Re: [hlds] Required Killing Floor Dedicated Server Update Released

2009-07-24 Thread Shane Arnold
Thanks for the update news Dayle, DLC looks interesting :)

___

Shane Arnold-   clontar...@iinet.net.au

For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse 
was lost. For want of a horse, the messenger was lost. For want of a messenger, 
the message was not delivered. For want of an undelivered message the war was 
lost.



Dayle Flowers wrote:
 A required update for Killing Floor has been released for both Windows
 and Linux dedicated servers. All dedicated servers must be updated to be
 compatible with the client version now on Steam (and to show in the
 server browser).  This update changes the following:

 Additions:
  - Added 4 new Characters as a purchasable DLC pack available via the Steam 
 Store.
  - Added new animations for the specimens busting down doors.
  - Implemented a faster Quick Heal system.
  - Updated the Door Welded display.
  - Updated Mutator and Map White Lists(see Killing Floor forums at 
 forums.tripwireinteractive.com for more details)

 Fixes:
  - Fixed the Chainsaw blade not moving, and sleeves not appearing right on 
 the Chainsaw.
  - Fixed the issue with the player going to an idle animation after firing a 
 weapon, which made the player look stiff.
  - Fixed bug where specimens would stand at a door waiting to bust down a 
 door.
  - Fixed specimens not playing a movement animation after breaking down a 
 door.
  - Fixed Map White List retaining old Pass/Fail status from previous map.
  - Fixed the Hunting Shotgun's unlimited ammo bug.
  - Removed Stats Icon from servers that are currently on a non white listed 
 map.


   


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Re: [hlds] Required Killing Floor Dedicated Server Update Released

2009-05-21 Thread Nightbox
good job :D

2009/5/22 John Gibson j...@tripwireinteractive.com

 A required update for Killing Floor has been released for both Windows
 and Linux dedicated servers. All dedicated servers must be updated to be
 compatible with the client version now on Steam (and to show in the
 server browser). This update includes many fixes and improvements.
 Additionally, as was suggested in my other message to the list, please
 update your server's tick rate per the following instructions to fix the
 issue for some player's disconnecting from a server after a short time
 of play:

 1)   Stop your server process.
 2)   In the IpDrv.TcpNetDriver section of KillingFloor.ini make the
 following change:

 Change this:
 NetServerMaxTickRate=20

 To this:
 NetServerMaxTickRate=30

 3) Restart your server

 Additionally, here is the changelog for the update:

 Fixes:
 - Fixed a number of known exploits on each map.
 - Fixed Listen Server Hosts not showing as playing on a server in Steam
 Friends.
 - Fixed the game prompting for a password after the password was already
 entered into Steam, when connecting from the Steam Server Browser.
 - Fixed exploit where players could shoot other players with shotguns
 and launch them on top of things or out windows.
 - Fixed exploit where players could change their Perk multiple times in
 order to get discounts on particular items.  Players can only change
 their Perk once per Wave now.
 - Fixed shotguns making Specimens fly back excessively online.
 - Fixed Server Browser becoming non-responsive when connected to a
 server.
 - Fixed exploit that players could use to purchase something even when
 too heavy.
 - Fixed Listen Server Hosts' Perks getting duplicated to other players
 connected to their server.
 - Fixed purchasing of a Handcannon appearing to discount other weapons.
 - Fixed a collision problem with crouching that was allowing exploits.

 Tweaks:
 - Improved the detection of Headshots on the Specimens.
 - Removed the scaling of players' names over their heads, which was
 causing long names to be unreadable.
 - Changed Default Tick Rate for Internet Servers to 30 instead of 20 to
 improve the online experience for players.
 - Hitting Escape now closes the Weapon Selection widget on the HUD.
 - Toned down the Blur and Camera Shake when a Specimen hits you. Blur
 now fades out more quickly.

 Regards.

