Re: [hlds] How can I put more on the MOTD Screen of a TF2 Server?

2014-02-07 Thread Silencio Delgato
Yes, you can still link an html motd to motd.txt in TF2 and it is probably the preferred method if you have a lot of stuff you want to say, but limited room/formatting to say it all. Plus, they generally look a lot nicer and stand out more than your average text-based motd, depending on what kind

Re: [hlds] How can I put more on the MOTD Screen of a TF2 Server?

2014-02-07 Thread Weasels Lair
Mike - Hope you do not mind the directly-reply (instead of through the list). I didn't necessarily want to post all this publicly. Obviously, HTML-based MOTD's are the key for this type of thing. Unfortunately, players can disable display of HTML-based MOTD's on their clients. So, there's no

Re: [hlds] How can I put more on the MOTD Screen of a TF2 Server?

2014-02-07 Thread Weasels Lair
Oops, guess I posted to the mailing list after-all. Hopefully nobody DoS's my URLs. On Fri, Feb 7, 2014 at 10:04 AM, Weasels Lair wea...@weaselslair.com wrote: Mike - Hope you do not mind the directly-reply (instead of through the list). I didn't necessarily want to post all this publicly.

Re: [hlds] How can I put more on the MOTD Screen of a TF2 Server?

2014-02-07 Thread Mike Vail
LOL! Thanks to Weasel and Silencio. They answered my question. I appreciate the replies and have a great weekend. -Original Message- From: Weasels Lair [mailto:wea...@weaselslair.com] Sent: Friday, February 07, 2014 10:06 AM To: Half-Life dedicated Win32 server mailing list Subject:

[hlds] Mandatory TF2 update coming

2014-02-07 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

[hlds] Mandatory TF2 update released

2014-02-07 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The new version is 2108330. -Eric -- Weapon Updates - The Shortstop - Reduced extra knockback penalty from 80% to 40% - The Short Circuit - Added Penalty - No longer gain metal from

Re: [hlds] CS:GO dedicated server won't start

2014-02-07 Thread Dennis @ Game-Desk.net
Hmm, this seems to be a problem on Debian. It doesn’t create the Steam folder when started, like the server on Ubuntu does. Any clues on what could be wrong? Fra: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] På vegne af Dennis @ Game-Desk.net Sendt: 6.

[hlds] How can I put more on the MOTD Screen of a TF2 Server?

2014-02-07 Thread Mike Vail
Hello Fellow Admins, Our community's list of rules and other info I want listed on the MOTD of our TF2 servers is too much to list in the motd.txt file. It's really not that much stuff, but Valve restricts the file size of motd.txt so much that when incorporating all I need to put in there,

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Ross Bemrose
er... registering a server using an API key for my last post. Whoops. On Wed, Feb 5, 2014 at 6:52 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: There are some changes coming that TF2 server operators should know about. CHANGES TO QUICKPLAY --- The next

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Ross Bemrose
For those of you too lazy to get curl working, I made a quick (5-minute) web form for registering an API key. http://tf2.rbemrose.com/steamreg.html If you don't trust me, feel free to look at the source code. It should be easy since it's 18 lines long of raw HTML with no JavaScript, CSS, or

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Silencio Delgato
Thank you very much Ross, I'll be sure to use this when I finally get some time to myself later today. On Fri, Feb 7, 2014 at 1:13 PM, Ross Bemrose rbemr...@gmail.com wrote: er... registering a server using an API key for my last post. Whoops. On Wed, Feb 5, 2014 at 6:52 PM, Fletcher Dunn

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread John Irwin
Thanks Ross. Have bookmarked and will get back to you if issues found (not expecting any). Fletcher, what are the implications of linking to a single user? Should I register a new steam account for this? What if one of my admins creates the connection and it links to his account then he leaves

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Gamers Exile
I'm unsure if this is a generate 1 token for upto 50 servers or 50 individual tokens‎?Anyone?‎Thanks GE Sent Via Pigeon

