Is your server still working? If so is their really a problem?
On 12/07/2012 9:05 AM, Junior junior2...@yahoo.com wrote:
Getting this for the first time..
Connection to Steam servers successful.
MasterRequestRestart
Your server will be restarted on map change.
L 07/11/2012 - 15:59:48: Your
If it's such a problem just run a cron that clears or deletes it. Have you
tried setting the file as read only?
On Jul 12, 2012 11:01 AM, Russell Smith ve...@tinylittlerobots.us wrote:
No update to disable the netspike.txt logging? :/
On 11.07.2012 17:28, Eric Smith wrote:
We've released an
Doesn't really help.
We need your system specs and your startup line at the least.
2012/3/28 sami mäntysaari saku...@gmail.com
hello everbody!
My tf2 server dosen't start at all in linux it dosen't find map to load and
all maps is in right place so please help me
Email them directly instead of sending it to all of us as well then.
On Fri, Mar 2, 2012 at 2:23 PM, Frank ad...@gamerscrib.net wrote:
It's not about getting over myself I've got legit complaints and issues
that are all server related that need to be addressed. This is much more
relevant than
Don't host a server then? Problem solved.
On Feb 29, 2012 9:07 AM, daniel jokiaho daniel.joki...@gmail.com wrote:
Yes i get offended. I Have bought the game because i like it. And now i
have server and.
1. I get offended
I have payed for the game and they should do the same
2. I canot get
point 1.
and btw go and fuck yourself
On 28 Feb 2012 23:10, brendan halley king0goi...@gmail.com wrote:
Don't host a server then? Problem solved.
On Feb 29, 2012 9:07 AM, daniel jokiaho daniel.joki...@gmail.com
wrote:
Yes i get offended. I Have bought the game because i like
Forever
On 20/02/2012 8:27 AM, Michael Johansen michs...@live.no wrote:
I never meant to cheat the system, the plugin did something which I didn't
know about. Anyhow, does a usual delisting last long?
From: i...@ronny-schedel.de
To: hlds_linux@list.valvesoftware.com
Date: Sun, 19 Feb
Disable logging?
On Mon, Jan 23, 2012 at 5:59 PM, PAL-18 pal...@zombiegamer.net wrote:
It spams that message in console which in itself isint that bad except it
makes my log files huge.
__**_
To unsubscribe, edit your list preferences, or view
If your servers run fine then what is the problem?
Don't fix that that is not broken
On Jan 23, 2012 11:44 AM, PAL-18 pal...@zombiegamer.net wrote:
My server isint behind a NAT and i no one has no problem connecting to the
server. I can see the server fine in the server browser and it updates
Really? You are posting this again? *Sigh*
On Tue, Dec 27, 2011 at 8:12 PM, [A-Ones.de]Asphyx supp...@a-ones.dewrote:
hello.
i have a question for Counterstrike Global Offensive. Beta and upcoming.
1. What is the right startparameter(Linux) for the CS:Go now and in the
upcoming
release
I have found the best way is to make the motd a web page on your web server
then it can be instantly updated
On Dec 1, 2011 6:42 AM, Daniel Nilsson daniel.joki...@gmail.com wrote:
Is it possible to update, reload the motd that are in use without restart
the server?
/Dan
Make sure the TCP port is not being blocked because that is the one that
rcon uses.
On 28/11/2011 8:18 AM, Benedict Glover neobened...@hotmail.co.uk wrote:
This has been happening for a while.
[mono-addon] [bglover@mc-rdgdl360-01 orangebox]$ ./srcds_run -game tf
+map cp_badlands heartbeat
Didn't see that bit. Have you tried running a server update with
-verify_all added to the end? This will verify the integrity of the files.
On 28/11/2011 8:21 AM, Benedict Glover neobened...@hotmail.co.uk wrote:
Sorry, bold stripped out
Initializing Steam libraries for secure Internet server
Magic! No but seriously Harry has a very good point
On Fri, Nov 25, 2011 at 6:45 PM, Harry Strongburg harry.h...@harry.luwrote:
On Fri, Nov 25, 2011 at 02:30:26AM -0500, Jay Singh wrote:
I don't think reputation is tied to server IP.
Ok, how do you expect Valve to track reputation if you
Yeah, it would cost valve far to much to manage servers in every country.
On 19/11/2011 10:17 PM, Saul Rennison saul.renni...@gmail.com wrote:
That's ridiculous. Maybe registered servers have superseded this idea?
