Personally I use this: http://www.reece-eu.net/drekrates.php
On Mon, Sep 10, 2012 at 2:50 AM, Weasel wea...@weaselslair.com wrote:
Just doing some optimizing of my TF2 servers. I was wondering if anybody on
here had any recommended settings for sv_minrate and sv_maxrate -
specifically as it
More slots - more entities, more processing power and bandwidth.
I think it engine limitation. That`s why 32 slots TF2 servers is ugly.
But you can lower rates (somthing like 40) and watch result.
And oh, disable replay bot.
P.S. http://store.steampowered.com/news/8674/
Updated client rate
I never use this, it fails.
Personally I use this: http://www.reece-eu.net/drekrates.php
sv_maxrate 0
sv_minrate 0
On 9/10/12, O!KAK ga...@starlink.ru wrote:
More slots - more entities, more processing power and bandwidth.
I think it engine limitation. That`s why 32 slots TF2 servers is ugly.
Just set sv_minrate to something high enough so those stupid guys with
their rate set to 3 won't start lagging, don't care about the
other cmdrate/updaterate/interp bullshit - that's how i do it and it
works fine for everyone.
2012/9/10 edman747 edman...@gmail.com:
I never use this, it
I use:
sv_minrate 35000
sv_maxrate 76000
sv_minupdaterate 33
sv_maxupdaterate 67
sv_mincmdrate 33
sv_maxcmdrate 67
sv_client_min_interp_ratio 1.0
sv_client_max_interp_ratio 2.0
and throw off ppl who set their rate to much above 100k.
From: Drogen Viech
Why would you throw anybody off the server whose rate is too high? It's a *
limit*, not a guaranteed throughput.
If I could set my rate to 1,000,000 it's the same as having it at 50,000 if
the bandwidth is 40,000. I set my rate to the highest value possible to
prevent choke (and hence lag and
Because he thinks that a higher rate means smaller packets, so a huge rate
means very small packets :))
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul
Rennison
Sent: Tuesday, September 11, 2012 2:14
Yes, you could certainly make things worse by messing around with your
rates.
You need to justify why the defaults are insufficient and why altering
them will improve your situation.
I fiddled around with all kinds of rate settings over a month or two on
a 24-player TF2 server a year or
Also, there may be something wrong with your mail server:
wea...@weaselslair.com:
hosted.weaselslair.com [209.54.58.74]:
STARTTLS
500 couriertls: connect: error:14077410:SSL
routines:SSL23_GET_SERVER_HELLO:sslv3 alert handshake failure
Then again, I use Courier MTA, which is
On 10/09/2012 01:50, Weasel wrote:
Until recently, having more than 24 players on my server was rare. So, I never
really noticed that increased lag. But, now it's fairly packed a couple of
nights a week. Not sure if there's really anything to be done with it, but
maybe some
Just doing some optimizing of my TF2 servers. I was wondering if anybody on
here had any recommended settings for sv_minrate and sv_maxrate -
specifically as it might apply to TF2 servers running greater than the
Valve-default-limit of 24-players? I allow 32, and I do see a little bit of
lag
I second this request and further add cmdrate and updaterate
On Sep 9, 2012 7:50 PM, Weasel wea...@weaselslair.com wrote:
Just doing some optimizing of my TF2 servers. I was wondering if anybody
on here had any recommended settings for sv_minrate and sv_maxrate -
specifically as it might
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