I seem to remember HPE testing changes to de_dust on temporary
'official' servers with a build-id appendage. It may be worth
continuing that idea in TF as the pattern continues.
Kyle.
On Wed, Aug 27, 2014 at 6:30 PM, Eric Smith wrote:
> We've released a mandatory update for TF2. The notes for th
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2377855.
-Eric
-
- Rolled back the previous changes to rd_asteroid
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Unfortunately, we need to have another mandatory update this evening to fix a
game-breaking issue in rd_asteroid. We're sorry if this causes you any problems.
We should have it ready very soon.
-Eric
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@Ross
SV_LAN 1 has been set.
@Weasels
The clients are on the same network.
On Wed, Aug 27, 2014 at 7:07 PM, Weasels Lair
wrote:
> Oh yeah, that (LAN tab) makes all the difference in the world.
>
> I seem to recall that LAN games are restricted to operating on the same
> sub-net (i.e. can not b
Oh yeah, that (LAN tab) makes all the difference in the world.
I seem to recall that LAN games are restricted to operating on the same
sub-net (i.e. can not be routed). Are all your game-clients on the same
sub-net as your game-servers?
On Wed, Aug 27, 2014 at 4:57 PM, Jeff Nelson wrote:
> Ah,
Dumb question, did you remember to set sv_lan 1?
On 8/27/2014 7:57 PM, Jeff Nelson wrote:
Ah, good question. Actually when I refer to server browser, I'm referring
to the LAN tab portion of the server browser. I apologize if this has added
confusion, I didn't indicate that in any of my posts. In
Ah, good question. Actually when I refer to server browser, I'm referring
to the LAN tab portion of the server browser. I apologize if this has added
confusion, I didn't indicate that in any of my posts. In order for my
servers to appear there, I shouldn't need an internet connection. (Internet
is
This may sound like a stupid question, but if they are not intended to be
"open to the world for availability", then why do they need to appear on
the server list?
Also, if you are binding each instance to specific IP's like that, I would
expect the entire executable to default to using that IP fo
Hi Eric,
Many thanks. Hopefully it's also related to the problem with links that
have a target of _blank not opening a new window correctly either (it seems
to open itself, the original URL which had the link that is), but I presume
you already know about that bug too. Thanks for replying and good
The crashes that Mac and Linux clients were experiencing are being fixed. We
don't have a release date yet.
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paul
Sent: Wednesday, August 27, 2014 3:4
Hi Eric,
Nice update and all, but is there any official word regarding the HTML MOTD
bugs introduced since the recent update, even if it's weeks away it would
be appreciated to know it hasn't been completely forgotten? Many thanks.
Regards,
Paul.
On 27 August 2014 23:38, Eric Smith wrote:
> W
@Weasels
You are correct. I have 3, in this case, ip addresses added to the same
network card in Linux. These are not virtual interfaces created by a
hypervisor, but simply additional ip assignments to the physical network
interface or "Alias" addresses if you prefer.
These are all behind one firew
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2377372.
-Eric
-
- Added a new promo item
- Client/server memory improvements
- Fixed ragdolls not applying the ice/gold effect for cosmetic items
- F
We were punished in a similar fashion 3 years before on my campus, where
the whole building of 2000 students were stripped from the internet for
a day because of a single person that disobeyed the rules - it's a
shitty approach but sadly we can't do anything against it.
And I am aware of that
Possibly not related, but you need to be using -ip, not +ip.
Also, the +map command may need to be the last argument in the command
line. Better yet, put it into your autoexec.cfg instead.
On 8/27/14, 13:22, Jeff Nelson wrote:
I've been out of pocket for a while and I was able to finally
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Any info on when it'll be migrating to Source 2?
On 27/08/14 22:20, Eric Smith wrote:
> We're working on a mandatory update for TF2. We should have it
> ready soon.
