Yes, you can still link an html motd to motd.txt in TF2 and it is probably
the preferred method if you have a lot of stuff you want to say, but
limited room/formatting to say it all. Plus, they generally look a lot
nicer and stand out more than your average text-based motd, depending on
what kind
Mike -
Hope you do not mind the directly-reply (instead of through the list).
I didn't necessarily want to post all this publicly.
Obviously, HTML-based MOTD's are the key for this type of thing.
Unfortunately, players can disable display of HTML-based MOTD's on
their clients. So, there's no
Oops, guess I posted to the mailing list after-all.
Hopefully nobody DoS's my URLs.
On Fri, Feb 7, 2014 at 10:04 AM, Weasels Lair wea...@weaselslair.com wrote:
Mike -
Hope you do not mind the directly-reply (instead of through the list).
I didn't necessarily want to post all this publicly.
LOL! Thanks to Weasel and Silencio. They answered my question. I appreciate
the replies and have a great weekend.
-Original Message-
From: Weasels Lair [mailto:wea...@weaselslair.com]
Sent: Friday, February 07, 2014 10:06 AM
To: Half-Life dedicated Win32 server mailing list
Subject:
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
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We've released a mandatory TF2 update. The notes for the update are below. The
new version is 2108330.
-Eric
--
Weapon Updates
- The Shortstop
- Reduced extra knockback penalty from 80% to 40%
- The Short Circuit
- Added Penalty - No longer gain metal from
Hmm, this seems to be a problem on Debian. It doesnt create the Steam
folder when started, like the server on Ubuntu does.
Any clues on what could be wrong?
Fra: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] På vegne af Dennis @
Game-Desk.net
Sendt: 6.
Hello Fellow Admins,
Our community's list of rules and other info I want listed on the MOTD of our
TF2 servers is too much to list in the motd.txt file. It's really not that much
stuff, but Valve restricts the file size of motd.txt so much that when
incorporating all I need to put in there,
er... registering a server using an API key for my last post. Whoops.
On Wed, Feb 5, 2014 at 6:52 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
There are some changes coming that TF2 server operators should know about.
CHANGES TO QUICKPLAY
---
The next
For those of you too lazy to get curl working, I made a quick (5-minute)
web form for registering an API key.
http://tf2.rbemrose.com/steamreg.html
If you don't trust me, feel free to look at the source code. It should be
easy since it's 18 lines long of raw HTML with no JavaScript, CSS, or
Thank you very much Ross, I'll be sure to use this when I finally get some
time to myself later today.
On Fri, Feb 7, 2014 at 1:13 PM, Ross Bemrose rbemr...@gmail.com wrote:
er... registering a server using an API key for my last post. Whoops.
On Wed, Feb 5, 2014 at 6:52 PM, Fletcher Dunn
Thanks Ross. Have bookmarked and will get back to you if issues found (not
expecting any).
Fletcher, what are the implications of linking to a single user? Should I
register a new steam account for this? What if one of my admins creates the
connection and it links to his account then he leaves
I'm unsure if this is a generate 1 token for upto 50 servers or 50 individual tokens?Anyone?Thanks GE Sent Via Pigeon
You’ll need one token per server. The logon only accepts the token, so the
token serves as account+password.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Gamers Exile
Sent: Friday, February 07, 2014 1:40 PM
To: hlds@list.valvesoftware.com
It's possible that we might implement a mechanism to transfer ownership at some
point, but I wouldn't do anything that depends on that.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Irwin
Sent: Friday, February 07, 2014 1:39 PM
To:
Can we get a custom, new, fancy, snazzy command to connect to a game server
by the game servers steamid? Maybe even make it part of the steam connect
command?
connectid gameserverid
It would be epic.
Thanks.
- Spencer.
From: hlds-boun...@list.valvesoftware.com
We've released a client update for TF2. This update does not affect dedicated
servers. The notes for the update are below.
-Eric
-
- Fixed a client crash related to the Quickplay menu
- Fixed the Crafting menu not showing the inputs/outputs correctly
- Fixed the
Additionally a new steam protocol handler for it would be nice as well,
steam://connectid/id
On Fri, Feb 7, 2014 at 5:03 PM, Nomaan Ahmad n0man@gmail.com wrote:
+1 For Voogru's suggestion. Would be great!
On 7 February 2014 22:56, Spencer 'Voogru' MacDonald voo...@voogru.comwrote:
Can
I’m confused.
Do I need a unique key for each server for the sv_setsteamaccount value?
Saint K.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Friday, February 07, 2014 10:42 PM
To: hlds@list.valvesoftware.com
Subject:
Yes.
On Fri, Feb 7, 2014 at 6:39 PM, Saint K. sai...@specialattack.net wrote:
I'm confused.
Do I need a unique key for each server for the sv_setsteamaccount value?
Saint K.
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of
Yes! The token is essentially login credentials (combination account and
password). If you use the same token, you are asking all the servers to login
to the same account. But only one server can be on an account at a time.
From: hlds-boun...@list.valvesoftware.com
Can there be cvars like sv_registration_successful and
sv_registration_message for the steam account? I noticed that
sv_registration and vac can be enabled while the steam account is not
logged in.
On Fri, Feb 7, 2014 at 3:42 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Yes! The token
After rebooting servers, and logging in, and off, and then back in again, my
admins no longer have access to the sm_admin command. Anyone else seeing this?
On Feb 7, 2014, at 10:29 AM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory TF2 update. The notes for the
Also getting reports when players check !rank, they're getting the score for
replay only. Seems like this update broke quite a bit of stuff on my side
anyways. First time in along time.
On Feb 7, 2014, at 10:29 AM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory TF2
I'd update SourceMod Dill. It looks like that's probably the issue. Mine are
all working fine on Windows 2008.
-Original Message-
From: Dill Bates [mailto:dillbat...@gmail.com]
Sent: Friday, February 07, 2014 7:18 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds]
I really appreciate you answering bro! I did update to the latest stable branch
version, 1.5.3-hg3975, and still having the same issue. What version are you
running? I was running, and having no issues with 1.5.2 since October.
Thanks again,
-Dill
On Feb 7, 2014, at 9:07 PM, Mike Vail
Something like https://forums.alliedmods.net/showthread.php?p=1977137
vs.
Giving gameplay advantage to players
What do you think? Still allowed to use spawn protection systems?
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