We already have our tf_server_identity_token for registered servers (in TF
at least). If adding a server to favorites would associate it with that
token the server wouldn't die because of IP changes.
On Mon, Jan 30, 2012 at 4:15 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:
hmm, must agree on
In the end, it doesn't matter how they would implement it, as long as there
is at least 1 system that handles that.
Some ideas have their pros and cons but I am sure valve can work out
something here.
Would be nice if a valve person could say a word or 2 on how they think
about it.
-Original
Thanks for the correct command. Anyhow, is there a way to figure out if it is
infact a targeted attack or if it's Steam messing up?
From: cladi...@gmail.com
Date: Sun, 29 Jan 2012 22:57:02 -0500
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] No Steam Logon - massive lag
It's most likely an attack and not Steam, but I bet someone from Valve could
tell you pretty quickly whether or not it's related to Steam if you sent them a
portion of the capture file. Not sure who you would send that to, though.
Maybe li...@valvesoftware.com ?
- Dave
--
Dave Parker
Unless Valve is running Steam off of Comcast residential connections I'd
say no. The IP that attacked me was coming from one of those.
On Jan 30, 2012 8:36 AM, Michael Johansen michs...@live.no wrote:
Thanks for the correct command. Anyhow, is there a way to figure out if it
is infact a
I would send them the logfile, however, the attacks are 100% random, I have no
idea whether it happens when all servers are full or whatever. Any ideas or
should I just play and have the finger on the enter button prepared to send the
tcpdump command?
Date: Mon, 30 Jan 2012 08:59:33 -0600
ab...@comcast.net
Send all the info you got to them and let them handle it...if something such as
this is coming from a residential connection thru them then it’s a violation of
their TOS.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Voice, could you please e-mail me those IP's so I could block them off? If they
are the same it's worth a shot.
From: ad...@gamerscrib.net
To: hlds_linux@list.valvesoftware.com
Date: Mon, 30 Jan 2012 10:41:31 -0500
Subject: Re: [hlds_linux] No Steam Logon - massive lag
ab...@comcast.net
When adding to favorites, have the client look up the server supplied
domain name and compare it to the current IP address of the server. If
they they're not equal add the IP only, preventing both
misconfigurations and forgery from ruining the users day. If they are
equal, add the domain name as
This was a log from an attack earlier this year and has already been
reported. It was just the one IP that attacked.
Regards,
Chris
On Jan 30, 2012 9:58 AM, Michael Johansen michs...@live.no wrote:
Voice, could you please e-mail me those IP's so I could block them off? If
they are the same
Steam auth sometimes gets the blame when in fact the problem is just a
plain-old-fashioned client timeout. We have changed the messaging recently to
make this more clear, but if you are running old binaries.
I do seem to remember that we fixed a similar DoS attack recently.
Can you confirm
We recently changed our respawn times to Valve's default. Upon doing so, we
started having random respawn countdown loops. The timer counts down to 1
then starts over. A player can stop the loop by reselecting a class. It
doesn't happen upon every death but approximately 25% of the time. We do
try removing all plugins see if it fixes the problem and then remove each
plugin 1 by 1 to find the culprit .
On Jan 30, 2012 8:59 PM, Tres madeinte...@gmail.com wrote:
We recently changed our respawn times to Valve's default. Upon doing so, we
started having random respawn countdown loops. The
Yup, I forgot which plugin did it but I do recall that respawn loops
happens due to old plugins. I think it was some old outdated plugin we had
that was for fixing a valve bug... that long been since fixed, and we just
forgot to remove the plugin.
On Tue, Jan 31, 2012 at 5:31 AM, E3pO
rcon locker
On 31 Jan 2012 06:24, Emil Larsson ail...@gmail.com wrote:
Yup, I forgot which plugin did it but I do recall that respawn loops
happens due to old plugins. I think it was some old outdated plugin we had
that was for fixing a valve bug... that long been since fixed, and we just
I just ran -verify_all -retry on all the servers, it did not update anything
(didn't find any updates), and I can confirm that it does show my public IP on
all the servers. It does also show that it successfully connected to the
servers and logged in to the gameserver account. Yesterday I was
16 matches
Mail list logo