>
> -Eric
>
>
> ___ To unsubscribe,
> e
You realize that was back in November when elitepowered was using fake
players even when Valve had been notified about them months before?
Punishing all community servers for this is like deleting the Valve
workshop just because one person used copyrighted art.
On Wed, Aug 27, 2014 at 2:04 PM, p
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
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So, I've been doing some experiments over the last few days, and it appears
that the new Beta Alfred pushed out for CS 1.6 last week had made appid 90
uninstallable from steamcmd, at least on Linux. I haven't tested this on
Windows.
It will either bomb out with error 0x402 or 0x602.
According to
Given your reply was sent to my inbox directly and not just the mailing
list then I'll assume you meant the message for me. In response I ask since
when am I currently whining about Quickplay every week, and when did I
claim that you were someone who promoted their decision to ignore us/server
owne
Hmmm ... am I reading this correctly?
> *./srcds_run -console -game cstrike +map de_dust +maxplayers 10 +ip
> 10.0.0.21 -port 27015 +exec server.cfg*
> *./srcds_run -console -game cstrike +map de_dust +maxplayers 10 +ip
> 10.0.0.22 -port 27015 +exec server.cfg*
> *./srcds_run -console -game cstrik
Just to clarify..
I never intended to sound like someone who promotes valve's quickplay
decision as a perfect, nor the servers superior to community ones (well,
at least a bunch of them), but looking on it as players that prefer
vanilla experience then yeah, valve's ones are the most comfortabl
On 27/08/2014 16:28, Frank wrote:
You can't argue with him..I have no idea why I even replied.
You said it though "Default Quickplay Settings" - Valve needs to take the
default settings off of Valve servers as targets and apply them to the
Community servers or just mix them up so they are all sh
On 27/08/2014 16:30, Alexander Corn wrote:
If you hold someone's hand from the start and never let go, they're never
going to grow up. In this case, people are conditioned to click the giant
"PLAY MULTIPLAYER" button and click "PLAY NOW". Many players never click
the server browser button, and of
I've been out of pocket for a while and I was able to finally test.
The problem has been narrowed down to specifying the IP in the srcds
startup command.
If I use: "./srcds_run -console -game tf +map ctf_well +maxplayers 24 +ip
10.10.0.50"
The game server is running, live and available to connect
That and the fact that most of the time they seem to not respond to bugs or
topics such as Quickplay.
On 27 August 2014 20:39, Robert Paulson wrote:
> Before the quickplay change, there was not a single official server in the
> top 200 on gametracker. If official servers were truly the best, th
Before the quickplay change, there was not a single official server in the
top 200 on gametracker. If official servers were truly the best, they would
have been up there in equal numbers.
Some community server worse than official ones. But there are a large
number of community servers that were cl
Dňa 27. 8. 2014 19:00 Jake Forrester wrote / napísal(a):
If we want to inspire change, we need to have a compelling argument
that the majority of us can get behind--not just "psht, you ruined my
servers, revert the changes or I'll shout at you." You said it though
"Default Quickplay Settings" -
>
> Haha, I can't believe how I've seemingly managed to start off a Quickplay
> discussion, or perhaps debate, just by mentioning it earlier on as an
> example of the one of many failings that Valve doesn't officially keep
> people up to date on.
I found it funny too, but it's not surprising. Th
Wow really? No
On Aug 27, 2014 11:57 AM, "Jorge Cobos" wrote:
> Entra & Disfruta De Nuestros servidores.
> -[ZK]#Zero Killed Base Builder gT. 204.10.109.17:27016
> -[ZK]# ]NG[ ProPlayers GT. 204.10.109.23:27015
> J-200| §olDi3r XtReMe 24/7 IP :74.91.127.210:27019
>
>
>
> 2014-08-27 10:17 GMT-06:0
Entra & Disfruta De Nuestros servidores.
