pleasure of interacting with: Fletcher, Jon and especially
Eric, for posting the TF2 update notes for so long. Long after CSGO and
L4D2 folks stopped.
Thanks!
-ics
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During game the map seems to be running high on edicts at times. These
seem to be increasing and server crashes. Perhaps upon when the cauldron
pops effects out or something.
Managed to snatch this: edicts : 1839 used of 2048 max
Server crashed soon after this.
-ics
Ryan Mollart wrote
er without the
logins.
-ics
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doesnt do anything untill map is loaded.
-ics
Emil Larsson wrote:
This is just a quirk with the new hud of the Jungle Inferno update. It
seems like the console has a tendancy to get behind the HUD if you start
the game with it (which is what I do being a advanced user). And yeah it's
silly that I
You need the 32bit versions too in order to run srcds. In debian these
would be:
dpkg --add-architecture i386
apt-get install libcurl3-gnutls:i386
apt-get install libcurl4-gnutls-dev:i386
You might find the similiar from centos.
-ics
Jonathan Price kirjoitti:
I've just spun up a blank
I'm also sure that this has nothing to do with the maps entity counts at
all. The connecting player is 1 entity and if the server for some reason
reports it cannot create new entity, it will drop the player and give
false information about max_edicts.
-ics
sigsegv kirjoitti:
Since I had
Check the status output on console. There might be something that
creates more of those by error.
-ics
Robert Styler kirjoitti:
This error has only started appearing recently. I have made no changes to
affect the edicts on the map.
On 12 November 2016 at 12:17, ics <i...@ics-base.net>
EDICT error refers to map having too many entities in present. Are you
creating any yourself on the server through plugins? Log into server
console and type in status, see what it reports? Should look something
like this: edicts : 1370 used of 2048 max. What map are you running?
-ics
Sergey
guess some of us have decided, are deciding or are still sticking with
running servers but eventually it looks like we are fading out one way
or another.
-ics
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Maybe we can, add me up on steam if you like (/id/ics/). However,
despite the community servers of mine quieting down, ill still stick
with TF2 servers, atleast for a while.
Though making maps is more interesting to me these days. It's been a
very good year and hopefully more to come!
Cya
Coming up 2 years in beta. Someone who visited valve like 2-3 months ago
got a reply that they are done but it's only his word.
-ics
Ross Bemrose kirjoitti:
Actually, what IS going on with Cactus Canyon and Asteroid? PASS Time
is coming out of Beta, but the two previously mentioned maps have
Set tf_mm_servermode to 0 and it will fix it. It is no longer needed
unless you run a lobby server (you dont).
-ics
Andreas Willinger kirjoitti:
Hi all,
after the recent TF2 update, all of my MvM servers are forced to use
tf_mm_strict 1, despite me overwriting/setting the value to 0
Tried -nowatchdog parameter?
-ics
David Parker kirjoitti:
Hello,
I'm running a Fistful of Frags server on Debian 8 64-bit. Just in the last
day or two, it has started having a problem where the server prints the
following lines in the console and then hangs, right after it has finished
Hold that thought Ross, here's hoping that to happen. I think we all are
open to test the issues in advance if needed.
-ics
Ross Bemrose kirjoitti:
Since someone is going to eventually going to ask this, I might as well.
Are community servers finally going to be allowed back
And whle we are on topic here, setting graybans to player on a server
causes "out of memory" error. I have those now set for demoman and each
time i try to view loadout, i crash.
-ics
ics kirjoitti:
While Stress test for competitive seems to have been activated, there
are 0 serve
While Stress test for competitive seems to have been activated, there
are 0 servers to play on while 1500 people queue atm.
-ics
John Schoenick kirjoitti:
We've released a mandatory update for TF2. The update notes are below.
The new version is 053.
- John
To my knowledge, -usercon is only used by windows machines to bring up
the console.
Rcon shouldn't need that.
-ics
Weasels Lair kirjoitti:
Is the -usercon command-line parameter for SRCDS required for all SRCDS
games now? or just CS:GO?
I ask because I am having some trouble with RCon to my
Halloween ended prematurely as merasmusmissions expire on the 12th and
people had those which were still not finished.
