On 27.10.2009 0:38, David A. Parker wrote:
Thanks for the info, Milton.
If +tv_port is disabled, does this mean SourceTV is disabled in L4D2? I
don't use it myself, but I'm sure others will be curious.
Sounds like Valve decided get rid of SourceTV instead of finishing it
for L4D. Personally
Sorry for the spam that resulted from my post. Thanks to those who responded to
me directly and professionally. We are still hunting.
And - I would note I have been on the HLDS_** lists for a decade. 99% of my
posts were on topic and to the point. This is a little off topic, but only
Also wouldn't it be smart to start prepping the downloads so we don't run
into bandwidth problems.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jay Deiman
Sent: Monday, October 26, 2009 4:47 PM
To:
Easy question. Is there a dedicated Linux steam client, or do you have
to do everything through wine?
Rusty Bower
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visit:
Hey Rusty!.
Welcome to the list, you can find the files you need to install this on
www.srcds.com
There is an guide there that sums up the normal questions about installation.
Yours Faithfully.
Mark S. Johansen
-Oprindelig meddelelse-
Fra: hlds_linux-boun...@list.valvesoftware.com
http://forums.steampowered.com/forums/showthread.php?t=759734
So its wine time..
First hit on google though.. this is the server mailinglist ;p
On Tue, 27 Oct 2009 11:14:31 -0400, Rusty Bower rbo...@gmail.com wrote:
Easy question. Is there a dedicated Linux steam client, or do you have
to do
Depends on what you need it for.
Just for servers, you can use this:
http://storefront.steampowered.com/download/hldsupdatetool.bin (LINUX)
If you want to run Steam games, you have to use wine or similar.
-Opprinnelig melding-
Fra: hlds_linux-boun...@list.valvesoftware.com
Use ssh and follow the directions provoided on the site. Don't use wine.
On Tue, Oct 27, 2009 at 11:41 AM, Steffen Tronstad s...@nextgentel.comwrote:
Depends on what you need it for.
Just for servers, you can use this:
http://storefront.steampowered.com/download/hldsupdatetool.bin (LINUX)
Ya. I was looking for running the games. There are rumors of a Linux
client. Just wanted to see if there was any meat to the rumor.
Sent from my iPhone
Rusty Bower
On Oct 27, 2009, at 11:41, Steffen Tronstad s...@nextgentel.com
wrote:
Depends on what you need it for.
Just for servers,
Rumors huh? Fascinating. :P
On Tue, Oct 27, 2009 at 11:55 AM, Rusty Bower rbo...@gmail.com wrote:
Ya. I was looking for running the games. There are rumors of a Linux
client. Just wanted to see if there was any meat to the rumor.
Sent from my iPhone
Rusty Bower
On Oct 27, 2009, at 11:41,
Has anyone actually tried running windows srcds in wine on nix?
On Tue, Oct 27, 2009 at 12:07 PM, Gregg Hanpeter ghanpe...@gmail.comwrote:
Rumors huh? Fascinating. :P
On Tue, Oct 27, 2009 at 11:55 AM, Rusty Bower rbo...@gmail.com wrote:
Ya. I was looking for running the games. There are
Free HLDS based game servers?
- Original Message -
From: Shane Robinett sh...@phxx.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, October 27, 2009 6:50 AM
Subject: Re: [hlds_linux] Game Server Manager Needed - Hiring
Sorry for
That sounds just as funny as a 10,000fps server lol.
On Tue, Oct 27, 2009 at 12:15 PM, Carl aidsf...@gmail.com wrote:
Has anyone actually tried running windows srcds in wine on nix?
On Tue, Oct 27, 2009 at 12:07 PM, Gregg Hanpeter ghanpe...@gmail.com
wrote:
Rumors huh? Fascinating. :P
I think he was actually talking about native linux Steam client, not
about srcds.
-ics
Carl kirjoitti:
Has anyone actually tried running windows srcds in wine on nix?
On Tue, Oct 27, 2009 at 12:07 PM, Gregg Hanpeter ghanpe...@gmail.comwrote:
Rumors huh? Fascinating. :P
On Tue, Oct
I've run windows hlds.exe under Linux, and it actually runs quite well. It
uses less cpu then the native hlds binaries do. This isn't because wine is
so great, it's because the hlds linux binaries haven't been optimized for
linux, and in general are quite inefficient.
There will probalby never
I might add that the *only* reason I'm not running hlds.exe (windows) under
wine on a linux box is that I couldn't find any kind of server restart tool
(serverdoc, etc.) that would work in this environment.
