[hlds_linux] CVEngineServer::GetEntityCount Static Value.

2012-06-02 Thread Kyle Sanderson
GetEntityCount appears to be static for the duration of a round in both CS:S and CS:GO. This creates a lot of issues for the new changes to Ed_Alloc (In Source 2009) and the Early Warning system as it doesn't function because the internal variable is never updated. As this is appears to be in the

Re: [hlds_linux] CVEngineServer::GetEntityCount Static Value.

2012-06-02 Thread Saul Rennison
A suggested hack would to be to manually iterate from [0-MAX_EDICTS) and count all edicts which aren't free. On Saturday, June 2, 2012, Kyle Sanderson wrote: GetEntityCount appears to be static for the duration of a round in both CS:S and CS:GO. This creates a lot of issues for the new changes

[hlds_linux] Unable to install CS:GO dedicated server

2012-06-02 Thread Axel Terizaki
Hello. I'm getting an error while following this page's instructions : https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers Basically, I log in with my own steam account (I disabled Steam Guard to make sure it wasn't interfering) and when I try to install

Re: [hlds_linux] CVEngineServer::GetEntityCount Static Value.

2012-06-02 Thread Asher Baker
It appears to be working fine here in TF2. It returns the number of allocated edicts, i.e. the max number you need to loop up to and check if they're valid to get all valid edicts, it's an optimisation over using MAX_EDICTS directly. It will only increase during the course of a map, which is why

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-06-02 Thread dan
On 01/06/2012 12:36, lwf wrote: +20% damage bonus while undisguised Isn't this a bit too easily bypassed? A script should be able to drop the disguise using the disguise 8 -2 command and then attack in an instant. The disguise will be dropped when attacking either way so there would be no

Re: [hlds_linux] Unable to install CS:GO dedicated server

2012-06-02 Thread Nomaan Ahmad
You need to log out from your regular Steam client to be able to successfully log in to SteamCMD. On 2 June 2012 12:30, Axel Terizaki a...@mahoro-net.org wrote: Hello. I'm getting an error while following this page's instructions :

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-06-02 Thread Cameron Munroe
Another thing will be needed to be added to SMAC I guess. On 6/2/2012 6:04 AM, dan wrote: On 01/06/2012 12:36, lwf wrote: +20% damage bonus while undisguised Isn't this a bit too easily bypassed? A script should be able to drop the disguise using the disguise 8 -2 command and then attack in

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-06-02 Thread Russell Smith
Why would you want SMAC to check for this? It's purpose isn't to fix bad balance changes. On 06/02/2012 01:49 PM, Cameron Munroe wrote: Another thing will be needed to be added to SMAC I guess. ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-06-02 Thread dan
On 02/06/2012 21:49, Cameron Munroe wrote: Another thing will be needed to be added to SMAC I guess. Playing spy is cheating? -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Unable to install CS:GO dedicated server

2012-06-02 Thread Necavi
I was having the exact same issue - just keep trying, took me about a dozen tries at that point. I read that disabling steamguard completely helps, but if it did end up helping...the help was far from instantaneous. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Unable to install CS:GO dedicated server

2012-06-02 Thread Andre Müller
Delete the directory ~/Steam on your server and try to login again with steamcmd. When you have SteamGuard enabled, watch for a new Key, maybe the the code changed after deleting the directory ~/Steam. 2012/6/3 Necavi nec...@0xf.org: I was having the exact same issue - just keep trying, took me