Re: [hlds] Required Killing Floor Dedicated Server Update Released
Thanks for the update news Dayle, DLC looks interesting :) ___ Shane Arnold- clontar...@iinet.net.au For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost. Dayle Flowers wrote: A required update for Killing Floor has been released for both Windows and Linux dedicated servers. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update changes the following: Additions: - Added 4 new Characters as a purchasable DLC pack available via the Steam Store. - Added new animations for the specimens busting down doors. - Implemented a faster Quick Heal system. - Updated the Door Welded display. - Updated Mutator and Map White Lists(see Killing Floor forums at forums.tripwireinteractive.com for more details) Fixes: - Fixed the Chainsaw blade not moving, and sleeves not appearing right on the Chainsaw. - Fixed the issue with the player going to an idle animation after firing a weapon, which made the player look stiff. - Fixed bug where specimens would stand at a door waiting to bust down a door. - Fixed specimens not playing a movement animation after breaking down a door. - Fixed Map White List retaining old Pass/Fail status from previous map. - Fixed the Hunting Shotgun's unlimited ammo bug. - Removed Stats Icon from servers that are currently on a non white listed map. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Dedicated Server Update Released
good job :D 2009/5/22 John Gibson j...@tripwireinteractive.com A required update for Killing Floor has been released for both Windows and Linux dedicated servers. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update includes many fixes and improvements. Additionally, as was suggested in my other message to the list, please update your server's tick rate per the following instructions to fix the issue for some player's disconnecting from a server after a short time of play: 1) Stop your server process. 2) In the IpDrv.TcpNetDriver section of KillingFloor.ini make the following change: Change this: NetServerMaxTickRate=20 To this: NetServerMaxTickRate=30 3) Restart your server Additionally, here is the changelog for the update: Fixes: - Fixed a number of known exploits on each map. - Fixed Listen Server Hosts not showing as playing on a server in Steam Friends. - Fixed the game prompting for a password after the password was already entered into Steam, when connecting from the Steam Server Browser. - Fixed exploit where players could shoot other players with shotguns and launch them on top of things or out windows. - Fixed exploit where players could change their Perk multiple times in order to get discounts on particular items. Players can only change their Perk once per Wave now. - Fixed shotguns making Specimens fly back excessively online. - Fixed Server Browser becoming non-responsive when connected to a server. - Fixed exploit that players could use to purchase something even when too heavy. - Fixed Listen Server Hosts' Perks getting duplicated to other players connected to their server. - Fixed purchasing of a Handcannon appearing to discount other weapons. - Fixed a collision problem with crouching that was allowing exploits. Tweaks: - Improved the detection of Headshots on the Specimens. - Removed the scaling of players' names over their heads, which was causing long names to be unreadable. - Changed Default Tick Rate for Internet Servers to 30 instead of 20 to improve the online experience for players. - Hitting Escape now closes the Weapon Selection widget on the HUD. - Toned down the Blur and Camera Shake when a Specimen hits you. Blur now fades out more quickly. Regards. John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Dedicated Server Update Released
i have mine set to 100 like the rest of the servers i run is that ok? will it be unstable? On May 21, 2009, at 5:44 PM, John Gibson wrote: A required update for Killing Floor has been released for both Windows and Linux dedicated servers. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update includes many fixes and improvements. Additionally, as was suggested in my other message to the list, please update your server's tick rate per the following instructions to fix the issue for some player's disconnecting from a server after a short time of play: 1) Stop your server process. 2) In the IpDrv.TcpNetDriver section of KillingFloor.ini make the following change: Change this: NetServerMaxTickRate=20 To this: NetServerMaxTickRate=30 3) Restart your server Additionally, here is the changelog for the update: Fixes: - Fixed a number of known exploits on each map. - Fixed Listen Server Hosts not showing as playing on a server in Steam Friends. - Fixed the game prompting for a password after the password was already entered into Steam, when connecting from the Steam Server Browser. - Fixed exploit where players could shoot other players with shotguns and launch them on top of things or out windows. - Fixed exploit where players could change their Perk multiple times in order to get discounts on particular items. Players can only change their Perk once per Wave now. - Fixed shotguns making Specimens fly back excessively online. - Fixed Server Browser becoming non-responsive when connected to a server. - Fixed exploit that players could use to purchase something even when too heavy. - Fixed Listen Server Hosts' Perks getting duplicated to other players connected to their server. - Fixed purchasing of a Handcannon appearing to discount other weapons. - Fixed a collision problem with crouching that was allowing exploits. Tweaks: - Improved the detection of Headshots on the Specimens. - Removed the scaling of players' names over their heads, which was causing long names to be unreadable. - Changed Default Tick Rate for Internet Servers to 30 instead of 20 to improve the online experience for players. - Hitting Escape now closes the Weapon Selection widget on the HUD. - Toned down the Blur and Camera Shake when a Specimen hits you. Blur now fades out more quickly. Regards. John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Dedicated Server Update Released
