Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Ronny Schedel
This update has broken plugin which uses Valve API only :( Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S,

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Tony Paloma
Potentially relevant pastebin from psychonic: http://p.hlxce.com/422 Diff is of eiface.h. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Thursday, April 14, 2011 11:43 PM To: Half-Life

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Ronny Schedel
Holy shit, they have inserted a new function in front of previous functions. This is the second time they broke the engine this way. When do they learn interface coding? Potentially relevant pastebin from psychonic: http://p.hlxce.com/422 Diff is of eiface.h. -Original Message-

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Saul Rennison
Wow this is interesting... replay mode is first-person KillCams. On Friday, 15 April 2011, Tony Paloma drunkenf...@hotmail.com wrote: Potentially relevant pastebin from psychonic: http://p.hlxce.com/422 Diff is of eiface.h. -Original Message- From:

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Vathral
On 04/14/2011 10:56 PM, Reuben Morais wrote: Uh, it generated a identity token with quotes in it, how am I supposed to use it? - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Reuben Morais
On Fri, Apr 15, 2011 at 7:30 AM, Vathral vath...@gmail.com wrote: On 04/14/2011 10:56 PM, Reuben Morais wrote: Uh, it generated a identity token with quotes in it, how am I supposed to use it? - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Vathral
On 04/15/2011 06:36 AM, Reuben Morais wrote: I know how to set ConVars, what I'm saying is that the generated value had quotes inside it, so I couldn't set it to a ConVar without losing a part of the token. Anyway, I just generated another identity and used it. -- Reuben Ah, that's what I get

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Marcel
It seems that EVERY plugin is broken. VALVe should really work on their communication to the plugin developers. e.g. publish the changes some time before the update, so that they may have at least a small chance to get their plugins working... ___

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Christoffer Pedersen
I think they made the CSS/TF2-beta game that allowed developers to prepare their plugins. But it's just a thought. . . /Chris Den 15/04/2011 kl. 13.03 skrev Marcel: It seems that EVERY plugin is broken. VALVe should really work on their communication to the plugin developers. e.g. publish

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Ronny Schedel
It would work, if they didn't break their own interfaces by stupid coding. It seems that EVERY plugin is broken. VALVe should really work on their communication to the plugin developers. e.g. publish the changes some time before the update, so that they may have at least a small chance to

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Jeff Sugar
Actually, both sourcemod and metamod have been working completely for quite a few hours now... On Fri, Apr 15, 2011 at 4:03 AM, Marcel hlds_li...@vermasslt.de wrote: It seems that EVERY plugin is broken. VALVe should really work on their communication to the plugin developers. e.g. publish

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Vathral
On 04/15/2011 07:36 AM, Christoffer Pedersen wrote: I think they made the CSS/TF2-beta game that allowed developers to prepare their plugins. But it's just a thought. . . /Chris Den 15/04/2011 kl. 13.03 skrev Marcel: It seems that EVERY plugin is broken. VALVe should really work on their

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Claudio Beretta
metamod:source, sourcemod, attachables, sdkhooks, accelerator, tf2items, steamtools, cssdm, stripper:source plugins/extensions (and probably other) were broken by this update. Attachables was broken intentionally kudos to the alliedmods team and extensions developers for releasing a fix so fast

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Brian Simon
Many a player will be very unhappy with the weapon changes, especially the changing of the NoCrit attribute to -25% damage on those demoman melee weapons On Thu, Apr 14, 2011 at 10:56 PM, Reuben Morais reuben.mor...@gmail.comwrote: Uh, it generated a identity token with quotes in it, how am I

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Brian Simon
Glad to see the logging exploit finally fixed. On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen jas...@valvesoftware.comwrote: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Reuben Morais
On Fri, Apr 15, 2011 at 9:34 AM, Brian Simon bluebriansi...@gmail.comwrote: Many a player will be very unhappy with the weapon changes, especially the changing of the NoCrit attribute to -25% damage on those demoman melee weapons. You can revert that using TF2Items if you want. But I think

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Loïc PERY
Hi all, with the last TF2 update if you put these settings in server.cfg server crash at mat change (second map) tf_bot_auto_vacate 1 tf_bot_difficulty 3 tf_bot_join_after_player 0 tf_bot_quota 18 tf_bot_quota_mode fill 2011/4/15 Reuben Morais reuben.mor...@gmail.com On Fri, Apr 15, 2011 at

[hlds_linux] Garrysmod broken?