-[ZK]#Zero Killed Base Builder gT. 204.10.109.17:27016
-[ZK]# ]NG[ ProPlayers GT. 204.10.109.23:27015
J-200| §olDi3r XtReMe 24/7 IP :74.91.127.210:27019
2014-08-27 10:17 GMT-06:00 Paul :
> Haha, I can't believe how I've seemingly managed to start off a Q
Haha, I can't believe how I've seemingly managed to start off a Quickplay
discussion, or perhaps debate, just by mentioning it earlier on as an
example of the one of many failings that Valve doesn't officially keep
people up to date on.
On 27 August 2014 16:37, Ilya Larin wrote:
> Valve said th
Valve said that there will not be server quickplay scores in the future
2014-08-27 19:31 GMT+04:00 Alexander Corn :
> Setting the server host to "don't care" by default wouldn't even help at
> this point unless it came with a complete reset of all Valve servers'
> scores. Being the default serve
Setting the server host to "don't care" by default wouldn't even help at
this point unless it came with a complete reset of all Valve servers'
scores. Being the default servers for so long has artificially inflated
their scores.
Dr. McKay
www.doctormckay.com
On Wed, Aug 27, 2014 at 11:28 AM, Fr
If you hold someone's hand from the start and never let go, they're never
going to grow up. In this case, people are conditioned to click the giant
"PLAY MULTIPLAYER" button and click "PLAY NOW". Many players never click
the server browser button, and of those who do, many take one look at it,
get
You can't argue with him..I have no idea why I even replied.
You said it though "Default Quickplay Settings" - Valve needs to take the
default settings off of Valve servers as targets and apply them to the
Community servers or just mix them up so they are all showing up not just
Valve servers.
-
Who said in this thread that people are too dumb to use the server
browser? They obviously aren't, and what you present is a
non-argument. Fact is: A significant part of the playerbase is not
using the server browser anymore, and the alternative options by
default heavily prefer Valve servers, to t
dan, you don`t get the point of this discussion. While old bad servers are
full of players, new good servers can`t get players not because they are
bad, but because players don`t want to open server browser and look for a
good server. (Im not saying that all old servers are bad and all new
servers
On 27/08/2014 15:59, Alexander Corn wrote:
How, exactly, do you expect people to get players on their servers when
about 45% of people probably don't even know that the server browser exists?
Right, because only a guy who pretends to be a Doctor can be intelligent
enough to use the server brow
On 27/08/2014 15:37, Frank wrote:
Pushing USA players to EU is a problem on its own that can be dealt with.
Yes, by providing more USA servers (and perhaps servers in some regions
that don't
have any - hint: if you want full servers run them where Valve don't)
You can make servers better
How, exactly, do you expect people to get players on their servers when
about 45% of people probably don't even know that the server browser exists?
Dr. McKay
www.doctormckay.com
On Wed, Aug 27, 2014 at 10:30 AM, dan wrote:
> On 27/08/2014 15:14, Frank wrote:
>
>> It would be nice to see Valv
Pushing USA players to EU is a problem on its own that can be dealt with.
You can make servers better but at the end of the day if Valve makes it
difficult for people to find them then there is no point.
Options are auto checked for Valve servers, I have a Vanilla Asteroid server
up and it hardl
On 27/08/2014 15:14, Frank wrote:
It would be nice to see Valve decrease the amount of Valve servers
No it wouldn't. It's already bad enough when USA players get put on
European servers
with 150+ pings.
If anything they need a few more.
If you can't get players then make your servers better
You just don't understand if there were not hats you wouldn't have a now 6
year old game as popular as it still is.
Bute i agree. TF2 has many aspects of playing. Now the gameservers owning
one does not make us enjoy it. Thats sad. Hope i will have enough patience
to not shut my servers down becaus
It would be nice to see Valve decrease the amount of Valve servers - perhaps
one of those guys will chime in here and let us know the current amount and
if they plan on decreasing any. A little help from Valve to push players to
Community servers would be nice. Issue is the constant complains and
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