[hlds_linux] vpk files

2013-05-08 Thread Erik-jan Riemers
So, Vpk files are suppose to be faster and all, but I've made a lot of vpk files to make it easier for my server maintenance. I run multiple servers from the same base install but because of this all the vpk's are loaded for each server too. I notice a large waiting time when starting up the

[hlds_linux] Counter-Strike 1.6 custom maps

2013-05-08 Thread Rick Payton
In the pre-steamcmd era uploading custom content got dumped right alongside the default CS content - is that still how you do it post steamcmd, or can you put custom stuff in cstrike/custom/whatever/maps etc like TF2? I feel like I should know this answer but for the life of me memory and

Re: [hlds_linux] Counter-Strike 1.6 custom maps

2013-05-08 Thread Ondřej Hošek
On Thu, May 9, 2013 at 1:58 AM, Rick Payton r...@mai-hawaii.com wrote: In the pre-steamcmd era uploading custom content got dumped right alongside the default CS content - is that still how you do it post steamcmd, or can you put custom stuff in cstrike/custom/whatever/maps etc like TF2?

Re: [hlds_linux] Counter-Strike 1.6 custom maps

2013-05-08 Thread Alfred Reynolds
Wrong, you should put custom content in a cstrike_addon/ folder (a sibling of the cstrike/ folder) and run your server with -addons . The addon folder will override any content in the base cstrike/ folder, and will let you not get in trouble if you change a base file we distribute. You can just

Re: [hlds_linux] Counter-Strike 1.6 custom maps

2013-05-08 Thread Rick Payton
Ok Alfred, so even something as basic as adding a custom map to a stock CS 1.6 server can be put in cstrike_addon/notamod/maps/cs_awesome.bsp - or is that strictly for modding CS, and adding custom maps still gets put in /cstrike/maps/ ? Just looking for 100% clarification, due to the -addons

Re: [hlds_linux] Counter-Strike 1.6 custom maps

2013-05-08 Thread Ondřej Hošek
On Thu, May 9, 2013 at 2:16 AM, Alfred Reynolds alf...@valvesoftware.com wrote: Wrong, you should put custom content in a cstrike_addon/ folder (a sibling of the cstrike/ folder) and run your server with -addons . The addon folder will override any content in the base cstrike/ folder, and

Re: [hlds_linux] Counter-Strike 1.6 custom maps

2013-05-08 Thread Weasel
I actually though I understood how everything was working on GoldSrc (pretty-much the same as before - compared to Source). Now I am COMPLETELY confused. My brain hurts. Re: [hlds_linux] Counter-Strike 1.6 custom maps Rick Payton Wed, 08 May 2013 17:29:26 -0700 Ok Alfred, so even

Re: [hlds_linux] Counter-Strike 1.6 custom maps

2013-05-08 Thread Ondřej Hošek
On Thu, May 9, 2013 at 2:56 AM, Weasel wea...@weaselslair.com wrote: I actually though I understood how everything was working on GoldSrc (pretty-much the same as before - compared to Source). Now I am COMPLETELY confused. My brain hurts. I think it works like this (note that I

Re: [hlds_linux] Counter-Strike 1.6 custom maps

2013-05-08 Thread Rick Payton
Well my ADHD got the better of me, so I just appended -addons to my command line like I wrote below, and ftp'd de_prodigy2k to: /gservers/cs16/cstrike_addon/maps etc and fired up the server as normal, changelevel de_prodigy2k and it seems to be working. So in my experience, custom CS v1.6

Re: [hlds_linux] Counter-Strike 1.6 custom maps

2013-05-08 Thread Rick Payton
That's a much clearer explanation, and it corresponds to my experience. --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ondrej Hošek Sent: Wednesday, May 08, 2013 3:03 PM To: Half-Life

[hlds_linux] CS 1.6-Beta Wrong images as MOTD / Ads ?

2013-05-08 Thread Brainkilla
i've had other images as motd on my server- first it started with some kind of flickering and for 0,5 sec i was ableto see another picture on the motd as usual - but after these ~0,5 the original motd appeared. after playing ~4 hours on the same serverduring the last 2 maps i had some kind of