[hlds_linux] Random CPU Spikes

2012-07-28 Thread Russell Smith
These are still a thing.  They started around the time of the pyro 
update.  The main srcds thread spikes to 100% cpu utilization and all 
players in game will lock in place until CPU usage goes back to normal.  
Users will see something like this on the net graph in the more extreme 
cases:


http://i.imgur.com/Cox6Q.jpg

Sometimes the spikes are half a second, sometimes longer like this one.  
In the most extreme cases the server will drop all players with 
STEAMAUTH error 6.


I've personally seen this on my servers and watched the process monitor 
as it spikes.  I've experienced the same symptoms on other servers and 
know a few other admins have noticed CPU spiking as well since the 
updates.  Seems to be an issue on both Windows and Linux.


Disabling SourceMod/Metamod doesn't help.  Neither does a clean install, 
so it's not an issue of corrupt installs unless the content servers are 
giving out bad data.


I'm guessing that a lot of admins are having this issue and just haven't 
noticed it.  I've had it happen multiple times in a single map in some 
cases.  In other instances the server can run for 10+ maps without issue.


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Re: [hlds_linux] Random CPU Spikes

2012-07-28 Thread doc
Is it completely random or during someone joining?

On Sat, Jul 28, 2012 at 12:21 AM, Russell Smith
ve...@tinylittlerobots.uswrote:

 These are still a thing.  They started around the time of the pyro update.
  The main srcds thread spikes to 100% cpu utilization and all players in
 game will lock in place until CPU usage goes back to normal.  Users will
 see something like this on the net graph in the more extreme cases:

 http://i.imgur.com/Cox6Q.jpg

 Sometimes the spikes are half a second, sometimes longer like this one.
  In the most extreme cases the server will drop all players with STEAMAUTH
 error 6.

 I've personally seen this on my servers and watched the process monitor as
 it spikes.  I've experienced the same symptoms on other servers and know a
 few other admins have noticed CPU spiking as well since the updates.  Seems
 to be an issue on both Windows and Linux.

 Disabling SourceMod/Metamod doesn't help.  Neither does a clean install,
 so it's not an issue of corrupt installs unless the content servers are
 giving out bad data.

 I'm guessing that a lot of admins are having this issue and just haven't
 noticed it.  I've had it happen multiple times in a single map in some
 cases.  In other instances the server can run for 10+ maps without issue.

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Re: [hlds_linux] Random CPU Spikes

2012-07-28 Thread Russell Smith
It doesn't happen on player joins.  I haven't been able to see any 
commonalities between occurrences that would indicate what the cause is.


On 7/28/2012 12:31 AM, doc wrote:

Is it completely random or during someone joining?

On Sat, Jul 28, 2012 at 12:21 AM, Russell Smith
ve...@tinylittlerobots.uswrote:




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Re: [hlds_linux] Random CPU Spikes

2012-07-28 Thread DontWannaName!
I see this too. I think it has something to do with entities because of the red 
spike in net graph but I'm not sure.

Sent from my iPhone 4

On Jul 28, 2012, at 12:33 AM, Russell Smith ve...@tinylittlerobots.us wrote:

 It doesn't happen on player joins.  I haven't been able to see any 
 commonalities between occurrences that would indicate what the cause is.
 
 On 7/28/2012 12:31 AM, doc wrote:
 Is it completely random or during someone joining?
 
 On Sat, Jul 28, 2012 at 12:21 AM, Russell Smith
 ve...@tinylittlerobots.uswrote:
 
 
 
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Re: [hlds_linux] Random CPU Spikes

2012-07-28 Thread Peter Reinhold

On 28.07.2012 08:21, Russell Smith wrote:


normal.  Users will see something like this on the net graph in the
more extreme cases:


I haven't had any users running the netgraph command, but I am getting 
complaints in chat about lagspikes from time to time, and it has been 
more prevalent since the pyro update.


Just wanted to chime in.


/Peter

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Re: [hlds_linux] Random CPU Spikes

2012-07-28 Thread ics
If the server is assigned to one core only with taskset, you will see spikes. I 
used to have them like that but valve made changes while back. Now especially 
on map changes, server can easily chew a lot more cpu than normally. You also 
need to have atlest 600 megs memory free in order to have smoothly running 
server. 

So, server needs ore than one core to function properly. Option -threads 1 is 
also bad for performance.