- Original Message -
From: Ook ooksser...@zootal.com
To: Half-Life dedicated
Yes, for Garry's Mod and Synergy which don't have working Linux servers.
It works just fine.
Carl wrote:
Has anyone actually tried running windows srcds in wine on nix?
On Tue, Oct 27, 2009 at 12:07 PM, Gregg Hanpeter ghanpe...@gmail.comwrote:
Rumors huh? Fascinating. :P
On Tue, Oct
I can't find the details, but there was one upcoming third party game that
at one point had promo material saying it was:
- Using the source engine, and
- Would have a Linux version.
My memory being the sieve that it is, I'm afraid I can't be more helpful...
this is also long enough ago that
On 27.10.2009 19:49, gamead...@127001.org wrote:
I can't find the details, but there was one upcoming third party game that
at one point had promo material saying it was:
- Using the source engine, and
- Would have a Linux version.
My memory being the sieve that it is, I'm afraid I can't
You can make it work quite well with crossover. I was just playing TF2
in osx via steam and crossover.
If you're looking for a temp solution.
On Tue, Oct 27, 2009 at 1:22 PM, Nikolay Shopik sho...@inblock.ru wrote:
On 27.10.2009 19:49, gamead...@127001.org wrote:
I can't find the details, but
I've never benched a server running in Wine, however it was getting an
adequite amount of FPS running GarrysMod.
Kyle.
On Tue, Oct 27, 2009 at 8:49 AM, gamead...@127001.org wrote:
I can't find the details, but there was one upcoming third party game that
at one point had promo material saying
StevoTVR wrote:
Yes, for Garry's Mod and Synergy which don't have working Linux servers.
It works just fine.
What distro and what wine-version do you use for garrys mod? I've also
tried it but it seems that under wine not all addons are working and
there are some bugs in some maps.
--
It was Fedora, and I don't recall which version of Wine it was at the
time. There was one problem where players would get stuck to
displacements, but other then that it worked great. Right now I'm
running a Synergy server on Fedora 11 and Wine 1.1.29 without problems.
Marcel wrote:
StevoTVR
http://en.wikipedia.org/wiki/Postal_III
Platform(s) Microsoft Windows, Linux, Mac OSX, Xbox 360, PlayStation 3
This of course does not necessarily mean that it will need steam for those
platforms.
On Tue, Oct 27, 2009 at 1:22 PM, Nikolay Shopik sho...@inblock.ru wrote:
On 27.10.2009
Yes. We run 4 sites - one in the US and 3 in the Mid-East. We have
numerous deployed and are bringing on another couple of hundred over the
next 4-6 months.
http://www.spawnpoint.com/
http://www.reachgaming.com/
http://xgames.weyak.ae/
http://gaming.mobily.com.sa/
-Original Message-
Dan Offord wrote:
I spoke to both Chet Mike today, they said the dedicated server would be
for Linux would be out after Tuesday, but the windows dedicated server
would be out at the same time as the demo
Good to know. Thanks Dan.
Jay
--
Jay Deiman
\033:wq!
Shane,
I had emailed you after receiving this email but never heard back. I
had asked if you were still hunting but did not submit a resume or
anything. Just curious if there wa interest or not.
Thanks!
Steven J. Sumichrast
On Oct 27, 2009, at 8:50 AM, Shane Robinett sh...@phxx.com wrote:
://list.valvesoftware.com/mailman/listinfo/hlds_linux
__ Information from ESET Smart Security, version of virus signature
database 4549 (20091027) __
The message was checked by ESET Smart Security.
http://www.eset.com
__ Information from ESET Smart Security, version of virus
New release date of the pre-order demo appears to be the 28th of October at
8:00.
http://steamcommunity.com/games/L4D2/events/55327883716288366
Valve time. Always loved. Always pesky.
On Tue, Oct 27, 2009 at 10:58 PM, Jay Deiman j...@splitstreams.com wrote:
Dan Offord wrote:
I spoke to both
Hey stupid, know your timezone!
So the new release is eight hours away I take it. Not enough time to get the
Linux bins out I take it. :'-(
On Wed, Oct 28, 2009 at 12:30 AM, Richard GrosJean
richard.grosj...@gmail.com wrote:
New release date of the pre-order demo appears to be the 28th of
I doubt that they are going to release the demo at 11pm, I suspect they did
that because its still considered today and they can change it to be earlier
so the popup comes up at the right time. 11pm PDT at the latest.