-ics
Robert Styler kirjoitti:
Never known an update to be released so early
On 11 Nov 2015 18:22, "Eric Smith" <er...@valvesoftware.com> wrote:
We've rele
While this is not really server related - verify integrity of game cache
and then reboot steam - twice if you have to. It should do the trick.
-ics
Stefan `Sec` Zehl kirjoitti:
On Wed, Oct 07, 2015 at 03:23 +0200, Matthias "InstantMuffin" Kollek wrote:
It seems that in return the
This. Can community servers even ran these modes? Are there new maps for
this? What setup is required?
-ics
HD kirjoitti:
How do we set up a server for this and will our servers show up this time vs
any of the other beta game modes/maps unlike only showing up Valve servers?
-Original
FYI, bans are per IP, regardless of game. Currently CSGO TF2 have this
system enabled for bad servers.
-ics
Alice Vostrikova kirjoitti:
Hello.
I rent my game servers at hosting where many different game servers.
On Friday, the Valve massively banned CS:GO servers.
On the same day, Valve
maps from the wrong place.
-ics
Ross Bemrose kirjoitti:
At the moment, it looks like only the full map path works.
This is what I tried with glassworks:
tf_workshop_map_sync 454118349
[TF Workshop] Preparing map ID 454118349
[TF Workshop] Downloading map
[TF Workshop] Map synced to local
So you have the map already in the directory and tf_workshop_map_sync
454588202 worked for you? Because if it doesn't exist, it will not be
found either.
-ics
Gordon Reynolds kirjoitti:
changelevel 454588202
CModelLoader::Map_IsValid: No such map 'maps/454588202.bsp'
changelevel failed
Well that explains why i never got it to work.
-ics
epi kirjoitti:
This is consistent with what I've seen. I've helped set up 3 servers,
none of which used sv_setsteamaccount, and the map downloads worked
just fine on all of them.
On 6/4/2015 5:39 PM, Ross Bemrose wrote:
Well, turns out
in order to swap to them or create a
cycle. Works differenly on CSGO though.
-ics
Gordon Reynolds kirjoitti:
I have figured out I can manually change the server to go to a workshop map
using:
`changelevel workshop/map_name/.ugcmapID`
ex: changelevel workshop/pl_rainbowride_b7e.ugc454588202
I can confirm, still fails.
-ics
Ross Bemrose kirjoitti:
After installing the new server update, I still don't seem to be able to
install maps on my Linux server.
tf_workshop_map_sync 454118349
[TF Workshop] Preparing map ID 454118349
[TF Workshop] Downloading map
[TF Workshop] Error
sound ambient_mp3\cp_harbor\indoor_lp_01.mp3, file
probably missing from disk/repository
Failed to load sound ambient_mp3\fire\fire_small_loop1.mp3, file
probably missing from disk/repository
-ics
Eric Smith kirjoitti:
We've released a mandatory update for TF2. The notes for the update
Basically i went from 4x24 slot full servers to maybe 1 full server
daily due to this quickplay change. Even the regulars disappeared.
It may be soon too late to revert the change that has done irreversible
damage.
-ics
Tim Anderson kirjoitti:
To the TF2 team,
It has now been over a year
Got one too, as a reply to a message i sent back in 2012 with a new
link to a scam site.
-ics
Saint K. kirjoitti:
Just a headsup, it seems that spammers have found a new way to spam us. They'll
pull random (old) messages from the HLDS archives and reply to those directly
to your mailbox
This has been suggested on this list time to time for the past 4-5
years. No answer has been ever given to one way or the other.
-ics
Giovanni Harting kirjoitti:
I would guess the new source 2 supports IPv6, everything else would be
terrifying.
2015-01-17 16:32 GMT+01:00 Kevin Kelker ke
Not sure if this helps you but usually when it hangs when i try to log
in, i just ctrl+c aka kill it and start again. Works immediately.
-ics
Ammon Lauritzen kirjoitti:
I originally posted this question to the source sdk forum but got no response
other than a suggestion to try here :)
Some
out the frustration
now.
-ics
- Alkuperäinen viesti -
It was cut relatively last second, seeing for how long EOTL have been in
the works.
People in the community are unsurprisingly upset about this. I never
played the map so I wouldn't be able to tell, but it's a bit
disappointing
, decompiling breaks several things. You can add decals to the
maps without modifying maps too.
PS: Soundscapes are somewhat broken and Valve is aware.
