Re: [hlds_linux] CS:GO hostname setting?

2012-01-30 Thread Jonas Stendahl
We already have our tf_server_identity_token for registered servers (in TF at least). If adding a server to favorites would associate it with that token the server wouldn't die because of IP changes. On Mon, Jan 30, 2012 at 4:15 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: hmm, must agree on

Re: [hlds_linux] CS:GO hostname setting?

2012-01-30 Thread Eric Riemers
In the end, it doesn't matter how they would implement it, as long as there is at least 1 system that handles that. Some ideas have their pros and cons but I am sure valve can work out something here. Would be nice if a valve person could say a word or 2 on how they think about it. -Original

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread Michael Johansen
Thanks for the correct command. Anyhow, is there a way to figure out if it is infact a targeted attack or if it's Steam messing up? From: cladi...@gmail.com Date: Sun, 29 Jan 2012 22:57:02 -0500 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] No Steam Logon - massive lag

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread David Parker
It's most likely an attack and not Steam, but I bet someone from Valve could tell you pretty quickly whether or not it's related to Steam if you sent them a portion of the capture file. Not sure who you would send that to, though. Maybe li...@valvesoftware.com ? - Dave -- Dave Parker

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread voice
Unless Valve is running Steam off of Comcast residential connections I'd say no. The IP that attacked me was coming from one of those. On Jan 30, 2012 8:36 AM, Michael Johansen michs...@live.no wrote: Thanks for the correct command. Anyhow, is there a way to figure out if it is infact a

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread Michael Johansen
I would send them the logfile, however, the attacks are 100% random, I have no idea whether it happens when all servers are full or whatever. Any ideas or should I just play and have the finger on the enter button prepared to send the tcpdump command? Date: Mon, 30 Jan 2012 08:59:33 -0600

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread Frank
ab...@comcast.net Send all the info you got to them and let them handle it...if something such as this is coming from a residential connection thru them then it’s a violation of their TOS. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread Michael Johansen
Voice, could you please e-mail me those IP's so I could block them off? If they are the same it's worth a shot. From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Mon, 30 Jan 2012 10:41:31 -0500 Subject: Re: [hlds_linux] No Steam Logon - massive lag ab...@comcast.net

Re: [hlds_linux] CS:GO hostname setting?

2012-01-30 Thread lwf
When adding to favorites, have the client look up the server supplied domain name and compare it to the current IP address of the server. If they they're not equal add the IP only, preventing both misconfigurations and forgery from ruining the users day. If they are equal, add the domain name as

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread voice
This was a log from an attack earlier this year and has already been reported. It was just the one IP that attacked. Regards, Chris On Jan 30, 2012 9:58 AM, Michael Johansen michs...@live.no wrote: Voice, could you please e-mail me those IP's so I could block them off? If they are the same

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread Fletcher Dunn
Steam auth sometimes gets the blame when in fact the problem is just a plain-old-fashioned client timeout. We have changed the messaging recently to make this more clear, but if you are running old binaries. I do seem to remember that we fixed a similar DoS attack recently. Can you confirm

[hlds_linux] Respawn Countdown Loop [TF2]

2012-01-30 Thread Tres
We recently changed our respawn times to Valve's default. Upon doing so, we started having random respawn countdown loops. The timer counts down to 1 then starts over. A player can stop the loop by reselecting a class. It doesn't happen upon every death but approximately 25% of the time. We do

Re: [hlds_linux] Respawn Countdown Loop [TF2]

2012-01-30 Thread E3pO
try removing all plugins see if it fixes the problem and then remove each plugin 1 by 1 to find the culprit . On Jan 30, 2012 8:59 PM, Tres madeinte...@gmail.com wrote: We recently changed our respawn times to Valve's default. Upon doing so, we started having random respawn countdown loops. The

Re: [hlds_linux] Respawn Countdown Loop [TF2]

2012-01-30 Thread Emil Larsson
Yup, I forgot which plugin did it but I do recall that respawn loops happens due to old plugins. I think it was some old outdated plugin we had that was for fixing a valve bug... that long been since fixed, and we just forgot to remove the plugin. On Tue, Jan 31, 2012 at 5:31 AM, E3pO

Re: [hlds_linux] Respawn Countdown Loop [TF2]

2012-01-30 Thread daniel jokiaho
rcon locker On 31 Jan 2012 06:24, Emil Larsson ail...@gmail.com wrote: Yup, I forgot which plugin did it but I do recall that respawn loops happens due to old plugins. I think it was some old outdated plugin we had that was for fixing a valve bug... that long been since fixed, and we just

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread Michael Johansen
I just ran -verify_all -retry on all the servers, it did not update anything (didn't find any updates), and I can confirm that it does show my public IP on all the servers. It does also show that it successfully connected to the servers and logged in to the gameserver account. Yesterday I was