On Saturday, November 19, 2011, Chris Strand milkmansreve...@gmail.com
wrote:
Because of their location they will be removed on physical server restart
but it is unlikely you power cycle your server(I haven't in 6 months) so
just delete them, it wont hurt
On Nov 4, 2011 7:52 AM, ics i...@ics-base.net wrote:
Those messages are only visible on server console, not on the
I agree stop reposting. The idea of lan mode is so that you don't need an
internet connection, and what do you need for steam ids? An internet
connection. So having steam ids in lan mode is a bit counter productive...
On 31/10/2011 7:47 AM, daniel jokiaho daniel.joki...@gmail.com wrote:
can you
threads.
But not having SteamID in LAN mode isn't handy. If you want a controlled
match schedule, so no other ppl play then intended, then you need a way to
verify if it is the players for the match.
From: brendan halley king0goi...@gmail.com
To: Half-Life
Why would you use Mani just reinstall and chuck source mod on and I
bet that will fix your problem.
But if you insist on keeping mani then make sure the gamedata (is that
what it is in mani?) is up to date aka just update mani
On Mon, Oct 24, 2011 at 8:08 PM, Shin Ice shin@gmail.com wrote:
?
On Mon, Oct 24, 2011 at 11:10 AM, brendan halley king0goi...@gmail.com
wrote:
Why would you use Mani just reinstall and chuck source mod on and I
bet that will fix your problem.
But if you insist on keeping mani then make sure the gamedata (is that
what it is in mani?) is up to date aka just
, no sourcemod.
On Mon, Oct 24, 2011 at 11:42 AM, brendan halley king0goi...@gmail.com
wrote:
Well have you tried a vanilla server to see if you get the same error?
On Oct 24, 2011 8:14 PM, Shin Ice shin@gmail.com wrote:
All addons are up to date, but i have sometimes the Assertion Failed
(from Valve) on this list. It will explain why css is on it's old
folder. It
should be within your mailboxes. The topic was The Premature Death of
Counter-Strike Source
-ics
22.10.2011 14:18, brendan halley kirjoitti:
Yeah, it will just make a symlink linking the new css folder to your
old
Same, their are already support communitys for srcds so another is not
really needed.
On Oct 25, 2011 11:36 AM, Kigen theki...@gmail.com wrote:
I would be happy with just hlds_announce list. :)
On Mon, Oct 24, 2011 at 7:34 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
I am honestly
That is what is happening now. The only difference would be easier access to
the archives. So perhaps better formatting of the current archives would be
a better road to take?
On Oct 25, 2011 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
What if you got an email when there was a new
Could just create a symlink?
On 22/10/2011 9:12 PM, Zaretti Steve kosso...@gmail.com wrote:
This will prevent crash of CSS because of TF2 update. Like the kill bug
(who crashed css server) when replay cames to TF2
So it's fine now
2011/10/22 Kacper Nowak kno...@gameranger.pl
Yes, simple
Yeah, it will just make a symlink linking the new css folder to your old
orange one
On 22/10/2011 10:14 PM, Zaretti Steve kosso...@gmail.com wrote:
oh nice idea,
I'm doing that for materials, models, and sounds files; so it's should
work
2011/10/22 brendan halley king0goi...@gmail.com
If your server can't handle a basic update you have already got problems...
On Fri, Oct 14, 2011 at 9:34 PM, Peter Reinhold peter_va...@reinhold.dkwrote:
Hi all,
Is it possible to run a game update (./steam -command update ..) that does
not verify the entire gamefolder befores downloading?
Sorry for being so obnoxiousness, I have never had a problem with my HDD
bandwidth is all.
On Fri, Oct 14, 2011 at 9:47 PM, ics i...@ics-base.net wrote:
What he wants to avoid is having hdd go read bonanza while people play on
other servers on games that did not update. It causes lag. I also
I get this too with tf2
On Mon, Sep 19, 2011 at 6:15 PM, Peter Reinhold peter_va...@reinhold.dkwrote:
I've seen a couple of server crashes over the weekend (post latest update),
where the server simply freezesm, no minidump, no nothing, console just
stops, and CPU usage maxes out on the core
Just ignore it?
On 18/09/2011 5:20 AM, Jesse Porter reacherg...@gmail.com wrote:
Console logs are filled with this right now:
DataTable warning: player: Out-of-range value (345.00) in
SendPropFloat 'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (345.00)
I need to get some real information out of the console.
On Sat, Sep 17, 2011 at 2:44 PM, brendan halley king0goi...@gmail.com
wrote:
Just ignore it?
On 18/09/2011 5:20 AM, Jesse Porter reacherg...@gmail.com wrote:
Console logs are filled with this right now:
DataTable warning
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