2011-04-15 Thread Simon Gunton - INX-Gaming.co.uk
[gs13382@INX-236-221 orangebox]$ ./start.garrysmod [gs13382@INX-236-221 orangebox]$ Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Using breakpad minidump system Using breakpad crash handler Console initialized. failed to dlopen

[hlds_linux] Required Update for Killing Floor Coming

2011-04-15 Thread Dayle Flowers
A required update for Killing Floor is coming soon. This update fixes a severe bug that was stopping a large number of clients from connecting to servers on their first attempt. This update also addresses a number of map exploits, including the latest addition to the official maps,

Re: [hlds_linux] Garrysmod broken?

2011-04-15 Thread Brian Simon
Did you try playing with the permissions a bit? It's possible that user does not have read/execute access to server.so On Fri, Apr 15, 2011 at 12:41 PM, Simon Gunton - INX-Gaming.co.uk si...@inx-gaming.co.uk wrote: [gs13382@INX-236-221 orangebox]$ ./start.garrysmod [gs13382@INX-236-221

Re: [hlds_linux] Garrysmod broken?

2011-04-15 Thread Asher Baker
This is the same error that's required MM:S, SM, and all other C++ plugins to need to be recompiled for Linux after today's update. Seems like someone at Valve should have given Garry a heads up :P Asher. On Sat, Apr 16, 2011 at 12:10 AM, Brian Simon bluebriansi...@gmail.com wrote: Did you try

Re: [hlds_linux] Garrysmod broken?

2011-04-15 Thread Simon Gunton - INX-Gaming.co.uk
Cheers, didn’t think it was a permissions issue as it was 2 server on 2 different boxes. Simon Simon Gunton Support Analyst INX-Gaming.com EMail: si...@inx-gaming.co.uk Support: http://support.inx-network.com/ Tel: 01733 687699 This e-mail and any attachments are confidential. If you are not

[hlds_linux] Required Update for Killing Floor Released

2011-04-15 Thread Dayle Flowers
A required update for Killing Floor has been released. This update fixes a severe bug that was stopping a large number of clients from connecting to servers on their first attempt. This update also addresses a number of map exploits, including the latest addition to the official maps,

Re: [hlds_linux] Required Update for Killing Floor Coming

2011-04-15 Thread Saul Rennison
Hi Dayle, I was thrilled to see VALVe promoting all the potato sack games! Would it be possible for Tripwire to give any info after this promo, how many sales they actually got due to Potato Sack? That'd be awesome :D Thanks, - Saul On 15 April 2011 17:44, Dayle Flowers

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Flubber
We keep having crash on our unix servers : L 04/15/2011 - 21:20:04: EXxxTrEmE.44 [Fr]22STEAM_0:1:15681005Red killed Panda â Banane33STEAM_0:1:15048366Blue with tf_projectile_pipe_remote (attacker_position -775 -4438 192) (victim_position -1280 -4524 192) L 04/15/2011 - 21:20:07: World triggered

Re: [hlds_linux] Required Update for Killing Floor Released

2011-04-15 Thread msleeper
Dayle, can you tell if the increased players are generally new purchases (which I assume)? I ask because if we are going to put up additional servers, I assume newer players would want servers with a default lower difficulty. Thanks! On Fri, 2011-04-15 at 13:42 -0400, Dayle Flowers wrote: A

Re: [hlds_linux] Required Update for Killing Floor Released

2011-04-15 Thread John Gibson
Sleeper, It is a mix. There are a LOT of people buying the potato sack so there is a lot of new players on. There are also a lot of returning players checking out the Portal map and other new stuff. It wouldn't be a bad idea to do a mix of normal and harder servers. That is how I've got ours set

