Re: [hlds_linux] L4D question..

2009-05-03 Thread CmptrWz
Sent: Saturday, May 02, 2009 12:10 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] L4D question.. I'll check it again at some point, but it was/is vanilla file.. and that did not work for me.. -Oorspronkelijk bericht- Van: hlds_linux-boun

Re: [hlds_linux] L4D question..

2009-05-03 Thread Milton Ngan
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of CmptrWz Sent: Sunday, May 03, 2009 8:59 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] L4D question.. I find that the fix is either to create a dummy steam binary shell script

Re: [hlds_linux] L4D question..

2009-05-02 Thread Milton Ngan
To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] L4D question.. I was referring to server updates.. but it seems from all the mails that doing a gracefull shutdown is the way to go with a correct srcds_run I presume, I would suspect -autoupdate should do the trick

Re: [hlds_linux] L4D question..

2009-05-02 Thread Eric-Jan Riemers
bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Fyren Verzonden: zaterdag 2 mei 2009 5:52 Aan: Half-Life dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] L4D question.. On Fri, May 1, 2009 at 21:21, Eric-Jan Riemers

Re: [hlds_linux] L4D question..

2009-05-02 Thread AnAkIn .
mei 2009 5:52 Aan: Half-Life dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] L4D question.. On Fri, May 1, 2009 at 21:21, Eric-Jan Riemers riem...@binkey.nl wrote: I was referring to server updates.. So was I. If the clients don't have a choice about patching and can't roll

Re: [hlds_linux] L4D question..

2009-05-02 Thread Eric-Jan Riemers
mailing list Onderwerp: Re: [hlds_linux] L4D question.. For -autoupdate to work with TF2, IIRC you need to copy the steam binary in your orangebox/ folder. 2009/5/2 Eric-Jan Riemers riem...@binkey.nl But i would be able to test my server with a update script, no need for clients at that time

Re: [hlds_linux] L4D question..

2009-05-02 Thread AnAkIn .
-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens AnAkIn . Verzonden: zaterdag 2 mei 2009 13:02 Aan: Half-Life dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] L4D question.. For -autoupdate to work with TF2, IIRC you need to copy

Re: [hlds_linux] L4D question..

2009-05-02 Thread Eric-Jan Riemers
dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] L4D question.. Then you probably modified your srcds_run or downloaded a modified one, or your installation was not done correctly I guess. 2009/5/2 Eric-Jan Riemers riem...@binkey.nl If i do that, it will download the complete tf2

[hlds_linux] L4D question..

2009-05-01 Thread Eric Riemers
All, Maybe i dont know the correct way or it has allready passed the mailing list.. But, how do i update my l4d instance if i have multiple forks? Can i just run the updater even though people are still playing? My biggest issue is that when i want to update the installation there are always

Re: [hlds_linux] L4D question..

2009-05-01 Thread Steven J. Sumichrast
I typcially will use net console port, the master, and issue shutdown. As each fork finishes it's current game they exit. When all have exited it does the auto reboot which triggers the update. Steven J. Sumichrast On May 1, 2009, at 7:50 AM, Eric Riemers riem...@binkey.nl wrote: All,

Re: [hlds_linux] L4D question..

2009-05-01 Thread Eric Riemers
This is out of the box script from l4d? (which does the update at end?) On Fri, 1 May 2009 07:46:05 -0500, Steven J. Sumichrast packh...@gmail.com wrote: I typcially will use net console port, the master, and issue shutdown. As each fork finishes it's current game they exit. When all have

Re: [hlds_linux] L4D question..

2009-05-01 Thread Fyren
But, how do i update my l4d instance if i have multiple forks? Can i just run the updater even though people are still playing? My biggest issue is that when i want to update the installation there are always people on it (which is ofcourse not a bad thing) but i just dont want to be the admin

Re: [hlds_linux] L4D question..

2009-05-01 Thread gameadmin
Sent: 02 May 2009 00:49 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D question.. But, how do i update my l4d instance if i have multiple forks? Can i just run the updater even though people are still playing? My biggest issue is that when i want to update

Re: [hlds_linux] L4D question..

2009-05-01 Thread Eric-Jan Riemers
bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Fyren Verzonden: zaterdag 2 mei 2009 1:49 Aan: Half-Life dedicated Linux server mailing list Onderwerp: Re: [hlds_linux] L4D question.. But, how do i update my l4d instance if i have

Re: [hlds_linux] L4D question..

2009-05-01 Thread Fyren
On Fri, May 1, 2009 at 21:21, Eric-Jan Riemers riem...@binkey.nl wrote: I was referring to server updates.. So was I. If the clients don't have a choice about patching and can't roll back, being able to roll your server back would only result in an a server no one could use in most cases.