Hey,
just a simple question. When I type rcon stats in the servers' console it
shows me USERS and a number as high as 3212. What is this information as it
definately is not the info about how many users there are on my server.
Cheers
Kathy
___
To
every time a client joins the number goes up by one
On Mon, Nov 15, 2010 at 7:45 AM, Katherine Nour fr4nka...@googlemail.comwrote:
Hey,
just a simple question. When I type rcon stats in the servers' console it
shows me USERS and a number as high as 3212. What is this information as it
Somewhat relevant: I've often wondered if there was a way to implement a
clan tag setting in TF2 and other games' config, like in CS:S in the
Multiplayer menu... that way I won't have to worry about having the clan tag
in my Steam name, and it won't show up doubled in CS:S.
On Sun, Nov 7, 2010 at
As long as the steamgroups work as they do with certain id number that ANYONE
can dig up with a little work and add to their server configs, it's a pointless
feature. Right now l4D/L4D2 players get a bunch of servers if they belong to
official or popular groups along the real steamgroup servers
Attacks have been reported on a number of Killing Floor servers which
caused them to continuously crash. An optional update for Killing Floor
has just been released to resolve this issue for Windows Servers.
Please run the hldsupdatetool to grab the update and stop the crashing.
--
Cheers,
I'm against this unless it's somehow secured. I would not want other
servers using my steam group id.
What I would like is the ability to list game servers on the steam
groups page, and then the client downloads all of the servers from the
groups they are in.
- Voogru.
On 11/15/2010 11:54
I would prefer it this way as well. But yes, I'd love to specify steamgroup
servers for my steam groups. But seeing it on the other foot I would not
want random steamgroups adding my server either. So maybe allow a user to
specify a keyword or something in the server.cfg that also has to exist in
The steam group listing IP/ports could be if you kept the existing secret
key too. Right now its trivial for a server to claim its in a steam group,
but the server still has to make that claim. All that is needed is a 2nd
method for a steam group to claim a server. If BOTH the server and the
Hi.
I have been recently trying to finish a TF2 server for my neighborhood but I
have been having some problems with it starting up. This is on Windows.
My ports are at 27016 UDP/TCP and my startup command is: srcds.exe
-console -game tf +map cp_manor_event +maxplayers 16 +ip
Have you actually tried joining it?
I dont see anything wrong with the screenshot, I remember seeing some steam
service failed crap, as well as the unsigned module stuff on mine as well,
but I dont even have steam installed on the server machine.
The module signing stuff was just recently added
That screenshot looks pretty normal to me as well, except maxplayers is
set to 12 instead of 16. Looks like it starts fine, can you not join it?
On 15-Nov-10 17:08, Dominik Friedrichs wrote:
Have you actually tried joining it?
I dont see anything wrong with the screenshot, I remember seeing
If you actually read through your own screen shot and look at the bottom,
you will see that the server is actually running.
Have people try to connect to it...
On Mon, Nov 15, 2010 at 5:45 PM, Wyn10 ... wyn4212...@hotmail.com wrote:
Hi.
I have been recently trying to finish a TF2 server
Try using +map at the end of the command-line arguments.
-Richard Eid
On Mon, Nov 15, 2010 at 8:13 PM, Raged Gamers
administrat...@ragedgamers.com wrote:
That screenshot looks pretty normal to me as well, except maxplayers is set
to 12
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