 John Gibson
 President
 Tripwire Interactive LLC

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Re: [hlds] Required Killing Floor Dedicated Server Update Released

2009-05-21 Thread admin

i have mine set to 100
like the rest of the servers i run is that ok? will it be unstable?
On May 21, 2009, at 5:44 PM, John Gibson wrote:

 A required update for Killing Floor has been released for both Windows
 and Linux dedicated servers. All dedicated servers must be updated  
 to be
 compatible with the client version now on Steam (and to show in the
 server browser). This update includes many fixes and improvements.
 Additionally, as was suggested in my other message to the list, please
 update your server's tick rate per the following instructions to fix  
 the
 issue for some player's disconnecting from a server after a short time
 of play:

 1)   Stop your server process.
 2)   In the IpDrv.TcpNetDriver section of KillingFloor.ini make  
 the
 following change:

 Change this:
 NetServerMaxTickRate=20

 To this:
 NetServerMaxTickRate=30

 3) Restart your server

 Additionally, here is the changelog for the update:

 Fixes:
 - Fixed a number of known exploits on each map.
 - Fixed Listen Server Hosts not showing as playing on a server in  
 Steam
 Friends.
 - Fixed the game prompting for a password after the password was  
 already
 entered into Steam, when connecting from the Steam Server Browser.
 - Fixed exploit where players could shoot other players with shotguns
 and launch them on top of things or out windows.
 - Fixed exploit where players could change their Perk multiple times  
 in
 order to get discounts on particular items.  Players can only change
 their Perk once per Wave now.
 - Fixed shotguns making Specimens fly back excessively online.
 - Fixed Server Browser becoming non-responsive when connected to a
 server.
 - Fixed exploit that players could use to purchase something even when
 too heavy.
 - Fixed Listen Server Hosts' Perks getting duplicated to other players
 connected to their server.
 - Fixed purchasing of a Handcannon appearing to discount other  
 weapons.
 - Fixed a collision problem with crouching that was allowing exploits.

 Tweaks:
 - Improved the detection of Headshots on the Specimens.
 - Removed the scaling of players' names over their heads, which was
 causing long names to be unreadable.
 - Changed Default Tick Rate for Internet Servers to 30 instead of 20  
 to
 improve the online experience for players.
 - Hitting Escape now closes the Weapon Selection widget on the HUD.
 - Toned down the Blur and Camera Shake when a Specimen hits you. Blur
 now fades out more quickly.

 Regards.

 John Gibson
 President
 Tripwire Interactive LLC

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Re: [hlds] Required Killing Floor Dedicated Server Update Released

2009-05-21 Thread John Gibson
I wouldn't recommend it. The Unreal engine isn't quite like the Source
engine and setting it that high will at best use a lot of extra CPU
unnecessarily, and at worst cause glitches/issues. I wouldn't go any
higher than 30-35. 

Cheers,

John Gibson
President
Tripwire Interactive LLC


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin
Sent: Thursday, May 21, 2009 6:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Required Killing Floor Dedicated Server Update
Released


i have mine set to 100
like the rest of the servers i run is that ok? will it be unstable?
On May 21, 2009, at 5:44 PM, John Gibson wrote:

 A required update for Killing Floor has been released for both Windows
 and Linux dedicated servers. All dedicated servers must be updated  
 to be
 compatible with the client version now on Steam (and to show in the
 server browser). This update includes many fixes and improvements.
 Additionally, as was suggested in my other message to the list, please
 update your server's tick rate per the following instructions to fix  
 the
 issue for some player's disconnecting from a server after a short time
 of play:

 1)   Stop your server process.
 2)   In the IpDrv.TcpNetDriver section of KillingFloor.ini make  
 the
 following change:

 Change this:
 NetServerMaxTickRate=20

 To this:
 NetServerMaxTickRate=30

 3) Restart your server

 Additionally, here is the changelog for the update:

