So,
Vpk files are suppose to be faster and all, but I've made a lot of vpk
files to make it easier for my server maintenance. I run multiple servers
from the same base install but because of this all the vpk's are loaded
for each server too. I notice a large waiting time when starting up the
In the pre-steamcmd era uploading custom content got dumped right alongside
the default CS content - is that still how you do it post steamcmd, or can you
put custom stuff in cstrike/custom/whatever/maps etc like TF2? I feel like I
should know this answer but for the life of me memory and
On Thu, May 9, 2013 at 1:58 AM, Rick Payton r...@mai-hawaii.com wrote:
In the pre-steamcmd era uploading custom content got dumped right alongside
the default CS content - is that still how you do it post steamcmd, or can
you put custom stuff in cstrike/custom/whatever/maps etc like TF2?
Wrong, you should put custom content in a cstrike_addon/ folder (a sibling of
the cstrike/ folder) and run your server with -addons . The addon folder will
override any content in the base cstrike/ folder, and will let you not get in
trouble if you change a base file we distribute. You can just
Ok Alfred, so even something as basic as adding a custom map to a stock CS 1.6
server can be put in cstrike_addon/notamod/maps/cs_awesome.bsp - or is that
strictly for modding CS, and adding custom maps still gets put in
/cstrike/maps/ ?
Just looking for 100% clarification, due to the -addons
On Thu, May 9, 2013 at 2:16 AM, Alfred Reynolds
alf...@valvesoftware.com wrote:
Wrong, you should put custom content in a cstrike_addon/ folder (a sibling
of the cstrike/ folder) and run your server with -addons . The addon folder
will override any content in the base cstrike/ folder, and
I actually though I understood how everything was working on GoldSrc
(pretty-much the same as before - compared to Source). Now I am COMPLETELY
confused.
My brain hurts.
Re: [hlds_linux] Counter-Strike 1.6 custom maps
Rick Payton Wed, 08 May 2013 17:29:26 -0700
Ok Alfred, so even
On Thu, May 9, 2013 at 2:56 AM, Weasel wea...@weaselslair.com wrote:
I actually though I understood how everything was working on GoldSrc
(pretty-much the same as before - compared to Source). Now I am COMPLETELY
confused.
My brain hurts.
I think it works like this (note that I
Well my ADHD got the better of me, so I just appended -addons to my command
line like I wrote below, and ftp'd de_prodigy2k to:
/gservers/cs16/cstrike_addon/maps etc and fired up the server as normal,
changelevel de_prodigy2k and it seems to be working.
So in my experience, custom CS v1.6
That's a much clearer explanation, and it corresponds to my experience.
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ondrej Hošek
Sent: Wednesday, May 08, 2013 3:03 PM
To: Half-Life
i've had other images as motd on my server- first it started with some
kind of flickering and for 0,5 sec i was ableto see another picture on
the motd as usual - but after these ~0,5 the original motd appeared.
after playing ~4 hours on the same serverduring the last 2 maps i had
some kind of
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