First impressions with the melee timer are good, but I think they need
to be adjusted down a bit.If you get hit by a horde, even the best
players get borked w/ a few special infected attacks...
Its been a while in a game were we didn't survive most of the time.
maybe its new, but so far I t
I had this happen after some update on a Windows server. Running the updater
with verifyall fixed the issue.
On Wed, Mar 25, 2009 at 4:59 PM, Saint K. wrote:
> Its without any plugins or configurations. The game is TF. All clients see
> the same.
>
> Cheers,
>
> -Original Message-
> From
I updated but everything went up a version and 2 of the sections didnt
install anything new.
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A required update for Left 4 Dead has been released. Please run hldsupdatetool
to receive the update. The specific changes include:
Game and client changes:
- Introduced fatigue to the melee attack in versus mode. You will see a HUD
display when your melee swing is cooling down
- Boomer vomit
Yes, now.
http://store.steampowered.com/news/2380/
Update your servers!
-Richard Eid
On Wed, Mar 25, 2009 at 5:51 PM, Kevin J. Anderson <
les...@counter-strike.net> wrote:
> Melee mechanic change eh? we have an ETA valve?
>
> gamead...@127
Melee mechanic change eh? we have an ETA valve?
gamead...@127001.org wrote:
> http://www.l4d.com/blog/post.php?id=2377
>
>
>
> As per link?
>
> ___
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> visit:
> http://
http://www.l4d.com/blog/post.php?id=2377
As per link?
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Hi.
I have been experiencing random segfaults on my server,
i run 4 hlds (cs) and 3 srcds (css)
machine specs are as follows:
Sun Fire X4200 M2 server
OS: CentOS 5.2 32bit
2x Dual-Core AMD Opteron(tm) Processor 2216 @ 2393.638 Mhz
MemTotal: 4151164 kB
Linux cs2pps 2.6.25.10-c-p-v0.6 #13 S
Its without any plugins or configurations. The game is TF. All clients see
the same.
Cheers,
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Philip
Bembridge
Sent: Wednesday, March 25, 2009 9:38 PM
To: Half
Its without any plugins or configurations. The game is TF. All clients see
the same.
Cheers,
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Philip
Bembridge
Sent: Wednesday, March 25, 2009 9:38 PM
To: Half
Running any plugins?
And is this all clients?
I know that there is a cs:s headshot only plugin and no weapons get
displayed only kill icons
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SourceBans has that already and works on all the source engines (
hl1/2/ob). There is a bit of inital setup involved but can be easily
replicated across multiple servers.
>
> Today's Topics:
>
>1. Re: Ban duration and expiration (Cc2iscooL)
>
>
> --
Hi,
We're experiencing a weird issue on a rented TF2 server. This is the machine
OS info:
FreeBSD 7.0-STABLE FreeBSD 7.0-STABLE
What happens is that every kill is being displayed with a suicide icon
instead of the weapon. I have ran a -verify_all but everything seems to be
just fine. The problem
Hi,
We're experiencing a weird issue on a rented TF2 server. This is the machine
OS info:
FreeBSD 7.0-STABLE FreeBSD 7.0-STABLE
What happens is that every kill is being displayed with a suicide icon
instead of the weapon. I have ran a -verify_all but everything seems to be
just fine. The problem
Yeah, Sourcebans has dynamic bans.
On Wed, Mar 25, 2009 at 9:03 AM, Eric Riemers wrote:
>
> Doesn't sourcebans include such a functionality?
>
> On Wed, 25 Mar 2009 09:03:32 -0400, Carl wrote:
> > Hate to thread necro, but has anyone found a solution to temp bans not
> > expiring on time? Id r
Doesn't sourcebans include such a functionality?
On Wed, 25 Mar 2009 09:03:32 -0400, Carl wrote:
> Hate to thread necro, but has anyone found a solution to temp bans not
> expiring on time? Id really prefer to not have to write my own ban
> system.
>
> David A. Parker wrote:
>> I have those l
Hate to thread necro, but has anyone found a solution to temp bans not
expiring on time? Id really prefer to not have to write my own ban system.
David A. Parker wrote:
> I have those lines in my config as well. What I'd like to figure out is
> whether there is a way to make a "5 minute" ban
Thanks
Cc2iscooL schrieb:
> Yep, the "timeout" bug was already fixed.
>
> On Wed, Mar 25, 2009 at 1:46 AM, Philipp Reddigau wrote:
>
>
>> Hi,
>> in Janurary was a Bug "Timeout Bug"
>> is this allready fixed?
>> So i can remove the commandlines on each server?
>>
>> Thank you :)
>>
>>
>> ___
Yep, the "timeout" bug was already fixed.
On Wed, Mar 25, 2009 at 1:46 AM, Philipp Reddigau wrote:
> Hi,
> in Janurary was a Bug "Timeout Bug"
> is this allready fixed?
> So i can remove the commandlines on each server?
>
> Thank you :)
>
>
> ___
> To u
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