[hlds] Nehox Panel

2012-04-13 Thread Sachin Sud
Hi, Has anyone used Nehox game panel ,? Any reviews for the same would be appretiated. Thanks, Sachin ___ To unsubscribe, edit your list preferences, or view the

[hlds] Pyro Teamkilling Glitch

2012-04-13 Thread Jason
Last night on one of our servers, a regular found a way to teamkill his teammate while playing pyro. We can replicate this consistently. Has anyone else encountered this issue? Who do I report this to -- without saying exactly how it's done so it's not widely abused until it could be

Re: [hlds] Pyro Teamkilling Glitch

2012-04-13 Thread Crazed Gunman
I had noticed a teamkilling glitch for pyros as well, but could not determine how it was done, and wasn't going to mention until I could replicate it. Load off my back, thank goodness few players know of it. On 4/13/2012 9:51 AM, Jason wrote: Last night on one of our servers, a regular found a

Re: [hlds] Pyro Teamkilling Glitch

2012-04-13 Thread Lance Waidzunas
Unfortunately, it looks like some super awesome people have already made a video on YouTube with instruction son how to do it and someone made a Reddit thread... I'm sure it'll be on SPUF in no time as well. Hopefully this gets patched before the weekend. On Fri, Apr 13, 2012 at 10:01 AM, Crazed

Re: [hlds] Pyro Teamkilling Glitch

2012-04-13 Thread Daniel Barreiro
I am actually subscribed to a person on Youtube who posts TF2 exploits (so I can know what to expect) and they posted a video about this yesterday. I haven't run into it on my server, and I actually tried it on a few friends on my server to no avail, but it still needs to get patched. On Fri,

Re: [hlds] Pyro Teamkilling Glitch

2012-04-13 Thread Gabriel Freitas
I remember the same glitch for the cow mangler, exactly same way to do, I'm not sure if it was fixed.. On Fri, Apr 13, 2012 at 12:21 PM, Daniel Barreiro dbarreiro1...@gmail.comwrote: I am actually subscribed to a person on Youtube who posts TF2 exploits (so I can know what to expect) and they

Re: [hlds] HLDS Update Tool released

2012-04-13 Thread Dominik Friedrichs
I dont suppose there is an option such as -nonverbose to prevent the huge amount of diagnostic lines from being displayed, for example for automated applications? On 2012/04/12 23:43, Fletcher Dunn wrote: A new version of the HLDS Update Tool has been released. The tool should automatically

Re: [hlds] HLDS Update Tool released

2012-04-13 Thread Saul Rennison
If it's automated why do you care about the amount of output? Surely you aren't going to be looking at the output, and if you are, then something probably went wrong. In which case, the output is helpful. I can see absolutely 0 advantages, and several disadvantages, to disabling verbose output.

Re: [hlds] HLDS Update Tool released

2012-04-13 Thread DontWannaName!
I suggest you output to a file but then the console output is gone. Sent from my iPhone 4 On Apr 13, 2012, at 9:36 AM, Saul Rennison saul.renni...@gmail.com wrote: If it's automated why do you care about the amount of output? Surely you aren't going to be looking at the output, and if you

Re: [hlds] HLDS Update Tool released

2012-04-13 Thread Dominik Friedrichs
The thing is I'm reading the output via pipe into my server monitor tool to check if at the end it says update successful. Now the amount of text is so huge that I have to change my methods of handling/storing it in the code (curse me for having used a fixed size array), and I'm not very keen

Re: [hlds] HLDS Update Tool released

2012-04-13 Thread John Schoenick
Thanks for updating this! The connection reset by peer issue was really painful, especially for update scripts. One request: A a -command checkupdate flag that checks if any updates are needed (either depot versions or with -verify_all). This would allow tools like nemrun to track optional

Re: [hlds] Pyro Teamkilling Glitch

2012-04-13 Thread Spencer 'Voogru' MacDonald
Just disable spectator mode as a temp fix. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Sent: Friday, April 13, 2012 10:51 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Pyro Teamkilling Glitch Last night on

Re: [hlds] Nehox Panel

2012-04-13 Thread Cc2iscooL
Seeing as it looks like something extremely new, I would say you probably won't get much of any reviews on it. It looks like they have a beta signup going on but other than that, no idea. Last announcement back in January. Doesn't look too incredibly active. On Fri, Apr 13, 2012 at 6:37 AM,

Re: [hlds] Source Engine remote slowhacking exploit - how can I dump a .dem file?

2012-04-13 Thread Bruno Garcia
First, the demo file won't record any crucial information... plus, these exploits aren't valve commands being messed up, it could be protocols being buggy; for example sending the connection packet of 300 different clients... And secondly, this reminds me of the disconnect message exploit, that

Re: [hlds] Source Engine remote slowhacking exploit - how can I dump a .dem file?

2012-04-13 Thread Harry Strongburg
On Fri, Apr 13, 2012 at 09:16:40PM -0300, Bruno Garcia wrote: First, the demo file won't record any crucial information... What makes you think this? The client being unusable happens if you play back the demo, so whatever (at least the clientside breakage) is, it's recorded there. plus,