Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Ben Mendis
On Fri, Jul 30, 2010 at 8:14 PM, tom nikitopoulos wrote: > Guys like me who sell produce for a living. Speaking as a four-year veteran of Trader Joe's, that's really no excuse at all. > Admit it, replacing of the motd file every update makes no doggone sense. > Which is why you use 'motdfile "c

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread ics
Lots of people play on best available ones, atleast that is the case in Europe. This is due to no free Valve servers being available close and they always end up to US servers with 150ms pings or just cannot get any servers to play on. Besides, if the players use mm_dedicated_force_servers list

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread tom nikitopoulos
I am sorry for the rant. I happy now. I just read on msn that heidi montag is divorcing spencer. Dibs On Fri, Jul 30, 2010 at 8:15 PM, tom nikitopoulos wrote: > Adam- > > So we,admins on this list are best available and only Valve is Official? If > this is true (which it probably is) why run your

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread tom nikitopoulos
Adam- So we,admins on this list are best available and only Valve is Official? If this is true (which it probably is) why run your own server? I mean you dont play on best avail servers right? On Fri, Jul 30, 2010 at 7:53 PM, Adam Smith wrote: > From my experience when using best available you

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Adam Smith
>From my experience when using best available you end up on some crappy highly modded server no one in the lobby wants to play on and its either back to lobby or rage quits. One thing that I would like to see is a change so that if you can't find a server you don't automatically go into localhost

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread John
The main reason you saw such a big drop in players is because Valve decided to change the default lobby setting from "Best Available Dedicated" to "Official Dedicated", so the majority of the players are playing on Valve's official servers and only a minority of people actually change that to B

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread tom nikitopoulos
Guys like me who sell produce for a living. Admit it, replacing of the motd file every update makes no doggone sense. On Fri, Jul 30, 2010 at 7:06 PM, Ben Mendis wrote: > What kind of system administrators don't know how to set-up a cron job? > > > On Fri, Jul 30, 2010 at 7:40 PM, ics wrote: >

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Ben Mendis
What kind of system administrators don't know how to set-up a cron job? On Fri, Jul 30, 2010 at 7:40 PM, ics wrote: > Milton here on this list from Valve has previously stated that they run > around 40 instances per machine. Overall there are somewhat 2500-3000 > servers total from Valve to L4D

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread tom nikitopoulos
Before the major update like maybe 2 months ago I was high on the horse. I am small time (I run 10 boxes off of 5 ip's) I had a couple of decent ranked stock l4d2 servers. I was thinking "oh yeah baby"- I was like a little kid checking game-monitor.com every two days. Then after the update mo

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread ics
Milton here on this list from Valve has previously stated that they run around 40 instances per machine. Overall there are somewhat 2500-3000 servers total from Valve to L4D/L4D2. -ics 31.7.2010 2:36, tom nikitopoulos kirjoitti: Does Valve run their own servers? Off their machines on their ow

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Ross Bemrose
It's still annoying to have to do that, though. It's a recent development, before it would at least make a backup before overwriting. On 7/30/2010 7:34 PM, ics wrote: Put this line in your server.cfg: motdfile "somefile.txt" where the somefile.txt is your motd. Then it won't get overwritten

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread tom nikitopoulos
Does Valve run their own servers? Off their machines on their own ip's just wondering On Fri, Jul 30, 2010 at 6:25 PM, Steven Hartland wrote: > While I don't agree we the tone, I do agree with the sentiment as my email > the other > day pointed out. > > The release schedule, lack their off, poo

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread ics
Put this line in your server.cfg: motdfile "somefile.txt" where the somefile.txt is your motd. Then it won't get overwritten and doesn't matter if the default one does. You can do the hostfile. -ics 31.7.2010 2:22, tom nikitopoulos kirjoitti: Okay,okay Im sorry. Tell me why then(with hands

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Steven Hartland
While I don't agree we the tone, I do agree with the sentiment as my email the other day pointed out. The release schedule, lack their off, poor timing Friday Evening ( the biggest peek play time ) and no notification is really beginning to grind. C'mon guys, we want the updates but work with

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread tom nikitopoulos
Okay,okay Im sorry. Tell me why then(with hands pointing to sky.) must valve FUCKING update motd,txt everytime? Ive learned my lesson- now I just keep a copy of my motd on my gamer for when friday nite rolls around. Some conspiracy theories are starting to flow in my head On Fri, Jul 30, 2010 at

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Steffen Schmolinske
/this we should just be happy about valve actually doing something (unlike css before the engine update). - Original Message - From: "ics" To: "Half-Life dedicated Linux server mailing list" Sent: Saturday, July 31, 2010 12:48 AM Subject: Re: [hlds_linux] L4D2 updates Do you ser

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread tom nikitopoulos
Yeah you just get done with work,and bam it's time to update all of your l4d2 servers.Perfect timing. On Fri, Jul 30, 2010 at 5:57 PM, Xavier Kerestesy wrote: > The changes are due to the weekly Mutation Mod, which most people don't > play anymore. I think the frequency is too fast, maybe once

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Xavier Kerestesy
The changes are due to the weekly Mutation Mod, which most people don't play anymore. I think the frequency is too fast, maybe once a month, but weekly is too much of a headache. They need to fix the characters and their flaws, unfortunately, I've seen a huge flux of people moving back to l4

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread ics
Do you seriously think that having updates is a bad thing? Though I agree that the time isn't exactly favorable to people in europe (10-11pm friday evening). -ics 31.7.2010 1:12, Saint K. kirjoitti: Are doin my fkin head in. I've been very patient, but seriously, what the fuck is up with the

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Gene H
/sarcasm On Fri, Jul 30, 2010 at 3:22 PM, Adam Smith wrote: > /care > > On Fri, Jul 30, 2010 at 6:12 PM, Saint K. > wrote: > > Are doin my fkin head in. I've been very patient, but seriously, what the > fuck is up with the weekly, and sometimes twice a week. I really can't be > arsed anymore to

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Adam Smith
/care On Fri, Jul 30, 2010 at 6:12 PM, Saint K. wrote: > Are doin my fkin head in. I've been very patient, but seriously, what the > fuck is up with the weekly, and sometimes twice a week. I really can't be > arsed anymore to host l4d2 due to this cycle. I've taken down all normal l4d2 > serve

Re: [hlds_linux] L4D2 updates

2010-07-30 Thread Nephyrin Zey
Stop updating your game valve, wtf. On 07/30/2010 03:12 PM, Saint K. wrote: Are doin my fkin head in. I've been very patient, but seriously, what the fuck is up with the weekly, and sometimes twice a week. I really can't be arsed anymore to host l4d2 due to this cycle. I've taken down all nor

[hlds_linux] L4D2 updates

2010-07-30 Thread Saint K .
Are doin my fkin head in. I've been very patient, but seriously, what the fuck is up with the weekly, and sometimes twice a week. I really can't be arsed anymore to host l4d2 due to this cycle. I've taken down all normal l4d2 servers, and just kept 2 10vs10 servers, which are on the same "you ca

Re: [hlds_linux] High FPS?

2010-07-30 Thread Blob
I totally agree with you Lee, it s a bit of a mine field but so far it looks like a mask. Always worth a look: http://www.multiplaygameservers.com/help/source-engine-performance-guide / -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.val