Re: [hlds_linux] Rcon Problem after update

2010-07-05 Thread Jake Eisenman
I disagree, what routers are these? On 7/5/2010 7:37 PM, Shane Arnold wrote: > I found that with most modems and routers, if you set Protocol in your > port forwarding to "both" it would break things. If this is the case, I > recommend creating two seperate port forwards, one for TCP and one for U

Re: [hlds_linux] Rcon Problem after update

2010-07-05 Thread Shane Arnold
I found that with most modems and routers, if you set Protocol in your port forwarding to "both" it would break things. If this is the case, I recommend creating two seperate port forwards, one for TCP and one for UDP. On 6/07/2010 6:27 AM, Nicholas Hastings wrote: >Rcon is TCP on Source. (U

Re: [hlds_linux] Rcon Problem after update

2010-07-05 Thread Nicholas Hastings
Rcon is TCP on Source. (UDP on GoldSrc) On 7/5/2010 6:07 PM, Björn "GRYZOR" Rohlén wrote: > RCON is udp as well, most likely a problem with your firewall. > > -TheG > > On Mon, Jul 5, 2010 at 10:28 PM, Cc2iscooL wrote: >> Not necessarily, as rcon is TCP and game is UDP, from my memory. >> >> On

Re: [hlds_linux] Rcon Problem after update

2010-07-05 Thread GRYZOR
RCON is udp as well, most likely a problem with your firewall. -TheG On Mon, Jul 5, 2010 at 10:28 PM, Cc2iscooL wrote: > Not necessarily, as rcon is TCP and game is UDP, from my memory. > > On Mon, Jul 5, 2010 at 2:16 PM, Peter Lindblom wrote: > >> it shouldnt matter, if players are able to joi

Re: [hlds_linux] Rcon Problem after update

2010-07-05 Thread Cc2iscooL
Not necessarily, as rcon is TCP and game is UDP, from my memory. On Mon, Jul 5, 2010 at 2:16 PM, Peter Lindblom wrote: > it shouldnt matter, if players are able to join, then rcon should work > if its not a problem within the code- that I cant answer. > > Peter > > - Original Message ---

Re: [hlds_linux] Rcon Problem after update

2010-07-05 Thread Peter Lindblom
it shouldnt matter, if players are able to join, then rcon should work if its not a problem within the code- that I cant answer. Peter - Original Message - From: "Michael K. Gosvig" To: Sent: Monday, July 05, 2010 12:13 PM Subject: [hlds_linux] Rcon Problem after update > Hi. >

Re: [hlds_linux] l4d2: how to shutdown via cron?

2010-07-05 Thread Logan Rogers-Follis
Thanks for the information. I had never really looked into a way to do it automatically and just had a Cron on Fridays to get the weekly mutations (once those came out). I will have to check this out as a way to save myself time...it's only 1 server with no forks that friends and I use, but w

[hlds_linux] Latency on GoldSource

2010-07-05 Thread Marcos Zapata
i've been running a day of defeat server for several years now and i'm always upgrading hardware and the steam servers but since the last update several months ago i have a problem, whenever the player count hits 20 (its a 24 slots server) the latency starts rising up, and quite rapidly i might add

Re: [hlds_linux] l4d2: how to shutdown via cron?

2010-07-05 Thread Kaspars
Guys, you are currently trying to reinvent the wheel. Thanks to the Nephyrin, there is a nice package called nemrun which does the checking for update. The most useful tool from this package is srcupdatecheck. You can adopt it to use in your own scripts or just use the whole package. If the gam

Re: [hlds_linux] l4d2: how to shutdown via cron?

2010-07-05 Thread Crazy Canucks
I don't know if this helps any, but this is what the command to shutdown my servers looks like in my scripts: shutdown_command="screen -S $game -p 0 -X eval 'stuff exit\015'" su -c "$shutdown_command" server_user The "game" variable would be whatever the name is for your screen session. You c

[hlds_linux] Rcon Problem after update

2010-07-05 Thread Michael K. Gosvig
Hi. After the new Source Update was released, we change our port range on our source servers from 270XX to 300XX. After that we can't use the RCON command ingame any more, it just says Unable to connect to remote server (XX.XX.XX.XX:300XX) Can you guys tell me if this is because of the por

Re: [hlds_linux] l4d2: how to shutdown via cron?

2010-07-05 Thread Eric Riemers
I'll have to switch to named screens.. since I am the admin for the Linux part, I just have everything in 1 big screen :) (and tf2 updates just fine) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gene H Se