-ics

- Alkuperäinen viesti -
 On 28.07.2012 08:21, Russell Smith wrote:
 
  normal.   Users will see something like this on the net graph in the
  more extreme cases:
 
 I haven't had any users running the netgraph command, but I am getting 
 complaints in chat about lagspikes from time to time, and it has been 
 more prevalent since the pyro update.
 
 Just wanted to chime in.
 
 
 /Peter
 
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Re: [hlds_linux] Random CPU Spikes

2012-07-28 Thread Peter Reinhold

On 28.07.2012 10:29, ics wrote:


If the server is assigned to one core only with taskset, you will see
spikes. I used to have them like that but valve made changes while
back. Now especially on map changes, server can easily chew a lot 
more


But, CPU spikes on map change would not give spikes in game, as players 
are transitioning.



cpu than normally. You also need to have atlest 600 megs memory free
in order to have smoothly running server.


Got plenty of RAM, and I am not restricting to any CPUs


/Peter

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Re: [hlds_linux] Random CPU Spikes

2012-07-28 Thread ics
Map change/round change would give spike, if you run multiple 
gameservers in same machine and there isn't enough free cpu to provide 
juice. It wouldn't affect the gameserver where the cpu goes up 
temporarely but some of the other gameservers, it might.


Last time i had similiar issues, it was when players were joining 
in-game. I'm not curious enough to check when it was but it's been long 
time. It wasn't about sprays or anything that i had. Problem simply went 
away itself. Could be anything from different hardware, software up to 
engine itself. Very tricky to solve.


-ics

28.7.2012 14:43, Peter Reinhold kirjoitti:

On 28.07.2012 10:29, ics wrote:


If the server is assigned to one core only with taskset, you will see
spikes. I used to have them like that but valve made changes while
back. Now especially on map changes, server can easily chew a lot more


But, CPU spikes on map change would not give spikes in game, as 
players are transitioning.



cpu than normally. You also need to have atlest 600 megs memory free
in order to have smoothly running server.


Got plenty of RAM, and I am not restricting to any CPUs


/Peter

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Re: [hlds_linux] [CS 1.6] Issue with spray logo on last builds (since 5408)?

2012-07-28 Thread pizzahut

I can confirm this issue, seems to happen on all TFC servers which I have 
tested, too.

Has this been fixed in a newer build or is it on the to-do list?

Alexander O. wrote:

Hello!

Since 5408 build (for both OS) I noticing constantly on many servers,
include mine, following message:

Error: server failed to transmit file 'customization.

What does it means? It means, that people can't see custom spray logos
(tempdecal.wad) from other players. Instead of player's logo they seeing
logo with black B symbol. Only sprayer can see his own logo. Linux
b4883 and Win32 b4554 worked with custom spray logos without any errors.
This issue are present on latest, recently updated by you builds too (linux
b5447 and win32 b5408).
Also repeat, that following settings on server
sv_allowdownload 1
sv_allowupload 1
sv_send_logos 1
sv_send_resources 1
and on client
cl_allowdownload 1
cl_allowupload 1
are set to 1 (obviously).

Of course, last year was full of bugs with transferring resources from/to
server (CSDeath, Jo's, IsSafeFileToDownload...), so you could accidentally
break something, and I can't name this issue as extremely urgent, but...may
be it's time to fix that already too?



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Re: [hlds_linux] Half-Life 1 dedicated server update released

2012-07-28 Thread AnAkIn
Has the old reporting method been disabled yet? I still see fake servers in
the list.

2012/7/13 Fletcher Dunn fletch...@valvesoftware.com

 I am seeing your servers on that IP.  It looks like your client is still
 searching using the old master, but your server is heartbeating to the new
 one.

 We are working on speeding up the changover to get all servers
 heartbeating to the new master, and all clients searching it, too.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook
 Sent: Friday, July 13, 2012 10:40 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Half-Life 1 dedicated server update released

 In case this helps any...

 status
 hostname:  Ooks Classic OP4
 version :  48/1.1.2.1/Stdio 5447 secure  (50) tcp/ip  :  10.0.0.10:27017
 map :  3highlakes at: 0 x, 0 y, 0 z
 players :  0 active (16 max)

 status
 hostname:  Ooks PB - timeouts fixed - running linux version :  48/
 1.1.2.1/Stdio 5447 secure  (50) tcp/ip  :  10.0.0.10:27015
 map :  private_beach_v2 at: 0 x, 0 y, 0 z
 players :  0 active (16 max)


