http://viagra15348.ehoco.com
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Invisitaunting is dead. Long live invisitaunting.
On Wed, May 19, 2010 at 5:04 PM, Nathan D. nathan...@cox.net wrote:
It appears the CSS Beta is now available for everyone again. I just
installed it.
Go go go before they turn it off again! :)
Love you Valve!
On 5/19/2010 7:08 PM,
http://forums.steampowered.com/forums/showthread.php?t=1276380
Sorry if this is old, but apparently Valve is removing it.
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Added my Support for the Update.
Date: Thu, 20 May 2010 15:28:05 -0400
From: halflife...@gmail.com
To: hlds@list.valvesoftware.com
Subject: [hlds] Clients Loading Plugins
http://forums.steampowered.com/forums/showthread.php?t=1276380
Sorry if this is old, but apparently Valve is
Hopefully this kills the majority of the script kiddies who have no
idea what they're doing (smadmintakeover; maniadmintakeover; the file
upload exploit, etc). Even if clients are still able to abuse packets
sent to and from the server like was stated by AzuiSleet, it still
shouldn't be prevalent
Yay, finally.
If people want to use plugins legit they can just run a separate SRCDS
instance on their machines.
On Thu, May 20, 2010 at 2:28 PM, Jake Skenna halflife...@gmail.com wrote:
http://forums.steampowered.com/forums/showthread.php?t=1276380
Sorry if this is old, but apparently Valve
Sure why the hell not.
I just hope it's true.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano
Sent: Thursday, May 20, 2010 3:56 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Clients Loading
Yay, finally. :D The LSS community will die with all their exploits.
On Thu, May 20, 2010 at 2:55 PM, Dominic Marciano
lambda1_...@hotmail.com wrote:
Added my Support for the Update.
Date: Thu, 20 May 2010 15:28:05 -0400
From: halflife...@gmail.com
To: hlds@list.valvesoftware.com
Subject:
Ya, unfortunately, I'm seeing the duck running exploit now.
On Thu, May 20, 2010 at 11:38 AM, Max S si3ila...@gmail.com wrote:
Invisitaunting is dead. Long live invisitaunting.
On Wed, May 19, 2010 at 5:04 PM, Nathan D. nathan...@cox.net wrote:
It appears the CSS Beta is now available for
I just hope they dont accidentally block server addons :P
On Thu, May 20, 2010 at 1:27 PM, Kigen theki...@gmail.com wrote:
Yay, finally. :D The LSS community will die with all their exploits.
On Thu, May 20, 2010 at 2:55 PM, Dominic Marciano
lambda1_...@hotmail.com wrote:
Added my
I hope so as well DWN, what a kick in the head that would be.
Kyle.
On Thu, May 20, 2010 at 2:05 PM, DontWannaName! ad...@topnotchclan.com wrote:
I just hope they dont accidentally block server addons :P
On Thu, May 20, 2010 at 1:27 PM, Kigen theki...@gmail.com wrote:
Yay, finally. :D The
Il 20/05/2010 23:08, myself last name goes here ha scritto:
they better unlock the viewmodel fov command or give us a slider or
something
Seconded. The community accepted the plugin pretty well - even the most
famous players in the scene, that could be a hint for valve. But i bet
they're busy
We'll just see how they do it. If they take one option I am thinking of
(used in L4D2 for certain things) it will block the plugins when you are on
someone else's server. Starting a listen server will let them be activated.
But that was a WAG. We'll wait and see.
On Thu, May 20, 2010 at 5:05 PM,
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive it. The specific changes include:
Added new community weapons and hats.
Updated CP_Gorge
- Added nobuilds to the awnings outside BLU's forward spawn to preventing
players building up there.
-
Removed sv_showhitboxes to avoid players confusing it with the method by
which we do hit detection (see
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for
info)
Thanks for a good developer wiki and all of the work you do for the
community. Hopefully this will quiet some
After this update, vanilla modded servers on Win2k3 crashing on startup.
Sample dump files here from one server: (SM/MM Disabled)
http://www.planetether.net/ob/
Anyone else?
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Running fine for me on Windows 2008
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ENF
Sent: Thursday, May 20, 2010 8:27 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update
I am up and running fine. Have you tried adding -verify_all to the update
command line to verify the update is complete?
On Thu, May 20, 2010 at 6:26 PM, ENF ethernetfr...@planetether.net wrote:
After this update, vanilla modded servers on Win2k3 crashing on startup.
Sample dump files here
Running win2k3 here just fine with latest sm/mms... try -verify_all
From: ENF ethernetfr...@planetether.net
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Thu, May 20, 2010 8:26:55 PM
Subject: Re: [hlds] Team Fortress 2
I'm also running good 2k3 latest mm sm
On May 20, 2010, at 9:33 PM, Robert Whelan mrrjwhe...@yahoo.com wrote:
Running win2k3 here just fine with latest sm/mms... try -verify_all
From: ENF ethernetfr...@planetether.net
To: Half-Life dedicated Win32
Thanks All, I'll run the -verify_all and see what happens. Everything was
fine before this update. (I did run the update twice, but I didn't think it
woudl have a caused a problem...)
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What happened to the heads-up e-mails we used to get that gave us some time
to prepare for an upcoming update? Kinda miss those.
On Thu, May 20, 2010 at 6:44 PM, ENF ethernetfr...@planetether.net wrote:
Thanks All, I'll run the -verify_all and see what happens. Everything was
fine before this
How would you actually prepare? Update comes do it.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Kurfis
Sent: Thursday, May 20, 2010 10:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re:
i would make my tin foil hat, duh
;)
On Thu, May 20, 2010 at 10:52 PM, Don Williams d...@precdata.com wrote:
How would you actually prepare? Update comes do it.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
Nice, I should do that ;)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
Sent: Thursday, May 20, 2010 11:12 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2
Make sure you are near a computer in the expect timeframe? Most of these
updates come in when I am out and about, and nothing gets updated until I get
back.
Allan
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don
I see what you saying. Most of the time the updates come while I'm out on a
Friday night or in the middle of the fringe season finale. ;) I'm sorry
sometimes people can just wait ;P
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com]
I just happen to catch the email when it came. I'm usually a few hours
behind on updating anyway. And this time, I got screwed, even though I was
on-time.
Going back and running the updates with verify_all did solve the problems I
was having, permanently added that command my update scripts. :)
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