-ics
Aaron Thompson kirjoitti:
I usually add my clan acronym to maps weve modified. We leave all credits
alone, of course. I used to add stuff to trade
but it could be further
improved to accommodate tf2.
-ics
- Alkuperäinen viesti -
+1 this for sure. I'd love to see the custom content over write much like
Valve over writes maps and its content now when a revision bump is made.
I get so tired of having to go thru _v1 or v32 etc etc when
Also, did i miss an update or why doesn't capping stop on last cp of
de_grootkeep when red players stand on the point?
-ics
Ross Bemrose kirjoitti:
So, I noticed that team scrambling is disabled for arena mode if
tf_arena_use_queue is set to 0. This occurs regardless of what the
settings
as red and just listen the sound. No humming as before, just
basic static electric bzzz from some indoor soundscape. Also dustbowl
has different sounscape. Granary has own howling and birds singing.
-ics
Eric Smith kirjoitti:
We've released a mandatory update for TF2. The notes for the update
fix these asap.
-ics
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Apparently players can get off from bumpercar track with bumpercar. I suspect
this is due to engineers eureka effect ecploited somehow. In any case, kind of
ruins the fun for others.
-ics
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Thats true, on both sides. Though i'm not surprised that this old bug
fixed over a year ago resurfaced. I hope the bug where you can die with
intel will cause the lift to go up hasn't come up back again.
-ics
Martin V kirjoitti:
there is also a bug for engies on doomsday_event. They are able
And to confirm, yes the elevator bug is back. Did valve started working
this map over a year ago and forgot to fix the bugs? Also, RED side
ammobox is inside the rocks.
http://cloud-4.steampowered.com/ugc/29598440085670745/377BBC6D2F697FC74C6152E02B78C9DD89BAA6C8/
-ics
ics kirjoitti:
Thats
When you release the scream fortress update, can you please tell the
complete map name of the new map so we can easily configure our servers
in advance? Thanks.
-ics
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Sure but i wasn't thinking only myself. I could go maps folder to check
it out myself but there are other people who run servers who may not
have shell access to the server itself.
-ics
Ross Bemrose kirjoitti:
Once they release the update, you could just use tail to check the last
line
into config (like sv_noteleport_spell 1).
I really don't want to sit on a server all day myself to watch out these
people and i don't want to turn spells off completely either, as it's a
server killer method.
-ics
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Just incase i wasn't clear enough, on lakeside and viaduct event maps,
you can easily get out of the maps too and build sentries all over.
Regular maps are also affected.
-ics
ics kirjoitti:
Hey
It seems that the teleport spell is awesome way to get out of the map,
even build under
after 9 years to continue doing this.
But it seems it's pointless to fight against the windmill to keep this
conversation up.
-ics
Emil Larsson kirjoitti:
Well said McKay. VAC is especially useless towards a F2P game as well, a
hacker can just use throw away accounts if he is so determined
cheats? Yeah thats the real fun
of it. The skill level vs the one for example on the servers i run is
lower, i end up being highest on scoreboard and only a mid place on my
own servers. Yes - random crits are enabled on both.
-ics
Stefan `Sec` Zehl kirjoitti:
Hi,
On Thu, Oct 23, 2014 at 18
This is most likely a bug or then Valve wanted to break custom model
usage on servers. Wouldn't be surprised if it would be so.
-ics
A Fearts kirjoitti:
I've not tested this but I have heard complaints from a couple of my
player. They tell me bosses on my slender man server appear invisible
Yes, if you disable voting, it will disable kick votes, map votes,
everything.
-ics
Ross Bemrose kirjoitti:
Is it just me or do Valve map end votes no longer occur?
Could this be because sv_allow_votes is set to 0 on this server at map
start?
I only noticed this because I'm trying
you more but have a look at
http://steamcommunity.com/app/2400/discussions/0/792924411993377513 and
follow up to their website, ask them?
-ics
epicoder kirjoitti:
I'm trying to set up a dedicated server running The Ship on a Debian
Jessie box. The server appears to start up normally until
occasionally.
-ics
Yun Huang Yong kirjoitti:
A while back I posted about some strange start-of-round pauses. The
symptom is that at the start of each round the server pauses for
15-20 seconds during which time players get the red disconnection
message in the top right corner. The server always
be but removing them happens at bad time. This could explain the
random lags on roud starts we've been having.