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Fletcher Dunn
You’ll need one token per server. The logon only accepts the token, so the token serves as account+password. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Gamers Exile Sent: Friday, February 07, 2014 1:40 PM To: hlds@list.valvesoftware.com

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Fletcher Dunn
It's possible that we might implement a mechanism to transfer ownership at some point, but I wouldn't do anything that depends on that. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Irwin Sent: Friday, February 07, 2014 1:39 PM To:

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Spencer 'Voogru' MacDonald
Can we get a custom, new, fancy, snazzy command to connect to a game server by the game servers steamid? Maybe even make it part of the steam connect command? connectid gameserverid It would be epic. Thanks. - Spencer. From: hlds-boun...@list.valvesoftware.com

[hlds] TF2 client update

2014-02-07 Thread Eric Smith
We've released a client update for TF2. This update does not affect dedicated servers. The notes for the update are below. -Eric - - Fixed a client crash related to the Quickplay menu - Fixed the Crafting menu not showing the inputs/outputs correctly - Fixed the

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Ryan Stecker
Additionally a new steam protocol handler for it would be nice as well, steam://connectid/id On Fri, Feb 7, 2014 at 5:03 PM, Nomaan Ahmad n0man@gmail.com wrote: +1 For Voogru's suggestion. Would be great! On 7 February 2014 22:56, Spencer 'Voogru' MacDonald voo...@voogru.comwrote: Can

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Saint K.
I’m confused. Do I need a unique key for each server for the sv_setsteamaccount value? Saint K. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, February 07, 2014 10:42 PM To: hlds@list.valvesoftware.com Subject:

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread 1nsane
Yes. On Fri, Feb 7, 2014 at 6:39 PM, Saint K. sai...@specialattack.net wrote: I'm confused. Do I need a unique key for each server for the sv_setsteamaccount value? Saint K. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Fletcher Dunn
Yes! The token is essentially login credentials (combination account and password). If you use the same token, you are asking all the servers to login to the same account. But only one server can be on an account at a time. From: hlds-boun...@list.valvesoftware.com

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Bottiger
Can there be cvars like sv_registration_successful and sv_registration_message for the steam account? I noticed that sv_registration and vac can be enabled while the steam account is not logged in. On Fri, Feb 7, 2014 at 3:42 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Yes! The token

Re: [hlds] Mandatory TF2 update released

2014-02-07 Thread Dill Bates
After rebooting servers, and logging in, and off, and then back in again, my admins no longer have access to the sm_admin command. Anyone else seeing this? On Feb 7, 2014, at 10:29 AM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2 update. The notes for the

Re: [hlds] Mandatory TF2 update released

2014-02-07 Thread Dill Bates
Also getting reports when players check !rank, they're getting the score for replay only. Seems like this update broke quite a bit of stuff on my side anyways. First time in along time. On Feb 7, 2014, at 10:29 AM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory TF2

Re: [hlds] Mandatory TF2 update released

2014-02-07 Thread Mike Vail
I'd update SourceMod Dill. It looks like that's probably the issue. Mine are all working fine on Windows 2008. -Original Message- From: Dill Bates [mailto:dillbat...@gmail.com] Sent: Friday, February 07, 2014 7:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds]

Re: [hlds] Mandatory TF2 update released

2014-02-07 Thread Dill Bates
I really appreciate you answering bro! I did update to the latest stable branch version, 1.5.3-hg3975, and still having the same issue. What version are you running? I was running, and having no issues with 1.5.2 since October. Thanks again, -Dill On Feb 7, 2014, at 9:07 PM, Mike Vail

[hlds] TF2 - Spawnprotection vs Giving gameplay advantage to players

2014-02-07 Thread Andreas Grimm
Something like https://forums.alliedmods.net/showthread.php?p=1977137 vs. Giving gameplay advantage to players What do you think? Still allowed to use spawn protection systems? ___ To unsubscribe, edit your list preferences, or view the list