On Tue, Oct 27, 2009 at 3:38 PM, Richard GrosJean
richard.grosj...@gmail.com
Well the PC boxart for the presale that was printed weeks ago said the demo
goes live at 11PM PST. It's possible that the 1PM PST time listed on the
events page was a typo.
On Tue, Oct 27, 2009 at 4:07 PM, DontWannaName! ad...@topnotchclan.comwrote:
I doubt that they are going to release the
As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo
are now available. The game name is left4dead2_demo. We're still doing some
final checks for the client, but that should be going live soon.
Jason
___
To unsubscribe,
Dedicated server before client, your our hero!!!
Regards
Steve
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
As you've already seen, the dedicated server files for the Left 4 Dead 2 Demo
are now available. The game name is
left4dead2_demo. We're still
host.txt is overwritten by each update with verify_all. Master servers are
added with strange ports (27009, 27012, 27013, ...)
As you've already seen, the dedicated server files for the Left 4 Dead 2
Demo are now available. The game name is left4dead2_demo. We're still
doing some final
Cool!! I download it now!
Andrey.
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mine can't find gameinfo.txt though it's there. how do you start your
linux servers?
host.txt is overwritten by each update with verify_all. Master servers are
added with strange ports (27009, 27012, 27013, ...)
As you've already seen, the dedicated server files for the Left 4 Dead 2
Alexander Bienzeisler wrote:
mine can't find gameinfo.txt though it's there. how do you start your
linux servers?
host.txt is overwritten by each update with verify_all. Master servers are
added with strange ports (27009, 27012, 27013, ...)
As you've already seen, the
-game left4dead2
mine can't find gameinfo.txt though it's there. how do you start your
linux servers?
host.txt is overwritten by each update with verify_all. Master servers
are
added with strange ports (27009, 27012, 27013, ...)
As you've already seen, the dedicated server files for
platinum:/home/nowakpl/srcds/l4d2d/left4dead2_demo$ ./srcds_linux -game
left4dead2 +map c5m1_waterfront +hostport 27017 +clientport 27117
#
#Console initialized.
***VPK: FastFindFile Attempting to use full path with VPK file!
File:
There also seems to be a requirement for +map parameter or the server
stays stuck, unline l4d which starts without +map just fine.
./srcds_run -game left4dead2 +map c5m1_waterfront
-ics
Ronny Schedel kirjoitti:
-game left4dead2
mine can't find gameinfo.txt though it's there. how do you
Any help on this error?
Failed to open bin/dedicated_linux.so (./bin/vstdlib_linux.so: cannot
restore segment prot after reloc: Permission denied
Jonah Hirsch
---
Sent from Flagstaff, AZ, United States
On Tue, Oct 27, 2009 at 6:40 PM, Ronny Schedel
And i forgot about one step earlier:
export LD_LIBRARY_PATH=.:bin:$LD_LIBRARY_PATH
Adam Nowacki wrote:
platinum:/home/nowakpl/srcds/l4d2d/left4dead2_demo$ ./srcds_linux -game
left4dead2 +map c5m1_waterfront +hostport 27017 +clientport 27117
#
#Console initialized.
***VPK: FastFindFile
Fuck me enough warnings? :D
On Wednesday, October 28, 2009, Adam Nowacki no...@xpam.de wrote:
platinum:/home/nowakpl/srcds/l4d2d/left4dead2_demo$ ./srcds_linux -game
left4dead2 +map c5m1_waterfront +hostport 27017 +clientport 27117
#
#Console initialized.
***VPK: FastFindFile Attempting
can someone refresh me on running forks and also got a decent server.cfg
to spare? :P
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
Ruymen
Sent: Tuesday, October 27, 2009 2:42 PM
To:
Hello,
I got the L4D2 demo server up with six forks, and I am able to use the master
console just fine, but when I telnet to the netcon ports of the forks I am not
able to do anything. I can type but I get no responses. Are the forked
servers actually running?
$ telnet 0 9000
Trying
I don't get that result.. I started up with -fork 10 +map c5m1_waterfront
-netconport 90##:
- typing broadcast map c5m1_waterfront into the console I launched from
worked (note that this didn't work in l4d1 - I added code to accept commands
from the console in fork mode this time).
- connecting
You should use +map c5m1_waterfront as the initial map.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, October 27, 2009 6:40 PM
To: Half-Life dedicated Linux server mailing
I'm guessing he doesn't have the +map command in his command line.
I've got 3 machines running a whole mess of forks, all responding.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Green
Sent:
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