I do clear up replay dirs occasionally manually but not recently. I will
disable replay if this keeps up.
-ics
Yun Huang Yong kirjoitti:
Further info -- I observe that the two problems
Note the word should. ;)
-ics
Kyle Sanderson kirjoitti:
Hi Eric,
Unfortunately on at least 5 systems we've confirmed CS:S still has
this broken. Today I zero'd all of my drives and reinstalled Windows
(unfortunately). On my brand-new system, this still bails out after
64M. Can we get
Yeah, people like Kyle, Asher and me have been here for years and this
is 100% correct place to post issues like this since it's related to servers
-ics
Asher Baker kirjoitti:
It's a server-affecting issue and was initially discussed here - he's
also replying to a message posted on the list
Based according to information given on this list previously, Client
will sync the data once per 24 hours. No need to open game.
-ics
pilger kirjoitti:
Thanks Saint.
Is the Steam client syncing this or do they need to actually open their TF2
clients to get the server updated?
_pilger
My servers tend to restart themselves. Only crash so far that i've seen
that doesn't restart itself is L4D2 CSGO when they crash on some
memory error for being on too long in a row.
-ics
Ook kirjoitti:
I know this topic gets brought up from time to time, but I haven't yet
found a good
Drop packets from his ip with iptables. See if he can do any crashing
after that.
-ics
Mitchell Huang kirjoitti:
Late Saturday night (2014-03-02), AKARaccoon (
http://steamcommunity.com/id/AKARaccoon,
http://www.reddit.com/user/AKARacooon, IP 70.192.16.230) joined our server
on alts
Valve did nice job of alienating players from community servers. 2/4 of
the 24 slot servers i run are now dead in the water.
-ics
Erik-jan Riemers kirjoitti:
Mine already died, only custom servers are still doing fine. Everything but
stock.. after +- 6 years of having a successful stock
I don't think sv_region is even used anymore. They use geotracking on
matchmaking if i remember correctly.
-ics
Gordon Reynolds kirjoitti:
Will having an incorrect region really delist you from the master server?
On Sat, Feb 15, 2014 at 5:24 AM, Denis Eliseev lisee...@yandex.ru wrote:
Try
still cannot get it to work, post here and i'll add ducktape,
chewing gum and iron wire :)
-ics
Jason kirjoitti:
Is there a step by step guide out there yet for server owners to great
gameserver accounts for this? Are HTTPS POST requests not currently
working? Am I doing something wrong?
I
Nothing cannot fix player stupidity
-ics
Valentin G. kirjoitti:
This really can not be the intentioned or desired gameplay:
http://i.imgur.com/xQBp6fG.jpg
On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
If anyone's on a semi-stable game and wants in on the action
want me to run servers anylonger? I
don't run crap on servers or advertisements or any mods, except for
administration between servers. Thanks a lot, Valve.
-ics
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Left 4 Dead never got moved to SteamCMD. Valve made an error in that.
-ics
Andre Müller kirjoitti:
2014-01-25 Andre Müller gbs.dead...@gmail.com
222840
Nope, 222840 doesn't work:
Logging in user 'sourceserver_info1' to Steam Public...Success.
ERROR! Failed to install app '222840
among official valve servers only by default.
-ics
Jake Forrester kirjoitti:
I don't generally post to this list, but I would like to add some
statistics from my community. McKay already posted some of them, but
here are some more numbers.
We run 3 dedicated boxes, and about 20 total TF2 servers
why they added only official valve servers option, so players can
seek and feel the vanilla experience while playing instead of mod this,
mod that, yadda yadda crap.
But this hits us, who run legitimate servers for fun and out of sincere
reasons the most.
-ics
Jake Forrester kirjoitti
They read this list, many of them.
-ics
chris kirjoitti:
What is the email address everyone uses to contact valve? I'd like to
voice my opinion in their inbox too since we aren't getting any official
responses on the mailing list.
Another way to go about this could be:
1. The first time
thing to protest against this change would be shut down our
servers, even the biggest ones, for a day but that will never happen.
Nobody risks / wants to kill off their current playerbase, not even for
a day.
-ics
Doctor McKay kirjoitti:
If there's a TF3, I have no doubts that it'll be like
to bad servers out there.
