I'm also suffering from the same issue. I host 3 TF2 servers on the same
machine. I've tried disabling HLStatsX with no change as far as the lag
when a player connects. I've even gone far enough to disable Metamod and
Sourcemod, still no change. So, I've come to the conclusion that there is
64bit?
--
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Tyler Davies tyler.k.dav...@gmail.com wrote:
I'm also suffering from the same issue. I host 3 TF2 servers on the same
machine. I've tried disabling HLStatsX with no change as far as the lag
when a player connects.
getconf LONG_BIT returns
64
So yes.
On Thu, Mar 8, 2012 at 1:32 PM, Cameron Munroe cmun...@cameronmunroe.comwrote:
64bit?
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Tyler Davies tyler.k.dav...@gmail.com wrote:
I'm also suffering from the same issue. I host 3
My guess still is that it's something initiates it on user connect. It's
like someone spraying a new spray on a wall. You might be a slight
glitch if you have not seen that spray before because your game is going
to cache it and store (download it) to your pc. Maybe the server does
something
Do you have downloads on you server? If not then idk, could be anything unless
you give us some more info
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Tyler Davies tyler.k.dav...@gmail.com wrote:
getconf LONG_BIT returns
64
So yes.
On Thu, Mar 8, 2012 at 1:32 PM,
We've released a mandatory update to Nuclear Dawn. The notes for the ND
Update 6.1 are below.
New Features
* Added support for setting clan/group association.
* Added new clan-based achievements: Ants, Locusts, Legion, Playground
Bullies, Strength In Numbers, and Traitor.
* Added ability
The bug with the playermodels going invisible or in the ground/air is seen
more frequently the last months. Why?
I get It almost every round in CS 1.6 now days and our players has started
to complaine more and more the last few weeks.
/ C
-
We're working on releasing a mandatory TF2 update. We should have it ready soon.
-Eric
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We've released a mandatory update to Team Fortress 2. The notes for the update
are below.
-Eric
--
Team Fortress 2
- Added The Nine-Pipe Problem
- Added hud_fastswitch to the Advanced Options dialog
- Fixed a commentary string that referenced the Soldier instead of
Eric,
Any chance we will see in the future (just asking) an improved method of
updating, that it won't start doing massive IO because its checking the
files? A list of crc of all the files to check if there the same would be
easier no? (or something like that)
Thanks for the stability
While it's welcome to see the update pending message again, it's a bit...
spammy currently. At least it's not easily missed.
On Fri, Mar 9, 2012 at 12:46 AM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update to Team Fortress 2. The notes for the
update are below.
Same here. Same issue. Recent increase.
Sent from my Samsung Infuse 4G(tm) via the Rogers network
Original message
Subject: [hlds_linux] CS 1.6 bug
From: kont...@brutalcs.nu
To: hlds_linux@list.valvesoftware.com
CC:
The bug with the playermodels going invisible or in the
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