 Fixes:
 - Fixed a number of known exploits on each map.
 - Fixed Listen Server Hosts not showing as playing on a server in  
 Steam
 Friends.
 - Fixed the game prompting for a password after the password was  
 already
 entered into Steam, when connecting from the Steam Server Browser.
 - Fixed exploit where players could shoot other players with shotguns
 and launch them on top of things or out windows.
 - Fixed exploit where players could change their Perk multiple times  
 in
 order to get discounts on particular items.  Players can only change
 their Perk once per Wave now.
 - Fixed shotguns making Specimens fly back excessively online.
 - Fixed Server Browser becoming non-responsive when connected to a
 server.
 - Fixed exploit that players could use to purchase something even when
 too heavy.
 - Fixed Listen Server Hosts' Perks getting duplicated to other players
 connected to their server.
 - Fixed purchasing of a Handcannon appearing to discount other  
 weapons.
 - Fixed a collision problem with crouching that was allowing exploits.

 Tweaks:
 - Improved the detection of Headshots on the Specimens.
 - Removed the scaling of players' names over their heads, which was
 causing long names to be unreadable.
 - Changed Default Tick Rate for Internet Servers to 30 instead of 20  
 to
 improve the online experience for players.
 - Hitting Escape now closes the Weapon Selection widget on the HUD.
 - Toned down the Blur and Camera Shake when a Specimen hits you. Blur
 now fades out more quickly.

 Regards.

 John Gibson
 President
 Tripwire Interactive LLC

 ___
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 archives, please visit:
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Re: [hlds] Required Killing Floor Dedicated Server Update Released

2009-05-21 Thread KrAzYeTy
Excellent, I love how this game is being updated with great fixes soo
quickly.

Cheers.
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Re: [hlds] Required Killing Floor Dedicated Server Update Released

2009-05-21 Thread f7 f0rkz
Thanks for the awesome update John.

On Thu, May 21, 2009 at 5:44 PM, John Gibson
j...@tripwireinteractive.comwrote:

 A required update for Killing Floor has been released for both Windows
 and Linux dedicated servers. All dedicated servers must be updated to be
 compatible with the client version now on Steam (and to show in the
 server browser). This update includes many fixes and improvements.
 Additionally, as was suggested in my other message to the list, please
 update your server's tick rate per the following instructions to fix the
 issue for some player's disconnecting from a server after a short time
 of play:

 1)   Stop your server process.
 2)   In the IpDrv.TcpNetDriver section of KillingFloor.ini make the
 following change:

 Change this:
 NetServerMaxTickRate=20

 To this:
 NetServerMaxTickRate=30

 3) Restart your server

 Additionally, here is the changelog for the update:

 Fixes:
 - Fixed a number of known exploits on each map.
 - Fixed Listen Server Hosts not showing as playing on a server in Steam
 Friends.
 - Fixed the game prompting for a password after the password was already
 entered into Steam, when connecting from the Steam Server Browser.
 - Fixed exploit where players could shoot other players with shotguns
 and launch them on top of things or out windows.
 - Fixed exploit where players could change their Perk multiple times in
 order to get discounts on particular items.  Players can only change
 their Perk once per Wave now.
 - Fixed shotguns making Specimens fly back excessively online.
 - Fixed Server Browser becoming non-responsive when connected to a
 server.
 - Fixed exploit that players could use to purchase something even when
 too heavy.
 - Fixed Listen Server Hosts' Perks getting duplicated to other players
 connected to their server.
 - Fixed purchasing of a Handcannon appearing to discount other weapons.
 - Fixed a collision problem with crouching that was allowing exploits.

 Tweaks:
 - Improved the detection of Headshots on the Specimens.
 - Removed the scaling of players' names over their heads, which was
 causing long names to be unreadable.
 - Changed Default Tick Rate for Internet Servers to 30 instead of 20 to
 improve the online experience for players.
 - Hitting Escape now closes the Weapon Selection widget on the HUD.
 - Toned down the Blur and Camera Shake when a Specimen hits you. Blur
 now fades out more quickly.

 Regards.

 John Gibson
 President
 Tripwire Interactive LLC

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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] Required Killing Floor Dedicated Server Update Released

2009-05-21 Thread Philip Bembridge
+1
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