-ics
ics kirjoitti:
Problem with this new option is that players are ignorant and think
that only valve servers are the best. So the new player or new'ish one
picks Valve server every single time. The rest of us with old players
will be here some time but the players
Doesnt matter if quickplay players are part of the community or not.
They are a percentage that fills up the rest of the server slots or part
of them. So having a community helps but having a quickplay players will
help even more. Every single server that does not participate in
quickplay has
the community is.
So if i were you, i'd stop worrying.
-ics
Supreet kirjoitti:
Hello,
This message is directed at the nut job working at EA who had the biggest
influence on throttling group invites.
Right now, groups like Skial, Lotus, Kill-Streak, Fug and many other groups
are dropping faster than
Yes, on TF2 it did disappear after some updates. But it is a client
error, not a server error. I was able to play 1-2 maps before i got that
error at the time i was having the issue. It happened with any map, so
removing maps wasn't an option.
-ics
Jacob Juul kirjoitti:
After reading your
may be enough for 32 slots.
-ics
j m kirjoitti:
Shouldn't be a problem. I ran 2 32 man tf2 servers with a Q6700 and it
didn't break a sweat. This was on windows.
On Jan 14, 2014 5:12 PM, Chris Oryschak ch...@oryschak.com wrote:
Does anyone run a 32 man TF2 server on the Intel I5-3550, 3.3Ghz
I remember similiar crash on TF2 while ago. Most likely it's been a year
or so already. Some maps just crashed with lump8 error but that went
away after some updates. lump 8 is lightning, so maybe something to do
with shaders.
-ics
Kyle Sanderson kirjoitti:
Do you have any steps
TF2 servers reconnect random intervals back to steam. There isn't a
command because some idiot would spam it every 1 minute to make sure his
or her servers are connected properly.
-ics
Ross Bemrose kirjoitti:
The heartbeat command used to exist for this purpose. I'm not sure if it
still
they would work from there. So i had friend build them for
me and it worked fine.
Now of course, it works as it should.
-ics
Frank kirjoitti:
Tried this on two different PC's of my own and another tried it still not
working. Now I did test against a few older style maps and they built just
They remain there unless the system writes them into the bsp. Check the
bsp with a gcfscape or similiar software that can read bsp content.
-ics
Frank kirjoitti:
Ok that worked on where the data is stored, is there a way to make the data
last longer or the files to remain in place so I can
I had issues building cubemaps on my old pc. They got built but the game
never saved them at the bsp file itself. Never could find a way to fix
it. New pc now, no problems.
-ics
Frank kirjoitti:
This didn't work, any other suggestions?
I even tried a few older maps but it just feels
europe aren't assigned on
euro servers (we got 1 euro server with luck once) or there is a severe
lack of servers within europe.
Please have a look.
PS: i know, server mailing list. Basically this concerns servers.
-ics
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It will try to re-login in at random intervals.
-ics
Chris Oryschak kirjoitti:
I accidentally fired up a server using the same*
tf_server_identity_account_id tf_server_identity_token *of another server
and now the server says:
account : not logged in (Server at :27016 logging
Well as px said, -nobreakpad is what you are looking for.
-ics
Alex kirjoitti:
I have a limited internet bandwidth for month, i need to limit this
unneeded uploads. Other people can upload who have crashes.
On 21.11.2013 17:51, ics wrote:
Just a follow up question, what harm does uploading
Just a follow up question, what harm does uploading a dump to valve do?
They could use and see if it's a common problem you are having or
isolated that needs further investigation?
-ics
Alex kirjoitti:
Thanks for suggestion, but this is not a answer for the question.
On 21.11.2013 15:34
It's possible that the port is in use that it tries to use. Tried
setting hostport and clientport on the server?
-ics
Alex A kirjoitti:
I am running several CSS servers on Ubuntu 13.04 (recently switched from CentOS
6.x)
One of my servers that is running on xxx.xxx.xxx.44 IP receives
Quite surprising results. Well not really. I just assumed quikcplay
connected players count would be higher but it does seems that ~70% of
our players join through favorites.
Thanks for the plug-in!
-ics
Doctor McKay kirjoitti:
Here is a plugin that simply displays how all in-game players
I assume quickplay numbers mean cp, pl, ctf, attack defence, plr, sd,
all modes etc gamemode, basically all the quikcplay options. Coaching is
connection method too.
