[hlds_linux] Thanks for everything

2020-04-30 Thread ics
pleasure of interacting with: Fletcher, Jon and especially Eric, for posting the TF2 update notes for so long. Long after CSGO and L4D2 folks stopped. Thanks! -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] Re: Mandatory Team Fortress 2 update released

2019-10-10 Thread ics
During game the map seems to be running high on edicts at times. These seem to be increasing and server crashes. Perhaps upon when the cauldron pops effects out or something. Managed to snatch this: edicts  : 1839 used of 2048 max Server crashed soon after this. -ics Ryan Mollart wrote

Re: [hlds_linux] sv_setsteamaccount and workshop maps

2017-12-09 Thread ics
er without the logins. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Team Fortress 2 Update - Client Only

2017-11-28 Thread ics
doesnt do anything untill map is loaded. -ics Emil Larsson wrote: This is just a quirk with the new hud of the Jungle Inferno update. It seems like the console has a tendancy to get behind the HUD if you start the game with it (which is what I do being a advanced user). And yeah it's silly that I

Re: [hlds_linux] TF2 toolchain on centos 7

2017-03-20 Thread ics
You need the 32bit versions too in order to run srcds. In debian these would be: dpkg --add-architecture i386 apt-get install libcurl3-gnutls:i386 apt-get install libcurl4-gnutls-dev:i386 You might find the similiar from centos. -ics Jonathan Price kirjoitti: I've just spun up a blank

Re: [hlds_linux] Problem

2016-11-15 Thread ics
I'm also sure that this has nothing to do with the maps entity counts at all. The connecting player is 1 entity and if the server for some reason reports it cannot create new entity, it will drop the player and give false information about max_edicts. -ics sigsegv kirjoitti: Since I had

Re: [hlds_linux] Problem

2016-11-12 Thread ics
Check the status output on console. There might be something that creates more of those by error. -ics Robert Styler kirjoitti: This error has only started appearing recently. I have made no changes to affect the edicts on the map. On 12 November 2016 at 12:17, ics <i...@ics-base.net>

Re: [hlds_linux] Problem

2016-11-12 Thread ics
EDICT error refers to map having too many entities in present. Are you creating any yourself on the server through plugins? Log into server console and type in status, see what it reports? Should look something like this: edicts : 1370 used of 2048 max. What map are you running? -ics Sergey

Re: [hlds_linux] [hlds] The End

2016-11-01 Thread ics
guess some of us have decided, are deciding or are still sticking with running servers but eventually it looks like we are fading out one way or another. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlds_linux] [hlds] The End

2016-10-31 Thread ics
Maybe we can, add me up on steam if you like (/id/ics/). However, despite the community servers of mine quieting down, ill still stick with TF2 servers, atleast for a while. Though making maps is more interesting to me these days. It's been a very good year and hopefully more to come! Cya

Re: [hlds_linux] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread ics
Coming up 2 years in beta. Someone who visited valve like 2-3 months ago got a reply that they are done but it's only his word. -ics Ross Bemrose kirjoitti: Actually, what IS going on with Cactus Canyon and Asteroid? PASS Time is coming out of Beta, but the two previously mentioned maps have

Re: [hlds_linux] Recent TF2 update forcing tf_mm_strict?

2016-06-25 Thread ics
Set tf_mm_servermode to 0 and it will fix it. It is no longer needed unless you run a lobby server (you dont). -ics Andreas Willinger kirjoitti: Hi all, after the recent TF2 update, all of my MvM servers are forced to use tf_mm_strict 1, despite me overwriting/setting the value to 0

Re: [hlds_linux] FoF server error

2016-05-20 Thread ics
Tried -nowatchdog parameter? -ics David Parker kirjoitti: Hello, I'm running a Fistful of Frags server on Debian 8 64-bit. Just in the last day or two, it has started having a problem where the server prints the following lines in the console and then hangs, right after it has finished

Re: [hlds_linux] [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread ics
Hold that thought Ross, here's hoping that to happen. I think we all are open to test the issues in advance if needed. -ics Ross Bemrose kirjoitti: Since someone is going to eventually going to ask this, I might as well. Are community servers finally going to be allowed back

Re: [hlds_linux] Mandatory TF2 update released

2016-03-07 Thread ics
And whle we are on topic here, setting graybans to player on a server causes "out of memory" error. I have those now set for demoman and each time i try to view loadout, i crash. -ics ics kirjoitti: While Stress test for competitive seems to have been activated, there are 0 serve

Re: [hlds_linux] Mandatory TF2 update released

2016-03-07 Thread ics
While Stress test for competitive seems to have been activated, there are 0 servers to play on while 1500 people queue atm. -ics John Schoenick kirjoitti: We've released a mandatory update for TF2. The update notes are below. The new version is 053. - John

Re: [hlds_linux] -usercon?

2016-01-10 Thread ics
To my knowledge, -usercon is only used by windows machines to bring up the console. Rcon shouldn't need that. -ics Weasels Lair kirjoitti: Is the -usercon command-line parameter for SRCDS required for all SRCDS games now? or just CS:GO? I ask because I am having some trouble with RCon to my

Re: [hlds_linux] Mandatory TF2 update released

2015-11-11 Thread ics
Halloween ended prematurely as merasmusmissions expire on the 12th and people had those which were still not finished. -ics Robert Styler kirjoitti: Never known an update to be released so early On 11 Nov 2015 18:22, "Eric Smith" <er...@valvesoftware.com> wrote: We've rele

Re: [hlds_linux] Mandatory TF2 update released

2015-10-07 Thread ics
While this is not really server related - verify integrity of game cache and then reboot steam - twice if you have to. It should do the trick. -ics Stefan `Sec` Zehl kirjoitti: On Wed, Oct 07, 2015 at 03:23 +0200, Matthias "InstantMuffin" Kollek wrote: It seems that in return the

Re: [hlds_linux] Mandatory TF2 update released

2015-08-18 Thread ics
This. Can community servers even ran these modes? Are there new maps for this? What setup is required? -ics HD kirjoitti: How do we set up a server for this and will our servers show up this time vs any of the other beta game modes/maps unlike only showing up Valve servers? -Original

Re: [hlds_linux] baning TF2 servers together with CS:GO

2015-07-20 Thread ics
FYI, bans are per IP, regardless of game. Currently CSGO TF2 have this system enabled for bad servers. -ics Alice Vostrikova kirjoitti: Hello. I rent my game servers at hosting where many different game servers. On Friday, the Valve massively banned CS:GO servers. On the same day, Valve

Re: [hlds_linux] TF2 Maps Workshop

2015-06-04 Thread ics
maps from the wrong place. -ics Ross Bemrose kirjoitti: At the moment, it looks like only the full map path works. This is what I tried with glassworks: tf_workshop_map_sync 454118349 [TF Workshop] Preparing map ID 454118349 [TF Workshop] Downloading map [TF Workshop] Map synced to local

Re: [hlds_linux] TF2 Maps Workshop

2015-06-04 Thread ics
So you have the map already in the directory and tf_workshop_map_sync 454588202 worked for you? Because if it doesn't exist, it will not be found either. -ics Gordon Reynolds kirjoitti: changelevel 454588202 CModelLoader::Map_IsValid: No such map 'maps/454588202.bsp' changelevel failed

Re: [hlds_linux] [hlds] Optional TF2 update released

2015-06-04 Thread ics
Well that explains why i never got it to work. -ics epi kirjoitti: This is consistent with what I've seen. I've helped set up 3 servers, none of which used sv_setsteamaccount, and the map downloads worked just fine on all of them. On 6/4/2015 5:39 PM, Ross Bemrose wrote: Well, turns out

Re: [hlds_linux] TF2 Maps Workshop

2015-06-04 Thread ics
in order to swap to them or create a cycle. Works differenly on CSGO though. -ics Gordon Reynolds kirjoitti: I have figured out I can manually change the server to go to a workshop map using: `changelevel workshop/map_name/.ugcmapID` ex: changelevel workshop/pl_rainbowride_b7e.ugc454588202

Re: [hlds_linux] [hlds] Optional TF2 update released

2015-06-04 Thread ics
I can confirm, still fails. -ics Ross Bemrose kirjoitti: After installing the new server update, I still don't seem to be able to install maps on my Linux server. tf_workshop_map_sync 454118349 [TF Workshop] Preparing map ID 454118349 [TF Workshop] Downloading map [TF Workshop] Error

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2015-04-01 Thread ics
sound ambient_mp3\cp_harbor\indoor_lp_01.mp3, file probably missing from disk/repository Failed to load sound ambient_mp3\fire\fire_small_loop1.mp3, file probably missing from disk/repository -ics Eric Smith kirjoitti: We've released a mandatory update for TF2. The notes for the update

Re: [hlds_linux] Rethinking the community quickplay ban

2015-02-05 Thread ics
Basically i went from 4x24 slot full servers to maybe 1 full server daily due to this quickplay change. Even the regulars disappeared. It may be soon too late to revert the change that has done irreversible damage. -ics Tim Anderson kirjoitti: To the TF2 team, It has now been over a year

Re: [hlds_linux] Spammers delight

2015-01-22 Thread ics
Got one too, as a reply to a message i sent back in 2012 with a new link to a scam site. -ics Saint K. kirjoitti: Just a headsup, it seems that spammers have found a new way to spam us. They'll pull random (old) messages from the HLDS archives and reply to those directly to your mailbox

Re: [hlds_linux] IPv6 on SRCDS

2015-01-17 Thread ics
This has been suggested on this list time to time for the past 4-5 years. No answer has been ever given to one way or the other. -ics Giovanni Harting kirjoitti: I would guess the new source 2 supports IPv6, everything else would be terrifying. 2015-01-17 16:32 GMT+01:00 Kevin Kelker ke

Re: [hlds_linux] steamcmd login ridiculousness

2015-01-16 Thread ics
Not sure if this helps you but usually when it hangs when i try to log in, i just ctrl+c aka kill it and start again. Works immediately. -ics Ammon Lauritzen kirjoitti: I originally posted this question to the source sdk forum but got no response other than a suggestion to try here :) Some

Re: [hlds_linux] Mandatory TF2 update released

2014-12-09 Thread ics
out the frustration now. -ics - Alkuperäinen viesti - It was cut relatively last second, seeing for how long EOTL have been in the works. People in the community are unsurprisingly upset about this. I never played the map so I wouldn't be able to tell, but it's a bit disappointing

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-04 Thread ics
, decompiling breaks several things. You can add decals to the maps without modifying maps too. PS: Soundscapes are somewhat broken and Valve is aware. -ics Aaron Thompson kirjoitti: I usually add my clan acronym to maps weve modified. We leave all credits alone, of course. I used to add stuff to trade

Re: [hlds_linux] Recommendation for TF2, DoD:S, etc server content downloading

2014-12-01 Thread ics
but it could be further improved to accommodate tf2. -ics - Alkuperäinen viesti - +1 this for sure. I'd love to see the custom content over write much like Valve over writes maps and its content now when a revision bump is made. I get so tired of having to go thru _v1 or v32 etc etc when

Re: [hlds_linux] [TF2] tf_arena_use_queue disables team scrambling

2014-11-17 Thread ics
Also, did i miss an update or why doesn't capping stop on last cp of de_grootkeep when red players stand on the point? -ics Ross Bemrose kirjoitti: So, I noticed that team scrambling is disabled for arena mode if tf_arena_use_queue is set to 0. This occurs regardless of what the settings

Re: [hlds_linux] Mandatory TF2 update released

2014-11-07 Thread ics
as red and just listen the sound. No humming as before, just basic static electric bzzz from some indoor soundscape. Also dustbowl has different sounscape. Granary has own howling and birds singing. -ics Eric Smith kirjoitti: We've released a mandatory update for TF2. The notes for the update

[hlds_linux] Doomsday has another exploit

2014-11-01 Thread ics
fix these asap. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

[hlds_linux] New exploit with the TF2 update

2014-10-30 Thread ics
Apparently players can get off from bumpercar track with bumpercar. I suspect this is due to engineers eureka effect ecploited somehow. In any case, kind of ruins the fun for others. -ics ___ To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] New exploit with the TF2 update

2014-10-30 Thread ics
Thats true, on both sides. Though i'm not surprised that this old bug fixed over a year ago resurfaced. I hope the bug where you can die with intel will cause the lift to go up hasn't come up back again. -ics Martin V kirjoitti: there is also a bug for engies on doomsday_event. They are able

Re: [hlds_linux] New exploit with the TF2 update

2014-10-30 Thread ics
And to confirm, yes the elevator bug is back. Did valve started working this map over a year ago and forgot to fix the bugs? Also, RED side ammobox is inside the rocks. http://cloud-4.steampowered.com/ugc/29598440085670745/377BBC6D2F697FC74C6152E02B78C9DD89BAA6C8/ -ics ics kirjoitti: Thats

[hlds_linux] When the scream fortress update arrives...

2014-10-29 Thread ics
When you release the scream fortress update, can you please tell the complete map name of the new map so we can easily configure our servers in advance? Thanks. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] When the scream fortress update arrives...

2014-10-29 Thread ics
Sure but i wasn't thinking only myself. I could go maps folder to check it out myself but there are other people who run servers who may not have shell access to the server itself. -ics Ross Bemrose kirjoitti: Once they release the update, you could just use tail to check the last line

[hlds_linux] Teleport spell causing issues on TF2 servers

2014-10-25 Thread ics
into config (like sv_noteleport_spell 1). I really don't want to sit on a server all day myself to watch out these people and i don't want to turn spells off completely either, as it's a server killer method. -ics ___ To unsubscribe, edit your list

Re: [hlds_linux] Teleport spell causing issues on TF2 servers

2014-10-25 Thread ics
Just incase i wasn't clear enough, on lakeside and viaduct event maps, you can easily get out of the maps too and build sentries all over. Regular maps are also affected. -ics ics kirjoitti: Hey It seems that the teleport spell is awesome way to get out of the map, even build under

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread ics
after 9 years to continue doing this. But it seems it's pointless to fight against the windmill to keep this conversation up. -ics Emil Larsson kirjoitti: Well said McKay. VAC is especially useless towards a F2P game as well, a hacker can just use throw away accounts if he is so determined

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread ics
cheats? Yeah thats the real fun of it. The skill level vs the one for example on the servers i run is lower, i end up being highest on scoreboard and only a mid place on my own servers. Yes - random crits are enabled on both. -ics Stefan `Sec` Zehl kirjoitti: Hi, On Thu, Oct 23, 2014 at 18

Re: [hlds_linux] TF2: Some model files not downloading since last update?

2014-10-16 Thread ics
This is most likely a bug or then Valve wanted to break custom model usage on servers. Wouldn't be surprised if it would be so. -ics A Fearts kirjoitti: I've not tested this but I have heard complaints from a couple of my player. They tell me bosses on my slender man server appear invisible

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-15 Thread ics
Yes, if you disable voting, it will disable kick votes, map votes, everything. -ics Ross Bemrose kirjoitti: Is it just me or do Valve map end votes no longer occur? Could this be because sv_allow_votes is set to 0 on this server at map start? I only noticed this because I'm trying

Re: [hlds_linux] The Ship hangs after map load

2014-07-22 Thread ics
you more but have a look at http://steamcommunity.com/app/2400/discussions/0/792924411993377513 and follow up to their website, ask them? -ics epicoder kirjoitti: I'm trying to set up a dedicated server running The Ship on a Debian Jessie box. The server appears to start up normally until

Re: [hlds_linux] TF2 Replays

2014-05-11 Thread ics
occasionally. -ics Yun Huang Yong kirjoitti: A while back I posted about some strange start-of-round pauses. The symptom is that at the start of each round the server pauses for 15-20 seconds during which time players get the red disconnection message in the top right corner. The server always

Re: [hlds_linux] TF2 Replays

2014-05-11 Thread ics
be but removing them happens at bad time. This could explain the random lags on roud starts we've been having. I do clear up replay dirs occasionally manually but not recently. I will disable replay if this keeps up. -ics Yun Huang Yong kirjoitti: Further info -- I observe that the two problems

Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-29 Thread ics
Note the word should. ;) -ics Kyle Sanderson kirjoitti: Hi Eric, Unfortunately on at least 5 systems we've confirmed CS:S still has this broken. Today I zero'd all of my drives and reinstalled Windows (unfortunately). On my brand-new system, this still bails out after 64M. Can we get

Re: [hlds_linux] Client updates released for TF2, CS:S, DoD:S, and HL2:DM

2014-04-29 Thread ics
Yeah, people like Kyle, Asher and me have been here for years and this is 100% correct place to post issues like this since it's related to servers -ics Asher Baker kirjoitti: It's a server-affecting issue and was initially discussed here - he's also replying to a message posted on the list

Re: [hlds_linux] Game Server Accounts with multiple servers

2014-03-20 Thread ics
Based according to information given on this list previously, Client will sync the data once per 24 hours. No need to open game. -ics pilger kirjoitti: Thanks Saint. Is the Steam client syncing this or do they need to actually open their TF2 clients to get the server updated? _pilger

Re: [hlds_linux] Linux equivalent of serverdoc aka how to auto restart a crashed hlds server?

2014-03-08 Thread ics
My servers tend to restart themselves. Only crash so far that i've seen that doesn't restart itself is L4D2 CSGO when they crash on some memory error for being on too long in a row. -ics Ook kirjoitti: I know this topic gets brought up from time to time, but I haven't yet found a good

Re: [hlds_linux] New possible server exploit?

2014-03-02 Thread ics
Drop packets from his ip with iptables. See if he can do any crashing after that. -ics Mitchell Huang kirjoitti: Late Saturday night (2014-03-02), AKARaccoon ( http://steamcommunity.com/id/AKARaccoon, http://www.reddit.com/user/AKARacooon, IP 70.192.16.230) joined our server on alts

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-19 Thread ics
Valve did nice job of alienating players from community servers. 2/4 of the 24 slot servers i run are now dead in the water. -ics Erik-jan Riemers kirjoitti: Mine already died, only custom servers are still doing fine. Everything but stock.. after +- 6 years of having a successful stock

Re: [hlds_linux] Server serach

2014-02-15 Thread ics
I don't think sv_region is even used anymore. They use geotracking on matchmaking if i remember correctly. -ics Gordon Reynolds kirjoitti: Will having an incorrect region really delist you from the master server? On Sat, Feb 15, 2014 at 5:24 AM, Denis Eliseev lisee...@yandex.ru wrote: Try

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread ics
still cannot get it to work, post here and i'll add ducktape, chewing gum and iron wire :) -ics Jason kirjoitti: Is there a step by step guide out there yet for server owners to great gameserver accounts for this? Are HTTPS POST requests not currently working? Am I doing something wrong? I

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread ics
Nothing cannot fix player stupidity -ics Valentin G. kirjoitti: This really can not be the intentioned or desired gameplay: http://i.imgur.com/xQBp6fG.jpg On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com wrote: If anyone's on a semi-stable game and wants in on the action

[hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default

2014-02-05 Thread ics
want me to run servers anylonger? I don't run crap on servers or advertisements or any mods, except for administration between servers. Thanks a lot, Valve. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlds_linux] hldupdatetool end-of-life and left4dead1

2014-01-25 Thread ics
Left 4 Dead never got moved to SteamCMD. Valve made an error in that. -ics Andre Müller kirjoitti: 2014-01-25 Andre Müller gbs.dead...@gmail.com 222840 Nope, 222840 doesn't work: Logging in user 'sourceserver_info1' to Steam Public...Success. ERROR! Failed to install app '222840

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread ics
among official valve servers only by default. -ics Jake Forrester kirjoitti: I don't generally post to this list, but I would like to add some statistics from my community. McKay already posted some of them, but here are some more numbers. We run 3 dedicated boxes, and about 20 total TF2 servers

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread ics
why they added only official valve servers option, so players can seek and feel the vanilla experience while playing instead of mod this, mod that, yadda yadda crap. But this hits us, who run legitimate servers for fun and out of sincere reasons the most. -ics Jake Forrester kirjoitti

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread ics
They read this list, many of them. -ics chris kirjoitti: What is the email address everyone uses to contact valve? I'd like to voice my opinion in their inbox too since we aren't getting any official responses on the mailing list. Another way to go about this could be: 1. The first time

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread ics
thing to protest against this change would be shut down our servers, even the biggest ones, for a day but that will never happen. Nobody risks / wants to kill off their current playerbase, not even for a day. -ics Doctor McKay kirjoitti: If there's a TF3, I have no doubts that it'll be like

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-23 Thread ics
to bad servers out there. -ics ics kirjoitti: Problem with this new option is that players are ignorant and think that only valve servers are the best. So the new player or new'ish one picks Valve server every single time. The rest of us with old players will be here some time but the players

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-23 Thread ics
Doesnt matter if quickplay players are part of the community or not. They are a percentage that fills up the rest of the server slots or part of them. So having a community helps but having a quickplay players will help even more. Every single server that does not participate in quickplay has

Re: [hlds_linux] Calling out the idiot at EA for throttling group invites

2014-01-22 Thread ics
the community is. So if i were you, i'd stop worrying. -ics Supreet kirjoitti: Hello, This message is directed at the nut job working at EA who had the biggest influence on throttling group invites. Right now, groups like Skial, Lotus, Kill-Streak, Fug and many other groups are dropping faster than

Re: [hlds_linux] Weird Engine error CSS

2014-01-17 Thread ics
Yes, on TF2 it did disappear after some updates. But it is a client error, not a server error. I was able to play 1-2 maps before i got that error at the time i was having the issue. It happened with any map, so removing maps wasn't an option. -ics Jacob Juul kirjoitti: After reading your

Re: [hlds_linux] Intel I5-3550 + TF2/32 Players?

2014-01-14 Thread ics
may be enough for 32 slots. -ics j m kirjoitti: Shouldn't be a problem. I ran 2 32 man tf2 servers with a Q6700 and it didn't break a sweat. This was on windows. On Jan 14, 2014 5:12 PM, Chris Oryschak ch...@oryschak.com wrote: Does anyone run a 32 man TF2 server on the Intel I5-3550, 3.3Ghz

Re: [hlds_linux] Weird Engine error CSS

2014-01-13 Thread ics
I remember similiar crash on TF2 while ago. Most likely it's been a year or so already. Some maps just crashed with lump8 error but that went away after some updates. lump 8 is lightning, so maybe something to do with shaders. -ics Kyle Sanderson kirjoitti: Do you have any steps

Re: [hlds_linux] TF2 Servers Lost Connection to Steam Servers?

2014-01-07 Thread ics
TF2 servers reconnect random intervals back to steam. There isn't a command because some idiot would spam it every 1 minute to make sure his or her servers are connected properly. -ics Ross Bemrose kirjoitti: The heartbeat command used to exist for this purpose. I'm not sure if it still

Re: [hlds_linux] Map structure/Building Cube maps

2014-01-04 Thread ics
they would work from there. So i had friend build them for me and it worked fine. Now of course, it works as it should. -ics Frank kirjoitti: Tried this on two different PC's of my own and another tried it still not working. Now I did test against a few older style maps and they built just

Re: [hlds_linux] Map structure/Building Cube maps

2014-01-04 Thread ics
They remain there unless the system writes them into the bsp. Check the bsp with a gcfscape or similiar software that can read bsp content. -ics Frank kirjoitti: Ok that worked on where the data is stored, is there a way to make the data last longer or the files to remain in place so I can

Re: [hlds_linux] Map structure/Building Cube maps

2014-01-03 Thread ics
I had issues building cubemaps on my old pc. They got built but the game never saved them at the bsp file itself. Never could find a way to fix it. New pc now, no problems. -ics Frank kirjoitti: This didn't work, any other suggestions? I even tried a few older maps but it just feels

[hlds_linux] Mann up servers / matchmaking assign isn't working properly

2013-12-25 Thread ics
europe aren't assigned on euro servers (we got 1 euro server with luck once) or there is a severe lack of servers within europe. Please have a look. PS: i know, server mailing list. Basically this concerns servers. -ics ___ To unsubscribe, edit

Re: [hlds_linux] TF2 Quickplay Logging not logged in, anyway to force it to?

2013-12-22 Thread ics
It will try to re-login in at random intervals. -ics Chris Oryschak kirjoitti: I accidentally fired up a server using the same* tf_server_identity_account_id tf_server_identity_token *of another server and now the server says: account : not logged in (Server at :27016 logging

Re: [hlds_linux] Disable .dmp from uploading on crash

2013-11-21 Thread ics
Well as px said, -nobreakpad is what you are looking for. -ics Alex kirjoitti: I have a limited internet bandwidth for month, i need to limit this unneeded uploads. Other people can upload who have crashes. On 21.11.2013 17:51, ics wrote: Just a follow up question, what harm does uploading

Re: [hlds_linux] Disable .dmp from uploading on crash

2013-11-21 Thread ics
Just a follow up question, what harm does uploading a dump to valve do? They could use and see if it's a common problem you are having or isolated that needs further investigation? -ics Alex kirjoitti: Thanks for suggestion, but this is not a answer for the question. On 21.11.2013 15:34

Re: [hlds_linux] CS:S srcds on Ubuntu 13.04

2013-11-15 Thread ics
It's possible that the port is in use that it tries to use. Tried setting hostport and clientport on the server? -ics Alex A kirjoitti: I am running several CSS servers on Ubuntu 13.04 (recently switched from CentOS 6.x) One of my servers that is running on xxx.xxx.xxx.44 IP receives

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread ics
Quite surprising results. Well not really. I just assumed quikcplay connected players count would be higher but it does seems that ~70% of our players join through favorites. Thanks for the plug-in! -ics Doctor McKay kirjoitti: Here is a plugin that simply displays how all in-game players

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread ics
I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd, all modes etc gamemode, basically all the quikcplay options. Coaching is connection method too. -ics Lambda kirjoitti: Anyone knows what the number in quickplay_# means? I've got numbers as big as 62, i've also got

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread ics
Basically user can input whatever value they like into that field. I could type in ValveHQ and some owners would go WOW. -ics Lambda kirjoitti: Yeah that's what i thought at first but seeing numbers as high as 62... i have 28 different quickplay numbers, i dont think that there's that much

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread ics
Please don't strip. We can see how fast the player found a good server and how long they stay on ours. -ics Fletcher Dunn kirjoitti: Quickplay numbers should probably be stripped. It means which quickplay attempt this client is on, since they booted. Useful for us, probably not useful

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread ics
the players spent more time and what server i should look into that isn't getting score like the others due to lack of players of they spending less time there. Dig in for reason and fix it. -ics ElitePowered . kirjoitti: Chill there amigo. No need to be but hurt. I'm just trying to find out why

Re: [hlds_linux] Where is my traffic coming from?

2013-11-12 Thread ics
I'd settle for a command that lists where current players of the server came from, for example addition into status command field along with ping and such. -ics DontWannaName! kirjoitti: Grab the client value using sourcemod? Sent from my iPhone 5 On Nov 12, 2013, at 12:01 PM, Todd Pettit

Re: [hlds_linux] Mandatory TF2 update released

2013-11-11 Thread ics
it? -ics Eric Smith kirjoitti: We've released a mandatory TF2 update. The notes for the update are below. The new version is 1997557. -Eric -- - The Grandmaster will now update its model based on the owner's current kill streak - Removed the requirement for SSE2

[hlds_linux] Server connectivity to Steam gift drops

2013-11-08 Thread ics
. So please add a hard check or improve connectivity somehow. I'm sure this also affects quickplay traffic along with gift drops. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread ics
When next update ships. -ics Todd Pettit kirjoitti: When do the changes take effect? - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) hlds_linux@list.valvesoftware.com, Half-Life

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-05 Thread ics
I think it requires 12 or so players. It was 8 at the time of the manor event but it was raised at some point due to abuse. -ics Kyle Sanderson kirjoitti: I believe you need at least 8 players for drops to work, or so was the case many years ago. I was on one server a couple nights ago, two

Re: [hlds_linux] Mandatory TF2 update released

2013-11-02 Thread ics
I don't have validate option, i update manually by hand and 2 of my servers have downloaded full server installation 2 times now when i try to update them. I have no freaking idea why. The rest of the servers don't do this. -ics Erik-jan Riemers kirjoitti: then dont set validate in your

Re: [hlds_linux] Mandatory TF2 update released

2013-11-02 Thread ics
As i recall, halloween has been extended in previous years for few days due to issues with the update. -ics Frank kirjoitti: Every year is the same thing, we spend 2-3 days if not longer thru several updates to fix issues from this and other large updates like it. Never in the last few years

Re: [hlds_linux] Mandatory TF2 update released

2013-11-02 Thread ics
Are you sure you have the right key set that you are pressing? -ics Saint K. kirjoitti: I've tested all of our MVM servers, on none of them canteens are working. You can equip them, you can buy stuff, just can't activate them for usage. Saint K. -Original Message- From: hlds_linux

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-01 Thread ics
Looks like a stats software hlstats or hlxce. -ics Aridane Manuel Ojeda Sánchez kirjoitti: Good night I wanted to know which company provides the information attached in the image if you do not mind. Thank you! 2013/10/31 Calvin Judy evo...@gmail.com http://i.imgur.com/bejbG1m.png

Re: [hlds_linux] Still crashing

2013-11-01 Thread ics
behaviour. -ics Andreas Willinger kirjoitti: Can confirm both of these issues, helltower servers are still crashing far too often. -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Bottiger Gesendet

Re: [hlds_linux] Mandatory TF2 update released

2013-11-01 Thread ics
2 that i updated launched just fine. Have players and are full too. -ics Todd Pettit kirjoitti: Servers all down and will not launch. Will post results soon. - Original Message - From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_linux

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-10-31 Thread ics
I'm seeing full servers since i updated this morning. http://i.imgur.com/K2x95GV.jpg -ics Calvin Judy kirjoitti: http://i.imgur.com/bejbG1m.png There has been a significant drop in quickplay traffic on our servers as well. - Original Message - From: Todd Pettit pettit.t

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-10-31 Thread ics
Read quickplay faq, it says you get penalty for every slot oveer 24. So technically if 24 slot server would get every player through quickplay, your 32 would be getting only every eight player or so. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 -ics louloubizou

Re: [hlds_linux] Servers spamming ads

2013-10-28 Thread ics
Ads aren't exactly fobidden but faking tags is. I got tired of reporting the shitty servers personally. Sucks that the servers that fake tags get the traffic over our servers but sadly i have better things to do. -ics Nick F. kirjoitti: Will anything be done about the servers that spam ads

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