I wouldn't recommend it. The Unreal engine isn't quite like the Source engine and setting it that high will at best use a lot of extra CPU unnecessarily, and at worst cause glitches/issues. I wouldn't go any higher than 30-35. Cheers, John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin Sent: Thursday, May 21, 2009 6:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Required Killing Floor Dedicated Server Update Released i have mine set to 100 like the rest of the servers i run is that ok? will it be unstable? On May 21, 2009, at 5:44 PM, John Gibson wrote: A required update for Killing Floor has been released for both Windows and Linux dedicated servers. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update includes many fixes and improvements. Additionally, as was suggested in my other message to the list, please update your server's tick rate per the following instructions to fix the issue for some player's disconnecting from a server after a short time of play: 1) Stop your server process. 2) In the IpDrv.TcpNetDriver section of KillingFloor.ini make the following change: Change this: NetServerMaxTickRate=20 To this: NetServerMaxTickRate=30 3) Restart your server Additionally, here is the changelog for the update: Fixes: - Fixed a number of known exploits on each map. - Fixed Listen Server Hosts not showing as playing on a server in Steam Friends. - Fixed the game prompting for a password after the password was already entered into Steam, when connecting from the Steam Server Browser. - Fixed exploit where players could shoot other players with shotguns and launch them on top of things or out windows. - Fixed exploit where players could change their Perk multiple times in order to get discounts on particular items. Players can only change their Perk once per Wave now. - Fixed shotguns making Specimens fly back excessively online. - Fixed Server Browser becoming non-responsive when connected to a server. - Fixed exploit that players could use to purchase something even when too heavy. - Fixed Listen Server Hosts' Perks getting duplicated to other players connected to their server. - Fixed purchasing of a Handcannon appearing to discount other weapons. - Fixed a collision problem with crouching that was allowing exploits. Tweaks: - Improved the detection of Headshots on the Specimens. - Removed the scaling of players' names over their heads, which was causing long names to be unreadable. - Changed Default Tick Rate for Internet Servers to 30 instead of 20 to improve the online experience for players. - Hitting Escape now closes the Weapon Selection widget on the HUD. - Toned down the Blur and Camera Shake when a Specimen hits you. Blur now fades out more quickly. Regards. John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Dedicated Server Update Released
Excellent, I love how this game is being updated with great fixes soo quickly. Cheers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Dedicated Server Update Released
Thanks for the awesome update John. On Thu, May 21, 2009 at 5:44 PM, John Gibson j...@tripwireinteractive.comwrote: A required update for Killing Floor has been released for both Windows and Linux dedicated servers. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update includes many fixes and improvements. Additionally, as was suggested in my other message to the list, please update your server's tick rate per the following instructions to fix the issue for some player's disconnecting from a server after a short time of play: 1) Stop your server process. 2) In the IpDrv.TcpNetDriver section of KillingFloor.ini make the following change: Change this: NetServerMaxTickRate=20 To this: NetServerMaxTickRate=30 3) Restart your server Additionally, here is the changelog for the update: Fixes: - Fixed a number of known exploits on each map. - Fixed Listen Server Hosts not showing as playing on a server in Steam Friends. - Fixed the game prompting for a password after the password was already entered into Steam, when connecting from the Steam Server Browser. - Fixed exploit where players could shoot other players with shotguns and launch them on top of things or out windows. - Fixed exploit where players could change their Perk multiple times in order to get discounts on particular items. Players can only change their Perk once per Wave now. - Fixed shotguns making Specimens fly back excessively online. - Fixed Server Browser becoming non-responsive when connected to a server. - Fixed exploit that players could use to purchase something even when too heavy. - Fixed Listen Server Hosts' Perks getting duplicated to other players connected to their server. - Fixed purchasing of a Handcannon appearing to discount other weapons. - Fixed a collision problem with crouching that was allowing exploits. Tweaks: - Improved the detection of Headshots on the Specimens. - Removed the scaling of players' names over their heads, which was causing long names to be unreadable. - Changed Default Tick Rate for Internet Servers to 30 instead of 20 to improve the online experience for players. - Hitting Escape now closes the Weapon Selection widget on the HUD. - Toned down the Blur and Camera Shake when a Specimen hits you. Blur now fades out more quickly. Regards. John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Dedicated Server Update Released
+1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds