn't meant to be interpreted like that.

On 26 Oct 2011, at 08:05, Spencer 'Voogru' MacDonald voo...@voogru.com
wrote:

 Why not just report it as a number? Positive number = good, Negative number
= bad.

The higher the number the better, the lower the number the worse.

- Spencer.

On 10/25/2011 9:51 PM, Fletcher Dunn wrote:

  There has been a bug in the TF2 server reputation trend calculation.
Previously, it would only report that the reputation was either slightly
upward or downward fast.



It will be fixed in the next update, to properly show five different levels:
up fast, up slow, steady, down slow, and down fast.



I'm sure that this news comes as a **complete shock** to everybody.  none of
us had the SLIGHTEST INKLING that something was amiss, since it seemed to
make such perfect sense.



No seriously, thanks to those who reported this issue.  And I apologize if
anybody lost sleep over their server's reputation as a result of this bug.



And just to be clear: the bug was not in the calculation of the reputation
data and had no effect on quickplay, etc.  It only affects the reporting of
the trend message.



Your humble servant,

Fletch


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Re: [hlds] Is your TF2 standing trending downward fast?

2011-10-26 Thread Spencer 'Voogru' MacDonald
Who cares if people do that? You can already do such a thing with the 
game server monitor sites.


On 10/26/2011 11:04 AM, James Botting wrote:
I think it's deliberately not shown as a number to prevent the 
inevitable 'my server is better than yours because I have a higher 
number' when this system isn't meant to be interpreted like that.


On 26 Oct 2011, at 08:05, Spencer 'Voogru' MacDonald 
voo...@voogru.com mailto:voo...@voogru.com wrote:


Why not just report it as a number? Positive number = good, Negative 
number = bad.


The higher the number the better, the lower the number the worse.

- Spencer.

On 10/25/2011 9:51 PM, Fletcher Dunn wrote:


There has been a bug in the TF2 server reputation trend 
calculation.  Previously, it would only report that the reputation 
was either slightly upward or downward fast.


It will be fixed in the next update, to properly show five different 
levels: up fast, up slow, steady, down slow, and down fast.


I'm sure that this news comes as a **complete shock** to everybody.  
none of us had the SLIGHTEST INKLING that something was amiss, since 
it seemed to make such perfect sense.


No seriously, thanks to those who reported this issue.  And I 
apologize if anybody lost sleep over their server's reputation as a 
result of this bug.


And just to be clear: the bug was not in the calculation of the 
reputation data and had no effect on quickplay, etc.  It only 
affects the reporting of the trend message.


Your humble servant,

Fletch


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Re: [hlds] Is your TF2 standing trending downward fast?

2011-10-26 Thread Joeri van der Velden
I noticed it too (somehow the trend was downwards fast for months but the
server status always good). Seems I didn't care enough to submit a bug
report though :p

2011/10/26 Spencer 'Voogru' MacDonald voo...@voogru.com

 **
 Who cares if people do that? You can already do such a thing with the game
 server monitor sites.


 On 10/26/2011 11:04 AM, James Botting wrote:

 I think it's deliberately not shown as a number to prevent the inevitable
 'my server is better than yours because I have a higher number' when this
 system isn't meant to be interpreted like that.

 On 26 Oct 2011, at 08:05, Spencer 'Voogru' MacDonald voo...@voogru.com
 wrote:

   Why not just report it as a number? Positive number = good, Negative
 number = bad.

 The higher the number the better, the lower the number the worse.

 - Spencer.

 On 10/25/2011 9:51 PM, Fletcher Dunn wrote:

  There has been a bug in the TF2 server reputation trend calculation.
 Previously, it would only report that the reputation was either slightly
 upward or downward fast.



 It will be fixed in the next update, to properly show five different
 levels: up fast, up slow, steady, down slow, and down fast.



 I'm sure that this news comes as a **complete shock** to everybody.  none
 of us had the SLIGHTEST INKLING that something was amiss, since it seemed to
 make such perfect sense.



 No seriously, thanks to those who reported this issue.  And I apologize if
 anybody lost sleep over their server's reputation as a result of this bug.



 And just to be clear: the bug was not in the calculation of the reputation
 data and had no effect on quickplay, etc.  It only affects the reporting of
 the trend message.



 Your humble servant,

 Fletch


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Re: [hlds] Is your TF2 standing trending downward fast?

2011-10-26 Thread msleeper
I think the reason that nobody reported it as a bug is that we've been
given next to no information on how the matchmaking ranking system
works, and the only feedback we get is those two lines (Status and
Trend). There never seemed to be a correlation between me getting
players and my server's trend, and since Valve has not given us more
information on their wizard's magic matchmaking ranking system, I
assumed it was doing it's job like normal.

On Wed, Oct 26, 2011 at 3:46 PM, Joeri van der Velden
joerivdvel...@gmail.com wrote:
 I noticed it too (somehow the trend was downwards fast for months but the
 server status always good). Seems I didn't care enough to submit a bug
 report though :p

 2011/10/26 Spencer 'Voogru' MacDonald voo...@voogru.com

 Who cares if people do that? You can already do such a thing with the game
 server monitor sites.

 On 10/26/2011 11:04 AM, James Botting wrote:

 I think it's deliberately not shown as a number to prevent the inevitable
 'my server is better than yours because I have a higher number' when this
 system isn't meant to be interpreted like that.
 On 26 Oct 2011, at 08:05, Spencer 'Voogru' MacDonald voo...@voogru.com
 wrote:

 Why not just report it as a number? Positive number = good, Negative
 number = bad.

 The higher the number the better, the lower the number the worse.

 - Spencer.

 On 10/25/2011 9:51 PM, Fletcher Dunn wrote:

 There has been a bug in the TF2 server reputation trend calculation.
 Previously, it would only report that the reputation was either slightly
 upward or downward fast.



 It will be fixed in the next update, to properly show five different
 levels: up fast, up slow, steady, down slow, and down fast.



 I'm sure that this news comes as a *complete shock* to everybody.  none of
 us had the SLIGHTEST INKLING that something was amiss, since it seemed to
 make such perfect sense.



 No seriously, thanks to those who reported this issue.  And I apologize if
 anybody lost sleep over their server's reputation as a result of this bug.



 And just to be clear: the bug was not in the calculation of the reputation
 data and had no effect on quickplay, etc.  It only affects the reporting of
 the trend message.



 Your humble servant,

 Fletch

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[hlds] Is your TF2 standing trending downward fast?

2011-10-25 Thread Fletcher Dunn
There has been a bug in the TF2 server reputation trend calculation.  
Previously, it would only report that the reputation was either slightly 
upward or downward fast.

It will be fixed in the next update, to properly show five different levels: up 
fast, up slow, steady, down slow, and down fast.

I'm sure that this news comes as a *complete shock* to everybody.  none of us 
had the SLIGHTEST INKLING that something was amiss, since it seemed to make 
such perfect sense.

No seriously, thanks to those who reported this issue.  And I apologize if 
anybody lost sleep over their server's reputation as a result of this bug.

And just to be clear: the bug was not in the calculation of the reputation data 
and had no effect on quickplay, etc.  It only affects the reporting of the 
trend message.

Your humble servant,
Fletch
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Re: [hlds] Is your TF2 standing trending downward fast?

2011-10-25 Thread Jay Singh

Really?

From: fletch...@valvesoftware.com
To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com
Date: Wed, 26 Oct 2011 01:51:46 +
Subject: [hlds] Is your TF2 standing trending downward fast?



There has been a bug in the TF2 server reputation trend calculation.  
Previously, it would only report that the reputation was either slightly 
upward or downward fast. It will be fixed in the next update, to properly 
show five different levels: up fast, up slow, steady, down slow, and down fast. 
I'm sure that this news comes as a *complete shock* to everybody.  none of us 
had the SLIGHTEST INKLING that something was amiss, since it seemed to make 
such perfect sense. No seriously, thanks to those who reported this issue.  And 
I apologize if anybody lost sleep over their server's reputation as a result of 
this bug. And just to be clear: the bug was not in the calculation of the 
reputation data and had no effect on quickplay, etc.  It only affects the 
reporting of the trend message. Your humble servant,Fletch
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