Can you elaborate why the sudden change of wav to mp3? Certainly not to
save space?
Latest update seems to have broken sounds in cp_foundry. It's quite calm
there...
Failed to load sound "ambient_mp3\cp_harbor\machinery_in_lp_02.mp3",
file probably missing from disk/repository
Failed to load sound "ambient_mp3\cp_harbor\indoor_lp_01.mp3", file
probably missing from disk/repository
Failed to load sound "ambient_mp3\fire\fire_small_loop1.mp3", file
probably missing from disk/repository
-ics
Eric Smith kirjoitti:
We've released a mandatory update for TF2. The notes for the update are below.
The new version number is 2698188.
-Eric
----------------------------------------------------
- Fixed the Strange Dalokohs Bar not counting food eaten
- Fixed a client crash related to the material system
- Fixed a client crash related to the control point HUD
- Fixed a server crash related to the Robot Destruction game mode
- Fixed name changes not being applied to all panels
- Fixed a bug with tournaments ending early if the previous round ended in a
stalemate
- Fixed the Australium Scattergun using the fire material
- Fixed not seeing the particle effects for weapons and cosmetic items in the
player model panels
- Added Gamers Assembly 2015 medals
- Added a "no hat" style for the Batter's Helmet
- Updated more sound files to use .mp3 format instead of .wav
- Updated nav_check_stairs to be marked as a cheat
- Updated Mann Co. Store prices for foreign currencies to current USD
equivalents
- Updated the localization files
- Mannpower update
- Updated grapple model and player animations
- Fixed not hearing some of the powerup sounds
- Removed ctf_foundry from the default map cycle to focus on gathering
information on the remaining maps
- Knockout: reduced melee damage multiplier
- Knockout: max health buff has been reduced for the Heavy and for the Demoman
with a shield or decapitating sword equipped
- Grapple: increased base damage for attaching to a player and increased bleed
damage while attached
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