Sent: Saturday, May 02, 2009 12:10 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] L4D question..
I'll check it again at some point, but it was/is vanilla file.. and that did
not work for me..
-Oorspronkelijk bericht-
Van: hlds_linux-boun
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of CmptrWz
Sent: Sunday, May 03, 2009 8:59 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] L4D question..
I find that the fix is either to create a dummy steam binary shell script
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] L4D question..
I was referring to server updates.. but it seems from all the mails that
doing a gracefull shutdown is the way to go with a correct srcds_run I
presume, I would suspect -autoupdate should do the trick
bericht-
Van: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Fyren
Verzonden: zaterdag 2 mei 2009 5:52
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] L4D question..
On Fri, May 1, 2009 at 21:21, Eric-Jan Riemers
mei 2009 5:52
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] L4D question..
On Fri, May 1, 2009 at 21:21, Eric-Jan Riemers riem...@binkey.nl wrote:
I was referring to server updates..
So was I. If the clients don't have a choice about patching and can't
roll
mailing list
Onderwerp: Re: [hlds_linux] L4D question..
For -autoupdate to work with TF2, IIRC you need to copy the steam binary in
your orangebox/ folder.
2009/5/2 Eric-Jan Riemers riem...@binkey.nl
But i would be able to test my server with a update script, no need for
clients at that time
-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Namens AnAkIn .
Verzonden: zaterdag 2 mei 2009 13:02
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] L4D question..
For -autoupdate to work with TF2, IIRC you need to copy
dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] L4D question..
Then you probably modified your srcds_run or downloaded a modified one, or
your installation was not done correctly I guess.
2009/5/2 Eric-Jan Riemers riem...@binkey.nl
If i do that, it will download the complete tf2
All,
Maybe i dont know the correct way or it has allready passed the mailing
list..
But, how do i update my l4d instance if i have multiple forks? Can i just
run the updater even though people are still playing? My biggest issue is
that when i want to update the installation there are always
I typcially will use net console port, the master, and issue shutdown.
As each fork finishes it's current game they exit. When all have
exited it does the auto reboot which triggers the update.
Steven J. Sumichrast
On May 1, 2009, at 7:50 AM, Eric Riemers riem...@binkey.nl wrote:
All,
This is out of the box script from l4d? (which does the update at end?)
On Fri, 1 May 2009 07:46:05 -0500, Steven J. Sumichrast
packh...@gmail.com wrote:
I typcially will use net console port, the master, and issue shutdown.
As each fork finishes it's current game they exit. When all have
But, how do i update my l4d instance if i have multiple forks? Can i just
run the updater even though people are still playing? My biggest issue is
that when i want to update the installation there are always people on it
(which is ofcourse not a bad thing) but i just dont want to be the admin
Sent: 02 May 2009 00:49
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D question..
But, how do i update my l4d instance if i have multiple forks? Can i
just
run the updater even though people are still playing? My biggest
issue is
that when i want to update
bericht-
Van: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Fyren
Verzonden: zaterdag 2 mei 2009 1:49
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] L4D question..
But, how do i update my l4d instance if i have
On Fri, May 1, 2009 at 21:21, Eric-Jan Riemers riem...@binkey.nl wrote:
I was referring to server updates..
So was I. If the clients don't have a choice about patching and can't
roll back, being able to roll your server back would only result in an
a server no one could use in most cases.
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