On 8/8/2012 1:11 PM, daniel nilsson jokihao wrote:
Perhaps this work:
http://pastie.org/private/81b8r0x6ckfciqwfm9q
On 2012-08-08 19:25, Emanuel wrote:
iptables -I INPUT -p udp -m udp -m string --algo bm --hex-string
|56| -j DROP
Does the reflected traffic match that string for
A new WebAPI was made available yesterday that is intended to help server
admins answer for themselves a frequently-asked question: Is my server listed
on the master servers?. Here's an example:
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=208.64.202.209format=json
Cool, thanks for setting it up!
It would be good with human readable codes or a definition of what the codes
mean, though.
Best regards
Oskar Levin
os...@dataviruset.com
-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
Fletch wrote in the email that Currently numeric codes are used, these
will be replaced with human readable codes shortly :)
On Aug 9, 2012 9:48 AM, Oskar Levin os...@dataviruset.com wrote:
Cool, thanks for setting it up!
It would be good with human readable codes or a definition of what the
I know!
Best regards
Oskar Levin
os...@dataviruset.com
-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] För Jeff Sugar
Skickat: den 9 augusti 2012 19:03
Till: Half-Life dedicated Linux server mailing list
Ämne:
quickplay / registered status / hooked up to loadout server info.. would be
perhaps nice too, but that might not be the scope of the url... (if its
even possible)
2012/8/9 Oskar Levin os...@dataviruset.com
I know!
Best regards
Oskar Levin
os...@dataviruset.com
-Ursprungligt
Unfortunately, the GMS, being a relatively generic service, does not really
know that TF-specific info.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers
Sent: Thursday, August 09, 2012
Would it be abusive to automaticaly check status on a/multiple server
once a hour/once a day?
Please note: This WebAPI is intended for troubleshooting purposes only.
Automated use of this WebAPI to scrape the server list or make
excessively frequent checks (more frequent than once every 10
Why would you need to do that? If no issues occur, servers will stay
connected. This is just tool to help out just incase so you can
eliminate the issue on Valve's end.
Btw, good tools are always welcome! This propably helps some but i think
it will bury on that message alone. Perhaps create
Yea, the first thing I am going to do is write a Nagios/Icinga test
script for this and start polling. I am sure Valve expects this, or at
least they should.
It should be noted that you can add the port on the end of the IP in the
URI and it resolves just fine. This is important for
Any chance at DNS resolving support?
I'm a bit confused why Success returns true when there are no servers :s
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=4.2.2.1format=xml
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=4.2.2.1format=json
Thanks,
Am 09.08.2012 22:58, schrieb Jeff Sugar:
I was just about to ask that, too. I really expected inputting a domain to
work
On Thu, Aug 9, 2012 at 1:14 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Any chance at DNS resolving
My servers don't show up in either server browser or in that list at all,
does that mean they're banned? I thought they would show up in that list
with reject if they are.
2012/8/9 Ulrich Block ulbl...@gmx.de
Am 09.08.2012 22:58, schrieb Jeff Sugar:
I was just about to ask that, too. I
I thought the original post was included in, but just found out it wasn't.
The link it still the same:
http://tftrue.redline-utilities.net/TriggerBotDetector.zip
and the plugin auto updates.
2012/8/10 Leon Hunter l...@ozzyfurocity.net
AnAkIn,
** **
When posting change logs for ‘fix’
Is everyone's server being listed via the API? It looks like only one
server per machine that I have is actually listed...
Thanks,
Kyle.
On Thu, Aug 9, 2012 at 3:09 PM, AnAkIn anakin...@gmail.com wrote:
My servers don't show up in either server browser or in that list at all,
does that mean
By chance I caught this error pop up when a game on pl_badwater had
just begun:
KeyValues Error: LoadFromBuffer: missing { in file
materials/models/player/items/sniper/awes_hat_blue.vmt
(*VertexLitGeneric*), (*proxies*), (*SelectFirstIfNonZero*),
KeyValues Error: LoadFromBuffer: missing { in
All my servers, even ones on the same machine appear to be listing ok.
-ics
10.8.2012 4:29, Kyle Sanderson kirjoitti:
Is everyone's server being listed via the API? It looks like only one
server per machine that I have is actually listed...
Thanks,
Kyle.
On Thu, Aug 9, 2012 at 3:09 PM,
Works as-expected for me. My host has eight srcds servers running on
multiple IPs.
However, one of the TF2 servers which I help host was being listed on
the primary host's IP, instead of the secondary IP which it is
configured to be using. It's that well-known steamclient reconnect bug.
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