It's not an engine-bug, since the disconnect command was only removed in
DoD:S and not in CS:S or TF2. It came with the latest update which was
client-side only (the disconnect-command still excists in the
server-side cvar list, even after an update)
So it's just the DoD:S-client where the
I got a little workaround:
alias disconnect connect .
Am 11.10.2012 18:21, schrieb spendenanmich:
It's not an engine-bug, since the disconnect command was only removed
in DoD:S and not in CS:S or TF2. It came with the latest update which
was client-side only (the disconnect-command still
So, you cannot leave a server unless you use the alias workaround or
kill the game in task manager? What kind of stupidity is that? Has to be
a bug.
-ics
11.10.2012 19:34, spendenanmich kirjoitti:
I got a little workaround:
alias disconnect connect .
Am 11.10.2012 18:21, schrieb
Duh, of course you can join to other servers or quit the game from menu
too. I should think more. Still, missing disconnect is a odd thing.
-ics
11.10.2012 20:05, ics kirjoitti:
So, you cannot leave a server unless you use the alias workaround or
kill the game in task manager? What kind of
They presumably moved the disconnect function to the IEngineClient
interface. Each game has to re-implement the disconnect command, which has
only been done in TF2. Regardless, this is broken in HL2:DM as well. Kind
of scared to ask for a CS:S sync to get that Mac FastDL fix :p
Thanks,
Kyle.
On
They won't miss it there, its a feature of Apple to stay Connected... :)
From: Kyle Sanderson kyle.l...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Friday, 12 October 2012, 0:47
Subject: Re:
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