 10.0.0.10 is my internal ip - been using that for years



 On 07/13/2012 10:36 AM, Ook wrote:
  Sorry, too many things happening this morning, didn't get to it yet
  :-)
 
  I run two OP4 servers, and you can find them here:
 
  current ip: 72.160.94.10:27015 and 72.160.94.10:27017
 
  My ip is dynamic, I tell my players to connect to
  ooksserver.no-ip.info, and that usually works just fine:
 
  OoksServer.no-ip.info:27015
  OoksServer.no-ip.info:27017
 


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-- 
Best regards,
AnAkIn
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Re: [hlds_linux] Random CPU Spikes

2012-07-28 Thread Russell Smith
I'm not locking srcds instances to a single core.  I did try locking 
each to two cores as a solution but that had no effect, so I removed 
that restriction.


I'm also not running using -threads 1.  I did try that as there was a 
thread on this list two years back that mentioned that as a solution to 
some CPU spiking issues that were going on then.  It didn't seem to 
degrade performance, but it didn't resolve the issue.


Map changes on one server wouldn't cause another server to eat up 100% 
CPU utilization, so that isn't the cause either.  The timing of 
incidents don't match up with map changes anyway.


I have had the issue you mentioned with spikes on player connect. I 
could never figure those out either, but they seem to have mostly gone 
away.  These spikes are quite a bit bigger than those, and as I said 
earlier in the thread these ones aren't coinciding with player connects.


Free RAM isn't the issue either.  I've seen these spikes happen when the 
server is freshly restarted and there are several GB of free RAM available.




On 7/28/2012 6:12 AM, ics wrote:
Map change/round change would give spike, if you run multiple 
gameservers in same machine and there isn't enough free cpu to provide 
juice. It wouldn't affect the gameserver where the cpu goes up 
temporarely but some of the other gameservers, it might.


Last time i had similiar issues, it was when players were joining 
in-game. I'm not curious enough to check when it was but it's been 
long time. It wasn't about sprays or anything that i had. Problem 
simply went away itself. Could be anything from different hardware, 
software up to engine itself. Very tricky to solve.


-ics

28.7.2012 14:43, Peter Reinhold kirjoitti:

On 28.07.2012 10:29, ics wrote:


If the server is assigned to one core only with taskset, you will see
spikes. I used to have them like that but valve made changes while
back. Now especially on map changes, server can easily chew a lot more


But, CPU spikes on map change would not give spikes in game, as 
players are transitioning.



cpu than normally. You also need to have atlest 600 megs memory free
in order to have smoothly running server.


Got plenty of RAM, and I am not restricting to any CPUs


/Peter

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[hlds_linux] HLDSUpdatetool Malfunction - Downloads Content over and over again

2012-07-28 Thread Stephan Jauernick
Hi,

I got the problem that my hldsupdatetool downloads some stuff over and
over again.

Here you got a short excerpt from my Logs:

  4:0590.52%  downloading ./hl2/models/pigeon.vvd
  4:0591.59%  downloading ./hl2/models/police_animations.ani
  4:0592.37%  downloading ./hl2/models/police_animations.mdl
  4:0593.17%  downloading ./hl2/models/police_ss.ani
  4:0593.28%  downloading ./hl2/models/police_ss.mdl
  4:0593.32%  downloading ./hl2/models/seagull.dx90.vtx
  4:0593.40%  downloading ./hl2/models/seagull.mdl
  4:0593.42%  downloading ./hl2/models/seagull.phy
  4:0593.47%  downloading ./hl2/models/seagull.vvd
  4:0593.70%  downloading ./hl2/models/shield_scanner.dx90.vtx
  4:0593.79%  downloading ./hl2/models/shield_scanner.mdl
  4:0594.08%  downloading ./hl2/models/shield_scanner.vvd
  4:0594.25%  downloading ./hl2/models/stalker.dx90.vtx
  4:0594.34%  downloading ./hl2/models/stalker.mdl
  4:0594.55%  downloading ./hl2/models/stalker.vvd
  4:0594.69%  downloading ./hl2/models/synth.dx90.vtx
  4:0594.96%  downloading ./hl2/models/synth.mdl
  4:0595.50%  downloading ./hl2/models/synth.vvd
  4:0595.73%  downloading ./hl2/models/vortigaunt.dx90.vtx
  4:0595.98%  downloading ./hl2/models/vortigaunt.mdl
  4:0696.03%  downloading ./hl2/models/vortigaunt.phy
  4:0696.34%  downloading ./hl2/models/vortigaunt.vvd
  4:0697.68%  downloading ./hl2/models/vortigaunt_anims.ani
  4:0697.94%  downloading ./hl2/models/vortigaunt_anims.mdl
  4:0698.19%  downloading ./hl2/models/vortigaunt_gestures.ani
  4:0698.37%  downloading ./hl2/models/vortigaunt_gestures.mdl
  4:0698.42%  downloading ./hl2/models/vortigaunt_postures.ani
  4:0698.45%  downloading ./hl2/models/vortigaunt_postures.mdl
  4:0698.75%  downloading ./hl2/models/vortigaunt_slave.dx90.vtx
  4:0699.04%  downloading ./hl2/models/vortigaunt_slave.mdl
  4:0699.09%  downloading ./hl2/models/vortigaunt_slave.phy
  4:0699.55%  downloading ./hl2/models/vortigaunt_slave.vvd

