Hi,
Has anyone used Nehox game panel ,?
Any reviews for the same would be appretiated.
Thanks,
Sachin
___
To unsubscribe, edit your list preferences, or view the
Last night on one of our servers, a regular found a way to teamkill his
teammate while playing pyro. We can replicate this consistently. Has
anyone else encountered this issue? Who do I report this to -- without
saying exactly how it's done so it's not widely abused until it could be
I had noticed a teamkilling glitch for pyros as well, but could not
determine how it was done, and wasn't going to mention until I could
replicate it. Load off my back, thank goodness few players know of it.
On 4/13/2012 9:51 AM, Jason wrote:
Last night on one of our servers, a regular found a
Unfortunately, it looks like some super awesome people have already made a
video on YouTube with instruction son how to do it and someone made a
Reddit thread... I'm sure it'll be on SPUF in no time as well. Hopefully
this gets patched before the weekend.
On Fri, Apr 13, 2012 at 10:01 AM, Crazed
I am actually subscribed to a person on Youtube who posts TF2 exploits (so
I can know what to expect) and they posted a video about this yesterday. I
haven't run into it on my server, and I actually tried it on a few friends
on my server to no avail, but it still needs to get patched.
On Fri,
I remember the same glitch for the cow mangler, exactly same way to do, I'm
not sure if it was fixed..
On Fri, Apr 13, 2012 at 12:21 PM, Daniel Barreiro
dbarreiro1...@gmail.comwrote:
I am actually subscribed to a person on Youtube who posts TF2 exploits (so
I can know what to expect) and they
I dont suppose there is an option such as -nonverbose to prevent the
huge amount of diagnostic lines from being displayed, for example for
automated applications?
On 2012/04/12 23:43, Fletcher Dunn wrote:
A new version of the HLDS Update Tool has been released. The tool should
automatically
If it's automated why do you care about the amount of output? Surely you
aren't going to be looking at the output, and if you are, then something
probably went wrong. In which case, the output is helpful.
I can see absolutely 0 advantages, and several disadvantages, to disabling
verbose output.
I suggest you output to a file but then the console output is gone.
Sent from my iPhone 4
On Apr 13, 2012, at 9:36 AM, Saul Rennison saul.renni...@gmail.com wrote:
If it's automated why do you care about the amount of output? Surely you
aren't going to be looking at the output, and if you
The thing is I'm reading the output via pipe into my server monitor tool
to check if at the end it says update successful. Now the amount of
text is so huge that I have to change my methods of handling/storing it
in the code (curse me for having used a fixed size array), and I'm not
very keen
Thanks for updating this! The connection reset by peer issue was really
painful, especially for update scripts.
One request: A a -command checkupdate flag that checks if any updates
are needed (either depot versions or with -verify_all). This would allow
tools like nemrun to track optional
Just disable spectator mode as a temp fix.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason
Sent: Friday, April 13, 2012 10:51 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Pyro Teamkilling Glitch
Last night on
Seeing as it looks like something extremely new, I would say you probably
won't get much of any reviews on it. It looks like they have a beta signup
going on but other than that, no idea. Last announcement back in January.
Doesn't look too incredibly active.
On Fri, Apr 13, 2012 at 6:37 AM,
First, the demo file won't record any crucial information... plus, these
exploits aren't valve commands being messed up, it could be protocols being
buggy; for example sending the connection packet of 300 different clients...
And secondly, this reminds me of the disconnect message exploit, that
On Fri, Apr 13, 2012 at 09:16:40PM -0300, Bruno Garcia wrote:
First, the demo file won't record any crucial information...
What makes you think this? The client being unusable happens if you play
back the demo, so whatever (at least the clientside breakage) is, it's
recorded there.
plus,
15 matches
Mail list logo