Re: [hlds_linux] Required Update for Killing Floor Released

2011-04-15 Thread msleeper
Sounds good, thanks John! On Fri, 2011-04-15 at 15:40 -0400, John Gibson wrote: Sleeper, It is a mix. There are a LOT of people buying the potato sack so there is a lot of new players on. There are also a lot of returning players checking out the Portal map and other new stuff. It wouldn't

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread ics
sv_vote_issue_nextlevel_choicesmode 0 - no more crashes. -ics 15.4.2011 22:22, Flubber kirjoitti: We keep having crash on our unix servers : L 04/15/2011 - 21:20:04: EXxxTrEmE.44 [Fr]22STEAM_0:1:15681005Red killed Panda â Banane33STEAM_0:1:15048366Blue with tf_projectile_pipe_remote

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Flubber
I deactivate all votes, and fixed the problem, anyway sourcemod votes based on % of players requested it, which my players prefer. Thanks anyway. 2011/4/15 ics i...@ics-base.net sv_vote_issue_nextlevel_choicesmode 0 - no more crashes. -ics 15.4.2011 22:22, Flubber kirjoitti: We keep

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Ross Bemrose
I disabled votes on my server, which seemed to make all the crashes go away. It might just be coincidence, though, as I did it during my server's dead time this morning, and I have no idea how many people used it during the day. On 4/15/2011 3:22 PM, Flubber wrote: We keep having crash on

[hlds_linux] Mandatory TF2 update coming

2011-04-15 Thread Eric Smith
We're getting ready to release a mandatory update for TF2 in the next 45 min or so. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Reuben Morais
I think those crashes aren't directly tied to votes, I had all the votes enabled right after the update and people used them a lot during a few hours. No crashes since the update for me. -- Reuben ___ To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] Mandatory TF2 update coming

2011-04-15 Thread Eli Witt
Hopefully this fixes the (new) random crashes? On Fri, Apr 15, 2011 at 6:30 PM, Eric Smith er...@valvesoftware.com wrote: We're getting ready to release a mandatory update for TF2 in the next 45 min or so. -Eric ___ To unsubscribe, edit your

Re: [hlds_linux] Mandatory TF2 update coming

2011-04-15 Thread Jeff Sugar
For those unaware, the update dropped about 10 minutes ago now (4:01PST). Here's the changelog: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-15 Thread Kyle Sanderson
The only crashes I've seen are ones related to the 'new' model system. On Fri, Apr 15, 2011 at 3:52 PM, Reuben Morais reuben.mor...@gmail.com wrote: I think those crashes aren't directly tied to votes, I had all the votes enabled right after the update and people used them a lot during a few

[hlds_linux] Team Fortress 2 Update Released

2011-04-15 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a startup crash for some users who were unable to load client.dll - Fixed a status command regression in the dedicated server console Team Fortress 2 -

Re: [hlds_linux] Mandatory TF2 update coming

2011-04-15 Thread Jonah Hirsch
My server's not grabbing it. --- Jonah Hirsch On Fri, Apr 15, 2011 at 4:09 PM, Jeff Sugar jeffsu...@gmail.com wrote: For those unaware, the update dropped about 10 minutes ago now (4:01PST). Here's the changelog: Updates to Team Fortress 2, Counter-Strike: Source,

Re: [hlds_linux] Team Fortress 2 Update Released

2011-04-15 Thread Kyle Sanderson
- Fixed a status command regression in the dedicated server console Finally! On Fri, Apr 15, 2011 at 4:14 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available.  The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

Re: [hlds_linux] Team Fortress 2 Update Released

2011-04-15 Thread Jake Eisenman
Oh, how lovely! Appreciate the fix. On 4/15/2011 7:19 PM, Kyle Sanderson wrote: - Fixed a status command regression in the dedicated server console Finally! On Fri, Apr 15, 2011 at 4:14 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now

Re: [hlds_linux] Mandatory TF2 update coming

2011-04-15 Thread Eli Witt
Keep trying, every server is hammering valve's stuff trying to download the update. It might take a bit. On Fri, Apr 15, 2011 at 7:14 PM, Jonah Hirsch crazydog...@gmail.com wrote: My server's not grabbing it. --- Jonah Hirsch On Fri, Apr 15, 2011 at 4:09 PM, Jeff Sugar