  4:06 Checking/Installing 'Base Source Shared Sounds' version 4

  4:06 [80.239.194.134:27030] Reusing connection
  4:06 [80.239.194.134:27030] Sending login message...
  4:0799.75%  downloading ./hl2/sound/npc/sniper/echo1.wav
  4:0799.79%  downloading ./hl2/sound/npc/sniper/reload1.wav
  4:0799.99%  downloading ./hl2/sound/npc/sniper/sniper1.wav
  4:07100.00%  downloading ./hl2/sound/weapons/pistol/pistol_reload1.wav

I run it with -verify_all and on each run it downloads these and other
files over and over again.

Do others of you got the same problem?

The affected machine is a virtual machine(XEN-pv) running debian lenny x64.

Sincerely,
Stephan



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Re: [hlds_linux] HLDSUpdatetool Malfunction - Downloads Content over and over again

2012-07-28 Thread Bruno Garcia
On Sat, Jul 28, 2012 at 7:47 PM, Stephan Jauernick 
i...@stephan-jauernick.de wrote:

 Hi,

 I got the problem that my hldsupdatetool downloads some stuff over and
 over again.

 Here you got a short excerpt from my Logs:

   4:0590.52%  downloading ./hl2/models/pigeon.vvd
   4:0591.59%  downloading ./hl2/models/police_animations.ani
   4:0592.37%  downloading ./hl2/models/police_animations.mdl
   4:0593.17%  downloading ./hl2/models/police_ss.ani
   4:0593.28%  downloading ./hl2/models/police_ss.mdl
   4:0593.32%  downloading ./hl2/models/seagull.dx90.vtx
   4:0593.40%  downloading ./hl2/models/seagull.mdl
   4:0593.42%  downloading ./hl2/models/seagull.phy
   4:0593.47%  downloading ./hl2/models/seagull.vvd
   4:0593.70%  downloading ./hl2/models/shield_scanner.dx90.vtx
   4:0593.79%  downloading ./hl2/models/shield_scanner.mdl
   4:0594.08%  downloading ./hl2/models/shield_scanner.vvd
   4:0594.25%  downloading ./hl2/models/stalker.dx90.vtx
   4:0594.34%  downloading ./hl2/models/stalker.mdl
   4:0594.55%  downloading ./hl2/models/stalker.vvd
   4:0594.69%  downloading ./hl2/models/synth.dx90.vtx
   4:0594.96%  downloading ./hl2/models/synth.mdl
   4:0595.50%  downloading ./hl2/models/synth.vvd
   4:0595.73%  downloading ./hl2/models/vortigaunt.dx90.vtx
   4:0595.98%  downloading ./hl2/models/vortigaunt.mdl
   4:0696.03%  downloading ./hl2/models/vortigaunt.phy
   4:0696.34%  downloading ./hl2/models/vortigaunt.vvd
   4:0697.68%  downloading ./hl2/models/vortigaunt_anims.ani
   4:0697.94%  downloading ./hl2/models/vortigaunt_anims.mdl
   4:0698.19%  downloading ./hl2/models/vortigaunt_gestures.ani
   4:0698.37%  downloading ./hl2/models/vortigaunt_gestures.mdl
   4:0698.42%  downloading ./hl2/models/vortigaunt_postures.ani
   4:0698.45%  downloading ./hl2/models/vortigaunt_postures.mdl
   4:0698.75%  downloading ./hl2/models/vortigaunt_slave.dx90.vtx
   4:0699.04%  downloading ./hl2/models/vortigaunt_slave.mdl
   4:0699.09%  downloading ./hl2/models/vortigaunt_slave.phy
   4:0699.55%  downloading ./hl2/models/vortigaunt_slave.vvd

