I disagree, what routers are these?
On 7/5/2010 7:37 PM, Shane Arnold wrote:
> I found that with most modems and routers, if you set Protocol in your
> port forwarding to "both" it would break things. If this is the case, I
> recommend creating two seperate port forwards, one for TCP and one for U
I found that with most modems and routers, if you set Protocol in your
port forwarding to "both" it would break things. If this is the case, I
recommend creating two seperate port forwards, one for TCP and one for UDP.
On 6/07/2010 6:27 AM, Nicholas Hastings wrote:
>Rcon is TCP on Source. (U
Rcon is TCP on Source. (UDP on GoldSrc)
On 7/5/2010 6:07 PM, Björn "GRYZOR" Rohlén wrote:
> RCON is udp as well, most likely a problem with your firewall.
>
> -TheG
>
> On Mon, Jul 5, 2010 at 10:28 PM, Cc2iscooL wrote:
>> Not necessarily, as rcon is TCP and game is UDP, from my memory.
>>
>> On
RCON is udp as well, most likely a problem with your firewall.
-TheG
On Mon, Jul 5, 2010 at 10:28 PM, Cc2iscooL wrote:
> Not necessarily, as rcon is TCP and game is UDP, from my memory.
>
> On Mon, Jul 5, 2010 at 2:16 PM, Peter Lindblom wrote:
>
>> it shouldnt matter, if players are able to joi
Not necessarily, as rcon is TCP and game is UDP, from my memory.
On Mon, Jul 5, 2010 at 2:16 PM, Peter Lindblom wrote:
> it shouldnt matter, if players are able to join, then rcon should work
> if its not a problem within the code- that I cant answer.
>
> Peter
>
> - Original Message ---
it shouldnt matter, if players are able to join, then rcon should work
if its not a problem within the code- that I cant answer.
Peter
- Original Message -
From: "Michael K. Gosvig"
To:
Sent: Monday, July 05, 2010 12:13 PM
Subject: [hlds_linux] Rcon Problem after update
> Hi.
>
Thanks for the information. I had never really looked into a way to do
it automatically and just had a Cron on Fridays to get the weekly
mutations (once those came out). I will have to check this out as a way
to save myself time...it's only 1 server with no forks that friends and
I use, but w
i've been running a day of defeat server for several years now and i'm
always upgrading hardware and the steam servers but since the last
update several months ago i have a problem, whenever the player count
hits 20 (its a 24 slots server) the latency starts rising up, and
quite rapidly i might add
Guys, you are currently trying to reinvent the wheel.
Thanks to the Nephyrin, there is a nice package called nemrun which does
the checking for update. The most useful tool from this package is
srcupdatecheck. You can adopt it to use in your own scripts or just use
the whole package.
If the gam
I don't know if this helps any, but this is what the command to shutdown
my servers looks like in my scripts:
shutdown_command="screen -S $game -p 0 -X eval 'stuff exit\015'"
su -c "$shutdown_command" server_user
The "game" variable would be whatever the name is for your screen
session. You c
Hi.
After the new Source Update was released, we change our port range on our
source servers from 270XX to 300XX.
After that we can't use the RCON command ingame any more, it just says
Unable to connect to remote server (XX.XX.XX.XX:300XX) Can you guys tell me
if this is because of the por
I'll have to switch to named screens.. since I am the admin for the Linux
part, I just have everything in 1 big screen :) (and tf2 updates just fine)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Gene H
Se
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