Re: [hlds_linux] jump back lag ;p

2012-03-08 Thread Tyler Davies
I'm also suffering from the same issue. I host 3 TF2 servers on the same machine. I've tried disabling HLStatsX with no change as far as the lag when a player connects. I've even gone far enough to disable Metamod and Sourcemod, still no change. So, I've come to the conclusion that there is

Re: [hlds_linux] jump back lag ;p

2012-03-08 Thread Cameron Munroe
64bit? -- Sent from my Android phone with K-9 Mail. Please excuse my brevity. Tyler Davies tyler.k.dav...@gmail.com wrote: I'm also suffering from the same issue. I host 3 TF2 servers on the same machine. I've tried disabling HLStatsX with no change as far as the lag when a player connects.

Re: [hlds_linux] jump back lag ;p

2012-03-08 Thread Tyler Davies
getconf LONG_BIT returns 64 So yes. On Thu, Mar 8, 2012 at 1:32 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: 64bit? -- Sent from my Android phone with K-9 Mail. Please excuse my brevity. Tyler Davies tyler.k.dav...@gmail.com wrote: I'm also suffering from the same issue. I host 3

Re: [hlds_linux] jump back lag ;p

2012-03-08 Thread ics
My guess still is that it's something initiates it on user connect. It's like someone spraying a new spray on a wall. You might be a slight glitch if you have not seen that spray before because your game is going to cache it and store (download it) to your pc. Maybe the server does something

Re: [hlds_linux] jump back lag ;p

2012-03-08 Thread Cameron Munroe
Do you have downloads on you server? If not then idk, could be anything unless you give us some more info -- Sent from my Android phone with K-9 Mail. Please excuse my brevity. Tyler Davies tyler.k.dav...@gmail.com wrote: getconf LONG_BIT returns 64 So yes. On Thu, Mar 8, 2012 at 1:32 PM,

[hlds_linux] Mandatory Nuclear Dawn Update Released

2012-03-08 Thread Nicholas Hastings
We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.1 are below. New Features * Added support for setting clan/group association. * Added new clan-based achievements: Ants, Locusts, Legion, Playground Bullies, Strength In Numbers, and Traitor. * Added ability

[hlds_linux] CS 1.6 bug

2012-03-08 Thread kontakt
The bug with the playermodels going invisible or in the ground/air is seen more frequently the last months. Why? I get It almost every round in CS 1.6 now days and our players has started to complaine more and more the last few weeks. / C -

[hlds_linux] Mandatory TF2 update coming

2012-03-08 Thread Eric Smith
We're working on releasing a mandatory TF2 update. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

[hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-08 Thread Eric Smith
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added The Nine-Pipe Problem - Added hud_fastswitch to the Advanced Options dialog - Fixed a commentary string that referenced the Soldier instead of

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-08 Thread Eric Riemers
Eric, Any chance we will see in the future (just asking) an improved method of updating, that it won't start doing massive IO because its checking the files? A list of crc of all the files to check if there the same would be easier no? (or something like that) Thanks for the stability

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-08 Thread Emil Larsson
While it's welcome to see the update pending message again, it's a bit... spammy currently. At least it's not easily missed. On Fri, Mar 9, 2012 at 12:46 AM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below.

[hlds_linux] Fw: CS 1.6 bug

2012-03-08 Thread Test
Same here. Same issue. Recent increase. Sent from my Samsung Infuse 4G(tm) via the Rogers network Original message Subject: [hlds_linux] CS 1.6 bug From: kont...@brutalcs.nu To: hlds_linux@list.valvesoftware.com CC: The bug with the playermodels going invisible or in the