   4:06 Checking/Installing 'Base Source Shared Sounds' version 4

   4:06 [80.239.194.134:27030] Reusing connection
   4:06 [80.239.194.134:27030] Sending login message...
   4:0799.75%  downloading ./hl2/sound/npc/sniper/echo1.wav
   4:0799.79%  downloading ./hl2/sound/npc/sniper/reload1.wav
   4:0799.99%  downloading ./hl2/sound/npc/sniper/sniper1.wav
   4:07100.00%  downloading
 ./hl2/sound/weapons/pistol/pistol_reload1.wav

 I run it with -verify_all and on each run it downloads these and other
 files over and over again.

 Do others of you got the same problem?

 The affected machine is a virtual machine(XEN-pv) running debian lenny x64.

 Sincerely,
 Stephan



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Are you sure you are running -command update ?
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Re: [hlds_linux] HLDSUpdatetool Malfunction - Downloads Content over and over again

2012-07-28 Thread bRAINKILLA
Wrong Mailinglist - this is Gold-Engine !

Am 29.07.2012 03:48, schrieb Bruno Garcia:
 On Sat, Jul 28, 2012 at 7:47 PM, Stephan Jauernick 
 i...@stephan-jauernick.de wrote:

 Hi,

 I got the problem that my hldsupdatetool downloads some stuff over and
 over again.

 Here you got a short excerpt from my Logs:

   4:0590.52%  downloading ./hl2/models/pigeon.vvd
   4:0591.59%  downloading ./hl2/models/police_animations.ani
   4:0592.37%  downloading ./hl2/models/police_animations.mdl
   4:0593.17%  downloading ./hl2/models/police_ss.ani
   4:0593.28%  downloading ./hl2/models/police_ss.mdl
   4:0593.32%  downloading ./hl2/models/seagull.dx90.vtx
   4:0593.40%  downloading ./hl2/models/seagull.mdl
   4:0593.42%  downloading ./hl2/models/seagull.phy
   4:0593.47%  downloading ./hl2/models/seagull.vvd
   4:0593.70%  downloading ./hl2/models/shield_scanner.dx90.vtx
   4:0593.79%  downloading ./hl2/models/shield_scanner.mdl
   4:0594.08%  downloading ./hl2/models/shield_scanner.vvd
   4:0594.25%  downloading ./hl2/models/stalker.dx90.vtx
   4:0594.34%  downloading ./hl2/models/stalker.mdl
   4:0594.55%  downloading ./hl2/models/stalker.vvd
   4:0594.69%  downloading ./hl2/models/synth.dx90.vtx
   4:0594.96%  downloading ./hl2/models/synth.mdl
   4:0595.50%  downloading ./hl2/models/synth.vvd
   4:0595.73%  downloading ./hl2/models/vortigaunt.dx90.vtx
   4:0595.98%  downloading ./hl2/models/vortigaunt.mdl
   4:0696.03%  downloading ./hl2/models/vortigaunt.phy
   4:0696.34%  downloading ./hl2/models/vortigaunt.vvd
   4:0697.68%  downloading ./hl2/models/vortigaunt_anims.ani
   4:0697.94%  downloading ./hl2/models/vortigaunt_anims.mdl
   4:0698.19%  downloading ./hl2/models/vortigaunt_gestures.ani
   4:0698.37%  downloading ./hl2/models/vortigaunt_gestures.mdl
   4:0698.42%  downloading ./hl2/models/vortigaunt_postures.ani
   4:0698.45%  downloading ./hl2/models/vortigaunt_postures.mdl
   4:0698.75%  downloading ./hl2/models/vortigaunt_slave.dx90.vtx
   4:0699.04%  downloading ./hl2/models/vortigaunt_slave.mdl
   4:0699.09%  downloading ./hl2/models/vortigaunt_slave.phy
   4:0699.55%  downloading ./hl2/models/vortigaunt_slave.vvd

   4:06 Checking/Installing 'Base Source Shared Sounds' version 4

   4:06 [80.239.194.134:27030] Reusing connection
   4:06 [80.239.194.134:27030] Sending login message...
   4:0799.75%  downloading ./hl2/sound/npc/sniper/echo1.wav
   4:0799.79%  downloading ./hl2/sound/npc/sniper/reload1.wav
   4:0799.99%  downloading ./hl2/sound/npc/sniper/sniper1.wav
   4:07100.00%  downloading
 ./hl2/sound/weapons/pistol/pistol_reload1.wav

 I run it with -verify_all and on each run it downloads these and other
 files over and over again.