-ics
Lambda kirjoitti:
Anyone knows what the number in quickplay_# means? I've got numbers as big
as 62, i've also got
Basically user can input whatever value they like into that field. I
could type in ValveHQ and some owners would go WOW.
-ics
Lambda kirjoitti:
Yeah that's what i thought at first but seeing numbers as high as 62... i
have 28 different quickplay numbers, i dont think that there's that much
Please don't strip. We can see how fast the player found a good server
and how long they stay on ours.
-ics
Fletcher Dunn kirjoitti:
Quickplay numbers should probably be stripped. It means which quickplay
attempt this client is on, since they booted. Useful for us, probably not
useful
the
players spent more time and what server i should look into that isn't
getting score like the others due to lack of players of they spending
less time there. Dig in for reason and fix it.
-ics
ElitePowered . kirjoitti:
Chill there amigo. No need to be but hurt. I'm just trying to find out why
I'd settle for a command that lists where current players of the server
came from, for example addition into status command field along with
ping and such.
-ics
DontWannaName! kirjoitti:
Grab the client value using sourcemod?
Sent from my iPhone 5
On Nov 12, 2013, at 12:01 PM, Todd Pettit
it?
-ics
Eric Smith kirjoitti:
We've released a mandatory TF2 update. The notes for the update are below. The
new version is 1997557.
-Eric
--
- The Grandmaster will now update its model based on the owner's current kill
streak
- Removed the requirement for SSE2
. So please add a hard check or improve connectivity
somehow. I'm sure this also affects quickplay traffic along with gift drops.
-ics
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When next update ships.
-ics
Todd Pettit kirjoitti:
When do the changes take effect?
- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com)
hlds_linux@list.valvesoftware.com, Half-Life
I think it requires 12 or so players. It was 8 at the time of the manor
event but it was raised at some point due to abuse.
-ics
Kyle Sanderson kirjoitti:
I believe you need at least 8 players for drops to work, or so was the case
many years ago. I was on one server a couple nights ago, two
I don't have validate option, i update manually by hand and 2 of my
servers have downloaded full server installation 2 times now when i try
to update them. I have no freaking idea why. The rest of the servers
don't do this.
-ics
Erik-jan Riemers kirjoitti:
then dont set validate in your
As i recall, halloween has been extended in previous years for few days
due to issues with the update.
-ics
Frank kirjoitti:
Every year is the same thing, we spend 2-3 days if not longer thru several
updates to fix issues from this and other large updates like it. Never in
the last few years
Are you sure you have the right key set that you are pressing?
-ics
Saint K. kirjoitti:
I've tested all of our MVM servers, on none of them canteens are working.
You can equip them, you can buy stuff, just can't activate them for usage.
Saint K.
-Original Message-
From: hlds_linux
Looks like a stats software hlstats or hlxce.
-ics
Aridane Manuel Ojeda Sánchez kirjoitti:
Good night
I wanted to know which company provides the information attached in the
image if you do not mind.
Thank you!
2013/10/31 Calvin Judy evo...@gmail.com
http://i.imgur.com/bejbG1m.png
behaviour.
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Andreas Willinger kirjoitti:
Can confirm both of these issues, helltower servers are still crashing far
too often.
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Bottiger
Gesendet
2 that i updated launched just fine. Have players and are full too.
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Todd Pettit kirjoitti:
Servers all down and will not launch. Will post results soon.
- Original Message -
From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list (hlds_linux
I'm seeing full servers since i updated this morning.
http://i.imgur.com/K2x95GV.jpg
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Calvin Judy kirjoitti:
http://i.imgur.com/bejbG1m.png
There has been a significant drop in quickplay traffic on our servers
as well.
- Original Message - From: Todd Pettit pettit.t
Read quickplay faq, it says you get penalty for every slot oveer 24. So
technically if 24 slot server would get every player through quickplay,
your 32 would be getting only every eight player or so.
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
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louloubizou
Ads aren't exactly fobidden but faking tags is. I got tired of reporting
the shitty servers personally. Sucks that the servers that fake tags get
the traffic over our servers but sadly i have better things to do.
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Nick F. kirjoitti:
Will anything be done about the servers that spam ads
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