 Do others of you got the same problem?

 The affected machine is a virtual machine(XEN-pv) running debian lenny x64.

 Sincerely,
 Stephan



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Re: [hlds_linux] HLDSUpdatetool Malfunction - Downloads Content over and over again

2012-07-28 Thread Asher Baker
Uh, nope.

On Sun, Jul 29, 2012 at 4:16 AM, bRAINKILLA brainki...@gmx.de wrote:
 Wrong Mailinglist - this is Gold-Engine !

 Am 29.07.2012 03:48, schrieb Bruno Garcia:
 On Sat, Jul 28, 2012 at 7:47 PM, Stephan Jauernick 
 i...@stephan-jauernick.de wrote:

 Hi,

 I got the problem that my hldsupdatetool downloads some stuff over and
 over again.

 Here you got a short excerpt from my Logs:

   4:0590.52%  downloading ./hl2/models/pigeon.vvd
   4:0591.59%  downloading ./hl2/models/police_animations.ani
   4:0592.37%  downloading ./hl2/models/police_animations.mdl
   4:0593.17%  downloading ./hl2/models/police_ss.ani
   4:0593.28%  downloading ./hl2/models/police_ss.mdl
   4:0593.32%  downloading ./hl2/models/seagull.dx90.vtx
   4:0593.40%  downloading ./hl2/models/seagull.mdl
   4:0593.42%  downloading ./hl2/models/seagull.phy
   4:0593.47%  downloading ./hl2/models/seagull.vvd
   4:0593.70%  downloading ./hl2/models/shield_scanner.dx90.vtx
   4:0593.79%  downloading ./hl2/models/shield_scanner.mdl
   4:0594.08%  downloading ./hl2/models/shield_scanner.vvd
   4:0594.25%  downloading ./hl2/models/stalker.dx90.vtx
   4:0594.34%  downloading ./hl2/models/stalker.mdl
   4:0594.55%  downloading ./hl2/models/stalker.vvd
   4:0594.69%  downloading ./hl2/models/synth.dx90.vtx
   4:0594.96%  downloading ./hl2/models/synth.mdl
   4:0595.50%  downloading ./hl2/models/synth.vvd
   4:0595.73%  downloading ./hl2/models/vortigaunt.dx90.vtx
   4:0595.98%  downloading ./hl2/models/vortigaunt.mdl
   4:0696.03%  downloading ./hl2/models/vortigaunt.phy
   4:0696.34%  downloading ./hl2/models/vortigaunt.vvd
   4:0697.68%  downloading ./hl2/models/vortigaunt_anims.ani
   4:0697.94%  downloading ./hl2/models/vortigaunt_anims.mdl
   4:0698.19%  downloading ./hl2/models/vortigaunt_gestures.ani
   4:0698.37%  downloading ./hl2/models/vortigaunt_gestures.mdl
   4:0698.42%  downloading ./hl2/models/vortigaunt_postures.ani
   4:0698.45%  downloading ./hl2/models/vortigaunt_postures.mdl
   4:0698.75%  downloading ./hl2/models/vortigaunt_slave.dx90.vtx
   4:0699.04%  downloading ./hl2/models/vortigaunt_slave.mdl
   4:0699.09%  downloading ./hl2/models/vortigaunt_slave.phy
   4:0699.55%  downloading ./hl2/models/vortigaunt_slave.vvd

   4:06 Checking/Installing 'Base Source Shared Sounds' version 4

   4:06 [80.239.194.134:27030] Reusing connection
   4:06 [80.239.194.134:27030] Sending login message...
   4:0799.75%  downloading ./hl2/sound/npc/sniper/echo1.wav
   4:0799.79%  downloading ./hl2/sound/npc/sniper/reload1.wav
   4:0799.99%  downloading ./hl2/sound/npc/sniper/sniper1.wav
   4:07100.00%  downloading
 ./hl2/sound/weapons/pistol/pistol_reload1.wav

 I run it with -verify_all and on each run it downloads these and other
 files over and over again.

 Do others of you got the same problem?

 The affected machine is a virtual machine(XEN-pv) running debian lenny x64.

 Sincerely,
 Stephan



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